Capcom Promises Resident Evil 6 On-Disc DLC Will be Free

Capcom Promises Resident Evil 6 On-Disc DLC Will be Free

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On notice for past DLC practices, Capcom reveals that a free Resident Evil 6 update is coming in the very near future.

Earlier this week, some intrepid disc divers discovered additional Resident Evil 6 content hidden away within the bowels of the boxed version of the game, awaiting unlock via a downloadable update. After letting the web's conspiracy theorists once again stew for a few days over the prospect of on-disc paid DLC, Capcom is clearing things up: All of the content that appears on the physical disc will indeed be unlocked for free.

"Some data of this update is on the disc, but said data is incomplete and requires the actual download to access. But again, free," the company explains. "Future paid DLC - like the multiplayer modes we revealed a while ago - is not on the disc. We said as much a month ago, but that point may have been lost in the shuffle. RE6 on-disc DLC is free, paid DLC is not on the disc."

Said update will add a new difficulty level to the action horror title, as well as allow gamers to embark on Ada's adventure without tackling the rest of the game first. No date has been specified for the update, but the company says it will hit consoles "soon."

Capcom has come under fire in the recent past for paid on-disc DLC practices for titles including Dragon's Dogma and Street Fighter X Tekken. In May, the company even went so far as to directly address the growing concern via a post on its official forums. At the time, the company claimed it was re-evaluating the practice for future titles.

The ethical argument over whether paid on-disc DLC is a non-issue or a greedy play to squeeze extra revenue from fans will continue - but for the time being, it looks like Capcom has successfully skirted the issue.

Source: MCV

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I don't think I've seen a dev backpedal so fast...

Capcom, please stopwith this on-disc shit. It's just lazy, if you want to withhold something, don't put it on the disc in the first place!

Edit: I take my intial statement back! Forgot about this fiasco! http://www.escapistmagazine.com/articles/view/comics/critical-miss/9831-The-R-Word

J-meMalone:
I don't think I've seen a dev backpedal so fast...

Capcom, please stopwith this on-disc shit. It's just lazy, if you want to withhold something, don't put it on the disc in the first place!

Edit: I take my intial statement back! Forgot about this fiasco! http://www.escapistmagazine.com/articles/view/comics/critical-miss/9831-The-R-Word

As explained in the article, the DLC that is on the disc isn't finished yet, so they're not withholding anything. The content is still on the disc because it's easier to make certain parts of the game inaccible instead of removing all the code. For other examples of this, see unfinished content in Obsidian games and San Andreas' sex minigame.

Theminimanx:

J-meMalone:
I don't think I've seen a dev backpedal so fast...

Capcom, please stopwith this on-disc shit. It's just lazy, if you want to withhold something, don't put it on the disc in the first place!

Edit: I take my intial statement back! Forgot about this fiasco! http://www.escapistmagazine.com/articles/view/comics/critical-miss/9831-The-R-Word

As explained in the article, the DLC that is on the disc isn't finished yet, so they're not withholding anything. The content is still on the disc because it's easier to make certain parts of the game inaccible instead of removing all the code. For other examples of this, see unfinished content in Obsidian games and San Andreas' sex minigame.

Ordinarily I'd give them the benefit of the doubt here, however I don't really trust Capcom on this kind of stuff anymore. Still, no way to know for sure how honest they're being, so you could be right. We can't really tell if this was the initial plan or a saving throw. I'd LIKE for what you say to be true, I'm just a little too cynical. :P

Captcha: neckbeard
I take offence to that! (I can't even grow one.)

Well, from playing the demo took me from instant purchase to never going to buy and probably won't even bother to rent, so they can do whatever they like with their DLC.

Um... doesn't that kinda defeat the purpose?

How is that DLC? new difficulty and instant unlock ada sounds more like a minor tweak.

canadamus_prime:
Um... doesn't that kinda defeat the purpose?

What purpose? They got free DLC planned, had some guys working on it pre-release but it wasn't anything they could release because it wasn't finished.
However, some stuff was done, so they decided to throw that stuff on the disc to make the download of that free DLC smaller.

Don't see anything wrong with that idea. If it's on the disc and I get it, then I'm fine with it. I paid for that data, I want to use it - and apparently, I get to use it. (Not in this case, of course, as I didn't bother buying RE6)

Bindal:

canadamus_prime:
Um... doesn't that kinda defeat the purpose?

What purpose? They got free DLC planned, had some guys working on it pre-release but it wasn't anything they could release because it wasn't finished.
However, some stuff was done, so they decided to throw that stuff on the disc to make the download of that free DLC smaller.

