Dark Souls Mod Allows 60FPS

Dark Souls Mod Allows 60FPS

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Hard working fans continue to improve the abysmal Dark Souls PC port.

The PC port of Dark Souls is a bit of a mess. This doesn't come as a surprise. In fact, From Software was admirably up-front about the fact the port would lack features many PC gamers consider essential. Fortunately, several modders have stepped in to fix the game's more glaring technical issues. Shortly after the title's release, NeoGAF user, Durante, managed to enable resolutions higher than 1024x720. Now another modder has managed to bypass the game's 30 frames-per-second limitation, though at the cost of its online features.

To run the mod - which is available here - you'll need Durante's original mod. Keep in mind that the YouTube video of the mod in action is limited to 30FPS, so you'll need to grab the downloadable version of the video to see the full effect.

While I'm a sucker for high frame rates, I'm not sure if losing the game's unique multiplayer features (no jolly cooperation) is worth the smoother gameplay. You'll also need a beefier PC to maintain a constant 60FPS, particularly in notoriously choppy areas like the New Londo Ruins or Blighttown.

And before someone brings it up, yes, the human eye can perceive frame rates higher than 24FPS and yes, there is a big difference between 30 and 60 FPS.

The fact the PC community has decided to fix Dark Souls, rather than just write it off as yet another bad port, is a testament to the game's popularity, or the masochistic tendencies of your average PC gamer. Either/or.

Source: YouTube

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Well that's pretty cool but the lack of Jolly Co-operation is a pretty hefty price tag, I suppose you could just not use the mod when you want to play online though?

Personally 30fps is fine by me so long as it's a stable 30. Which is the issue with Dark Souls on a console frankly. The general instability.

It's nice that the community is willing to take the steps to make the game better. Now if only they could get rid of the rage that comes with it.

A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

EDIT: Oh yeah Grey, Corey's they guy who draws your strips right? I got to meet him at the Expo. He's a pretty cool guy.

Now all they need to do is get rid of GWFL and it might be worth purchasing.

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.

hazabaza1:

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.

From what I understand you want >60 fps simply for a margin of error in performance.

From what I recall, fluidity comes from your brain discarding extra information. The more information we discard (for the most part) the better we think it looks as far as motion goes.

What I don't understand is From was able to outsource the PC port of NINJA BLADE of all fucking things. Why for the love of christ couldn't they outsource something as ridiculously popular as Dark Souls? Their criteria for what does and doesn't get outsourced is seriously fucked.

The online feature didn't seem all that essential anyway, and it's not like you can expect to make something From nothing.

Holy crap!, that looks great! and oh boy, what difference it makes with animations!.

matrix3509:
What I don't understand is From was able to outsource the PC port of NINJA BLADE of all fucking things. Why for the love of christ couldn't they outsource something as ridiculously popular as Dark Souls? Their criteria for what does and doesn't get outsourced is seriously fucked.

While I can not comment with any certainty, I don't work at From Software, I would assume because paying a team that knows what they are doing costs money. Also Namco Bandai being the international publishers probably made the call.

For all the cries about the game being a "buggy port" I would like to say that I just passed 40hours and the game has not crashed once. That's damn impressive, I can't think of another PC game that I own that hasn't crashed at least once. Even GFWL isn't annoying me as horribly as I was expecting (resident evil 5 comes to mind). Joining times are a little stupid for trying to invade but unless your doing that all the time it's fine.

I am running Durante's original mod for full 1366x768 but that's all the game really needs.

I will say that it really annoys me when I'm 30 hours in and I find out at the 5 hour mark I shouldn't have talked to someone if I wanted to do something... but that is what NG+ is for.

Jolly cooperation? Is that a Helloween4545 reference I see?

Personally, I just can't see myself spending 30 on a game that the devs/producers couldn't be bothered to port correctly. It's nice that players are correcting it, but I'd way rather give the devs/prod 15 and the other 15 to the nice people that did their jobs for them. Since I can't, I'll wait for it to drop... substantially... in price before I bother to pick it up.

captcha: patience, child

How appropriate.

I was expecting a "big" difference between 30 and 60 FPS in that link. Instead, all I saw was a slight difference. Funny that.
That being said, losing online features for a marginally smoother experience? Not worth it at all.

newwiseman:
For all the cries about the game being a "buggy port" I would like to say that I just passed 40hours and the game has not crashed once.

I don't think many people are claiming that the port is buggy; rather, they're claiming that it's bad. While a buggy port is almost certainly a bad one, it may not necessarily be true that a bad port is a buggy one.

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

A human is not a rigidly programmed computer and our eyes don't have shutters; there is no number and, if there was, it would be different from person to person.

