Future of PS3 Skyrim DLC Uncertain Pages 1 2 3 NEXT | |
Well, damn. I don't have a PS3, but this still bugs me. I've tried to stand up for Beth throughout their PS3 woes, but I think it's getting to the point that PS3 owners have a right to be annoyed at this. For the company to come out and say they may never get the Expansion on PS3 is, frankly, bothersome. Delayed is one thing. Not coming out at all? Kind of bullshit. Figure it out Bethesda, you owe your customers that. | |
I don't think he means it would work some people and not others, just that some people would find the lag | |
It's not all that often that you hear this kind of honesty from "the other side". I think there should be some credit given where it's due. | |
Surely its better to cancel it than release a broken product. More companies should act like this they have put there hands up and said this is our fault we can't get it working but we don't want to release a product that might not work everyone so I say good for them. | |
they should've stayed on PC, I mean, by now they pretty much pulled the opposite of the Dark Souls thing.
I agree. At least they tried and are honest. | |
:/ | |
Hey, if Beths hates money...that's their issue. Skyrim taught me to never by a Beths game new. From now on, if I buy one of their games, I'm doing so used. | |
I suppose, but I feel like if they couldn't pull off developing on the PS3 then they should have avoided it. Now there are a lot of PS3 owners who will probably never have access to the content packs. After all the other stuff they've had to go through with the game, that's a bitter pill to swallow. I understand why Bethesda wanted to put the game on the PS3, but now that they have, I feel they have an obligation to their customers who bought the game on the system. Bah, they should have just stuck to the PC and Xbox (very similar architectures). | |
Derp, your game is good enough for me to play but not good enough for you to get payed for! Classy. OT: I feel bad for the PS3 users, but I respect that Bethesda came out and said that they are having a lot of trouble with it. | |
Don't feel too bad, we're used to it at this point. I've seen the DLC and I'm unlikely to buy it when it does become available anyway. | |
I don't understand why people are mad at Bethesda here. They seem to be doing everything right to me: They are being open about the current situation, they are trying to fix known issues rather than release a broken product, and they're actively trying to work towards a fix. Sure, they don't have one right now, but it's nice to see a company willing to keep customers in the loop. If Bethesda had just said 'Well, PS3 owners are out of luck, no DLC for you' today and hadn't told us anything before now, it would be different. You can claim they need to hire better programmers, but if you're mad just because they can't get the code to work, you obviously need to learn more about software development. It is not an easy process. Odd and unexpected bugs pop up all the time and fixing them can be very time consuming, especially for a product this large. That wouldn't be an excuse for releasing a broken product, but Bethesda is specifically avoiding releasing this unless they can make it work, which to me is what they should be doing. Or would you rather they had just dumped it at the same time as the others and had it brick a bunch of saves while Bethesda shrugged and said 'oh well, unforeseen problem, accidents happen'? | |
Surely this means that they should fix their fucking save system then. You should always develop for the lowest spec platform and in this case the PS3 is the lowest due to the shortage of RAM. LBP and LBP2 don't use the Save Data folder, they use the Game Data folder. They could use that, and have different save directories for each character, and have the save file then broken down by region or town. Then when a character is loaded up you load up their character file and the file for the region they were last in (information which is saved for that character). When you come near another region, you load up the relevant save for that region as it's loaded. When you leave a region or it comes out of scope of the game, you save that file then drop it from memory. | |
If they did release Dawnguard with it's problems, people would just bitch harder. See the current whining over the dark souls port. Better to just leave it die if you can't fix it, the back lash is less severe. | |
Can't they release them on a normal game disc, like they did in the old days? Like Rockstar did with the Undead Nightmare pack for Red Dead Redemption? | |
Its not like the ps3 players have paid to have the dlc already -_- why is this any different to xbox getting exclusive dlc other sony? Yes its shit that they cant make everyone feel equal, but its not like they want it this way, they'll loose money on this and that's not what any company wants. Im glad Bethesda have said this because it shows at least that they care, any other company like EA would have just released it in a broken state to make money then not given a flying fuck over the amount of complaints. | |
