Obsidian Unveils Project Eternity

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Obsidian Unveils Project Eternity

Obsidian's mystery RPG is called Project Eternity - and it's on Kickstarter.

The countdown is over and the truth stands revealed: The big secret Obsidian has been teasing all week is a brand-new fantasy RPG called (as a working title) Project Eternity. Isometric and party-based, the studio says it will pay homage to some of the great RPGs of old, like Baldur's Gate, Icewind Dale and Planescape: Torment. That's a pretty tall order, but one that's not necessarily out of reach: Planescape and Icewind Dale were both made by Obsidian's predecessor, Black Isle Studios.

"Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back," the game's Kickstarter page says. "Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment."

And yes, this is a Kickstarter project, with a goal of $1.1 million. The usual range of reward tiers for pledges from $5 to $10,000 are up, and so far things appear to be going well: The Kickstarter will be open until October 16 but has already notched up more than $250,000.

Obsidian is billing the game as very much in the vein of the classic, turn-of-the-millennium RPGs, with pausable real-time combat, a sprawling world map packed with unique locations, NPC companions who will join you on your travels and a deep story laden with complex and difficult choices. It sounds like RPG fan's dream come true, but as the studio noted, "It's been almost impossible to get funding through traditional methods for a game like this." Thus, the studio turned to the fans.

"We are asking for more than a lot of the other Kickstarter projects and that's because we are not only making a game, we are creating a whole new world," the Kickstarter page explains. "That means a new RPG system, entirely new art, new characters and animation and whole lot of lore and dialogue. We've also designed the game to have a flexible budget and scope, so if we reach our target budget goal, we have a list great stuff we can add into the mix through stretch goals. And additional money we raise will go straight into the game to add new levels, companions, NPCs, features, and even entirely new parts of the world which will add hours and hours to the adventure."

I'm compelled to remind everyone that Kickstarter projects should be approached with caution, and never with more money than you can afford to throw out the window of a moving car. There are no guarantees; your cash could end up financing a nice Bahamian vacation for someone, and even if a game is made and shipped as promised, it may just flat-out suck. Buyer beware and all that - which may be easier said than done when it's Chris Avellone, Tim Cain and Josh Sawyer with their hands held out.

Kickstarter lists an estimated delivery time for Project Eternity, assuming it gets financed, of April 2014, but of that's not carved in stone, or even wet sand. Further discussion, speculation and overexcited spaz-outs are ongoing now at obsidian.net.

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Hoorah, it doesn't end until my next paycheque, totally going to kick in on this.

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*Gabanuka now sheds a single pure tear, which as we all know turn into jelly beans*

When I saw this I got so excited I started hiccuping. Then I pledged them right in the face!

I funded it already :P

That counter is going almost fast as the Ouya's was.

I'm going to say the same thing here I said in the other thread.

Obsidian has a bad habit of blaming their games' faults on their publishers.

With them publishing their own game this time around, it will be interesting to see who ends up being justified.

If the game turns out to be everything they promise, then they can say "I told you so"

If on the other hand it sucks/doesn't even get made (that is assuming the kickstart is successful in the first place) they can't hide behind the publisher.

While not interested in the game, per se, I am interested in what happens with it.

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Obsidian... please... just take it... suhshsuhsussh... just take it already.

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New Obsidian RPG?

Headed by Cain, Avellone, and Sawyer?

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So excited.

Kickstarter projects are starting to send up red flags for me.

I'll get properly excited once there's a product to be examined.

Isn't $1.1m WAY too little to make an even remotely half decent game? Especially to hold up to the previous games they mentioned.

Also I only just noticed its Planescape. I have been calling Planetscape forever.

Just include a better system than treadmill resting and I'm sold.

Crazy Zaul:
Isn't $1.1m WAY too little to make an even remotely half decent game? Especially to hold up to the previous games they mentioned.

Kickstater funding is probably only part of the money they are using. That's usually the case with most Kickstarter games anyway.

My pledge is in - and for those interested, GOG.com is having a sale on all the original Infinity Engine games this weekend (BG1&2, Icewind 1&2, Torment; they're going for about $4.00 each).

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Not the Obsidian project we expected, but most definitely the Obsidian project we need.

Need... money...

Must... donate...

This is especially good to here so soon after Avellone expressed interest in a PS:T spiritual successor.

Although I hope the combat is balanced better than PS:T.

Crazy Zaul:
Isn't $1.1m WAY too little to make an even remotely half decent game? Especially to hold up to the previous games they mentioned.

Also I only just noticed its Planescape. I have been calling Planetscape forever.

Not necessarily. It's a tenth of the budget that The Witcher 2 and that had a whole new flashy engine. This isn't going to have all the voice acting or fancy graphics of that game; 2D games are nowhere near as expensive to produce as they once were.

Hell, old NES games had budgets in the tens of thousands, a dude in his bedroom can make those games now.

Crazy Zaul:
Isn't $1.1m WAY too little to make an even remotely half decent game? Especially to hold up to the previous games they mentioned.

Also I only just noticed its Planescape. I have been calling Planetscape forever.

As said, there'll likely be angel investors helping them out along with the Kickstarter. But also Obsidian know they'll probably be successful with this and do extremely well.

I've already pledged. I'm excited.

A new isometric, pause-and-play RPG by Obsidian, the makers of KOTOR II, Planescape: Torment, and Icewind dale?

...

Excuse me while I clean the semen off of my keyboard, will you?

Your responses.

They please me.