60 is just a nice round number that comes from how televisions work which in turn comes from how we distribute our electricity. We use Alternative Current, which means it flickers back and forth at a rate of 60 times per second, or 60Hz. So it was a no-brainer when televisions came along to make them refresh at the same rate.
But that's America (North and most of South) and Japan. In Europe,alternative current is 50Hz, which is why PAL television is 25fps, whereas NTSC is 30fps for 60hz AC. If you're confused by the half-fps, it's because they couldn't transmit 60 complete images per second at first, so they settled on 30 half-images twice a second.

60 is just a number we've used for a very long time and it's everywhere now.

hazabaza1:

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.

Does your monitor output more than 60 Hz? Because if not then it can only show 60 fps even if the game tells you it can run higher and that may be why you dont see a difference. Most monitors are 60Hz I think.

Mr.Tea:
-Snip-

That makes sense. It would be kind of lame to see an FPS counter in the corner of our periphery in our everyday lives I suppose :P

Kudos for the modders but when it comes to how fast the human eye can perceive, it usually peters out around 240(average)-310FPS(fighter pilot). I myself can tell the difference without difficulty between 120-240HZ.

Note: We do not actually see in FPS, it is just for me the most convenient thing to say.

lotr rocks 0:

hazabaza1:

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.

Does your monitor output more than 60 Hz? Because if not then it can only show 60 fps even if the game tells you it can run higher and that may be why you dont see a difference. Most monitors are 60Hz I think.

Oh yeah, 60Hz. Hmm.
Even so, I doubt there'll be that much difference once you pass 60.

God i recall the days of quake 2 and the guys insisting they had to play at 640 by 480 or w/e min res was and turn all he gfx options down to low to get fps in the 100s range, think most of the top players did something like that for a good long while and insited that the extra fps made a world of difference compared to the 40 50 fps or w/e the average was for the average pc.

60 and 120 mhz monitors, would be locked out at 60 and 120? not sure how the 120s work really other than they needed for 3d so dunno their full non 3d refresh.

some game can look good even at 20 some fps, crysis somes to mind where 23 plus fps can look fluid, other games mid 20s generally where they will get choppy for me personally.

DragonLord Seth:
Jolly cooperation? Is that a Helloween4545 reference I see?

No, Solaire (The golden guy in the picture) says that in the game.

So it's a Dark Souls reference in an article about Dark Souls.

This would be great if the game would actually use more than one of my cores and didnt constantly drop to 15fps because apparently the vanilla game only has two modes of operation 30fps and 15fps with nothing in between.

But hey, 120 hours later and it still hasnt been enough to make me stop playing.

So I just tried this WIHOUT the xlive.dll and it still logged me into GFWL and gave me 60 FPS.
I'd love for a configurable version for 120fps.

EDIT: never mind, just crashed.

The FPS limit is the least of the port's problems. The mouse integration is the worst I've ever seen in a game. No matter what speed you move the mouse at, the camera moves at a set rate. If you literally tried to turn the mouse into an analog stick emulator the result would not have been this bad. And if that isn't enough, they didn't even bother to remove the cursor while you're playing the fucking game.

I doubt this is going to get fixed by the modders, because for some reason I have this feeling that tuning the graphics of the game is much simpler than changing controls from pretty much the ground up. Fuck this port to the ground, honestly, it's fucking shameful how much of a non-effort this is.

Mr.Tea:

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

A human is not a rigidly programmed computer and our eyes don't have shutters; there is no number and, if there was, it would be different from person to person.

While it would vary from person-to-person, it probably wouldn't be too hard to establish a basic range. I imagine that range is just about somewhere near whatever frequency many LED car tail-lights operate at. Seems like just about everyone I know experiences a strong afterimage strobing effect from those, so if the human eye has a refresh rate as it were, it's somewhere close to there, perhaps as an average.

Has anyone ever studied that? Now I must go look...

I don't know when people will understand that humans can perceive over 100Hz, some people even over 200Hz, and second there is a HUGE, I mean really really HUGE difference between a movie playing at 24fps and a game playing at 24fps.
In a game a frame is actually a moment, when in a movie a frame is actually a time frame.
Our eyes perceive lights constantly, so u will see the entire movement of an object, our brain will separate the information into frames, sometimes less 10/s other times more than 100/s. And here is the problem in games the motion doesnt exist between frames, u will see the object at point A and point B, but in movies yes,at least in some proportion.
And as u heard even in movies they are working on 50-60fps (new Avatar)

Madmanonfire:
I was expecting a "big" difference between 30 and 60 FPS in that link. Instead, all I saw was a slight difference. Funny that.
That being said, losing online features for a marginally smoother experience? Not worth it at all.

See this.

Grey Carter:

To run the mod - which is available here - you'll need Durante's original mod. Keep in mind that the YouTube video of the mod in action is limited to 30FPS, so you'll need to grab the downloadable version of the video to see the full effect.

You won't see a difference on the youtube video, you would have to actually download the mod to see the difference.

OT: It's nice to see that the PC modding community are being as awesome as usual and completely improving the game. Im glad the the general reception of the port was better than what I thought it would be, hopefully this can be remembered as a developer listening to it's fans, I know im going to be thinking of From software as a good studio now.

