BioWare Confirms Dragon Age III: Inquisition

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More reaction to player choice sounds good. One thing I loved about Mass Effect 2 was seeing how all my choices in the first game carried over to the second. I was looking forward to seeing that again in Dragon Age 2, but it just wasn't there. Hopefully they come through on this.
I'm excited. DA 2 had its flaws, but I still enjoyed it a lot. Looking forward to seeing how this story plays out. No mystic child walking out of the Fade and telling us everything is completely different than we thought. Although a joke about that would be amazing.

Please be more like DA1! By the way, does anyone know if I have to be one of those stupid humans again?
And for the obligatory opinions on recent Bioware games: ME3 ending = bad, DA2 = average, ME2 = super awesome über-game.

Screw the haters. I loved Dragon Age 2 despite it's flaws and I am totally down with DA3.

huh i didnt expect the bloody inquisition...

Sonic Doctor:

StriderShinryu:
Hmmm... kinda wonder why this is being posted here. I mean, everyone here on The Escapist hated DA2, hates EA and hates Bioware so surely none of the sites visitors are going to buy the game. Oh, I know, it must be because EA bought the news story.

... yeah, anyway, I'm excited to see what they do with the game storyline wise. Diverting to Orlais now just as things are really heating up is an interesting choice.

I'm proud to be not everyone. I was the opposite. I hated DA:Origins, and loved DA2.

On the story front, really with the game's world and the story from DA2, going to Orlais for DA3's story was the only logical course for the story to take.

Sonic Doctor:

Mcoffey:
Will it be a sequel to a good game, or will it be a sequel to Dragon Age 2? I fear the series is already too tainted to be saved. They should've just pulled a Highlander and forgot 2 ever happened.

If they forgot DA2, then they would be forgetting a good game. DA2 was 95% on the mark, the 5% I take off because of there only being six, maybe 7, dungeon setups. On all the other fronts of the game if they revert the game make-up back to what Origins was like, then they will be taking a major step in the wrong direction.

The three major of the major things they should keep from DA2 are, dialogue wheel(with voiced protagonist(unless there is biological reason in the story, there is no reason these days to have a mute protagonist in a story driven game where everybody else in the game talks to the main character), the combat system(Unlike Origins, DA2's system gave me absolute full control. I'll have none of this sit back for half the battle and twiddle my thumbs while waiting to only be able to control special abilities), and the leveling and ability system(DA2's leveling and ability system was the most rewarding, free, and fun system I've encountered in an RPG. It let me get and ability I wanted every level, getting an ability wasn't restricted by what points I had in stats, and I got more choices to customize my character's ability sets. Origins' system was rigid and locked down, I had to compromise my stats in key areas just so I could learn one ability I wanted.)

If they don't keep those things similar to DA2, then I'll have to watch the story through some youtuber's let's play instead of getting DA3, cause I can't suffer through Origins' hosed up system again(which is why I will most likely never beat Origins).

SmashLovesTitanQuest:
Well, let me just say this: for the combat on the PC version, please give us either the same button mashing that will undoubtedly be present on the console versions of the game, or make the tactical combat fleshed out. None of this somewhere in between nonsense DA2 brought us.

So you are saying that you either want it to be full on no tactics, just press attack buttons, or you want it to be like Origins where combat is locked down, all tactical, and with little freedom to control your character as he moves like a snail through the thickest molasses.

I'll take the "somewhere in between nonsense" from DA2 any day. It succeeded in hitting the purest golden center that RPG combat should be at. It wasn't button mash at all, it was being able to have my character attack an a believable speed, not like Origins where it looked like my warrior was giving the enemies a friendly light pat on the shoulder every insanely long 3 to 4 second interval. Seriously, if the game's AI is in full control of the player's main/basic attack, there is something wrong with way the game is made.

While I had control over my main attack, I also had perfect control of being able to form tactical strategies with my special abilities. The ten guys dropping in randomly all around me from the rooftops and surrounding me on all sides thing that people constantly use as a complaint about the combat, it didn't ruin/remove any tactical advantages I had. All I had to do was pause combat for all of 2 or 3 seconds and deploy one of my strategies, and boom all enemies were dead in mere seconds.

Again, I'll take full control over semi-control.

My bro. Seriously man :)

You know what, fuck the lot of you. Pre-ordering super deluxe editions for both 360 and PC. Loved DAII, and really respected DA:O.

