Metro: Last Light Drops Multiplayer

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Metro: Last Light Drops Multiplayer

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4A games may add multiplayer once Metro: Last Light ships but not before.

It's an increasingly common story: Single player game is released to critical and commercial success, developers announce sequel, sequel contains tacked-on multiplayer mode no one cares about, developer laments wasted time and money. It seemed like Metro: Last Light was set to follow the same pattern, but instead 4A has opted to scrap the game's multiplayer mode, for now.

"Right now we're 100% focused on the single player campaign and not thinking beyond that," revealed the studio. "We don't like throwing away work though, it's a project we could potentially return to after Metro: Last Light ships."

"We are gamers at the studio and really wanted to bring the world of Metro to life in a multiplayer environment. It was a decision made by us at 4A from the outset and THQ have since been supportive every step of the way, including our decision to put multiplayer on hold. In hindsight, it was probably a mistake to announce it when we did, but we're an enthusiastic team and wanted to be open about what we were making!"

At this point in the game's development it seems unlikely 4A will use their freed-up resources to add any extra content to the single player campaign - particularly since the 2013 release date hasn't changed - but it does mean the team can focus its efforts on fixing SP bugs. The MP component never really went beyond the prototype stage, meaning little time or effort was wasted.

Like those in BioShock 2 and Dead Space 2, I don't think Metro's shot at a multipayer mode would have been bad, it just doesn't seem like an addition that plays to the franchise's strengths. Then again, I remember looking at the previews for Splinter Cell: Pandora Tomorrow and saying "what? Multiplayer? In a stealth game? That'll never work."

Source: Enter the Metro

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Maybe a tacked-on "New Game +" mode with Co-Op would be nice. But a game like Metro 2033/Last Light really should be played alone first and foremost. It's great that they're focusing on the game's strengths before anything else.

completely random and off topic, but the guy in the picture totally looks like an Alpha Series
in my opinion though, I don't mind MP being added to that type of games unless it's so bad that it, like, detracts from the experience
I mean, I wouldn't complain about content being added to the game

Like I said in the other thread about this: awww man, I was going to fight the Communists in underground Stalingrad!

Jim Sterling's sage words have finally bore fruit! If not directly, then indirectly! There can be no doubt it was his popularity and ubiquity that caused 4A to realize their mistake and change their ways.

Thank God for him!

Good call as far as im concerned.

Single player was what made people want a sequel. Focus on what worked for you the first time

Absolutionis:
Maybe a tacked-on "New Game +" mode with Co-Op would be nice. But a game like Metro 2033/Last Light really should be played alone first and foremost. It's great that they're focusing on the game's strengths before anything else.

I have Metro 2033 for the PC. Is it better than the Xbox Version? It looks fun, but the Xbox and its crappy graphics/controls pushed me away from it when I rented it. Bought it during the past Summer Sale for 6 bucks.

Absolutionis:
Maybe a tacked-on "New Game +" mode with Co-Op would be nice. But a game like Metro 2033/Last Light really should be played alone first and foremost. It's great that they're focusing on the game's strengths before anything else.

What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.

Good. This is one games that doesn't need it. Maybe a co-op mode, perhaps separate from the story, the way Chaos Theory did it.

Kopikatsu:

Absolutionis:
Maybe a tacked-on "New Game +" mode with Co-Op would be nice. But a game like Metro 2033/Last Light really should be played alone first and foremost. It's great that they're focusing on the game's strengths before anything else.

What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.

The Bandit station, the battle between the Nazis and communists, the second time you go up to the surface, Black Staion and so on and so on. You were mostly on your own throughout the game.

OT: It seems to me they had no idea what to do with the multiplayer if they only had prototypes to go by so they just said screw it and scrapped the whole thing. Heck, I remember reading that the multiplayer was 12vs12 COD clone with perks and classes at one point.

Wow... THQ, you just earned some love, and perhaps a preorder for it. Really after EAs garbage of "Everygame MUST have online multiplayer!" it is good to see someone exhibiting just a little bit of logic and common sense.

Someone mentioned Co-Op. Co-op in any SP only game would be fucking awesome.

On that note, I think a competitive multi-player might work for Metro, provided they keep the dark, dreary, and quite shitty environments. I can imagine large maps with sections where a gas-mask may be required... Or small sections where one team may encounter a monster. I don't see Metro's multi-player working as something fast-paced, but something slow and tactical as ammo, manpower, and in some cases, air filters are very, very valuable resources.

Now... The hard part, accomplishing the right player mindset...

viranimus:
Wow... THQ, you just earned some love, and perhaps a preorder for it. Really after EAs garbage of "Everygame MUST have online multiplayer!" it is good to see someone exhibiting just a little bit of logic and common sense.

EA didn't say "everything MUST have online multiplayer" they said that "everything that has been green lighted has had an online aspect to it" basically saying that maybe not multiplay (unknown on online passes, but this is EA), but you can bet we will try and make you pay double for the game if we can.

