Wing Commander Creator Unveils Star Citizen

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Wing Commander Creator Unveils Star Citizen

Chris Roberts has lifted the curtain on his ambitious new world.

Back in September, Wing Commander and Privateer Chris Roberts let it be known that he was up to something. Today, we found out what it is: Star Citizen, a sweeping sci-fi epic that bears more than a passing resemblance to its famed predecessors, yet promises to surpass them all in every possible way.

Star Citizen will take place in a massively-multiplayer galaxy embroiled in conflict. Players hungry for a Wing Commander-style experience can join the military and fight off Vanduul warbands, while those with a more entrepreneurial bent can take a Privateer approach as a smugger, pirate, merchant or bounty hunter in a fully dynamic, player-driven economy. No subscription is required; players will gain access to the full Star Citizen universe with a one-time purchase of the game, but virtual items will also be available for purchase with in-game credits. It will even support single-player action, allowing pilots to complete offline tours of duty which will be integrated into the online game upon completion.

"In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre. I plan on bringing that kind of development mentality back into PC gaming and space sims in particular," Roberts said. "There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn't take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver."

The game will support all the usual PC goodies, including multi-core processors, high-end GPUs, a wide range of peripherals including full HOTAS setups and even the Oculus Rift VR headset, and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs. It's also gorgeous, if not exactly original, serving up what is unmistakably a modern-day rendition of a Kilrathi attack on the TCS Tiger's Claw.

Crowd-funding options were also opened to the public today, allowing fans to donate anywhere from $10 to $10,000 to support the development of the game. Star Citizen's total planned budget wasn't revealed but a minimum of $2 million is needed to bring outside investors on board to complete the funding. Roberts said it will probably be two years before the game is ready for release, but supporters will be given access to an alpha version of the game just one year from now.

It's a massively ambitious project, and it's unclear what will happen if the crowd-funding effort falls short. But even at this early stage of development, the level of detail and scale on display in the first batch of promotional videos is stunning and if the Roberts Space Industries team can pull it off, it could very well signal the rebirth of the space sim as a relevant genre. Check out the whole thing (if you can - the site is being hammered pretty hard) at robertsspaceindustries.com.

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As a history buff, I was extremely disappointed that the game teased in the Trailer did not turn out to be Samuel Clemens' Adventures across Time and Space.

This is a game I can get excited about.

This looks like it has potential. I wish there was some way to know whether it was going to play in a first-person, twitch-combat mode (like the original WC's) or in a third-person / tactical mode (like Homeworld or Eve Online).

Personally, I don't much like flight sims, so my interest is really contingent on this.

Tapped out on my crowdfunding budget for this year already, but I wish this game well. I was a big fan of space sims back in the day, and wondered why they disappeared like they did. I'll definitely be keeping an eye on it.

If this plays like a flight simulator, SHUT UP AND TAKE MY CREDITS.

Holy Shit! Chris Roberts is back. I have played the first three WC with expansions and both Privateers. This is the stuff made of dreams as I haven't had a good first person space sim in a while.

mattaui:
Tapped out on my crowdfunding budget for this year already, but I wish this game well. I was a big fan of space sims back in the day, and wondered why they disappeared like they did. I'll definitely be keeping an eye on it.

I vaguely remember an article, I believe on this site, discussing why space sims died. Something to do with joysticks and I'm sure some other stuff. I'm pumped for this though, even more so since I have a surplus of money and can actually support a crowd-funded thing that I want to for once.

Well, there goes my disposable income for the month.

First game I would admit to buying is Starlancer, which I bought 2nd hand in a video rental store with a 10 note I found in the gutter 5 minutes earlier.

I am *this* close to giving them some money. Someone convince me.

Im thinking Space: Above and Beyond.

EDIT: watching the video on the backup site. Im sold.

Justank:

mattaui:
Tapped out on my crowdfunding budget for this year already, but I wish this game well. I was a big fan of space sims back in the day, and wondered why they disappeared like they did. I'll definitely be keeping an eye on it.