Loved Mass Effect 1, thought Mass Effect 2 was a huge let down, never played Mass Effect 3.

Thought Dragon Age: Origins was mediocre, enjoyed Dragon Age 2, look forward to Dragon Age 3.

"with the bulk of our efforts ramping up about 18 months ago."

Another rushed RPG, nothing to see here.

Expect it to hit shelves for christmas.

Will only buy this if I'm proven wrong AND the combat goes back to DA:O formula.

Not mad about the religious/mage persecution storyline aspect of the world.

Enjoyed the Blight storyline and the imminent doom pace that the DA:O story had, the DA2 story line set over years and three seperate stages of Hawk's life had no sence of urgency for me, and i didn't enjoy it as much. I can see what they were trying to do and it was a ballsy move, but its just not my thing.

Because it seems to be following the DA:2 story arc a bit more than Origins, i might wait a little for community feedback before getting it.... (unless the pre-order bonuses are seriously juicey)

But as a Bioware fan, i genuinely hope this works out for them. Bioware and what they do and try to do is too good and important a thing for this industry to lose.

Bioware:
"many of the people working on the game have been around since Dragon Age: Origins"

Translation:
The DA3 team is mostly made up of greenhorns.

Meh, da2 and me3 still leave somewhat of a bad aftertaste for me (for reasons that may or may not correspond to the general opinion on those games) so ain't excited for da3.

Maybe once the previews start arriving and i like what i see, maybe my love of the DA universe will be reignited but for now, biowares gonna have to sweat for my love this time, it used up its free passes with me.

Meh.

With Wasteland 2, Project Eternity, Dead State and Cyberpunk I don't need to bother with Bioware's bullshit Button=AWESOME cinematic, action games with RPG elements.

At best I'm morbidly curious to see how the fiend that's stolen Bioware's face is going to brutally sodomize the franchise this time.

Looking at how Bioware handled the controversies surrounding Dragon Age 2 and Mass Effect 3, I can't help but think that it's overly positive to expect Dragon Age 3 will improve on any of those problem areas. Any criticism - legitimate or not - was met with deflection and the "you just don't get it"-type of answer.

That said, good on them if they actually manage to improve.

Sonic Doctor:

Mcoffey:
Will it be a sequel to a good game, or will it be a sequel to Dragon Age 2? I fear the series is already too tainted to be saved. They should've just pulled a Highlander and forgot 2 ever happened.

If they forgot DA2, then they would be forgetting a good game. DA2 was 95% on the mark, the 5% I take off because of there only being six, maybe 7, dungeon setups.

HAHAHAHAHAHA.

That's funny.

The three major of the major things they should keep from DA2 are, dialogue wheel(with voiced protagonist(unless there is biological reason in the story, there is no reason these days to have a mute protagonist in a story driven game where everybody else in the game talks to the main character),

The voiced protaganist is one of the worst features of DA2 IMO.

With a silent (not mute) protaganist I have full control over what my character sounds like, how they speak, the inflections of their speech and what exactly they say. Furthermore, with a silent protaganist the developers are able to provide more dialogue options for me meaning I have a greater roleplaying capacity. With a voiced PC I'm limited to one voice, once way of delivering a line and what they say is likely to contradict what I want my character to say. Also, with the costs of voice acting, I'm likely to have fewer dialogue options.

All of which are severely detrimental to roleplaying; the thing I'd think to be most important in a ROLEPLAYING game.

the combat system(Unlike Origins, DA2's system gave me absolute full control. I'll have none of this sit back for half the battle and twiddle my thumbs while waiting to only be able to control special abilities),

Were you playing on easy?

DA:O had plenty of tactical micromanging for me. DA2 on the other hand was just hammering the A button and occasionally letting off an AOE spell. How fun.

and the leveling and ability system(DA2's leveling and ability system was the most rewarding, free, and fun system I've encountered in an RPG. It let me get and ability I wanted every level, getting an ability wasn't restricted by what points I had in stats, and I got more choices to customize my character's ability sets. Origins' system was rigid and locked down, I had to compromise my stats in key areas just so I could learn one ability I wanted.)

DA2's levelling wasn't bad in all areas but overall I'd deem it still inferior to DA:O's.

Why can't my warrior learn duel wielding? Why can one mage learn healing spells but the other can't? Why can I only specialize each character in one type of weapon?

