Resident Evil Is a Child, Capcom and Fans Are Its Parents

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Resident Evil Is a Child, Capcom and Fans Are Its Parents

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"We do listen to the fans but we can't be beholden to them at every turn," says Resident Evil 6 producer.

So the first reviews of Resident Evil 6 are rolling in and they're painting a bleak picture. A few outlets have chucked out the usual sevens and eights, while Gamespot, Polygon and Destructoid have been lining up to kick the game in the teeth. While the professional response has been mixed, the fan response seems unanimous: The game's Metacritic user score currently stands at 0.5. While Metacritic user scores are worth exactly the same amount as the paper they're printed on, the low score does reflect the fanbase's oft-voiced displeasure with the franchise's new, action-packed direction.

Resident Evil 6 producer, Eiichiro Sasaki, compared Capcom's strained relationship with the series' fans to that of two fussy parents arguing over a child.

"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents," he told the PlayStation blog. "The resulting games are like the children that are born between both of us. And just like real parents, you're not always going to agree on what is best for raising that child."

"We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development."

The role of fans and the degree of influence they should wield over a game's direction has been a hot topic as of late. The poor response to footage of 2K Marin's 1950s XCom FPS reboot seems to have prompted the hasty release of a more traditional XCom game from Firaxis. 2K's version appears to have been put on the back burner, with a recent survey indicating that the game may become a download-only third-person shooter. Likewise, the angry response to Mass Effect 3's ending and the subsequent campaign to have it changed seem to indicate that the game industry's line between creator and audience is rapidly being redrawn.

Source: PlayStation Blog

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I don't blame the fans so much as I blame the all the generic military shooters and their fans. I mean, Resident Evil is a big series, but RE4 is one of their highest sellers and it didn't move so much as a fifth of what the Call of Duty games sell within their first week. Capcom likes money (as do we all), and wants to make more of it. So there you go. Besides, I think the 'fans' they did listen to are the CoD fans complaining about the controls and slower pace of the older games for being 'gay' and not 'hardcore' and since they're the ones dictating things these days, that's how things have gotten to the way they are. I enjoyed the demos, and will get RE6, and though I lament the loss of horror, it's still a good game in my opinion. If you have to be mad at anyone, I'd be mad at people like my best friend who won't even so much as look at a game if it isn't a brown 'n' gray military shooter.

Eiichiro Sasaki, if you and the fans are the parents of this child, then stop abusing your fucking wife.

CJ1145:
Eiichiro Sasaki, if you and the fans are the parents of this child, then stop abusing your fucking wife.

yeah the fans can get really nasty at times

And could The Escapist please stop using that stupid picture? It's really getting on my nerves. The story of the Resident Evil games are no sillier than anything that comes out of Activision.

Holy fuck 0.5 user score? I thought it would be getting a mediocre score, but not that bad, either that or people are just zero bombing it like they did with Mass Effect and such.

I don't know Capcom, if people are that against what you are doing, that kinda means you are doing something wrong.

Not that great of an analogy considering one parent can just abandon the child since the other parent seems to think they know what's best for it...oh and the other parent leaving means both die. Yeah, not that great of a comparison when you think about it. The fact of the matter is it doesn't really matter what the publish wants in this situation since they could believe they released the greatest game ever made but if people don't like it they won't buy it. Still I'm glad I'm not a fan of the series to begin with since nothing is worse than seeing a series you loved hit rock bottom HARD (Command and Conquer fan here).

RE fans have my sympathy.

So... If the fans AND the creators are parents, and the series is their children... What does that make Resident Evil 6? The evil deformed thing from Basket Case?

Gotta give it to Capcom; their bullshit is almost as hilarious as their drama.

This is what happens when you throw out your original fanbase to jump onto the brainless action bandwagon, especially when you're grossly inept doing it properly.

You may be right, capcom, but you do realize that if your wife gets tired of this bullshit, they're very much willing to divorce you, right?

Call me old fashioned, but if videogame developers really cared about their "children", would they want them to, you know, NOT suck?

Also, it's nice to know that IGN is being biased (as usual), but glass houses Escapist.

DVS BSTrD:
Call me old fashioned, but if videogame developers really cared about their "children", would they want them to, you know, NOT suck?

I think half of the problem is that most of the "children" that grew up playing resident evil are now cynical 25-35 year old kids that need to grow up.

natster43:
Holy fuck 0.5 user score? I thought it would be getting a mediocre score, but not that bad, either that or people are just zero bombing it like they did with Mass Effect and such.