This is incredibly pathetic from Bethesda, they are about the only company now who can't seem to make games on the PS3 work properly. They've had more than enough time to fucking figure it out by now. Sheesh. | |
The problem is: It's not working out well on the PS3 regardless if it's bought on a new disc or downloaded. It's the save game data that is sucking out any tiny little amount of RAM left in the PS3. And until they figure out a smart way to deal with that, it's not gonna help releasing it on a separate disc. | |
When ever I hear the word Bethesda I know its going to work on PC (at least with some mods) and looks like its working on the consoles. | |
It is kinda pathetic that they can't develop for the format adequately yet, it's not like it's brand new hardware or anything. Everyone else is managing fine now, even Valve have gotten round to starting to show it some love. Oh well, frankly Dawnguard sounds like it wouldn't hold my attention for long anyway. | |
Yes, how dare people complain about paying money for a sub par product. The nerve of some people! | |
It's a different story when the people complaining begged for it in the first place. But that's off-topic. And to everyone else, this^^^ is what I mean. If Beth releases it, people will just whine, no matter how much the say they want it now. | |
What baffles me, is that they developed an entire game (and not a small one at that) on PS3, but DLC is just too much? Really? To me it seems like they wanted to get the game on PS3, naturally to get more sales, but any additional effort is not worth it to them. Why have teams to develop for the PS3, when you've already sold the main product? I'm sorry, but this is how all this comes across to me at the moment. | |
Do they? Was this DLC supposed to be free? No? Did users already pay for it? No? Then they do not owe anyone anything. If someone was only willing to plunk down $60 for a game because they expected to be able to plunk down more money later for a few extra features that hadn't even been announced yet, that's their own stupid problem. It's not even like it's an incomplete game without them, unlike say Mass Effect 3 or the Half-Life series... That said, it's a pretty epic fail on Bethesda's part to somehow create a version of their game that wasn't compatible with its own add-on system, or whatever their excuse translates to in normal-people speak. And the PS3 is supposed to be one of their main platforms; it's not even like they have the excuse that they're used to only programming for the Xbox or PC. Not a good sign if any third-party developer was looking at licensing the Creation Engine for their own open-world game. | |
Well, Skyrim alreay had severe problems on the PS3 without any DLC (most likely due to the PS3's tiny amount of RAM), I suppose adding any more to the game will make it even harder to run properly. | |
Yeah, Skyrim itself works just fine for me so I really don't get whats wrong with it or why it's so hard, as someone's suggest they should consider using the game data utility for saving rather than the save data directory like LBP. Frankly it's not like it's a small market either, especially outside of the US, here in Europe the PS3 equals or beats the 360 in terms of install base in a lot of countries. A bit of extra effort would go a long way to getting them some heaping profit. | |
Well the PS3 is notorious for being hard to use. But honestly, this is just embarrassing. | |
Hard to use is no longer an excuse for a console that's been out this long. From Oblivion to Fallout 3 to Skyrim it has been Bethesda just not taking the time to learn how the PS3 works. They're the last company still complaining about the PS3 when really small developers are putting out functioning games on the PS3. And hell, they release shoddy DLC on the 360 as well. We all remember Fallout 3 right? Seriously Bethesda has a reputation in tandem with Obsidian for releasing not quite finished product. | |
I think you're confusing begging with paying for a product. People were asking to buy a product. They weren't asking to have it handed free of charge. It turns out said product is too bad for some peoples standards. That's a completely normal consumer reaction. Whoever made Dark Souls didn't make it because we have pretty blue eyes. They made it so people would buy it. Some people find that the game is sub par. Nothing weird or entitled about that. | |
Here here! Im gonna go a step further and buy the GOTY edition used to kill off any DLC money they want from me too. | |
