Full PlayStation All-Stars Battle Royale Cast Revealed

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Full PlayStation All-Stars Battle Royale Cast Revealed

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PlayStation All-Stars Battle Royale will have 20 characters at launch. No Spyro. No Crash.

PlayStation Blog senior social media specialist, Sid Shuman, has revealed that the PlayStation All-Stars Battle Royale launch roster will be limited to the 20 characters announced to date. That means no Snake, no Kat from Gravity Rush, no [insert your favorite character here], at least not when the game hits the shelves on November 20th. This doesn't mean the cast is capped at 20; It seems unlikely that Sony would pass up the opportunity to make some bank on roster DLC.

Unfortunately, Crash Bandicoot, doesn't seem to have made the cut. Developer SuperBot Entertainment has already ruled out adding the former PlayStation mascot as DLC, which means he most likely won't make it into the game.

The characters that have made the cut are listed below along with the games they feature in. Before you all start reaching for your red correction pens, if a character has had notably different incarnations, I've listed their most relevant appearance.

  1. Big Daddy (Bioshock)
  2. Cole MacGrath (InFamous)
  3. Evil Cole MacGrath (InFamous)
  4. Colonel Radec (Killzone)
  5. Dante (DMC: Devil May Cry)
  6. Fat Princess (Fat Princess)
  7. Heihachi Mishima (Tekken)
  8. Jak and Daxter ( la recherche du temps perdu by Marcel Proust. Also, Jak and Daxter)
  9. Kratos (God of War)
  10. Nariko (Heavenly Sword)
  11. Nathan Drake (Uncharted)
  12. PaRappa the Rapper (PaRappa the Rapper)
  13. Raiden (Metal Gear Rising: Revengeance)
  14. Ratchet and Clank (Ratchet and Clank)
  15. Sackboy (Little Big Planet)
  16. Sir Daniel Fortesque (MediEvil)
  17. Sly Cooper (Sly Cooper)
  18. Spike (Ape Escape)
  19. Sweet Tooth (Twisted Metal)
  20. Toro Inoue (Sony Japan's mascot. Originally featured in Doko Demo Issyo)

For comparison, the original Super Smash Bros. had just 12 playable characters. Brawl, the most recent installment in the series, clocks in at 35.

While I can forgive the absence of PS1 mainstays like Lara Croft, Raziel, Spyro, Cloud Strife, Klonoa, Abe, Aya Brea, Chris Redfield, etc - as Sony doesn't actually own any of those franchises - the lack of several characters from the company's first-party catalog is perplexing.

Source: IGN

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I smell post-launch DLC. And lots of it.

Eh. Maybe it won't be too bad to have new characters every couple weeks.

So the game will feel

1) very tightly balanced, or

2) incomplete.

I'm a little disappointed by the relatively small roster, but given my current addiction to Tekken Tag 2, I can't seem to give a shit.

omicron1:
I smell post-launch DLC. And lots of it.

Eh. Maybe it won't be too bad to have new characters every couple weeks.

Sadly, that's exactly what I was thinking when I read the number "20". Other things don't make sense either..like how is Bioshock a Sony thing? Do we really need Red and Blue Cole as separate characters, and not a changing mechanic for the one Cole character? Did anyone like Heavenly Sword all that much, and if they did would they be dying to play as Nariko in a game like this?

I was never really excited for this game, I was waiting to hear more information, but this character list is quite lacking and questionable to me.

I admit, I was hoping for a few more characters, but I mean there are several characters on this list I'll be more than happy to play as (Fat Princess, Big Daddy, Sack Boy, Spike, etc. etc.) so I don't feel too let down by it.

Maybe if the game is successful enough we can get a sequel with a larger roster in it.

Just out of curiosity though, I'm not super familiar with what Sony owns and what they don't, what would be some examples of first party Sony characters that would have been good in this?

I feel like they're really dropping the ball on this one, certain characters just seem made for a game like this, Crash and Croft for example would be fine examples. I think it's more annoying that most likely they'll come as DLC.

Doesn't matter, it's going to have Dan Fortesque from MediEvil! I am happy! I haven't a PS3 but my friend is getting this at launch so we can play that!

Also, WTF, they couldn't add Spyro or Crash but they could add 2 fucking Coles?

