Windows Store Won't Sell Adult-Rated Games

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Andrew_C:

Megacherv:

[snip]
Who the fuck buys a tablet for hardcore gaming? You can't get WinRT as a standalone OS, you can only get it buy buying a WinRT tablet.

Also, do you know the difference between Intel/AMD and ARM architecture

Who's talking about hardcore gaming? You are the one who's been going on about tablets not being used for gaming when that is self-evidently inaccurate. One only has to look at the Apple and Google App Stores.

And yes I do know the difference between Intel and ARM. And I am aware that they are totally different architectures. But unless you are writing assembly code that isn't particularly important. Whether you understand is another question.

EDIT: Are you trying to say that there is no ARM based hardware powerful enough to run a current-gen AAA title? I won't argue there, but I will point out that that is more of a GPU and RAM issue than a CPU issue, and that ARM based devices are getting more powerful all the time.

If you're not talking about hardcore gaming, then why is Steam/Origin/etc. required for WinRT? I've been saying that it's only made for app-based programs, which tablet games are.

Yes I do know the difference, and it does matter, because there's a lot of compiler work and potentially (depending on your method of porting) a lot of rewriting using pre-processor directives. The other option is having an intermediate language , such as the MSIL that's used in .NET, which is how apps for Windows 8 can be developed for simultaneously for x86 and ARM architectures.

Also, something you said earlier about me getting WinRT and WP8 mixed up...how? I never referred to WP8

babinro:

Gordon_4:
Since you can still install Steam and Origin on a Win8 computer, this story isn't worth the web space it's taking up.

I think you're missing the point.

The fact that their games will not be available in the Windows store is a huge marketing drawback since it's going to be the dominant operating system in the average home.

This could easily sway developers to pull back the content to get the lower rating.

What this means to a game exactly I don't know.
Could just mean we'll have no more pointless sex scenes in games like Mass Effect.
Maybe it'll be a reduction in gore or certain adult themes, hard to say.

No developer who doesn't need to be sectioned under the Mental Health act is going to go "I'll just spend thousands of dollars to edit this game so I can put it on a shitty distribution service like Windows store". Don't be bloody absurd, Steam and Origin (whatever its faults) are not under threat by Windows Store as a new distribution point. Steam has served them well and is looking at being the only tri-OS game distribution client: MS would have to promise hookers and blow with every purchase to beat that.

Megacherv:

Andrew_C:

Megacherv:

[snip]
Who the fuck buys a tablet for hardcore gaming? You can't get WinRT as a standalone OS, you can only get it buy buying a WinRT tablet.

Also, do you know the difference between Intel/AMD and ARM architecture

Who's talking about hardcore gaming? You are the one who's been going on about tablets not being used for gaming when that is self-evidently inaccurate. One only has to look at the Apple and Google App Stores.

And yes I do know the difference between Intel and ARM. And I am aware that they are totally different architectures. But unless you are writing assembly code that isn't particularly important. Whether you understand is another question.

EDIT: Are you trying to say that there is no ARM based hardware powerful enough to run a current-gen AAA title? I won't argue there, but I will point out that that is more of a GPU and RAM issue than a CPU issue, and that ARM based devices are getting more powerful all the time.

If you're not talking about hardcore gaming, then why is Steam/Origin/etc. required for WinRT? I've been saying that it's only made for app-based programs, which tablet games are.

Yes I do know the difference, and it does matter, because there's a lot of compiler work and potentially (depending on your method of porting) a lot of rewriting using pre-processor directives. The other option is having an intermediate language , such as the MSIL that's used in .NET, which is how apps for Windows 8 can be developed for simultaneously for x86 and ARM architectures.

Also, something you said earlier about me getting WinRT and WP8 mixed up...how? I never referred to WP8

It's quite obvious we will never come to agreement, so this will be my last response on this matter.

I didn't say they were required. I said that people will want to game, the Windows Store from past history will not fulfill that need adequately, that there was no good reason for MS to disable installing software yourself on Windows RT and that that was a troubling foresight into the future of Windows in general.

As a matter of interest a good half of the Games on Steam appear to be "casual" games.

I am well aware that your software will end up with a mess of ifdefs when porting to Windows RT, that will happen when porting to any platform. Although it appears that MS have ensured it will be more effort than it's worth writing an application for the Windows Store using MinGW.

And the reason I asked about Windows Phone was you going on about Windows RT being unsuited to gaming. I agree that Microsoft's policies make it unsuitable for gaming at the moment, but I don't think Windows RT or ARM are inherently unsuited to gaming.

I'm not thrilled, but I'm also not surprised.

I've worked with cellphones for a while now and in my sales I've seen a lot of time and money in the Windows OS for apps and software fail terribly. We barely stock windows phones and people don't bother asking for them. It feels like they're trying to take that lost time and work and pour it into computers. Compensating if you so wish.

I'll most likely stick with 7 for quite a while like I did 98. Many other systems like windows 8 are open on so many devices (tablets, phones, macs and so forth.) I'm happy having access to a little bit of everything.

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