I vaguely remember an article, I believe on this site, discussing why space sims died. Something to do with joysticks and I'm sure some other stuff. I'm pumped for this though, even more so since I have a surplus of money and can actually support a crowd-funded thing that I want to for once.

It's strange because a standard gamepad, while not exactly the same as a joystick in all ways, could still handle a space flight sim very well. I can understand the desire of companies to get away from having to support what they might see as an antiquated peripheral, but I'd think they'd just switch to using the gamepad.

Not that anyone seems to think there's much gamepad play on PCs. The Razer 'Onza' I bought didn't say anywhere on the box that it worked on a PC, and no one at several local shops I talked to had any idea about PC gamepad options. Very strange.

image

My face has been stuck like that for the last half an hour.
I gladly put down 30 bucks for that.

My first PC games where all Wing Commander and Xwing vs Tie Fighter.
Today is a good day.

Isn't this just basically EVE?

Been following this for almost a month now I think, and I must say, this is the most excited I've been for a game in quite some time. I'm a huge fan of this type of sci-fi thing.

I was too young to really get into Wing Commander (though I vaguely remember sitting on my dads lap and trying to play it), but I adored Freelancer when that came out.

This project definitely has my full support, and I reckon I'll be making a donation shortly. I only wish I was full of money, otherwise I'd be absolutely throwing money at them!

I was interested until I got to the words "massively multiplayer".

Then I quit reading

Lawyer105:
This looks like it has potential. I wish there was some way to know whether it was going to play in a first-person, twitch-combat mode (like the original WC's) or in a third-person / tactical mode (like Homeworld or Eve Online).

Personally, I don't much like flight sims, so my interest is really contingent on this.

It's a space flight sim. I'm not sure how it could be much more clear. Why would you need HOTAS, flight chair and rudder support for a tactical game? Not to mention that the pitch is practically dripping with references to immersion, Wing Commander/Freelancer comparisons and visceral combat. It even explicitly says "Wing Commander style single player mode."

On the other hand, if cockpit action isn't your thing, there are also larger multiplayer ships that will let you man turrets or repair systems.

Andy Chalk:

It's a massively ambitious project, and it's unclear what will happen if the crowd-funding effort falls short.

Just to clarify, it is unclear what will happen to the project if the crowd-funding falls short. The FAQ says that if they don't make the goal, you have the option of having your donation refunded less processing fees.

Akalabeth:
I was interested until I got to the words "massively multiplayer".

Then I quit reading

Should have kept reading. "Wing Commander style single player mode, playable OFFLINE if you want. Playable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands."

Ickabod:
Isn't this just basically EVE?

It's like EVE in the same way that Skyrim is like Warcraft III.

I like the ship design. I like the prospect of playing a good space-sim again. I like that it has single-player campaigns. I like that the multiplayer component is not based on monthly fees.

This will be one of the few games I buy at full price, right on release. The space-sim genre needs me!

Ickabod:
Isn't this just basically EVE?

Not really. Star Citizen is a massively-multiplayer modern version of Elite/Frontier/Privateer/Freelancer (space trading & piracy) combined with Starlancer/Wing Commander (dogfight simulator) using the latest consumer-grade graphics technology.

EVE Online is World of Warcraft in space. Space populated by thousands of Randian assholes.

Akalabeth:
I was interested until I got to the words "massively multiplayer".

Then I quit reading

Pretty much what I thought. There is a mention of single player missions that will be "integrated into the online game upon completion", but that doesn't sound all that promising. Depends how it's handled I suppose.

Colour me interested - but not optimistic.

Andy Chalk:
and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs.

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

It's about damn time someone revived proper space-simming. The Freespace SCP and wing commander mods for it were great and all, but they were still re-boots. In my excitement I threw $125 at it. No regrets.

Did the opening not come across as a little self important or petty to anyone? It feels like a long time since I've seen someone roll out the 'pc gaming is dead' banner and to pose as some kind of symbol that the platform is alive and well was smug enough to mar the news for me.

125 down, gimme mah game!

Andrewtheeviscerator:

Andy Chalk:
and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs.