I don't know Capcom, if people are that against what you are doing, that kinda means you are doing something wrong.

Any free voting on a website like metascore or MAL is not reliable with trolls that do raids for the lulz. I could honestly care less about their score because it holds no merit.

LysanderNemoinis:
I don't blame the fans so much as I blame the all the generic military shooters and their fans. I mean, Resident Evil is a big series, but RE4 is one of their highest sellers and it didn't move so much as a fifth of what the Call of Duty games sell within their first week. Capcom likes money (as do we all), and wants to make more of it. So there you go. Besides, I think the 'fans' they did listen to are the CoD fans complaining about the controls and slower pace of the older games for being 'gay' and not 'hardcore' and since they're the ones dictating things these days, that's how things have gotten to the way they are. I enjoyed the demos, and will get RE6, and though I lament the loss of horror, it's still a good game in my opinion. If you have to be mad at anyone, I'd be mad at people like my best friend who won't even so much as look at a game if it isn't a brown 'n' gray military shooter.

Thread over we have a winner here and pretty my resident evil turned into the mess it is now. You can probably still sell a classic resident evil game that was done on game-cube "remakes and O to hardcore fans" however how much revenue would capcom loose by making a title that no more than 100,000 people would by?

Breaking news: Capcom admits to fucking its fans.

Capcom tries, but the Resident Evil fans always demand too much. In the Silent Hill Homecoming review of Zero Punctuation, Yahtzee said "Fans are clingy, complaining, dips****s, that will never, ever be grateful for any concession you make". And that is IS the truth with Resident Evil, and I feel very sorry for them about it.

Capcom did their best with Resident Evil: Revelations and I have to say, they made an outstanding survival/horror. It was an anxious atmosphere with Jill, a tense environment Chris, and very actiony with fat Carlos' backflashes. Yet "fans" hated it and didn't even give the time of day. It's almost insulting that they're missing out of one of the best Resident Evil games in history because it doesn't meet their impossible-to-meet demands.

I was on Capcom-Unity and I saw ALL of the complaints about the lack of Jill and Claire. The "fans" went so far that they called RE6 misogynistic at the lack of Jill and Claire. There are a LOT of Resident Evil fans and they are ALL demanding different things. How is Capcom supposed to please the fans, if their fans are demanding absolutely everything. If Capcom tried to cram absolutely everything into one game it would be an incomprehensible mess!

It is kind of a fad for Resident Evil "fans" to hate the series and give Capcom a hard time. So it's not a surprise to me that some "fans", who possibly hadn't even played the game yet, would run up and start criticizing it harshly.

Capcom has always done their best to keep in touch with their fans with Capcom Unity. They even have an "Ask Capcom" section on the forum where you can ask questions and (if the questions aren't ridiculously stupid) they will be answered. Personally, I asked if Resident Evil 6 had split-screen and Brent answered me over a live podcasts during the E3 (with a yes). Resident Evil fans simply demand too much for Capcom to EVER please.

I'm sure that people have played enough of the game on the day it was released to score it honestly/accurately and come up with a 0.5 average.

Sounds super legit.

Edit: Really, the scores are pretty meaningless. I'm just waiting for it's sales figures to be released. That'll tell the true story.

Edit 2: Score is down to 0.4 now.

Steve Waltz:
Capcom tries, but the Resident Evil fans always demand too much. In the Silent Hill Homecoming review of Zero Punctuation, Yahtzee said "Fans are clingy, complaining, dips****s, that will never, ever be grateful for any concession you make". And that is IS the truth with Resident Evil, and I feel very sorry for them about it.

Capcom did their best with Resident Evil: Revelations and I have to say, they made an outstanding survival/horror. It was an anxious atmosphere with Jill, a tense environment Chris, and very actiony with Carlos' backflashes. Yet "fans" hated it and didn't even give the time of day. It's almost insulting that they're missing out of one of the best Resident Evil games in history because it doesn't meet their impossible-to-meet demands.

I was on Capcom-Unity and I saw ALL of the complaints about the lack of Jill and Claire. The "fans" went so far that they called RE6 misogynistic at the lack of Jill and Claire. There are a LOT of Resident Evil fans and they are ALL demanding different things. How is Capcom supposed to please the fans, if their fans are demanding absolutely everything. If Capcom tried to cram absolutely everything into one game it would be an incomprehensible mess!