I am a huge bethesda fan but truth be told with the release of skyim you can see them massively cutting the corners. In oblivion at least there was little gameplay differences between the xbox and the ps3 version (I know I own both), and the PC is different only because of mods. Now with skyrim the xbox gets an unwarranted amount of resources (patches, DLC, updates) compared to the Ps3 and PC. Sadly the Ps3 gets the worst out of the two because PC's strength is that you can fix problems yourself (while a pain) while the Ps3 has to wait for papa publisher to fix their problem. skyrim has sold 6.18 million units for xbox, 4.03 million units for ps3, and 2.37 million units for PC (source from vgchartz so take it how you like). Ps3 players are 1/3rd of your sales/player base bethesda. You better put more effort into helping them especially after all the crap they have been through due to your laziness. I'm willing to bet real money that they have a large majority of their team dedicated to coding for the xbox (around 90%) and for the ps3 i'd wager 8% an PC probably like 2%. Of course this is all BS stats from me but with the results it's hard to draw any other conclusions. | |
So PS3 is not going to get Dawnguard because they've got to get the next DLC out so they can get a shitload of Microsoft's money to put them in the same situation later down the road. | |
I don't get to play any of the DLC, and Bethesda doesn't get to make money on it. Everyone loses. :( | |
The problems with the PS3 version have been hit and miss, not consistent on all playthroughs (mine is perfectly fine for example). They really should know by now how to develop for PS3, it's not new after all. I think it's possible to get the DLC done, but Bethesda is not interested in investing the effort. They prefer Xbox and PC, that much is clear as day. And PS3 has the same amount of RAM as Xbox, it's just distributed differently. This really should not be such a big issue for Bethesda. | |
Bethesda, you're really making yourself look incompetent. PS3 was a magnet for their shitty programming flaws since day 1, now PS3 users who suffered through that probably won't get to play Dawnguard at all. What a load of ass. | |
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Future of PS3 Skyrim DLC Uncertain
"This is not a problem we're positive we can solve," says Bethesda's community lead.
Bethesda Softworks has given another update on the situation surrounding the upcoming DLC expansions for Skyrim on the PS3, and the news isn't pretty. According to the developer's global community lead, there are issues with the DLC's development which Bethesda isn't even sure it can fix, leading to uncertainty as to whether Dawnguard will ever see the light of day on the platform.
In a post on Bethesda's forums, administrator and community lead "Gstaff" attempted to clarify the situation somewhat. "Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizeable content like Dawnguard," he said. While he didn't elaborate on what the actual problems with the patch are, he stated that the team is doing everything in its power to try and fix them. "We have tried a number of things," he wrote, "but none of them solve the issue enough to make Dawnguard good for everyone." The team can't afford to put their entire resources into just the one patch, either, as work is also underway on Hearthfire. Due to so many new assets being added all at once, "the issues of adding content get even more complicated."
What's truly worrying is what Gstaff says next: "This is not a problem we're positive we can solve." This is always an ominous admission to make, and no less so here. Bethesda is doing everything in its power to try and solve the issues, though, and to that end the team is working closely with Sony to iron out the last few problems.
Various disgruntled PS3 users have been asking Bethesda's head of PR, Pete Hines, about the status of the DLC via Twitter. One user recently asked whether Dawnguard is actually playable in its current state on the PS3, and Hines responded: "yes, it just doesn't perform well in all scenarios. Some folks would be fine, some would not." It seems odd that the DLC would work properly for some and not for others, but apparently the uncertainty could stem from the game's save system, with Hines saying simply "every save game is different" when pushed for further comment. If this is the true cause of the problem, it evokes memories of the game's protracted lag issues on the PS3 when it launched last year.
The company has nothing more definitive to say about the problem, but here's hoping it will be able to fix the issues it's having soon. Gstaff concluded his message by promising an update on the situation as soon as it becomes available, and thanking fans for their patience in this tough situation. "We deeply appreciate the time and support you have given us, and we'll keep doing our best to return that," he said.
Source: Bethesda forums via Eurogamer
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