Crytek: There Isn't Enough Interest in TimeSplitters 4

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RobfromtheGulag:

SycoMantis91:
I'll tell you what TimeSplitters 4 has more interest than... CRYSIS 3

I wish. Timesplitters being a last-gen series, and a fairly poorly advertised one at that, it's only going to lose popularity as time goes on. I don't know where he expects additional interest to come from.

I honestly think enough people want to see it that it'd make up for paying to make it. It was never about photorealism so you save a lot of time and money justcopy and poasting the graphical whatever-you-call-it. I think the problem is, people don't think it'll happen and therefore don't wanna get their hopes up. Same thing with a lot of other games like this, such as say Darkstalkers 4. And hell, at lest a lot of people will perk up and say "Hmm. These guys listen, we like them." Making people like you is good for business.

This is just ridiculous. I can't believe that they're giving us that excuse.

As much as I love the series I don't think Crytek should make. I feel that they should sell the IP to a respectable developer. I mean how much of the original team from TimeSplitters 3is still there?

They should sell the IP to Gearbox. I feel like they could make it feel like the old TimeSplitters game. If Crytek made it I'm just worried that it'd be a generic shooter. At least with Gearbox it'd have some humor and not take itself too seriously. But we all know that's probably not gonna happen. Oh well, a guy can dream.

Even if one of the surprises is a multiplayer game of Timesplitters then I'd buy it to show my support. Whatever it takes to show them that people are still interested.

Bara_no_Hime:

CardinalPiggles:

Podunk:
But... but TimeSplitters was SO MUCH FUN. Future Perfect still holds a place in my heart as best FPS. When everyone else was all into their Halos, it was nice to play a game with characters, levels, game modes, and many weapons.

And Halo doesn't have that stuff? If you preferred TS to Halo then whatever, but Halo has as much as or even more content than TS.

No it doesn't.

First, when the previous poster says many weapons, he (or she) means that you could carry more than two of them at once. You could in fact carry all eight (or was it nine?) at once.

Secondly, Future Perfect had a level creator (on the PS2 version anyway) that allowed for one to create new multiplayer levels.

Thirdly, Future Perfect had... something like 150 playable characters. You want to play as a giant, zombie deer? Future Perfect has you covered. Want to play as a strangely small T-Rex? Sure thing. Want to play as a snow man? Yup. Want to play as a Chimp? FP has four different playable Chimp models.

Halo can't match that.

Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

CardinalPiggles:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

image

image

Robo-Fish and Handyman beat anything in Halo.

Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.

BTW - if you're going to come into the Pro-Timesplitters thread and say Halo is better, expect to get some feedback on why you're wrong. Obviously this is just my opinion, but it is no less (or more) valid than your own.

Bara_no_Hime:

CardinalPiggles:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

image

image

Robo-Fish and Handyman beat anything in Halo.

Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.

BTW - if you're going to come into the Pro-Timesplitters thread and say Halo is better, expect to get some feedback on why you're wrong. Obviously this is just my opinion, but it is no less (or more) valid than your own.

Forge mode is the multiplayer editor for Halo

Though it can't do all that crazy character creation that Timesplitters has

I'd love to play another one but I'm also not fussed if it stays back 'there' in my head, with all the other nostalgia-rific things in my life.

Marik2:

Bara_no_Hime:

CardinalPiggles:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

image

image

Robo-Fish and Handyman beat anything in Halo.

Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.

BTW - if you're going to come into the Pro-Timesplitters thread and say Halo is better, expect to get some feedback on why you're wrong. Obviously this is just my opinion, but it is no less (or more) valid than your own.

Forge mode is the multiplayer editor for Halo

Though it can't do all that crazy character creation that Timesplitters has

Woops! Quoted the wrong person, sorry.

Bara_no_Hime:

CardinalPiggles:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

image

image

Robo-Fish and Handyman beat anything in Halo.

Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.

BTW - if you're going to come into the Pro-Timesplitters thread and say Halo is better, expect to get some feedback on why you're wrong. Obviously this is just my opinion, but it is no less (or more) valid than your own.

Forge mode is the map maker mode.

Plus I never said Halo was better, ever, you just assumed that because I was defending it, go back and look.

I played Timesplitters 2 or 3 (can't remember which) and I freaking loved it, I would never say it was bad, just that Halo isn't bad either. In my opinion of course.

He's right. Timesplitters has always been a B+ franchise. Something I used to rent from blockbuster back in the day

Bara_no_Hime:

CardinalPiggles:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.

image

image

Robo-Fish and Handyman beat anything in Halo.

Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.

You're not going to convince anyone just by pasting a pair of character shots up. Try giving actual reasons why Timesplitters trumps Halo. You did mention Shrink and Virus modes, but by now I think Halo has roughly the same number of multiplayer modes. To be fair though, Timesplitters' modes are far more varied.

No, there are much better reasons why Timesplitters is better than Halo, and as much as you would wish it to be, the stellar mapmaker isn't one of them, because Halo has Forge, as already mentioned. What Halo can't match with Timesplitters is other features, such as

Weapons: More of them, much more inventiveness and variety to them (and yes, Halo didn't skimp in this department either), and most can be dual-wielded. Not all of them, like Timesplitters' granddaddy Goldeneye, but then again who else could?

