Old-School RPG Inquisitor Goes Beta After 13 Years

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Old-School RPG Inquisitor Goes Beta After 13 Years

Inquisitor will feature 150 hours of play, huge environments, and torture.

For better or worse, games with long development times garner a lot of attention among the industry. Whether looking at the latest Valve title or bemoaning Duke Nukem Forever, games that take nearly a decade to make become near-myths in their own right. Now another such title is coming to our attention. An English-translation of the old-school RPG Inquisitor has just achieved beta status, racking up a stunning total development time of thirteen years.

"The game brings you, a medieval inquisitor, to a gloomy world full of heresy, betrayal and devilish plots," reads the game description. "You will hunt for perpetrators of the most atrocious crimes and you will meet a lot of cunning enemies. You will find yourself in the midst of a powerful conspiracy striving to destroy even the foundations of the thousand-year old Empire. As one of the three main characters you will explore all the mysteries of this depressing world and gain reputation of a fearless inquisitor and a witch hunter. Carry out dozens of secondary quests and develop your potential in order to face the more powerful and dangerous enemies and challenges. And remember-everything you do depends just on your own choice!"

Inquisitor previously launched to great critical success in Central Europe after ten years development back in 2009, after which the developers spent the following three years translating the game to English. From the sounds of things, that amount of time was certainly required; the original script is reported to be 1500 pages long, and one review stated that the game took 150 hours to complete.

The game has been compared to The Witcher, another European-made RPG, for its emphasis on an alternate feudal universe, difficult moral decisions, and long-term consequences for the player's actions. On those scores, it's very possible that Inquisitor will be far darker and more controversial than The Witcher ever was, as the player will be fully equipped with torture devices, including a rack, strappado, pillory, and iron maiden to punish and question your enemies.

While I'm not certain how I feel about the tone, based on the game's trailer Inquisitor has the old-school RPG feel down pat, and the 1.2 million square miles of environment will have more than enough content for the dedicated player. Fans of old-school games like Baldur's Gate, or the more contemporary Legend of Grimrock, will likely want to check out Inquisitor to see if it made good use of those thirteen years.

Source Rock Paper Shotgun

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So I'm guessing the reason why it took so long to make was because of it's story length/quality?

Should be interesting. Dun see much of that nowadays

Well I bookmarked it and I'll be keeping an eye on this.

I remember coming across some gameplay footage on youtube one or two years back. I was quite disappointed it had no English release, so I think this is awesome :D

Before watching the trailer I was expecting Torment.

It looks like an ARPG and by the stilted and jittery motions I doubt the gameplay itself will be any more fun than the other indie ARPGs I've made the mistake of buying. Shame the 9 years of development didn't go into making this into a tactical rpg of some kind, may have been tolerable if they took a page out of Black Isle's playbook instead of Blizzards.

Hopefully the people doing the translating aren't the same people who put this trailer together.

it looks like a strange mix of diablo with the depth of planescape. its definitely caught my eye

Looks good and all, but a 10 year development time? What the hell took them that long? I mean, I get it is really big and has a lot of content, but many other games that had just as much content were developed in half that time. :/

Reminds me of the first Diablo - when it was more about atmosphere and less about items.

how have I never heard of this game?

One to keep an eye on most definitely. Should be good if they've put as much emphasis on story and atmosphere as they say they have.

Gennadios:
Before watching the trailer I was expecting Torment.

It looks like an ARPG and by the stilted and jittery motions I doubt the gameplay itself will be any more fun than the other indie ARPGs I've made the mistake of buying. Shame the 9 years of development didn't go into making this into a tactical rpg of some kind, may have been tolerable if they took a page out of Black Isle's playbook instead of Blizzards.

Looks can be deceiving. A lot of people who see Divine Divinity say it looks like a Diablo clone but the people who actually play it say it resembles more tactical games like Baldur's Gate. Unless someone comes in here and has played this game the best course of action appears to be wait and see.

80Maxwell08:

Gennadios:
Before watching the trailer I was expecting Torment.

It looks like an ARPG and by the stilted and jittery motions I doubt the gameplay itself will be any more fun than the other indie ARPGs I've made the mistake of buying. Shame the 9 years of development didn't go into making this into a tactical rpg of some kind, may have been tolerable if they took a page out of Black Isle's playbook instead of Blizzards.

Looks can be deceiving. A lot of people who see Divine Divinity say it looks like a Diablo clone but the people who actually play it say it resembles more tactical games like Baldur's Gate. Unless someone comes in here and has played this game the best course of action appears to be wait and see.

