Rumor: Omega DLC Data Found on Mass Effect 3 Discs

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Rumor: Omega DLC Data Found on Mass Effect 3 Discs

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Content found on the Mass Effect 3 game disc may offer some insight into the upcoming Omega DLC.

About a month ago, an intrepid Mass Effect "data miner" dug up details about the conflict between Cerberus and Omega, the asteroid underworld run by Aria T'Loak, buried on the Mass Effect 3 game disc. It looked at the time like simple bits and pieces of content cut out during the production process, but with Aaryn Flynn's recent reveal of the forthcoming Omega DLC, it's suddenly taken on much greater significance.

There's no indication that the information on the game disc is in any way related to the planned DLC, and in fact it seems to conflict with the Cerberus/Omega subplot that was set up in the Mass Effect: Invasion pre-release comic. Still, consider yourself warned: If this information is accurate, there are huge spoilers ahead.

A summary of the set-up indicates that Aria remains in charge of Omega and has entered into a neutrality pact with Cerberus, leaving life on the station largely as it was in Mass Effect 2. But she eventually agrees to provide large quantities of eezo to the war effort against the reapers, leading Cerberus to attack; when that fails, it puts up a blockade in an effort to starve Omega out. Aria asks Shepard to board the Cerberus command ship and lift the blockade, after which things get really interesting.

"A notorious Cerberus tactician orchestrating the Omega blockade crashes on a planet after being attacked by Aria's raiders. Aria wants to grill the tactician and asks you to retrieve her before Cerberus does. Your shuttle down to the planet is rocked by a missile: Cerberus has had time to establish a defensive perimeter," according to the report.

"You are forced to make an emergency landing and must fight through patrols, traps and a deadly environment to get to the Cerberus ship," it continues. "Once there, you are confronted by Zaeed: He's signed on again with Cerberus as the tactician's bodyguard, and is determined to fulfill his contract. After a fight you have a chance to either persuade the merc that he's on the wrong side or finish off Zaeed. Either way, you take the tactician back to Omega."

It sounds entirely plausible as DLC and if it turns out that this is in fact BioWare's plan for Omega, the next question is whether this is cut content the studio decided to restore or the next step in a long-term DLC plan BioWare cooked up well before the release of the game. Or to put it another way, should we get mad because this stuff is on the disc, or be happy that lost content is being restored?

Source: holdtheline.com

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"Just when I thought I was out, they pull me back in!"

Goddammit, here we go again. I can't wait for another 50 threads calling out Bioware and EA for whatever the hell people want to come up with this time.

Why not just, I dunno, nuke Omega if it's that much of a problem? Never seems to be anything but trouble.

Personally, I think that Mass Effect 3 was pretty much an unfinished product. And this only adds further credibility to my arguements. Although I'm personally done with Mass Effect as a franchise. (The third looked nice and the combat was fun. Its just that the dialogue trees left a lot to be desired.)

...Here we go again.

Did we dig Bioware/ME3 into a hole or did they dug themselves into a hole?

The stuff about Zaeed was in the leaked script, I believe. One of the elements of ME3 that was quite a bit different from the end product. Actually, the entire quest sounds like stuff from the leaked script, but I'd have to check that.

I'm waiting for the people to call ea and bioware Lucifer's new apprentice because some files for a dlc were left on the disc.

Just what Bioware needs. People complaining about on disk dlc, which I think is wrong and I hate but I am sick of all the bitching. The way people bitch you would think that EA/Bioware was caught puching a group of babies.

I hate on disk dlc. I hated Dragon Age 2 and parts of Mass Effect 3, espacialy the ending, put come on people can we just have 1 week of peace form talking/bitching about Bioware/EA. Please.

Seeing as how Zaeed already has a role in ME3, I imagine they'll rewrite that bit. But on the whole, this sounds much more entertaining than those dreadful Leviathan missions...

Gizmo1990:
Just what Bioware needs. People complaining about on disk dlc, which I think is wrong and I hate but I am sick of all the bitching. The way people bitch you would think that EA/Bioware was caught puching a group of babies.

I hate on disk dlc. I hated Dragon Age 2 and parts of Mass Effect 3, espacialy the ending, put come on people can we just have 1 week of peace form talking/bitching about Bioware/EA. Please.

But... BUT! Don't you see though?!

They did bunch a group of babies! MAH BAYBEHS!!!!!!

I'm both surprised, humoured... and very much disturbed that people keep digging up cut content from the game - on the disc.

This is starting to reach KOTOR2 levels of cut content, when you add the rest dug up so far to it.