Don't see anything wrong with that idea. If it's on the disc and I get it, then I'm fine with it. I paid for that data, I want to use it - and apparently, I get to use it. (Not in this case, of course, as I didn't bother buying RE6)

I mean locking it off. Sorry, it just seems redundant to me.

Considering they lied to us about there being On disk DLC in the first place...i'm a little skeptical...

I guess that they are pulling a Bioware. Lol, it sounds kind of pathetic in my opinion.

canadamus_prime:

Bindal:

canadamus_prime:
Um... doesn't that kinda defeat the purpose?

What purpose? They got free DLC planned, had some guys working on it pre-release but it wasn't anything they could release because it wasn't finished.
However, some stuff was done, so they decided to throw that stuff on the disc to make the download of that free DLC smaller.

Don't see anything wrong with that idea. If it's on the disc and I get it, then I'm fine with it. I paid for that data, I want to use it - and apparently, I get to use it. (Not in this case, of course, as I didn't bother buying RE6)

I mean locking it off. Sorry, it just seems redundant to me.

Because it's incomplete? And locking off incomplete content so it won't screw with the existing one is easiest solution.

I'm wonder if it'll be free for people who buy used copies...

I don't trust Capcom anymore. End of debate, for me.

MrBrightside919:
Considering they lied to us about there being On disk DLC in the first place...i'm a little skeptical...

Count me among the skeptics, as well.

At least it is going to be free. If they were going to charge people for it I would be more annoyed about it.

mad825:
I guess that they are pulling a Bioware. Lol, it sounds kind of pathetic in my opinion.

I think you misused that. Pulling a Bioware would imply the devs calling their customers entitled (as if that's a bad thing) for wanting the complete product and no lying to their faces.

What is the content they are promising to be free? And will PC users also get it?

Bindal:

canadamus_prime:

Bindal:

What purpose? They got free DLC planned, had some guys working on it pre-release but it wasn't anything they could release because it wasn't finished.
However, some stuff was done, so they decided to throw that stuff on the disc to make the download of that free DLC smaller.

Don't see anything wrong with that idea. If it's on the disc and I get it, then I'm fine with it. I paid for that data, I want to use it - and apparently, I get to use it. (Not in this case, of course, as I didn't bother buying RE6)

I mean locking it off. Sorry, it just seems redundant to me.

Because it's incomplete? And locking off incomplete content so it won't screw with the existing one is easiest solution.

Well if that's the case then why not make it make it actual DLC instead of in-name-only DLC?

So where are our classic costumes then? Are they going to be unlocked through REnet or are we getting another free pack? (I just hope they don't pull an MK)

Not criticising Capcom for shady practice of selling content customers already have, kudos where it's due. But WTF is the point in putting something on the disc to then make available later? It's not DLC, it's just f***ing content. And if it's being given, not sold, WhyTF isn't it just already in the f***ing game?

I would normally be happy to hear of the addition of a higher difficulty but quite honestly I didn't enjoy the focus on gunfights this time around (among many other things). I don't mind the shift towards action-horror but I really preferred RE5's gradual progression towards gun heavy moments. At least it felt like the majority of gunfights happened in the later chapters, unlike most of RE6.

I think I'll be able to enjoy re-playing Leon and Helena's campaign on both professional and whatever this new difficulty is but the other two I'm less convinced about. Motorcycle chases and tank fights are incredibly lame. Not even Jake and Sherry could make that shit entertaining.

zombiesinc:
At least it felt like the majority of gunfights happened in the later chapters, unlike most of RE6.

Haven't played RE6 at all, but dude, later chapters? 1-3 (I believe) at the execution grounds (survive) was probably the most protracted and intense sequence in the game. That I would say, and the last part where there's the military plagas with the two sets of bulk doors.

Feels like Capcom just covering their ass after being found out.

I cant prove that is what happened but it sure as hell feels like it!

KingsGambit:
Haven't played RE6 at all, but dude, later chapters? 1-3 (I believe) at the execution grounds (survive) was probably the most protracted and intense sequence in the game. That I would say, and the last part where there's the military plagas with the two sets of bulk doors.

By gunfights I mean gun vs. gun, not how intense the battles are. Near the end of the campaign you're up against bitches with assault rifles and rocket launchers. In RE6, especially so in Chris's and Jake's campaigns, there are a ton of guns nearly from the get-go.

zombiesinc:
In RE6, especially so in Chris's and Jake's campaigns, there are a ton of guns nearly from the get-go.

Broken Butterfly baby! It's the only gun you need :-)

How's the gameplay BTW? Graphics? I don't imagine it's a huge graphical improvement over the last title. Apart from the dual campaign thing, does it differ much structurally from RE5? I've heard so little about it truth be told. What are controls/ui like? Any new guns, or usual suspects? How is inventory handled? What kinda New game+ is there (usual carry over weapon upgrades and play any chapter)? Sorry for the Qs but am eager to hear what it's like from a player.