OT: a developer did not give into the "multiplayer of death" though

Triality:
Jim Sterling's sage words have finally bore fruit! If not directly, then indirectly! There can be no doubt it was his popularity and ubiquity that caused 4A to realize their mistake and change their ways.

Thank God for him!

Spec-Ops:The line probably had more to do with this then Jim, and if Jim is truly ubiquitus then shall his zombie hoard break down my door now....

still here...

wait I hear something

Actually, this is great!

If multiplayer really IS the draw that EA insists it is, then adding on a decent multiplayer post-shipping will boost sales. If it isn't, then they'll maintain sales with a single player campaign that's in better shape than it could be.

Awesome!

Grey Carter:
Like those in BioShock 2 and Dead Space 2, I don't think Metro's shot at a multipayer mode would have been bad, it just doesn't seem like an addition that plays to the franchise's strengths. Then again, I remember looking at the previews for Splinter Cell: Pandora Tomorrow and saying "what? Multiplayer? In a stealth game? That'll never work."

...and how it worked, one of the best multiplayer modes of all time, bested only by Chaos Theory...which just makes the subsequent slide into shit the franchise undertook all the more disappointing.

--

BeerTent:
I don't see Metro's multi-player working as something fast-paced, but something slow and tactical as ammo, manpower, and in some cases, air filters are very, very valuable resources.

Day Z... IN POST APOCALYPTIC RUSSIA!

I'd love to see a multiplayer game where attrition is an actual problem. That would be awesome.

Well if you play Metro in anything but single player you defeat the purpose of it's existence, these games do depressing loneliness like nothing else out there.

*Cheers* YES! YES! I am SO freaking happy! I loved Metro 2033. There is NO place for a multiplayer in a game like Metro. Co-op? Maybe,and even that's pushing it. Games like Metro and S.T.A.L.K.E.R are made to be majorly Single player. That's the thing they're good at! The feel of loneliness! I am so hyped for this game now. Will probably Pre-order.

There are games that shoudl focus on singlepalyer (bioshock, dead space, metro) and there are games that should focus on multiplayer (MMos, COD, BF, ect) and its good that game creators are starting to learn that.

Thank fuck for that I wasp already worrying that they will try to push some idiotic multy on it to have more mainstream appeal. Day one buy for me from now on.

Still waiting for this game to open up for preorders.

unstabLized:
*Cheers* YES! YES! I am SO freaking happy! I loved Metro 2033. There is NO place for a multiplayer in a game like Metro. Co-op? Maybe,and even that's pushing it.

Pushing it too far.

Metros main draw is atmosphere. That kinda goes out of the window when you have some dude next to you bunnyhopping all over the place.

Pandora Tomorrow, was that the one with Spies V Mercenaries? That was brilliant.

I've yet to play 2033, the Youtube videos of the Moscow Library put me right off, I'm not brave enough for that...

In my opinion, everything can work if they manage to work around the games strenghs, for example, Mass Effect with co-op also seemed like a bad idea but they pulled it off nicely.

Metro isnt exactly the game that would work with the typical TDM but I do think that there is room for some fun gamemodes (like 4 vs 4 on some rather big dark maps, each team needs to capture 2 "bags" and bring them to their base while having to avoid the other team and a special enemy depending on the map like the nazies, the communists or the monsters. Maybe even add some limited lifes to the mix to give a bit of a survival feel to it)

There certainly can be a good multiplayer in this type of game, but my respect for any developer that announces that it isn't for them. Though I do feel that those complaining about multiplayer being not in the spirit of the game are perhaps being a little close minded, multiplayer games can be tense and/or scary. See DayZ as an extremely buggy example of this.

Dropping it for now and may or may not add it after release? Sounds like a good call to me, and I respect them for making it. This decision should satisfy both parties.

SmashLovesTitanQuest:
Still waiting for this game to open up for preorders.

unstabLized:
*Cheers* YES! YES! I am SO freaking happy! I loved Metro 2033. There is NO place for a multiplayer in a game like Metro. Co-op? Maybe,and even that's pushing it.

Pushing it too far.

Metros main draw is atmosphere. That kinda goes out of the window when you have some dude next to you bunnyhopping all over the place.

Sure, it has a creeping sense of loneliness and despair, but if you and a buddy were skipping through deteriorating metro tunnels and across the surface of a nuclear barren wasteland, it takes on a more...Romantically Apocalyptic atmosphere.

This is refreshing news. Metro last light has my attention now. I'd love to support the developers guts to go against the suits that think no game will sell without multiplayer.

Hope this doesn't mean they're struggling to get the single player done, but yeah, tacked-on multiplayer can really fuck right off. If people are going to stick in a silly multiplayer mode in ALL the games! make it co-op story/missions, not even more deathmatch. Far more fun.

WANT NOW. Also MP stuff should be sold separately thus they can spend time doing it right.

lacktheknack:
Actually, this is great!

If multiplayer really IS the draw that EA insists it is, then adding on a decent multiplayer post-shipping will boost sales. If it isn't, then they'll maintain sales with a single player campaign that's in better shape than it could be.

Awesome!