Well that's just...disappointing. Like I said before when the last bit of news about this came up, it doesn't scream "All Stars" at me. I still do love the fact that Nintendo had Snake in Brawl though, and the Playstation's version of SSB doesn't have him (at least as playable)

Please... PLEASE...

Stop making these mash-up games...

Awww no Snake and yet Snake was in SSBB oh well at least its got Sir Daniel Fucking Fortesque.
And it will support cross buy so I can get some use out of my Vita

I don't really need or want this game but the siren like call of playing as Sir Daniel is slowly beating me down.
But they could have at least pulled Crash out for this.

The problem with this roster was always going to be that it's all over the place. Nintendo characters all have a similar aesthetic to a degree and feel like they could possibly all meet in the same universe, but these characters just seem like a really bad fanfiction.

Wow isn't that bullshit, Cole MacGrath twice, the Big Daddy (don't remember that being PS exclusive) Raiden (Not as good as Snake), and that chick from Heavenly Sword, a game people finished in an afternoon and didn't play ever again. The chance that more characters will be available via DLC is an insult as well. At least they have Ratchet and Clank in there.

Welp lets hedge some bets, whose gonna be the most OP tourny character? I'm betting on the Fat Princess, I mean they gotta make her more apealing than guys like Dante so of course they are gonna make her OP as shit.

No Crash.
No Spyro.
No Snake.
No point.

Captcha: thinking cap.

I'm loving how everyone keeps conveniently forgetting that Crash and Spyro are owned by Activision and keep blaming Sony for not including them.
Alright then haters, YOU try getting Activision to agree to sharing an IP in a game they won't get any revenue-cuts from. Sony is developing and publishing this, getting all the profits, so Activision will have no interest whatsoever. As far as IP goes, they're worse than EA.

At people wondering why Cole is on twice: the two Cole's have radically different playstyles. They share a name and the similarities end there.

Final point: Yes, SSBB has more characters at 35, but come on, how many of those are palette-swaps? How many of those are actually worth playing as? (The token Jigglypuff comes to mind). Also, besides the Cole thing, each character in All-Stars is representing a whole different franchise, which reflects a good IP pool for a crossover fighter like this. SSBB on the other hand had multiple characters suckling some franchises. If I recall correctly, there were 3 Pokemon characters alone, more than a few Mario franchise characters, a few Zelda characters, etc. etc. A crossover mash-up fighter needs to mix it up more than that!

PS. What IP's were being referenced in the OP's last line?

Upon reading this, I realized how weak first party titles really were this generation...

So they don't have Crash and Spyro, two of the most recognisable characters from the PS1? And Raiden but no Snake? What the hell?

Doesn't matter though, you get a Big Daddy! -_-

Spike from Ape Escape?

Huh, I may just have to check this game out now.

So Parappa, Spike and Jak and Daxter are the only ones there I give a damn about. No Crash, Spyro or Abe but Big Daddy and TWO versions of Cole McGravellyvoice makes me sad. I probably won't bother with this after all. Poor show, Sony.

Two Coles? Why can't they just do a Zelda/Sheik transformation thing instead of having two characters taking up roster spots?

And Big Daddy? He doesn't really seem to fit, being a totally third party character, but then again, I suppose that was Sonic for SSBB as well.

Anyway, I don't have a PS3 so I'm just on the outside looking in, but like others have said, I find it hilarious that Sony doesn't even get its most famous mascot (imo), Snake, while Nintendo, one of its main competitors does.

Overall it seems to lack the "mascot" punch that SSB had going for it originally with almost all instantly recognizable main characters, As well as the fact that most Nintendo characters don't seem out of place together due to having similar "Nintendo" attributes like non-mature subject matter and colorful designs.

But maybe it'll completely make up for it in gameplay, who knows.

...anyone want to tell them that Bioshock isn't a playstation exclusive?

Compared to smash bros, i don't find this a particularly strong lineup...omg Daniel Fortesque!!!! I loved the medievil games and am happy to see fortesque return :)

Sadly his presence doesnt change that its still a weak lineup.
And Cole being 2 characters is not cool.

Oh come on, even the original developers want Abe in it!

That roster looks completely uninteresting to me. I'd still like to give a try though... I love fighting games like this. I can add this to the minute amount of games I own for the PS3.

I'm still most excited about the Patapon stage, though Ratchet and Clank and Jak and Daxter are cool too.