It is kind of a fad for Resident Evil "fans" to hate the series and give Capcom a hard time. So it's not a surprise to me that some "fans", who possibly hadn't even played the game yet, would run up and start criticizing it harshly.

Capcom has always done their best to keep in touch with their fans with Capcom Unity. They even have an "Ask Capcom" section on the forum where you can ask questions and (if the questions aren't ridiculously stupid) they will be answered. Personally, I asked if Resident Evil 6 had split-screen and Brent answered me over a live podcasts during the E3 (with a yes). Resident Evil fans simply demand too much for Capcom to EVER please.

I'm inclined to agree with you on all counts. They act like RE6 is the end all of bad RE games, which it definitely is not. I am personally enjoying this game and can't say that I regret buying it so far. I knew when I bought it the reviews were all over the place. I haven't gotten very far yet and I started with Leon's campaign. I have some complaints about the game, but all in all it's been a pretty positive experience. And I have died plenty of times, so it's challenging enough as I see it.

Steve Waltz:
Capcom did their best with Resident Evil: Revelations and I have to say, they made an outstanding survival/horror. It was an anxious atmosphere with Jill, a tense environment Chris, and very actiony with Carlos' backflashes. Yet "fans" hated it and didn't even give the time of day. It's almost insulting that they're missing out of one of the best Resident Evil games in history because it doesn't meet their impossible-to-meet demands.

I quite enjoyed Revelations, but I don't like the overall direction the games have been taking since 4 came out.

For me, Resident Evil was one of the best survival horror games released, even if the voice acting was awful and the story a little bit cheesy.

Nothing is quite as scary as knowing that you have to get to the other side of a building full of zombies while armed with a pistol, 6 rounds and a paper clip.

The series has lost all that tension, in favour of enemies that will charge wildly at me until they get within 6 feet and then stop, step slightly to one side, and then wait calmly to be hit in the face by my shotgun.

At which point they will drop enough ammo for me to reload my gun fully and have rounds to spare. That is what I am unhappy about with the recent installments. Action is all well and good in its place, but the more action you put in, the more atmosphere you lose.

Omegatronacles:

Nothing is quite as scary as knowing that you have to get to the other side of a building full of zombies while armed with a pistol, 6 rounds and a paper clip.

The series has lost all that tension, in favour of enemies that will charge wildly at me until they get within 6 feet and then stop, step slightly to one side, and then wait calmly to be hit in the face by my shotgun.

I feel like this is relevant:

Kopikatsu:
Well, considering that I have now beaten RE6 (Or at least part of it)...I'd say that it's pretty Resident Evil-y.

Just throwing out a random example, there's a point where in one of the stories, you're trapped inside of a ship that's about to go under. The door leading to the hanger, the only way to escape, is locked with three keycards because WHY NOT? A new enemy is introduced here that can't be killed but can be incapacitated for a moment. However, in areas with water (Mind you, this is a partially flooded ship) they can't be incapacitated at all because they use the water to revive themselves. Also, damaging them enough causes them to split into two pieces, which will eventually form two new entities. They're also more or less immune to melee attacks, as most of the higher tier enemies are. Another feature is that they'll tear off their arms and throw them at you, which will damage/blind/restrain you while they slither closer to finish you off. The disembodied arms are also autonomous and will chase you independently of the host.

Tight corridors, infinitely replicating enemies that are effectively immortal, and you've just finished fighting off wave after wave of mutated NU soldiers, so ammo was likely running a bit tight from the beginning without the ability to fall back on melee if you run completely dry. Gets pretty tense.

Edit: Also, for some asinine reason you have to swipe each keycard independently, which means that the monsters have enough time to catch up with you if you managed to shake them.

insanelich:
Breaking news: Capcom admits to fucking its fans.

Comment of the day, ladies and gentlemen.

...

OT:

Personally, I'm not quite sure what the outrage/division is about. Were people actually expecting a horror game? It seems clear to me that, for better or worse, Resident Evil has been an action series with awkward controls since ever since RE4 (which, conversely, is often referred to as the best game in the series).

Hell, it's not like the old games were remotely scary anyway. Oh no! A zombie in a hallway!

LysanderNemoinis:
I don't blame the fans so much as I blame the all the generic military shooters and their fans. I mean, Resident Evil is a big series, but RE4 is one of their highest sellers and it didn't move so much as a fifth of what the Call of Duty games sell within their first week. Capcom likes money (as do we all), and wants to make more of it. So there you go. Besides, I think the 'fans' they did listen to are the CoD fans complaining about the controls and slower pace of the older games for being 'gay' and not 'hardcore' and since they're the ones dictating things these days, that's how things have gotten to the way they are. I enjoyed the demos, and will get RE6, and though I lament the loss of horror, it's still a good game in my opinion. If you have to be mad at anyone, I'd be mad at people like my best friend who won't even so much as look at a game if it isn't a brown 'n' gray military shooter.