DA2's leveling was far more limiting.

fi6eka:

El Danny:

Disagree.....

You can disagree all you want, but that doesnt change the fact DA2 was a steaming pile of horse manure, and ME3 finally made me appreciate The End of Evangelion.

Also fool me once shame on you Bioware,fool me twice.....Fuuuuuuuuuuuuuck yoooouuuuu.

On what grounds? The only flaw I can think of in DA2 is the map copy-pasta, but with a game so large it's to be expected.

Sylveria:

El Danny:

Disagree, Mass Effect 1-3 was amazing, Dragon Age 1-2 are my favourite RPGs of all time. I suspect one again Bioware will make an astounding game only to be crucified by the community for a pick or two in the crust of an otherwise brilliant game.

Fanboyism in its purest form:the games have widespread loathing and negative criticism, but they're really super special awesome and people are just knit-picking so they're opinions are wrong. No blind-faith praising of SWTOR while you're at it?

I just wonder what color explosions we'll get as endings this time.

*He enjoyed the game so he must be fan-boy* Pretty much... I'm no fan-boy, don't own any comics or books, don't intend to, While I think the games are fantastic, I don't think they're the best universes ever.

"widespread loathing and negative criticism" Even though the critics all thought it was awesome? Just look at the critic reviews on meta-critic. While popular opinion doesn't prove fact, if you're only problem with a game is 'the ending was a bit naff' or 'some of the levels look the same'. Then you must be scraping the bottom of the barrel.

How can people still argue that DA2 was good or even average? I mean, I don't mind if you like shit, but you can't argue that shit is not shit when it smells, tastes and looks like shit.

If it has multiplayer that'll probably half the awesomeness of single player, but I'm hoping that they do a good job with this, something that's a little more like DA1. I skipped out entirely on DA2 and ME, so you know. I'll probably borrow it off someone and save my beans just incase it's terrible.
CAPTCHA: what. ever
^^^^^ pretty much that.

El Danny:

On what grounds? The only flaw I can think of in DA2 is the map copy-pasta, but with a game so large it's to be expected.

The story didn't amount to anything -A ten year storyline felt empty, it felt like you did nothing.You are suposed to be the stalwart hero fighting for whats right,but all amounted to "Imma gonna get rich or die Tryin" .In the end no matter what you do,no matter who you side with,in the end you always fight the mages, then the templars and finally you run.What was the point of it all about god dammit.

The dialoge wheel, oh the fuckin' dialoge wheel.

The characters were paper thin and annoying:
The elf-dude hates mages and thats his singular trait - Go back to Final Fantasy you useles cunt.
Anders from a cool wisecracking SOB in Awakening, he turned in to the Bin-Laden of Kirkwall
Isabela - the strong independant woman.
The prince dude that I didn't buy cause' day-one DlC's a fuckin' rip-off.
Aveline - the big tuff manly......."man", who is completely useless at her job
The mages - "Oh we are all innocent, the templars are just a bunch of rascist assholes" - And then the first enchanter turns into an abomination.
Meredith - Her i liked at the begining becouse she was just a bitch - plain and simple.Then via a Shyamalan plot twist it turns out she wasn't evil, but corupted by an artefact.Fuck that shit!!!

El Danny:

"but with a game so large it's to be expected"

Origins was pretty big, The Witcher 1 & 2 were big.Fuck, Two Worlds Two was freakin huge compared to DA2 and I don't remember it recycling the same dungeon for every single quest.

The combat was horrible button-mashing sequence - There was no weight to it.Where was the strategy, where was my isommetric camera.It was stiff, choppy and poorly animated.Yeah, thanks Bioware, i found the awesome button - it's called "Unninstal".

The graphycs are something i don't really care about, but I must point out that compared to some other RPG's of the same period - DA2 looks awfull.

fi6eka:

El Danny:

On what grounds? The only flaw I can think of in DA2 is the map copy-pasta, but with a game so large it's to be expected.

The story didn't amount to anything -A ten year storyline felt empty, it felt like you did nothing.You are suposed to be the stalwart hero fighting for whats right,but all amounted to "Imma gonna get rich or die Tryin" .In the end no matter what you do,no matter who you side with,in the end you always fight the mages, then the templars and finally you run.What was the point of it all about god dammit.