The difference is very noticeable, I encourage everyone to download that mp4 and see for themselves. For people who have played dark souls, it looks much more fluid.

With this last fix, DS is starting to look like a good PC port. The resolution fix, mouse fix and FPS fix means I can finally pretend I'm playing a PC game.

Fappy:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

no
everyone is different and it basically comes down to the contrast of what your looking at
and your body chemistry

you can 'perceive' frame-rates as high as 200 ( as in tell that it's faster than before ) but you would be hard pressed to see any specific image interleaved between other frames beyond about 60
ie, if you had a game running at 20 fps and a picture of the pope was displayed as a frame you'd most likely see it and wonder who was messing with your game
if it was displayed in a 90 fps video stream for example you'd probably miss the 'picture' and see a blurr or a stutter and not think anything more of it

so it really depends on what definition you're going for, if you want to 'see and take in' every frame specifically then 20-30 really is probably the max,
higher speeds will simply deliver information to your brain faster
( which has obvious gains for gamers )

there's a flipside too, if you go too fast you'll be missing more information than you see so your wasting resources bothering with it
personally, i hate playing any game below 60 fps i find it intolerable i spent a long time and lots of money on my pc to make it sync at 60 fps in most games
allot of people would consider this a waste, but for me it's essential

for most of the pc gaming population 44+ fps is considered to be fine for gaming
and below 30 sub optimal and degrading to the gameplay
some people complain right upto 120, which is the highest mainstream tech can deliver right now
faster displays exist, but they aren't widely available due to there being little demand and prices being sky high

Honestly, this is freaking awesome BUT IS THERE A FIX FOR THE ATI CARDS YET?! D:

I get massive slowdown because the game doesn't use the video card and it goes to sleep (common reported issue). To make it work better I actually FORCE the game into super-high-res mode (using the mod) AND turn up AA up to full in the ATI catalyst manager. and it's STILL somewhat choppy (inconsistent)

Hmm...maybe this will help <_< (hopes). This is the first time I've had a problem with a game running poorly because it uses too -little- system resources

unoleian:

While it would vary from person-to-person, it probably wouldn't be too hard to establish a basic range. I imagine that range is just about somewhere near whatever frequency many LED car tail-lights operate at. Seems like just about everyone I know experiences a strong afterimage strobing effect from those, so if the human eye has a refresh rate as it were, it's somewhere close to there, perhaps as an average.

Has anyone ever studied that? Now I must go look...

LEDs don't refresh, actually. Unless you get into the frequencies of light itself, in which case that is measured in terahertz. THz. As in, trillions of times per second.

Anyway, there are so many factors that could determine whether a given individual could perceive a given frequency that it's preposterous to try and set an absolute "the human eye can see X". That's the only thing I have a problem with.
But if there is something I can say with absolute certainty is that there sure as fuck is a very appreciable difference between a screen displaying 30fps and 60fps and if anyone tells me I should be happy with 30fps (for gaming), I will absolute-punch their stupid faces.

Mr.Tea:

unoleian:

While it would vary from person-to-person, it probably wouldn't be too hard to establish a basic range. I imagine that range is just about somewhere near whatever frequency many LED car tail-lights operate at. Seems like just about everyone I know experiences a strong afterimage strobing effect from those, so if the human eye has a refresh rate as it were, it's somewhere close to there, perhaps as an average.

Has anyone ever studied that? Now I must go look...

LEDs don't refresh, actually. Unless you get into the frequencies of light itself, in which case that is measured in terahertz. THz. As in, trillions of times per second.

Anyway, there are so many factors that could determine whether a given individual could perceive a given frequency that it's preposterous to try and set an absolute "the human eye can see X". That's the only thing I have a problem with.
But if there is something I can say with absolute certainty is that there sure as fuck is a very appreciable difference between a screen displaying 30fps and 60fps and if anyone tells me I should be happy with 30fps (for gaming), I will absolute-punch their stupid faces.

They do refresh and they must, at a frequency or a resonant frequency near our eyes. I will maintain that because natural light and incandescent light generate solid afterimages like __________ when you scan your eyes over them while tailight LEDs strobe rather clearly like ........ when you do the same. You'll also notice that specified a VERY particular style of LED, so best place would be to start there.

Also worth mentioning that LEDs are electrical energy converted to light energy so they are not operating at the frequency of light but at whatever frequency the electricity running them is at.

edit-- so my curiosity made me dig a little and I came up with this-- http://www.maximintegrated.com/app-notes/index.mvp/id/4316 which explains some of the electrical matter behind the phenomenon I'm talking about, and for certain the very particular energy delivery method for automobile LEDs does operate on a pulsing system. Whether it's possible to derive an average from an experiment using similar pulses to test eyes, a baseline average could be established.

Wonder if it would end up around 200Hz....

 

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