I've played two of the DD games and they were quite good. I'm not knocking the ARPG playstyle itself so much as the fact that unless a sprite-based game has top-notch artists and animators, it'll choke on it's own vomit and die.

Each model in this game only looks to be able to face in 8 directions, meaning the combat will be a clusterf*** of misalignment and watching your melee character jitter and sputter their way to an enemy slinging magic missles for 33% of your health per hit.

I've played this game before, can't be bothered to remember the name but the tagline was "Played any good books lately?" The story wasn't good enough to overcome the poor gameplay, I doubt this time will be any different.

I totally thought this was the WH40K RPG at first. Whoops.

Gennadios:

80Maxwell08:

Gennadios:
Before watching the trailer I was expecting Torment.

It looks like an ARPG and by the stilted and jittery motions I doubt the gameplay itself will be any more fun than the other indie ARPGs I've made the mistake of buying. Shame the 9 years of development didn't go into making this into a tactical rpg of some kind, may have been tolerable if they took a page out of Black Isle's playbook instead of Blizzards.

Looks can be deceiving. A lot of people who see Divine Divinity say it looks like a Diablo clone but the people who actually play it say it resembles more tactical games like Baldur's Gate. Unless someone comes in here and has played this game the best course of action appears to be wait and see.

I've played two of the DD games and they were quite good. I'm not knocking the ARPG playstyle itself so much as the fact that unless a sprite-based game has top-notch artists and animators, it'll choke on it's own vomit and die.

Each model in this game only looks to be able to face in 8 directions, meaning the combat will be a clusterf*** of misalignment and watching your melee character jitter and sputter their way to an enemy slinging magic missles for 33% of your health per hit.

I've played this game before, can't be bothered to remember the name but the tagline was "Played any good books lately?" The story wasn't good enough to overcome the poor gameplay, I doubt this time will be any different.

Well then don't play this I guess. I don't really have anything else to say.

The Iron Maiden didn't exist, damn it all. It was put together as a museum piece.

And Strappado isn't an object, it's a technique!

What, the game? It looks awesome. I wish isometric RPGs would come out more often.

"to be loosed out of his prison"

Is that even remotely correct? What?

While this might hold potential... Really? More isometric games? Cmon.

I know graphics are not the most important thing but really they do account for something.

If its priced higher than 15$ USD.. No way in hell. Otherwise.. I MIGHT give it a shot, as long as its not exclusive to steam with their little shenannigans.

Given its age can it auto qualify for GOG?

Inconsistent trailer much?

viranimus:
While this might hold potential... Really? More isometric games? Cmon.

No! Nonononono, you get all the shiny new RPGs and your Skyrims and your New Fallouts.

All we want is a good isometric RPG. Don't take this away from us, you monster.

Ftaghn To You Too:

No! Nonononono, you get all the shiny new RPGs and your Skyrims and your New Fallouts.

All we want is a good isometric RPG. Don't take this away from us, you monster.

Well if there is a market to support it, all well and good, I would not even think of trying to deny anyone their joy, but youve got Diablo 3, this, enhanced editions of Baulders gate, The likely possibility of Planescape being enhanced as well, Wasteland 2, there is a clear resurgance for late 90s PC gaming.

I simply cannot see the allure of it myself. To each their own. I know why I cant see it. I was firmly a console gamer from childhood onward and didnt play a PC RPG till the original diablo and really was not impressed. So I do not have the nostalgia goggles to endure the really bad visuals, lacking 1/2 button endlessly clicking interface, just for in depth dialog options.

As for Bethesda RPGs LAWL. that is the best joke ive heard this week.

thiosk:
"to be loosed out of his prison"

Is that even remotely correct? What?

Loossed is correct but it is somewhat of an awkward construction, a better one would be, to be let loose out of his prision.

viranimus:

Ftaghn To You Too:

No! Nonononono, you get all the shiny new RPGs and your Skyrims and your New Fallouts.

All we want is a good isometric RPG. Don't take this away from us, you monster.

Well if there is a market to support it, all well and good, I would not even think of trying to deny anyone their joy, but youve got Diablo 3, this, enhanced editions of Baulders gate, The likely possibility of Planescape being enhanced as well, Wasteland 2, there is a clear resurgance for late 90s PC gaming.

I simply cannot see the allure of it myself. To each their own. I know why I cant see it. I was firmly a console gamer from childhood onward and didnt play a PC RPG till the original diablo and really was not impressed. So I do not have the nostalgia goggles to endure the really bad visuals, lacking 1/2 button endlessly clicking interface, just for in depth dialog options.