"Didn't amount to anything"
Apart from an adventure in the Deep Roads, an awesome Quanari attack, and war breaking out over most of Thedas?
"You are suposed to be the stalwart hero fighting for whats right"
No you're not, you're whatever you make Hawke out to be (within reason), ironically I went for the " stalwart hero fighting for whats right" approach, and felt like it paid off, however towards the end I actually started questioning the choices I'd made though out the game, because suddenly everything wasn't so black and white, something that moral choices need. If they're black and white then you might as well just pick an 'evil' or 'good guy' option at the start.

fi6eka:

The dialoge wheel, oh the fuckin' dialoge wheel.

I thought the dialogue wheel worked just as well as it did in ME games, I know some players like a silent protagonist like in DA:O, but I preferred to hear my PC speak, because the epic speeches in DA:O didn't feel so epic when your PC didn't say a word.

fi6eka:

The characters were paper thin and annoying:
The elf-dude hates mages and thats his singular trait - Go back to Final Fantasy you useles cunt.
Anders from a cool wisecracking SOB in Awakening, he turned in to the Bin-Laden of Kirkwall
Isabela - the strong independant woman.
The prince dude that I didn't buy cause' day-one DlC's a fuckin' rip-off.
Aveline - the big tuff manly......."man", who is completely useless at her job
The mages - "Oh we are all innocent, the templars are just a bunch of rascist assholes" - And then the first enchanter turns into an abomination.
Meredith - Her i liked at the begining becouse she was just a bitch - plain and simple.Then via a Shyamalan plot twist it turns out she wasn't evil, but corupted by an artefact.Fuck that shit!!!

I can't disagree that DA:O had better characters, but I enjoyed the characters in DA2, they weren't "paper thin" because as the game progressed they developed as characters, you learn their back stories and motivations. Their characters strengths and flaws, you know, completely the opposite of 'paper thin'.

fi6eka:

El Danny:

"but with a game so large it's to be expected"

Origins was pretty big, The Witcher 1 & 2 were big.Fuck, Two Worlds Two was freakin huge compared to DA2 and I don't remember it recycling the same dungeon for every single quest.

"remember it recycling the same dungeon for every single quest."
Exaggeration is the sign of somebody scrapping the bottom of the barrel for an argument.

fi6eka:

The combat was horrible button-mashing sequence - There was no weight to it.Where was the strategy, where was my isommetric camera.It was stiff, choppy and poorly animated.Yeah, thanks Bioware, i found the awesome button - it's called "Unninstal".

"Button-mashing"? You sure you weren't playing Dynasty Warriors or Tekken? Those games are button mashing. Maybe it's because I play Bioware games on console over PC, but the change from one-click combat was welcomed by me. If you were playing DA:O on console, unless you were fighting in CQ, the combat felt kind of bland, and missing the player-interaction to create the action.

fi6eka:

The graphycs are something i don't really care about, but I must point out that compared to some other RPG's of the same period - DA2 looks awfull.

Me nether, but I didn't notice them being any worse.

Krantos:

soren7550:
First thing that came to mind when I saw what the game was called:
*snip*

I prefer this one

No one expects it.

I hope you can play as an inquisitor. Going for renegade on my first playthrough. So many heretics will be tortured.

I sure didn't expect that.

Oh my, let me count the number of f***s I give right now...
Sorry, I could only find one, and its going to better games ATM.

Bioware has lost my faith as a developer recently. ME2 was the start of the spiral, then DA2 and finally ME3. With the last two especially Bioware has all but proven to me that they are unable to put effort into their games, or at the very least are so pushed by EA that they don't have time.