Oh well, in the words of Yahtzee during 'The Hour of Love': "It's like a fun scavenger hunt!", and apparently it is still going strong!

I just want to say that the comic prequel thing was really awful. Like, really bad.

Nihlus2:
I'm both surprised, humoured... and very much disturbed that people keep digging up cut content from the game - on the disc.

This is starting to reach KOTOR2 levels of cut content, when you add the rest dug up so far to it.

Oh well, in the words of Yahtzee during 'The Hour of Love': "It's like a fun scavenger hunt!", and apparently it is still going strong!

that's 3 things not 2, and why should I have to pay money for a scavenger hunt that I already paid money for, but according to the publisher "yes you paid money for the disc, but you have no ownership of the content on the disk"

Nihlus2:
I'm both surprised, humoured... and very much disturbed that people keep digging up cut content from the game - on the disc.

This is starting to reach KOTOR2 levels of cut content, when you add the rest dug up so far to it.

Oh well, in the words of Yahtzee during 'The Hour of Love': "It's like a fun scavenger hunt!", and apparently it is still going strong!

It was the same thing for ME2. There's some precursor stuff on the disc to make it intergrate with the game well, but the content for the DLC was not finished before the game launched, which is why it's coming out later rather than day 1.

Why would Cerberus want to attack Omega? What value could a mined-out husk of an asteroid full of pirates possibly contain to warrant an invasion and then a blockade? If they wanted to eliminate the pirates, why didn't they just bomb the thing from a distance?

gardian06:

that's 3 things not 2, and why should I have to pay money for a scavenger hunt that I already paid money for, but according to the publisher "yes you paid money for the disc, but you have no ownership of the content on the disk"

Aside from the fact that what you said is actually true (it works this way with all software, not just games), none of the Mass Effect 3 DLC is on the disc. The Jaivk DLC had some files, but not a lot, you still had to download over 600 mb worth of data when the game came out to get him.

*Rubs Temples* Really? Can we please just put this game out of it's misery? It's becoming all too easy to complain about this game now it's not even funny. First Multiplayer, then Prerelease DLC, then the On-disk Prothean, The Ending, "affirming" the Ending, Pay-to-win Multiplayer, Tali Photoshop, and now this. Just stop... please, just... *gets up and walks away*

Eh.

It's EA Bioware, it's highly unlikely anything on the disc is "Lost".

You're talking about a company that's streamlined to produce the best game in can in the least amount of time.

They're not going to waste time with "Lost Content" that's never going to see the light of day, especially not something as fleshed out as this.

At the very least, the idea was being worked upon during the development of the main game.

Which is slightly worrying given the issues with the base game.

Irridium:
Why would Cerberus want to attack Omega? What value could a mined-out husk of an asteroid full of pirates possibly contain to warrant an invasion and then a blockade? If they wanted to eliminate the pirates, why didn't they just bomb the thing from a distance?

Access to the Omega 4 relay, and what is now known to be on the other side. When Aria starts helping the Alliance/Council, that puts her at odds with Cerberus. So, if Cerberus want to continue studying the Collector Base (or, based on your decisions, what's left of it) the they have to remove Aria and her forces.

Other then that? Well, the Terminus Systems is a huge place with vast resources, most of which has to terminate at, or at least pass through, Omega. So long as Cerberus could effectively hold it (which they could. I mean, as mean as the gangsters are, they're hardly going to be good at organised resistance) then Omega would be a huge steal for Cerberus.

NinjaDeathSlap:

Irridium:
Why would Cerberus want to attack Omega? What value could a mined-out husk of an asteroid full of pirates possibly contain to warrant an invasion and then a blockade? If they wanted to eliminate the pirates, why didn't they just bomb the thing from a distance?

Access to the Omega 4 relay, and what is now known to be on the other side. When Aria starts helping the Alliance/Council, that puts her at odds with Cerberus. So, if Cerberus want to continue studying the Collector Base (or, based on your decisions, what's left of it) the they have to remove Aria and her forces.

Other then that? Well, the Terminus Systems is a huge place with vast resources, most of which has to terminate at, or at least pass through, Omega. So long as Cerberus could effectively hold it (which they could. I mean, as mean as the gangsters are, they're hardly going to be good at organised resistance) then Omega would be a huge steal for Cerberus.

I guess that's a decent reason for attacking Omega.

But the gangsters are good at organized resistance, since according to the story they pushed Cerberus back which forced them to set up the blockade. Which begs the question, why can't Cerberus, who now inexplicably commands a fleet and army that can attack the Citadel and Salarian homeworld and hold bases on multiple planets, not defeat a bunch of pirates and gangsters on one asteroid?