Map design: I won't pretend Timesplitters was the cream of the crop, but it did pretty well all the same. Halo has always tended towards larger arenas to accommodate more players, but Timesplitters' maps made themselves equally at home with 2 player duels or a full deck of players and bots.

Challenges: Many of the weapons have unique challenges that really test your ability to use them inside and out, with a scoring system that just keeps you coming back for more. One of the best 'pick up and play for 5 minutes going on an hour' modes on a console.

Humour: I'm not saying Halo needed humour- I think it actually did pretty well without it- it's just that in an age where everything is a serious tough-as-nails shooter, Timesplitters stands right out by sheer virtue of daring to be less than serious. And you know what? It actually didn't do half-bad at it, either.

Controls: It's open to opinion, of course, but before Halo decided to ape the PC layout and root the crosshair in the centre, Timesplitters was showing us all how it was done properly on a console, with much more fluid movement and a better feel of holding an actual weapon and firing it with real weight.

and the big one:

Multiplayer Bots:

Before Halo came along and dumbed everything down and standardised console shooters, there were no limits. Co-Op, Counter-Op, challenges, unlockables, secret levels, and even cheats, console shooters were vying to be the king of the living room. When Bots first appeared sometime around 2000, there seemed to be no going back- suddenly you could play anytime, even if you didn't have your friends around. They just about hit their peak with Perfect Dark, with some of the most challenging multiplayer bots around, that could even be assigned orders and could behave based on different personalities.

Halo has never had this going for it. Instead it opted for system link and online multiplayer for the most part, and succeeded... at the time. Nowadays Halo 2 lies gathering dust with nobody able to play it online, while far more ancient games like Perfect Dark and The World Is Not Enough can still be jumped into for a blastfest with bots at a moment's notice.

Timesplitters, is the latter. It has always had a wide roster of bots with their own quirks and personalities, and as such will probably still have people blasting it out in multiplayer long after the last Halo Reach server shuts down. Perhaps that, more than anything, makes it a better game, at least for arena skirmishing.

Squilookle:
Humour: I'm not saying Halo needed humour- I think it actually did pretty well without it- it's just that in an age where everything is a serious tough-as-nails shooter, Timesplitters stands right out by sheer virtue of daring to be less than serious. And you know what? It actually didn't do half-bad at it, either.

Ahem. That's what the character pics were in aid of. You can say humor, but having a playable gold fish (in a mechanized bowl) is an example of said humor.

Although you make a wonderful point about bots. Honestly, I don't like shooters enough to play Halo, so I had no idea it lacked bots from the get go (I know that later versions did, but I didn't know if they were still in Halo 1 or not). Now that you've confirmed that they aren't there, I can nod at that and say - "yeah, what Squilookle said."

That said, as I just mentioned, I don't like shooters. I play Timesplitters and Mass Effect 3 in SPITE of them being shooters, not because. Timesplitters because it is wonderfully quirky, funny, and full of variety - and I don't need to play online with **shudder** real people who aren't in the room with me.

Oh, and that's another thing - LOCAL Multiplayer. I can play Timesplitters with my friends who are sitting on the couch, rather than strangers from around the world.

Bara_no_Hime:
I had no idea it lacked bots from the get go (I know that later versions did, but I didn't know if they were still in Halo 1 or not)

Actually, there has never been a Halo game with multiplayer bots. Not even Reach had them.

Pretty tragic really, since not only did Halo's lack of bots directly trigger the drought of bot supported shooters since, but the AI in Halo was already capable of flanking and making tactical decisions on the fly. Adapting them into multiplayer bots would have been more straightforward for Halo that it would have been for most other less-capable shooters of the time, and if other shooters could do it, you'd think Halo could have made the effort too.

After fighting through a mansion full of zombies and mutant deer-men...


(sigh) Jo-Beth was going to be a badass sexy nun fighting zombies with a chainsaw

But no, they want to focus more on the next faceless goon in a nano-suit.

Endocrom:

(sigh) Jo-Beth was going to be a badass sexy nun fighting zombies with a chainsaw

Are you sure that was going to be her? I thought that was just some random chainsaw totin' nun artwork?

I'd be all over a new Timesplitters game like white on rice. My brother and I were talking the other day how we had four Deerhaunter bots on a multiplayer map and they all came charging in the room at once, dual wielding semi-automatics. It was pants soilingly terrifying.

Well, it's not happening now.

http://megagames.com/news/timesplitters-4-was-axed-because-it-had-too-much-content

Former Free Radical developers, Steve Ellis and Karl Hilton, revealed that TimeSplitters 4 was shot down by different publishers' marketing departments because they weren't able to sum up its diverse characters and environments in a simple ad campaign.

"A small playable demo was shown to several publishers, but it didn't attract any publishing deals," Ellis explained. "We pitched [Timesplitters] to a lot of publishers, and from each of them we got the same two responses. Firstly, they would ask what happened with Haze. We were the company that made a series of high-rated shooters and then we had released Haze, which wasn't as well received. This worried them."

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