TizzytheTormentor:
Doesn't matter, it's going to have Dan Fortesque from MediEvil! I am happy! I haven't a PS3 but my friend is getting this at launch so we can play that!

Also, WTF, they couldn't add Spyro or Crash but they could add 2 fucking Coles?

Sony doesn't own the rights to Crash nor Spyro since Naughty Dog no longer owns Crash Bandicoot and Insomniac no longer owns the rights to Spyro. They are both owned by Sierra and Activision, or mainly just Activision now since Sierra Entertainment was assimilated into that company. The reason the companies sold the game rights was partly because Universal Interactive Stuidos (Now Vivendi) wouldn't sign new deals for either game.

OT: I'm still gonna see how more of the gameplay is, but this game already won my heart when they put in Spike. Man I love Ape Escape.

The size of the roster is fine, 20 characters is more than enough. But this is not playstation allstars, it reaks of a marketing ploy. Hey guys, we got these new games coming out, love these characters please. We know you want the old Dante and Solid Snake, but we really want you to like these guys. We got a new Tekken on the way so stop playing Streetfighter please. Key guys remeber how cool Kratos is, Assentions on the way!

Were are the real stars? When I think of the glory of playstation, I think of Blood Omen, Crash, Maximo, Syphon Filter, Final Fantasy, Jet Moto, Army Men 3D, Gex, Spyro, Hell..... KEVIN BUTLER!!

Just alittle disapointed

While the prospect of the Ps2's big three platform stars in same game (move heroes doesn't exist. Shut up) is enticing, you can't help but feel a little underwhelmed when they had to use a character *twice* to fill a 20 person roster.

I've had this sneaking suspicion that this game was a tad underfunded, and am quite certain it was funded less than SSB, so I suppose the lack of the likes of Cloud, Spyro, and Crash is to be expected. We can still bitch about it though

... to the producers, of course, not the designers

... not until we've played it anyway.

The Artificially Prolonged:
No Crash.
No Spyro.
No Snake.
No point.

Captcha: thinking cap.

was my first thought, how the hell can you NOT have spyro or crash?!?!? they fucking defined the ps1 genre for platformers, you would be hard pressed to find someone with a ps1 and not having a copy of any of the games laying around.

Luke Brickner:
The size of the roster is fine, 20 characters is more than enough. But this is not playstation allstars, it reaks of a marketing ploy. Hey guys, we got these new games coming out, love these characters please. We know you want the old Dante and Solid Snake, but we really want you to like these guys. We got a new Tekken on the way so stop playing Streetfighter please. Key guys remeber how cool Kratos is, Assentions on the way!

Were are the real stars? When I think of the glory of playstation, I think of Blood Omen, Crash, Maximo, Syphon Filter, Final Fantasy, Jet Moto, Army Men 3D, Gex, Spyro, Hell..... KEVIN BUTLER!!

Just alittle disapointed

oh god...

that would be epic having kevin butler pop in the bottom of the screen with a catch phrase:

that or he is an ally like in super smash bros when you pick up the ally item

Raiden from revenegence would be fun to play as(he's like Link/Marth of this game)

two coles? Both of them have different powers not close to a palette-swaps(unlike Wolf,Fox and Falco in SMBB)

sethisjimmy:
Two Coles? Why can't they just do a Zelda/Sheik transformation thing instead of having two characters taking up roster spots?

And Big Daddy? He doesn't really seem to fit, being a totally third party character, but then again, I suppose that was Sonic for SSBB as well.

Anyway, I don't have a PS3 so I'm just on the outside looking in, but like others have said, I find it hilarious that Sony doesn't even get its most famous mascot (imo), Snake, while Nintendo, one of its main competitors does.

Overall it seems to lack the "mascot" punch that SSB had going for it originally with almost all instantly recognizable main characters, As well as the fact that most Nintendo characters don't seem out of place together due to having similar "Nintendo" attributes like non-mature subject matter and colorful designs.

But maybe it'll completely make up for it in gameplay, who knows.

They probably made the Coles separate for balancing reasons. It is strange that they don't get Snake, but maybe he just didn't fit with their infrastructure (or he's DLC).

And I know you didn't complain about no Spryo or Clash, but many others did, I have to say THEY DON'T OWN THOSE DAMN CHARACTERS! Activision does and they don't play well with others.