As for Bethesda RPGs LAWL. that is the best joke ive heard this week.

I actually wasn't a gamer in the 90's, so I don't even have the nostalgia goggles as an excuse.

I guess I'm tired of how absolutely... shallow everything is, I guess. Morrowind was the best TES, Bioware was best back in the Baulder's Gate days, all that stuff. I want a real role playing game, where you actually have a role and can play it. Here you're a dickass inquisitor. I want the ability to torture people (but not using the Iron Maiden because it didn't exist, rage, lrn2history etc.), root out corruption, and defend the Holy Roman Empire But Not because that's what Inquisitors do. I want the millions of options for how to build your character. I want the long, rambling speeches about just the setting.

In short, I want to lose myself in a world again.

Ftaghn To You Too:

I actually wasn't a gamer in the 90's, so I don't even have the nostalgia goggles as an excuse.

I guess I'm tired of how absolutely... shallow everything is, I guess. Morrowind was the best TES, Bioware was best back in the Baulder's Gate days, all that stuff. I want a real role playing game, where you actually have a role and can play it. Here you're a dickass inquisitor. I want the ability to torture people (but not using the Iron Maiden because it didn't exist, rage, lrn2history etc.), root out corruption, and defend the Holy Roman Empire But Not because that's what Inquisitors do. I want the millions of options for how to build your character. I want the long, rambling speeches about just the setting.

In short, I want to lose myself in a world again.

True enough and well put.. but I think the disparity there is the type of world you lose yourself in.

We hear a lot about how old school CRPGs had so much more depth to them, but I really dont see it being there. See I played D1, D2, BG1, BG2, IWD, etc, but I did not personally find them to be this great gaming revelation.

What I think this boils down to is the difference between say.. a book and a film. Specifically lets compare it to Lord of the Rings. Both are phenomenal works in their own right, but in a sense they take the same material and appeal to different sensibilities. If you gravitate toward the book it normally has something to do with being lost in your own imagination filling in the blanks that a book does not inherently provide. If you gravitate more toward the films, your gravitating to the cinematic nuance of acting, cinematography and overall presentation.

You can lose yourself in either, but you become immersed in different things despite them being the same content. Isometric games allow you to use your imagination to fill in the blanks for certain aspects such as the chars being able to convey emotion in action and response. Modern 3d based games allow you to become immersed in the manner in which it is presented.

I guess being just as much a tv/film buff as I am a gamer, I am predisposed to things that allow me to focus on understanding emotions and motivations conveyed through non verbal means.

However honestly, it is a case of no right answer.

well seems like i didnt expect that.

viranimus:

Ftaghn To You Too:

I actually wasn't a gamer in the 90's, so I don't even have the nostalgia goggles as an excuse.

I guess I'm tired of how absolutely... shallow everything is, I guess. Morrowind was the best TES, Bioware was best back in the Baulder's Gate days, all that stuff. I want a real role playing game, where you actually have a role and can play it. Here you're a dickass inquisitor. I want the ability to torture people (but not using the Iron Maiden because it didn't exist, rage, lrn2history etc.), root out corruption, and defend the Holy Roman Empire But Not because that's what Inquisitors do. I want the millions of options for how to build your character. I want the long, rambling speeches about just the setting.

In short, I want to lose myself in a world again.

True enough and well put.. but I think the disparity there is the type of world you lose yourself in.

We hear a lot about how old school CRPGs had so much more depth to them, but I really dont see it being there. See I played D1, D2, BG1, BG2, IWD, etc, but I did not personally find them to be this great gaming revelation.

To be fair to your perceptions, if someone tried to sell you any of those other than maybe Baldur's Gate 2 as being deep, they were seriously misrepresenting the games. Diablo was never more than a clickfest, Icewind Dale was a story-light dungeon crawler, and Baldur's Gate wasn't known for being deep; it was known for being accessible and revitalizing the lagging RPG genre. If you want a deep isometric game, Planescape: Torment is the one to go to, but given your preferences, it may be the worst one since it has enough dialogue to popilate a novel, which does not seem to be the sort of presentation you are looking for.

I don't think that modern voice acted RPGs and ARPGs are inferior to the old isometric text-driven games of the past, but I do think they both have their place, and it's nice to see some people revisiting the subgenre.