Why don't they just destroy Omega, or cripple it's life-support systems, and build themselves a new base? Since they were able to pull a big space-fleet and army out of their ass, them building a space-station doesn't seem that far-fetched.

Cerberus really annoys me, if you couldn't tell.

That Zaeed thing, if true, is what I'm going to be looking forward to the most. That will explain what Zaeed meant when he said he turned on Cerberus because of what they did to him. I always thought that was odd. I could find no information on how they turned on him and why he started going against them. It seemed too personal to him for it to be the Suicide Mission in Mass Effect 2.
And this should not have come as a surprise to anyone. I remember that within a week after Mass Effect 3's release, people were already talking about how one of the DLCs would have to be about Aria and Omega. I'm looking forward to it. I enjoyed the story in Leviathan and the fact that it changed the ending slightly. Looking forward to this too. Maybe, if they keep releasing all these DLCs, eventually it will change the ending enough that we don't get what we currently have. One can hope.

Irridium:

NinjaDeathSlap:

Irridium:
Why would Cerberus want to attack Omega? What value could a mined-out husk of an asteroid full of pirates possibly contain to warrant an invasion and then a blockade? If they wanted to eliminate the pirates, why didn't they just bomb the thing from a distance?

Access to the Omega 4 relay, and what is now known to be on the other side. When Aria starts helping the Alliance/Council, that puts her at odds with Cerberus. So, if Cerberus want to continue studying the Collector Base (or, based on your decisions, what's left of it) the they have to remove Aria and her forces.

Other then that? Well, the Terminus Systems is a huge place with vast resources, most of which has to terminate at, or at least pass through, Omega. So long as Cerberus could effectively hold it (which they could. I mean, as mean as the gangsters are, they're hardly going to be good at organised resistance) then Omega would be a huge steal for Cerberus.

I guess that's a decent reason for attacking Omega.

But the gangsters are good at organized resistance, since according to the story they pushed Cerberus back which forced them to set up the blockade. Which begs the question, why can't Cerberus, who now inexplicably commands a fleet and army that can attack the Citadel and Salarian homeworld and hold bases on multiple planets, not defeat a bunch of pirates and gangsters on one asteroid?

Why don't they just destroy Omega, or cripple it's life-support systems, and build themselves a new base? Since they were able to pull a big space-fleet and army out of their ass, them building a space-station doesn't seem that far-fetched.

Cerberus really annoys me, if you couldn't tell.

Actually some of them (Blue Suns come to mind) are actually more like PMC like Executive Outcome in real life, but they are corrupt and have some illegal operations.

Who cares really?

The series is basically crashed at this point.
Before I uninstalled Origin only ONE PERSON out of 25 was playing ME3 anymore.

You can get it for 25 bucks at Futureshop in Canada, same with SWTOR.
Skyrim and the Witcher 2 are still selling at 60 bucks as well.

Its shocking actually. I literally was squeeing about DAO's DLC when it came out.
Now I dont even really care.

Irridium:
I guess that's a decent reason for attacking Omega.

But the gangsters are good at organized resistance, since according to the story they pushed Cerberus back which forced them to set up the blockade. Which begs the question, why can't Cerberus, who now inexplicably commands a fleet and army that can attack the Citadel and Salarian homeworld and hold bases on multiple planets, not defeat a bunch of pirates and gangsters on one asteroid?

The same reason why a massive coalition of the most advanced militaries on Earth at the moment are currently having trouble against a largely rag-tag collection of angry young men with Kalashnikov's. While Cerberus are the attackers, they are facing an enemy that knows the battleground, down to every last dark alley, like the backs of their hands, and who all only need to focus on defending their own patch of turf. When I said that the gangsters would be no good at organised resistance, I was talking about after Cerberus had used the blockade to take over. Defending Omega against conventional attack, street by booby-trapped street, is one thing. Taking it back after you lost that foothold would be quite another. It would require all the mercs to actually work together, like they did to take down Ark-angel, only on a scale that would be a million times harder to co-ordinate.

Irridium:
Why don't they just destroy Omega, or cripple it's life-support systems, and build themselves a new base? Since they were able to pull a big space-fleet and army out of their ass, them building a space-station doesn't seem that far-fetched.

Cerberus really annoys me, if you couldn't tell.