Call of Duty and Battlefield fans are a permanent market. This isn't Guitar Hero; we love war and fast paced action -- everything they represent is here to stay. Accept it.

That said, we have to understand that it took Call of Duty, Uncharted, and Gears of War years and several previous installments to refine game play. CAPCOM decided to jump on board with western combat but lacked any true vision or experience that would make them stand out. That's why the resonating voice of critics is that Resident Evil 6 is average or disapointing altogether.

And this whole parents analogy is stupid. It's an artist's job to support his/her family, and to make art that resonates with the times. All we the fans ask is for some creativity.

Zhukov:

insanelich:
Breaking news: Capcom admits to fucking its fans.

Comment of the day, ladies and gentlemen.

...

OT:

Personally, I'm not quite sure what the outrage/division is about. Were people actually expecting a horror game? It seems clear to me that, for better or worse, Resident Evil has been an action series with awkward controls since ever since RE4 (which, conversely, is often referred to as the best game in the series).

Hell, it's not like the old games were remotely scary anyway. Oh no! A zombie in a hallway!

That is a remarkable comment.

But yeah, the RE series was never especially good or scary. It's a third person shooter with various flavor of zombie and bad controls. In the world we live in, as long as you're a guy shooting something with guns, enough people will say the game is good enough.

Mcoffey:
This is what happens when you throw out your original fanbase to jump onto the brainless action bandwagon, especially when you're grossly inept doing it properly.

Yeah... I only played the demo, but if looked pretty awful at being both an action game, and a survival-horror game.

Resident Evil has never been known for having good controls, but it's not too late to change! Is it?

Capcom, you've made your case that fans are whiny and difficulty to satisfy no matter what you try.

Fans, you've stated quite clearly that you don't believe this "new direction" for the franchise is going to lead to anything positive.

In a custody battle like this, especially once it gets this heated, it's in the child's best interest to stay in the care of a competent, yet disconnected third party until this all gets sorted out.

Paul W.S. Anderson, we leave Resident Evil in your hands until a settlement can be reached.

Omegatronacles:

Steve Waltz:
Capcom did their best with Resident Evil: Revelations and I have to say, they made an outstanding survival/horror. It was an anxious atmosphere with Jill, a tense environment Chris, and very actiony with Carlos' backflashes. Yet "fans" hated it and didn't even give the time of day. It's almost insulting that they're missing out of one of the best Resident Evil games in history because it doesn't meet their impossible-to-meet demands.

I quite enjoyed Revelations, but I don't like the overall direction the games have been taking since 4 came out.

For me, Resident Evil was one of the best survival horror games released, even if the voice acting was awful and the story a little bit cheesy.

Nothing is quite as scary as knowing that you have to get to the other side of a building full of zombies while armed with a pistol, 6 rounds and a paper clip.

The series has lost all that tension, in favour of enemies that will charge wildly at me until they get within 6 feet and then stop, step slightly to one side, and then wait calmly to be hit in the face by my shotgun.

At which point they will drop enough ammo for me to reload my gun fully and have rounds to spare. That is what I am unhappy about with the recent installments. Action is all well and good in its place, but the more action you put in, the more atmosphere you lose.

sadly the question is how many games can you make that use inventory boxes, type-writers and cranks along with count-downs before people get sick of the same old tropes?? As I stated before in other threads we got around 5-6 true resident games if you count resident evil 0, code veronica and revelations.

Hell I'm a die hard resident evil fan that owns nearly version of games on every platform including the original ps1 large box and Sega Saturn versions of one. Hell in my spare time I do some modding, for the Japanese release of 2 and 3 on the pc in 2006 by source next to add new skins, weapons etc.

However the main fact remains is this the games we grew up loving from the mid 90's to the early turn of the century just don't appeal to the market anymore and is dead, no amount of t or g virus will bring it back to life either, "pun is intended"

If capcom wants to sell their product at a chance of making decent revenue then they have no choice but to adapt what actually sells in the market, die hard fans like us can not support company need millions of units sold world wide. Ahem yeah.. I'm done with this debate for now, I'll just leave some re2 modding for the pc below.