The fact that Spyro and Crash are owned by Activision makes me sad...

And I hope Good Cole/Evil Cole have different enough playstyles, otherwise you could of used that 20th spot on someone else. I loved both Infamous games, but having two of him is weird. You could of had Cole as one person, Zelda/Shiek -style, and then have #20 be Kuo ;)

They also could've followed what they were doing with "the big three" (Ratchet, Jak, Sly), and included each of their respective developers' next projects. You have Sucker Punch's Infamous, Naughty Dog's Uncharted, but no love for Insomniac's Resistance? We could have played as a Chimera, but you blew it Sony :P

...that also would have solved your #20 problem...just saying...

Innegativeion:
While the prospect of the Ps2's big three platform stars in same game (move heroes doesn't exist. Shut up) is enticing, you can't help but feel a little underwhelmed when they had to use a character *twice* to fill a 20 person roster.

I've had this sneaking suspicion that this game was a tad underfunded, and am quite certain it was funded less than SSB, so I suppose the lack of the likes of Cloud, Spyro, and Crash is to be expected. We can still bitch about it though

... to the producers, of course, not the designers

... not until we've played it anyway.

Of course it was funded less than SSBB, as that was an already established IP that Nintendo knew would sell, released around the time EVERYONE was buying Wii's/DS's.

Another problem for Sony (and one that whiners keep forgetting) is that because of the great 3rd-party support they had in previous generations, a lot of the IP's people consider 'classics' for Playstation aren't actually owned by Sony and more often than not were multiplatform games that just happened to be most popular on Playstation. An example of this is the Legacy of Kain games, which despite being considered a Playstation classic, are actually spread over 6 different systems, including the freaking Dreamcast of all things.
Nintendo had the advantage in this sense because Nintendo's games and Nintendo's 'classics' are the same thing. All their icons are their own property.

Of course, I'm still in favour of All-Stars here, because as I said in a previous comment, All-Stars just has a more refined roster and ultimately has the high-ground here. SSBB had palette swaps, useless characters and overly-used franchise representation galore. All-Stars has it's characters spread over a greater range of IP's. Aside from Cole, it has 1 character per franchise, which is great diversity.
For comparison, SSBB had 6 Mario characters, 4 Legend of Zelda characters, 3 Star Fox characters, 3 Kirby characters, 4 Pokemon characters (with a whole Pokemon level and numerous Pokemon items too), etc. etc.

linkblade91:
The fact that Spyro and Crash are owned by Activision makes me sad...

And I hope Good Cole/Evil Cole have different enough playstyles, otherwise you could of used that 20th spot on someone else. I loved both Infamous games, but having two of him is weird. You could of had Cole as one person, Zelda/Shiek -style, and then have #20 be Kuo ;)

They also could've followed what they were doing with "the big three" (Ratchet, Jak, Sly), and included each of their respective developers' next projects. You have Sucker Punch's Infamous, Naughty Dog's Uncharted, but no love for Insomniac's Resistance? We could have played as a Chimera, but you blew it Sony :P

...that also would have solved your #20 problem...just saying...

Yeah, there was a Blog post about the two Cole's a while back when the second Cole was announced. They showed gameplay footage and...........yeah, Good Cole is Good Cole, but Evil Cole plays like fucking Satan. Trust me, they're different.

GenGenners:
The token Jigglypuff comes to mind)

You realize Jigglypuff was top tier in Melee, right behind Fox and Falco, right? Tiering even above Sheik? And Jigglypuff was also quite good in the original game. She was so broken they nerfed her hard in Brawl, but she's still above the likes of Ganondorf because of fast and long aerial time. If you're going to bring up terribly balanced characters/joke characters, Pichu is beyond awful.

As for this cast list, it's not bad but it doesn't really strike me as fantastic. The absence of certain characters like Crash or even Lightning (the FF one) really disappoints me. Nintendo has a hell of a time including female characters, much to my disappointment, and yet this roster only includes a measly 2? Not that it's a requirement for games to have females, but it's nice to have the option. Oh well. I heard from people playing the beta that this game doesn't really play like a Brawl rip-off as much as it looks like one, so I'll probably wait for more detailed reviews before I lay judgement on this game.

This captcha... Cole Slaw... Heh.

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