Um... this is a THQ published game. not an EA published game. this is the company that said "realism is the target, and everything else can fuck off" not "online components make for replay-ability.

I'm glad that they aren't bothering with multiplayer, it's more trouble than its worth for most games and I can't imagine it being a big draw.

Capitano Segnaposto:

I have Metro 2033 for the PC. Is it better than the Xbox Version? It looks fun, but the Xbox and its crappy graphics/controls pushed me away from it when I rented it. Bought it during the past Summer Sale for 6 bucks.

One thing I'll say for the PC version: it let me modify the Field of View. Which was a life saver because Metro 2033 originally has the most claustrophobically small view field and I couldn't stand it.

Kopikatsu:

What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.

From memory:

You are alone when you get cut off from Bourbon, you have to go around the long way to meet back up with him.

Later on after

you have to fight your way through a ton of bandits alone. Though Khan does kill one of them for you, if you're sneaking at least.

You then meet Khan who after a short walk with takes up a position and tells you to go blow up tunnels. Khan does not come with you, though I suppose he is close by. He then shows you the way out.

You're hugely alone(meaning no one is with you) when you go to the Russian/Fascist front where you either have to sneak through or fight everyone.

After the ranger dies you find some soldiers in a town being wiped out, they soon die and you proceed into the town.

Where you are again alone for the bulk of it until you meet that kid, who is less of a person you see and more of a giant bulky weight that makes it feel like I'm playing with a floaty console controller.

Then you get to the surface and are alone again as you fight your way through more Nazi's and a few of those flying demons.

You meet up with that Ranger in Black Station who tells you to fight your way alone through the Nazi's while he goes around.

He takes you to the other rangers and then as you noted the only other times you are alone is in the Library, and the end of the game.

So it's pretty safe to say there is pretty much an even mix of being completely alone and being with other people.

I'm glad that they aren't bothering with multiplayer, it's more trouble than its worth for most games and I can't imagine it being a big draw.

Capitano Segnaposto:

I have Metro 2033 for the PC. Is it better than the Xbox Version? It looks fun, but the Xbox and its crappy graphics/controls pushed me away from it when I rented it. Bought it during the past Summer Sale for 6 bucks.

One thing I'll say for the PC version: it let me modify the Field of View. Which was a life saver because Metro 2033 originally has the most claustrophobically small view field and I couldn't stand it.

Kopikatsu:

What makes you say so? The only times I remember being alone in the original Metro 2033 was part of the Library and the last 10 minutes of the game. You usually had at least one other person with you, occasionally a whole squad.

From memory:

You are alone when you get cut off from Bourbon, you have to go around the long way to meet back up with him.

Later on after

you have to fight your way through a ton of bandits alone. Though Khan does kill one of them for you, if you're sneaking at least.

You then meet Khan who after a short walk with takes up a position and tells you to go blow up tunnels. Khan does not come with you, though I suppose he is close by. He then shows you the way out.

You're hugely alone(meaning no one is with you) when you go to the Russian/Fascist front where you either have to sneak through or fight everyone.

After the ranger dies you find some soldiers in a town being wiped out, they soon die and you proceed into the town.

Where you are again alone for the bulk of it until you meet that kid, who is less of a person you see and more of a giant bulky weight that makes it feel like I'm playing with a floaty console controller.

Then you get to the surface and are alone again as you fight your way through more Nazi's and a few of those flying demons.

You meet up with that Ranger in Black Station who tells you to fight your way alone through the Nazi's while he goes around.

He takes you to the other rangers and then as you noted the only other times you are alone is in the Library, and the end of the game.

So it's pretty safe to say there is pretty much an even mix of being completely alone and being with other people.

gardian06:

lacktheknack:
Actually, this is great!

If multiplayer really IS the draw that EA insists it is, then adding on a decent multiplayer post-shipping will boost sales. If it isn't, then they'll maintain sales with a single player campaign that's in better shape than it could be.

Awesome!

Um... this is a THQ published game. not an EA published game. this is the company that said "realism is the target, and everything else can fuck off" not "online components make for replay-ability.

I know. I mentioned EA because they're pushing multiplayer really hard right now. The point is that Metro: Last Light will be valuable in determining whether the oversaturation of multiplayer is based in reality.

octafish:

Grey Carter:
Like those in BioShock 2 and Dead Space 2, I don't think Metro's shot at a multipayer mode would have been bad, it just doesn't seem like an addition that plays to the franchise's strengths. Then again, I remember looking at the previews for Splinter Cell: Pandora Tomorrow and saying "what? Multiplayer? In a stealth game? That'll never work."

...and how it worked, one of the best multiplayer modes of all time, bested only by Chaos Theory...which just makes the subsequent slide into shit the franchise undertook all the more disappointing.

I know... I know...

Chaos Theory is still within my top 5 multiplayer games of all time. It was so damn good. Sadly a few other games have come up with decent multiplayer modes, but have failed in that they didn't put enough money and support into it for them to truly be worth having. Condemned 2 and Assassins Creed for example.

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