Nonetheless I will get this game a while after release IF:
-Graphics don't hurt me to look at. Sometimes I could see DA2 as stylized, others it was just plain ugly. I especially hated the change in the Darkspawn. In Origins they looked threatening, especially at the Battle of Ostagar in that cinematic. DA2 made them look like goofy cartoon villains that were there for comedy relief. I could not take them seriously.
-World is more than 5 rooms copy pasted over and over. That got me in DA2. Walking through the same place over and over, but with a different door arbitrarily blocked off this time that was open last time. That was just... bad. It felt worse than when it was done in Mass Effect as Mass Effect at least bothered changing the interior of the rooms significantly each time, whilst DA2 just closed or opened doors.
-Systems from Origin are implemented rather than the systems from two. Combat in 2 was awful. It was a button mash fest, which generally required no strategy or tactic, and often relied on cheap mechanics to present any challenge, like placing you in a room with 8 enemies who ministunned you every time they hit you, and 1 miniboss that had a ranged magic attack. Not so much hard as it is time consuming and frustrating. Waves need to die. Classes need to be reworked to what they were in Origins; where you weren't so restricted in what you could do, I.E; I could have a duel wielding warrior. Inventory was alright in 2. I didn't mind it that much, though I didn't see it as superior to Origins either. Leveling needs to bring back stats and skills. I don't mind if the skill trees remain somewhat as they are now, as that's mostly just a graphical representation. I found it more convenient in Origins where I didn't have to swap between different subcategories via zoom in and zoom out if I wanted to see what my skills were, but W/E. I also hate the Dialogue wheel. Its just a "This is what you need to pick to be a nice guy, bad guy or neutral guy" handhold. I preferred it in Origins where I'd crack a joke, then one of my party members would react poorly to it, even though I'd thought they wouldn't mind that much. DA2 takes that option away as it just tells you that they'll mind. It also had less options, which made it less interesting too. I don't care whether the protagonist is voiced or not.
-It has that feel of effort put into all of it, rather than the lack of said feel like DA2 had, or a general lack of said feel outside of 1 or 2 points in the game like ME3 had. If, from looking at it online, it has that air of effort about it, it stands a better chance of me enjoying it.

Copper Zen:
I'm going to go against the grain and give BioWare the benefit of the doubt. I wouldn't be surprised if they have learned from their mistakes.

When Dragon Age III comes out we'll find out.

I doubt it, for several reasons, but mainly because they've bought into their own hype, and because as far as EA is concerned, things that make loads of cash aren't a mistake. Bioware isn't the Bioware from even just a few years back, they're a studio that thinks altogether too much of itself and an EA brand.

After going from "love-note to the Infinity Engine era" to Dragon Age 2, and after the Mass Effect 3 ending debacle(which, before anyone jumps down my throat, was not bad because it was high concept sci-fi, it was bad because it was terribly executed high concept sci-fi, and indeed terribly executed fiction; putting a major plot twist five minutes before the end of the conclusion of a bloody story is just colossally stupid), Bioware would have to do something pretty special to entice me to spend money on their stuff again. Which is a real pity, because with the level of douchebaggery and naked corporate greed going on in this industry at the moment I'm rapidly running out of companies I feel comfortable buying things from.

One request: Don't make us be humans, god dammit.

Magichead:

Copper Zen:
I'm going to go against the grain and give BioWare the benefit of the doubt. I wouldn't be surprised if they have learned from their mistakes.

When Dragon Age III comes out we'll find out.

I doubt it, for several reasons, but mainly because they've bought into their own hype, and because as far as EA is concerned, things that make loads of cash aren't a mistake. Bioware isn't the Bioware from even just a few years back, they're a studio that thinks altogether too much of itself and an EA brand.

After going from "love-note to the Infinity Engine era" to Dragon Age 2, and after the Mass Effect 3 ending debacle(which, before anyone jumps down my throat, was not bad because it was high concept sci-fi, it was bad because it was terribly executed high concept sci-fi, and indeed terribly executed fiction; putting a major plot twist five minutes before the end of the conclusion of a bloody story is just colossally stupid), Bioware would have to do something pretty special to entice me to spend money on their stuff again. Which is a real pity, because with the level of douchebaggery and naked corporate greed going on in this industry at the moment I'm rapidly running out of companies I feel comfortable buying things from.

You could maybe...you know...buy a game if it's good...regardless of whatever company makes it or produces it.

Oh WOW did I say that out load!? Good heavens me I'm such a naughty boy! Buying a game regardless of who made it. My my my, I should hang myself for that kind of statement! Somebody fetch me a axe, a nipple, and a clown!

I'm going to say something I never thought I'd say after playing Origins: I have no interest in this game whatsoever. Which is weird, because I LOVED Origins, and also kinda-sorta liked DA2. Might pick it up later if the reviews are enough to change my mind and the story turns out halfway decent, but right now, I'll pass.

After reading some of the posts, I just want to address something that has been bugging me.

Gotta love how people are being outright attacked and insulted for having the "audacity" to like something that isn't liked by the majority. I just don't get the gaming community, it's like people are constantly looking for excuses to be angst filled venom spewing rage monsters. How do you people have the energy to be angry all the time?