Scars Unseen:

To be fair to your perceptions, if someone tried to sell you any of those other than maybe Baldur's Gate 2 as being deep, they were seriously misrepresenting the games. Diablo was never more than a clickfest, Icewind Dale was a story-light dungeon crawler, and Baldur's Gate wasn't known for being deep; it was known for being accessible and revitalizing the lagging RPG genre. If you want a deep isometric game, Planescape: Torment is the one to go to, but given your preferences, it may be the worst one since it has enough dialogue to popilate a novel, which does not seem to be the sort of presentation you are looking for.

I don't think that modern voice acted RPGs and ARPGs are inferior to the old isometric text-driven games of the past, but I do think they both have their place, and it's nice to see some people revisiting the subgenre.

Hrm.. Well just to clarify my tastes, I generally do prefer heavy narrative and have played other isometric RPGs including the heavy planescape and the not even completed van buren. But I also enjoy narrative heavy film as well. I still stand by my statement of a matter of perception, so I do not think that the point of view stems from simply not experiencing or having an aversion to a deep narrative. Like you said, they both have their place. I think what I was driving at is it does normally seem to follow that formula.

Looking at that trailer, it indeed looks like a game from 10 years ago.
Not saying it might not be good, but it just seems to me that if they'd bothered to make the game in english right off the bat it'd shave those 3 years off the dev time, and that probably would've made the game more attractive looking. Not by much, mind, but when being compared to titles like The Witcher 1&2 you need all the help you can get.

Lets see what they'll charge for it. If it's the standard 60$ price point, it's an easy miss for me.

(never thought i'd be complaining about grahpics. *sigh*)

albino boo:

thiosk:
"to be loosed out of his prison"

Is that even remotely correct? What?

Loossed is correct but it is somewhat of an awkward construction, a better one would be, to be let loose out of his prision.

Even that construction is on the clunky side, "to be released from his prison" is the most likely version a native speaker would go with. So yes, I'll echo the hope that the translation team for the game was not "chump from the office with conversational internet troll English" as was apparently the case with the trailer :P

It's a little bit hilarious that the protagonist will be investigating "heinous crimes" given that he's supposed to be an Inquisitor, who pretty much set the benchmark for "scary torture-murder-rape story on the nightly-news"-level lunacy, but a proper isometric RPG might be worth it.

Move over Skyrim, there's another Baldur's Gate descendant in town.

Holy crap, this looks badass! Cannot wait to get my hands on this. Been having an itch to play a grim and dirty isometric game for a while, and since Path of Exile is now in closed beta again for the next few months, I'm latching onto this.
Oh, and that soundtrack was awesome, anyone recognize if that was done specifically for the game or if it's a pre-existing song?

Not my cup of tea, but looks like it's good at what it does. Hope it does well.

Magichead:

albino boo:

thiosk:
"to be loosed out of his prison"

Is that even remotely correct? What?

Loossed is correct but it is somewhat of an awkward construction, a better one would be, to be let loose out of his prision.

Even that construction is on the clunky side, "to be released from his prison" is the most likely version a native speaker would go with. So yes, I'll echo the hope that the translation team for the game was not "chump from the office with conversational internet troll English" as was apparently the case with the trailer :P

It's a little bit hilarious that the protagonist will be investigating "heinous crimes" given that he's supposed to be an Inquisitor, who pretty much set the benchmark for "scary torture-murder-rape story on the nightly-news"-level lunacy, but a proper isometric RPG might be worth it.

I think it has been translated professionally but the brief given to them has caused problems. The translation is designed be big, portentous and have a certain gravitas, hence the use of loosed rather than released, but you are right it ends up slightly comic. I hope its decent, but the 13 years leads me to think there has been either a lack of enthusiasm or a lack of focus. Neither of which bodes well for the game

albino boo:

thiosk:
"to be loosed out of his prison"

Is that even remotely correct? What?

Loossed is correct but it is somewhat of an awkward construction, a better one would be, to be let loose out of his prision.

I would go for "loosed from his prison" myself. It's a fairly natural thing to say whilst still sounding oldy-worldy.

Also ironic typo is ironic. ;)

MetalMagpie:

albino boo:

thiosk:
"to be loosed out of his prison"

Is that even remotely correct? What?

Loossed is correct but it is somewhat of an awkward construction, a better one would be, to be let loose out of his prision.

I would go for "loosed from his prison" myself. It's a fairly natural thing to say whilst still sounding oldy-worldy.

Also ironic typo is ironic. ;)

I am thinking "To be loosed of his prison" sounds better, and appears accurate to my eye.

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