Zhukov:

insanelich:
Breaking news: Capcom admits to fucking its fans.

Comment of the day, ladies and gentlemen.

...

OT:

Personally, I'm not quite sure what the outrage/division is about. Were people actually expecting a horror game? It seems clear to me that, for better or worse, Resident Evil has been an action series with awkward controls since ever since RE4 (which, conversely, is often referred to as the best game in the series).

Hell, it's not like the old games were remotely scary anyway. Oh no! A zombie in a hallway!

Correction . Survival horror , there is a difference . The game wasn't "scary " in the sense that it frightens you like say Amnesia does . But the horror comes from surviving under unfavorable circumstances . The atmosphere , the lack of ammo/healing items , not knowing if you are able to make it to your next destination ( or save point back in the day ). If something attacks you do you have the resources to take it head on . Is it better to run away . If i run how far will i get , will there be something lurking in the shadows ready to pounce in the panic . If i do take it head on will i be able to continue after having used up my resouces .

All of that is gone . It's all about the action , the spectacle . There is no tension , there is no atmosphere , there is no stress , no more survival. And when you take away the survival , the horror leaves with it . It's very hard to make a horror game without the survival part . They turned it into action/ horror , and quite frankly , action horror just doesn't work . It just becomes action gore at best . And just action with zombies at worst .

RE4 managed to keep the survival horror aspect even though it was a little more actiony . That's why people liked it so much , or at least that's what i think .

Anyways those are my 2 cents , coming from an ex-fan of RE .

I'm suing for custody. You don't know what's best for my baby!

DVS BSTrD:
Call me old fashioned, but if videogame developers really cared about their "children", would they want them to, you know, NOT suck?

Why would they when crapping out a game quickly gives you just as much cash and will be basically forgotten once you release the next one?
Don't blame the industry, they just deliver what people ask for.

Am I the only person in the world who actually loves Resident Evil games?
They are what they are; and I've never played one I've not had a whole ton of fun with.

What is this insistance that they go back in time to clunky controls and 'horror' that was never scary after the 2nd game? Personally, I'm more then happy with a few scares you do get; fun, interesting characters and cheesy plot-lines. So it doesn't take itself seriously. So what? It doesn't make it any less fun.

I love the action in those games. Far more then other action titles. I realise I'm in the minority but honestly RE is one of an increasingly dwindling supply of games I can get excited about these days. This generation of consoles has being getting increasingly bland and uninteresting; stop decrying one of the few interesting ones left!

rant over :p

I wish you were as creative with your games as you are with your excuses, Capcom.

natster43:
Holy fuck 0.5 user score? I thought it would be getting a mediocre score, but not that bad, either that or people are just zero bombing it like they did with Mass Effect and such.

I don't know Capcom, if people are that against what you are doing, that kinda means you are doing something wrong.

Capcom games have had a consitently low user score ever since the MML3 cancellation and the on-disc-locked-content fiasco.

Cecilthedarkknight_234:
If capcom wants to sell their product at a chance of making decent revenue then they have no choice but to adapt what actually sells in the market

So essentially, turn your product into a shell of it's former self. Got it.

Allow me to make myself abundantly clear on this topic. The fans are the ones who buy the product and have bought the product since the beginning of the franchise, they are the source of cash-flow. When designing a game for a franchise the fans opinions are the ONLY opinions that matter. Feel free to tweak what is asked for, but don't ever make the assumption that your personal opinion or "artistic license" is more important than a fanbase millions strong and a franchise dearly loved.

As for the "parent" analogy, I agree with everyone who paints the fans as the neglected wife and the franchise as an abused child.

Ignoring the connection to RE6 for the moment, I just really really love this analogy. It honestly makes a lot of sense and it's god damn funny to boot!

On a personal level, I bought it because I had a blast with my friend playing co-op on the second demo.

I just had a thought - surely the move towards action is a consequence of (/consistent with) the story, if nothing else? You can't establish someone like Umbrella Corp., building zombie viruses to take over the world with and expect them to sit on it in creepy old mansions forever just to maintain an identical atmosphere for seven or eight games. It'll probably be a goofy story as ever, but my curiosity is at least vaguely piqued by the escalation of the series - first few games go from lab to lab, 4 had an outbreak in one village, 5 was the same but across one country, 6 is a series of biological attacks across the world.

As for the not-being-survival-horror complaints - I seem to end up rolling in ammo regardless ever since Resi 4, so it hardly seems like a new complaint.

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