FelixG:
I have to say, its a skeptical wait and see. First was great, second was horribad, third might be average maybe?

And no, DA2 wasnt good, because, ya know, "good" games sales die damn quick when people start to play it and how horrible it is is revealed right?

I cant wait to see this little gem updated.

image

Elyxard:
I have more faith in Project Eternity, a game that only exists on paper right now, than I do in this product.

It's impossible to enjoy an EA product anymore with how much they force you to confront their business practices. There's no immersion when NPC's start selling you DLC within the confines of the story, or when Marilyn Manson is used to promote your game, or when you're forced to consider day one DLC content that was ripped from the core of the game, or when you're forced to interact with things outside of the game (facebook, multiplayer, aps, merchandise-tied DLC, pre-order bonus's) in order to experience the actual game in full, etc, etc, etc.

It doesn't matter what "Bioware" has learned from these last few releases; EA are still equally at fault and they clearly haven't learned a thing.

sounds about right

between EA's meddling (hell, pick your reason there, they meddle so fucking much in things) and bioware dropping the ball hardcore the past 3 releases of theirs (different times, yadda yadda yadda, shut up, i know, doesn't make them any less accountable) i'm quite skeptical and will either wait for the inevitable 10 dollar steam sale, (if it ever makes it to steam) or just pass entirely, plenty of other developers to give my money to.

I never finished Dragon Age 2. I wonder if I should get around to it, for a possible save to import into DA3?

I'm done with this mages and magic-racism bullshit.

It's such a fucking bore. It's so horribly mishandled in every single way imaginable.

Every single time a mage goes outside the circle they turn into a bunch of insane murderers. If they stay in the circle they whine about being oppressed. The templars don't trust the mages outside their watch, for good fucking reason apparently because every single time they look away some new abomination shambles out of that closet.

We get it you shouldn't fear people because they are different and you shouldn't abuse your own powers. Would be nice to actually see a positive role model for a change then and not constantly confirm that the templars are absolutely 100% right! As far as I am concerned the only mage you can trust is the elves and the protagonist.

They seem to be the only ones who don't have Beelzebub sitting on their shouldering whispering into their ear how nice it would be to impale their neighbours on a stake.

Now the entire game will be put in the light of this theme? PASS!

If I want any story relating to the inquisition I'll go watch Monty Python sketches.

TheFinish:
What first popped into my mind:

image

And while I'll give them the benefit of the doubt, I won't pre-order this one like I did with 2, I'll wait for unbiased reviews.

In the name of the God-Emperor, I pass judgement on Orlais and condemn it and its subjects to Exterminatus. Emperor have mercy on their souls.

A new DA eh? That sounds pretty awesome, I loved the first and never played the second-bring on the Mage cullings!

BoogieManFL:
I never finished Dragon Age 2. I wonder if I should get around to it, for a possible save to import into DA3?

But why torture yourself?

Well, at least they tried unlike last time. I wonder whether Yatzee's review made them think about adding a title.

fi6eka:

The characters were paper thin and annoying:

Aveline - the big tuff manly......."man", who is completely useless at her job.

Actually, I quite liked Aveline at the beginning. It seemed like BW were going for something similar to Jaheira from BG2 (a widow who finds herself conflicted between her duty and her love/respect for the player character, with her possibly choosing to begin a relationship with him).

What I got was one of the weirdest plot arcs I've ever seen as a gamer. You somehow get the option to woo Aveline multiple times in the first and second act, then you end up playing errand boy because she's fallen head-over-heels with some random soldier - I don't remember his name, so for the purpose of this post, I'll call him Boris.

She gets all shy and nervous when discussing him, and in spite of the player making overtures to her, you end up delivering a letter to her and getting "friendzoned" as she apparently has sex with him in a locked-up room. I'm still unsure if that was supposed to be a satire or a serious plotline.

That said, the whole arc of her being conflicted about her duty to the Guardsmen was mostly irrelevant.

Wait, they were working on this since DA:O?

They were working on both DA2 and DA3 at the same time?

Agente L:
Wait, they were working on this since DA:O?

They were working on both DA2 and DA3 at the same time?

Yes. "Ramping up" means assigning two guys to do some vague concept art on top of the one guy writing the rough outline of a story. Just roll with it.

Edit: Nah, you know what, I just looked at the clock and it appears to be 18 months since DA2 was released. It makes perfect sense for them to start shoving out another cash grab right after that was finished.

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