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Well I tend to curb my enthusiasm for stuff like this until there's actually a modicum of information for what it is, but it is pretty intriguing. Although part of me was hoping for another large and possibly original 3D RPG made by Obsidian, I figure overhead/isometric is as good as it can get considering everything. I grew up with isometric and as fun as it was, 3D roaming was a pretty big immersive improvement.

Fappy:
I funded it already :P

That counter is going almost fast as the Ouya's was.

Same here. That $250 mark is sexy as hell and I may end up increasing mine to it. Just have to look at my budget...

Crazy Zaul:
Isn't $1.1m WAY too little to make an even remotely half decent game? Especially to hold up to the previous games they mentioned.

Also I only just noticed its Planescape. I have been calling Planetscape forever.

Well keep in mind they'll probably be using the in-house engine they designed for Dungeon Siege III, and probably wont be using a lot of the really expensive stuff like a ton of voice actors or cinematics. Something like this will no doubt need a lot of work, but not necessarily a lot of resources.

Already kicked in 35 myself, but I may consider dropping down for the 65 if the box looks nice, or if they announce any surprise bonuses/incentives down the line.

This is one of those cases where Kickstarter warnings aren't really necessary. Obsidian are not scammers, and what are the chances that they will go bankrupt right during this development?

Sure, it can suck, but that's a risk with every preorder.

Sooooooooooooooooooooooooooooooooooooooooooooooooooooooooold.

Sold.

Really, now, $20 for a new isometric RPG from Obsidian?

Sold.

I understand the general hesitation for Kickstarters since you can't actually see the project, but, come on. Think of it as pre-ordering Planescape 2.

Time to put up or shut up. Ya'll want to make soulless factories like EA and Activision a thing of the past? Step up now and fight the good fight. Prove you are there for the Developers and that the Publishers and their Bobby Kotick empty suit corporate brethren can go drop dead.

Azuaron:
Think of it as pre-ordering Planescape 2.

I'd be absolutely livid if there was a Planescape 2.

Nicolaus99:
Time to put up or shut up. Ya'll want to make soulless factories like EA and Activision a thing of the past? Step up now and fight the good fight. Prove you are there for the Developers and that the Publishers and their Bobby Kotick empty suit corporate brethren can go drop dead.

I'm willing to assassinate Bobby Kotick for $1.000.000. I'm going to put up a kickstarter for it. I bet the project will get funded in no time.

cidbahamut:

Azuaron:
Think of it as pre-ordering Planescape 2.

I'd be absolutely livid if there was a Planescape 2.

Well, I mean, it's not, but why would you be livid? Sure, I'd be angry if they said, "You are the Nameless One again," but if they had new characters in Sigil and said, "New story!" I'd be all for that.

Edit: Oh! Oh! It could be called, Planescape: Delight or Planescape: Happiness or something. And it could be like living in the Pyro's head!

*throws money at monitor*
*nothing is happening*

sadface... :(

Seriously though, what Nicolaus99 said. This could actually be a chance to show other developers and whatnot that games like this can still rock (the consumer market).
Just sad that I only have 50 bucks per month so I will likely have to restrain myself on the kickstarting part (meaning less than I would like to != not at all).

I am a hundred different kinds of all fuckin' over this.

Hmmm.... the pedigree is definitely there, but there's just so little to go on right now. What is there so far just makes me go "Ugh, yet ANOTHER Elves & Dragons fantasy RPG". I'd love some kind of more unique setting like Planescape. I'm not going to buy in just yet, but I will definitely keep an eye on this one - the talent involved demands that much at least.

Cool, I guess. One thing that always - always - prevented me from enjoying these sorts of games is the god damn horrible interface and to a lesser extent the combat. Especially with something like Planescape: Torment, I found the setting and the stories of the characters there nothing short of incredible, but after several hours, I just couldn't bear it anymore. Those games are way too archaic for me. So there's some sort of a question there, how much of that is going to carry over?

And I'll be god damned at how many people have thousands of dollars they can just throw at stuff. I'm glad that a game like this gets supported, but damn.

that's a tall order obsidian. You've named 2 of my favorite game series of all time and want to make a successor to them...

My interest is piqued, but I remain skeptical of how close anyone can come to filling those shoes at this point. Dragon Age: Origins was supposed to be the next Baldur's Gate... and while it scratched many of those itches, it didn't quite live up to legacy it was shooting for.

Hammeroj:
One thing that always - always - prevented me from enjoying these sorts of games is the god damn horrible interface and to a lesser extent the combat. Especially with something like Planescape: Torment, I found the setting and the stories of the characters there nothing short of incredible, but after several hours, I just couldn't bear it anymore. Those games are way too archaic for me. So there's some sort of a question there, how much of that is going to carry over?

Well, the system itself (background rolling of the dice, stats, talents/skills and whatnot) is going to be new/not D&D but if the tactical combat with a (absolutely necessary) pause function is what bugged you about Planescape and the rest, then you are likely going to be out of luck and this might just not be your type of game. Which would be sad. :-/
Oh and the interface is likely going to be a tad improved me thinks (configurable shortcut keys f.e.), but I guess I am both too old and blind to see any real issues with the UI there. Top-down view is going to be in there as well afaik.

First Kickstarter I've ever pledged to, totally worth the money.

Funded. I hope they end up with more options then just steam for distribution.

Azuaron:
I understand the general hesitation for Kickstarters since you can't actually see the project, but, come on. Think of it as pre-ordering Planescape 2.

But will it be more like Planescape 2 or just Icewind Dale III?

cidbahamut:
I'd be absolutely livid if there was a Planescape 2.

Why? I would love a new game in the Planescape setting.

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