The Cerberus forces took decades to build in secret. While the Illusive Man can generate a lot of revenue from all the front companies he's carefully set up, his funds are not unlimited. He probably took a huge financial hit from Project Lazarus, and is currently stretched thin fighting the Alliance and the Council. Why should they waste time and resources building their own station, not to mention redirecting all the trade in the system to that station, when they could starve Omega into submission, and steal its centuries long established trade routes, for far less expense?

Cerberus forces are considerably larger in ME3 than anyone thought in the first two games. However, much of their strength comes from espionage, surprise attacks on weak targets, and a willingness to fight dirty. Apart from the attack on Cronos Station, we never actually see Alliance and Cerberus fleets in a full engagement with each-other, so I think it can be assumed that their fleet, while very advanced technologically, just doesn't have the sheer strength in numbers to destroy Omega, especially with all the other operations they have.

At the end of the day though, I don't work for Bioware and I'm not telepathic. My explanations are just what makes most sense to me, they're certainly not canon (that I know of). Pretty much all stories are like this. If you look hard enough there are a million plot holes you can nit-pick, and if someone else looks hard enough at the plot holes you point out, there are a million explanations that they could McGuyver up to make everything make sense. It doesn't mean anybody is right or wrong.

AND LET THE FUN BEGIN!!!!....

... or people just don't care anymore. We all finished the game, why should we go back just relive that harsh reality.

NinjaDeathSlap:

Irridium:
I guess that's a decent reason for attacking Omega.

But the gangsters are good at organized resistance, since according to the story they pushed Cerberus back which forced them to set up the blockade. Which begs the question, why can't Cerberus, who now inexplicably commands a fleet and army that can attack the Citadel and Salarian homeworld and hold bases on multiple planets, not defeat a bunch of pirates and gangsters on one asteroid?

The same reason why a massive coalition of the most advanced militaries on Earth at the moment are currently having trouble against a largely rag-tag collection of angry young men with Kalashnikov's. While Cerberus are the attackers, they are facing an enemy that knows the battleground, down to every last dark alley, like the backs of their hands, and who all only need to focus on defending their own patch of turf. When I said that the gangsters would be no good at organised resistance, I was talking about after Cerberus had used the blockade to take over. Defending Omega against conventional attack, street by booby-trapped street, is one thing. Taking it back after you lost that foothold would be quite another. It would require all the mercs to actually work together, like they did to take down Ark-angel, only on a scale that would be a million times harder to co-ordinate.

All right, fair enough. That makes sense. Though wanting to secure trade routes when the Reapers will just kill everything anyway still seems a bit odd. But hey, indoctrinated. Whatever.

Irridium:
Why don't they just destroy Omega, or cripple it's life-support systems, and build themselves a new base? Since they were able to pull a big space-fleet and army out of their ass, them building a space-station doesn't seem that far-fetched.

Cerberus really annoys me, if you couldn't tell.

The Cerberus forces took decades to build in secret. While the Illusive Man can generate a lot of revenue from all the front companies he's carefully set up, his funds are not unlimited. He probably took a huge financial hit from Project Lazarus, and is currently stretched thin fighting the Alliance and the Council. Why should they waste time and resources building their own station, not to mention redirecting all the trade in the system to that station, when they could starve Omega into submission, and steal its centuries long established trade routes, for far less expense?

Cerberus forces are considerably larger in ME3 than anyone thought in the first two games. However, much of their strength comes from espionage, surprise attacks on weak targets, and a willingness to fight dirty. Apart from the attack on Cronos Station, we never actually see Alliance and Cerberus fleets in a full engagement with each-other, so I think it can be assumed that their fleet, while very advanced technologically, just doesn't have the sheer strength in numbers to destroy Omega, especially with all the other operations they have.

We see nothing in the games that hint at Cerberus' strengths, or anything to suggest they're able to build and field a fleet and army. Every time we encounter them in the games, their missions have ended with everyone dying and/or being indoctrinated. The only strength I've seen from them is the ability to send teams to die in various ways.

For me, in order to accept the fact that Cerberus can do all this stuff, I need to see them complete a mission without the whole team dying or turning rouge or getting indoctrinated (or all three at once). Just some sort of foreshadowing or buildup or discovering some historical tidbit that would make it seem plausible they could do all this.

At the end of the day though, I don't work for Bioware and I'm not telepathic. My explanations are just what makes most sense to me, they're certainly not canon (that I know of). Pretty much all stories are like this. If you look hard enough there are a million plot holes you can nit-pick, and if someone else looks hard enough at the plot holes you point out, there are a million explanations that they could McGuyver up to make everything make sense. It doesn't mean anybody is right or wrong.

I know, doesn't mean we can't discuss it though. I enjoy hearing what others think. Helps me see things in a different light.