KingsGambit:
How's the gameplay BTW? Graphics? I don't imagine it's a huge graphical improvement over the last title. Apart from the dual campaign thing, does it differ much structurally from RE5? I've heard so little about it truth be told. What are controls/ui like? Any new guns, or usual suspects? How is inventory handled? What kinda New game+ is there (usual carry over weapon upgrades and play any chapter)? Sorry for the Qs but am eager to hear what it's like from a player.

zombiesinc:

Thank you for that, I'm glad I asked. I always prefer to hear from a player because critics never bring up even half the points you did. I'm a little worried about the "cover" system you mentioned, and beyond that it sounds like quite a large deviation from the gameplay established with 4 and tweaked for 5.

The skill system you describe reminds me heavily of Guild Wars and sounds like it's aimed at giving characters well-defined "roles" if such can be the case. Much of the fun I found is in the progression and replayability so it does sound like I'll be in for a system shock. Last questions, and only points you didn't address, if I may.

What is the story like? Is it separate per campaign, or do they weave in and out of each other? Are there no save points (typewriter style) in between chapter endings? What are the peon zombies this time; are the las plagas still? And a brief point...I can't recall being able to drop stuff in 4 or 5, only destroy, use, or in 5, give to partner. I'm looking forward to playing Leon again, though no idea when a PC version will be out. Might get it for 360...much as I hate to admit it, they are well suited to a console anyway (the PC ports are generally quite lazy).

KingsGambit:
The skill system you describe reminds me heavily of Guild Wars and sounds like it's aimed at giving characters well-defined "roles" if such can be the case. Much of the fun I found is in the progression and replayability so it does sound like I'll be in for a system shock. Last questions, and only points you didn't address, if I may.

What is the story like? Is it separate per campaign, or do they weave in and out of each other? Are there no save points (typewriter style) in between chapter endings? What are the peon zombies this time; are the las plagas still? And a brief point...I can't recall being able to drop stuff in 4 or 5, only destroy, use, or in 5, give to partner. I'm looking forward to playing Leon again, though no idea when a PC version will be out. Might get it for 360...much as I hate to admit it, they are well suited to a console anyway (the PC ports are generally quite lazy).

I barely used the cover system, to be honest. I played through both Jake's and Leon's campaigns on veteran and still got away with it. It can be useful when you've got multiple J'avo firing weapons in your general direction. J'avo are what replace the Las Plagas. I believe you see some of the typical shuffling zombies in Leon's campaign, but the main enemy type are J'avo. They mutate and fire weapons, a lot. They kinda got irritating in Jake's campaign, actually.

See, I wish the skill set system encouraged giving characters specific roles to play, and maybe in theory that's what Capcom was aiming for. I just don't think it worked so well in action. Perhaps after a few more playthroughs I'll see the skill sets become useful though.

Each campaign story overlaps at times, and run parallel, but otherwise are separated. There are a few neat moments where you team up with two other characters from a specific campaign to kick some ass, though. As for saving, it's the exact same as RE5 - autosave everywhere. However, I did noticed that you don't necessarily start right where you left off if you do happen to quit partway through a chapter. I was only forced to stop playing before the end of a chapter once and when my friend and I loaded our progress, we were one fight behind. So really, no big deal there. Still, I do miss the typewriter. I understand why they chose to implement an autosave feature, but even so.

I don't think you could drop items in RE5, but you could trade, which made a huge difference. Not being able to trade in RE6 was quite frustrating. You mentioned the idea of having certain characters play certain roles or having specific responsibilities - without the ability to trade, this was a much more difficult task in RE6 than RE5.

The release date for the PC version of RE6 is November (I didn't bother to check for a specific date) so not too far away. I played and completed RE5 on both the 360 and PC. Quite honestly, I preferred the PC version for one reason - the graphics. Don't get me wrong, I'm not a graphics whore, but with RE5 being GFWL and gamepad compatible on the PC, there wasn't a single negative for me to play the PC version. The actual gameplay was identical, the loading times were shorter, the graphics better. I still really enjoyed playing on the 360, it's my platform of choice, but the PC version was also great. The only reason I even suggest the PC over 360 is because you can really see the limitations of the 360 this time around. Not so much when you're in a small room or enclosed area but more so when you're in a big, open space. At times, it looks a little bland even. But, the PC version may not be as polished this time around. If you can wait a few extra weeks, you could see how the PC version looks once it's released and go from there. Anyway, I'm sure you'll be able to make a decision when the time comes.

 

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