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

Drama +1

When did anyone say you were being looked down upon? it merely says that consoles, tablets, and phones are not the future of gaming then that the people who have been saying PC has been dieing as a platform since the 80s are wrong, and that the game was for PC.

Andrewtheeviscerator:

Andy Chalk:
and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs.

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

I'm sorry you feel looked down upon, but you have to understand that consoles have technical limitations that PCs do not. This game does not have a AAA budget, so the developer has to choose between supporting one audience well or all audiences equally poorly. I believe he made the right decision.

I'm currently watching Until the video bugged out on me I was watching the GDC video found here. I'm liking this more and more. It's a persistent online world, yes, but not like current popular MMOs. It will have mods, private servers, and user generated content. This is looking to be more like NWN persistent worlds (IN SPAAAAACE!) with an optional official server with frequent microupdates.

This is the first multiplayer game I've been genuinely excited about in a long time.

Andrewtheeviscerator:

Andy Chalk:
and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs.

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

Looking at the trailer and all the info, it looks like it's not you he looks down on, he just made the decision that what he wants to do with it is only possible on a PC. This looks like an attempt to push the limits of what you can do in a game.

Console gaming is a great thing but its limited, and MMOs have yet to take off there. It doesn't in short look to be a sensible game to make on a console. It's not that the money isn't wanted its that to take it he'd have to compromise his vision for the game.

This game gives me a funny but pleasant feeling in my pants. I must own it.

Scars Unseen:

Andrewtheeviscerator:

Andy Chalk:
and in case there's any doubt about Roberts' commitment to the platform, the Star Citizen announcement trailer effectively dismisses consoles, tablets and mobile gaming as "the future" of gaming and stakes its future on the capabilities of PCs.

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

I'm sorry you feel looked down upon, but you have to understand that consoles have technical limitations that PCs do not. This game does not have a AAA budget, so the developer has to choose between supporting one audience well or all audiences equally poorly. I believe he made the right decision.

I have no problem with this not being on consoles, its quite obvious that this wouldn't really work on one. What pissed me off is him saying that consoles have no future in gaming, I refuse to support people who are trying to get rid of consoles. I play on my PC a lot but I still like having my xbox with me when I feel like doing something else.

I, in general, dislike multiplayer (I agree with Yahtzee), but if that's the price to get my space sims back, so be it. Super excited.

TAKE MY MONEY NOW!!!!!!!11111!!!!!!!!!!!11111!!!!111!111!!

Now that that is out of my system, I have long mourned the loss of space sims. I cut my teeth on the original Wing Commander and was ensnared until it ended. I tried some of the others but none of them felt right or came at the right time. I can't wait to see the finished product

Tisiphone1:
I, in general dislike multiplayer (I agree with Yahtzee), but if that's the price to get my space sims back, so be it. Super excited.

There's an entire offline campaign, and the creator also said that he would put out updates (Free if i remember) like mission packs for Wing Commander, so don't fret.

OT: Already pledged $125, CAN'T wait for the alpha to start, this has amazing potential and i hope it does really well.

Andrewtheeviscerator:

Scars Unseen:

Andrewtheeviscerator:

Huh guess my dirty console peasant money isn't good enough for him,shame as I was interested in this for a minute. Oh well there are better games for me to spend my money on made by developers who won't look down on me for what platform I play on.

I'm sorry you feel looked down upon, but you have to understand that consoles have technical limitations that PCs do not. This game does not have a AAA budget, so the developer has to choose between supporting one audience well or all audiences equally poorly. I believe he made the right decision.

I have no problem with this not being on consoles, its quite obvious that this wouldn't really work on one. What pissed me off is him saying that consoles have no future in gaming, I refuse to support people who are trying to get rid of consoles. I play on my PC a lot but I still like having my xbox with me when I feel like doing something else.

He did not say that consoles have no future in gaming. He said they are not the future of gaming.

God I miss space sims, I recently played Galaxies On Fire 2 on my Ipad but it didn't scratch that itch hard enough.
I may have to pledge to this.

But, o my mathing god! VR support for a space sim sounds like what it was made for.

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