Nihlus2:
I'm both surprised, humoured... and very much disturbed that people keep digging up cut content from the game - on the disc.

This is starting to reach KOTOR2 levels of cut content, when you add the rest dug up so far to it.

Oh well, in the words of Yahtzee during 'The Hour of Love': "It's like a fun scavenger hunt!", and apparently it is still going strong!

I think it has something to do with the way xbox handles DLC, I believe that they can't make any dlc that modifies previous dlc, so that's why the have to at least put some files related to it on the original disc, so they can say that the new dlc was already in the disc. I dunno, I even confused myself.

Irridium:

NinjaDeathSlap:

Irridium:
Why would Cerberus want to attack Omega? What value could a mined-out husk of an asteroid full of pirates possibly contain to warrant an invasion and then a blockade? If they wanted to eliminate the pirates, why didn't they just bomb the thing from a distance?

Access to the Omega 4 relay, and what is now known to be on the other side. When Aria starts helping the Alliance/Council, that puts her at odds with Cerberus. So, if Cerberus want to continue studying the Collector Base (or, based on your decisions, what's left of it) the they have to remove Aria and her forces.

Other then that? Well, the Terminus Systems is a huge place with vast resources, most of which has to terminate at, or at least pass through, Omega. So long as Cerberus could effectively hold it (which they could. I mean, as mean as the gangsters are, they're hardly going to be good at organised resistance) then Omega would be a huge steal for Cerberus.

I guess that's a decent reason for attacking Omega.

But the gangsters are good at organized resistance, since according to the story they pushed Cerberus back which forced them to set up the blockade. Which begs the question, why can't Cerberus, who now inexplicably commands a fleet and army that can attack the Citadel and Salarian homeworld and hold bases on multiple planets, not defeat a bunch of pirates and gangsters on one asteroid?

Why don't they just destroy Omega, or cripple it's life-support systems, and build themselves a new base? Since they were able to pull a big space-fleet and army out of their ass, them building a space-station doesn't seem that far-fetched.

Cerberus really annoys me, if you couldn't tell.

You're expecting TIM to be *gasp* competent and not completely retarded. Surely you jest!

L34dP1LL:
I think it has something to do with the way xbox handles DLC, I believe that they can't make any dlc that modifies previous dlc, so that's why the have to at least put some files related to it on the original disc, so they can say that the new dlc was already in the disc. I dunno, I even confused myself.

It's either something like that and they need some "hooks" for future content to latch onto or it was content that was cut before release and they want to add it back in. That was the case with Mass Effect 2's Lair of the Shadow Broker. There's a touch of dialogue and stuff related to that quest on the disc, though it was pretty different from what was in the DLC.

CPunchMaster:

L34dP1LL:
I think it has something to do with the way xbox handles DLC, I believe that they can't make any dlc that modifies previous dlc, so that's why the have to at least put some files related to it on the original disc, so they can say that the new dlc was already in the disc. I dunno, I even confused myself.

It's either something like that and they need some "hooks" for future content to latch onto or it was content that was cut before release and they want to add it back in. That was the case with Mass Effect 2's Lair of the Shadow Broker. There's a touch of dialogue and stuff related to that quest on the disc, though it was pretty different from what was in the DLC.

That is the case. These are 'Hooks'. Sad thing is that people will not believe it and somehow thing that the 650MB download for 'From Ash's' was a lie because their was about 5-8MB files on the disk.

Rumor: cure for cancer found on Mass Effect 3 CDs

Mass effect 3 is like a giant example of nearly every way possible to piss people off. I cannot think of many complaints that have not been leveled at it, overpriced or map pack DLC I guess? Or have they done that yet?

It's almost impressive that EA was able to piss off so many people, im glad I never cared that much about the ME universe other than a little interest in the first game that was quickly snuffed out by the second.

We have two possible assumptions for this code on the disk:

A) It's part of an upcoming DLC.
In this case, we have yet another on-disk DLC, or at least parts of it. Which leads to the assumption that it's either content that was cut and will now be completed (See B) for this), or content that was already planned to be released in this DLC. Either way: The fact that they have yet again shipped content on the disk that has yet to be unlocked or completed is disturbing, to say the least.

B) It's cut content.
Now this is interesting. Most likely it was cut either because it didn't fit in with the new direction the game should take, or simply because they ran out of time. If it didn't fit, it raises the question as to why they kept it in the code and thus on the disk. Just seems like a waste of resources. If however, it was cut because they ran out of time ... I'd say they should really have left that forced Multiplayer out, but who am I to judge.

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