Star Citizen is Officially "Go"

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Star Citizen is Officially "Go"

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Chris Roberts' epic space sim project has hit the $2 million in pledges needed to bring it to life.

There wasn't much question that it was going to happen, but today it became official. With more than $608,000 pledged on Kickstarter and $1.45 million taken in on the Star Citizen website, the minimum $2 million in support needed to bring on investors who will finance the balance of the game has now been hit.

"I'm proud to represent this cause and I'm tremendously humbled by the incredible community that has rallied to my side," Roberts wrote in the latest Star Citizen Kickstarter update. "Not just the donations - which have been astounding - but also the stories and the creativity I've encountered interacting with you in the comments and on the message boards and elsewhere. Like me, you have all seen Star Citizen, no matter what you may have called it, in your head for many years... and thanks to your collected efforts, I'm going to build it for you."

That doesn't represent the end of the funding line, however. The Star Citizen funding drive runs for another 15 days, while the Kickstarter has 25 days remaining. Stretch goals for the $3 million, $4 million and $5 million marks have also been revealed, most of which amount to "more ships, more missions."

Roberts also revealed design documents for the five "pledge ships" that will be granted to supporters of the game, which describes how ships will work in the game, what kind of weapons they'll bring to bear, available upgrade modules and other relevant information. "Some of this is likely to change during the 3D design and game balancing progress over the next 24 months," the document says. "Despite this they should give a good indication of the relative features and abilities of the 5 initial ships that are available to early backers."

That's that, then. All that remains is to see how much money all you neglected space jockeys want to throw at this thing before Big Finance gets involved. If you count among that crowd and haven't yet tossed your nickel into the jar, you can do so at either Kickstarter or robertsspaceindustries.com.

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Finally some good news.

I am glad my 50 bucks went somewhere good.
Also it keeps my hope up that big companies wont always control gaming.

Finally an epic space sim. Sorely needed in a gaming industry that is growing ever more moribund. Now back to playing sword of the stars and swearing at my inept pilots for the next two years...

We few, we happy few.

Woohoo!

this made my evening, hell yes! ^^

I was going to try and make a star trek reference, but I'm way too psyched.

Me55enger:
We few, we happy few.

Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...

damn pop up related double post...

I hope it's really good and I'll buy it for sure. I didn't pledge at first because it was accepting pledges only on their own site and the project seemed too optimistic considering what he's promising and the amount of money he asked for. Now that there's a Kickstarter project I may put in some money, still deciding.

I heard the good news this morning. I'm proud I contributed to this project. Now let's wait for a beta in 12 months and hopefully an alpha before that.

Can I ask you guys if this game should be similar to the X series? I played X2 and X3 so far, and I liked them, so I wondered if the released info/plans on this game could allow for a comparison, and if the focus will be more on space battles or the economy (commerce, piracy) aspect of the game.

octafish:

Me55enger:
We few, we happy few.

Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...

I've had that very system in their video for years. I love it.

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Please, PLEASE someone tell me otherwise.

mdqp:
Can I ask you guys if this game should be similar to the X series? I played X2 and X3 so far, and I liked them, so I wondered if the released info/plans on this game could allow for a comparison, and if the focus will be more on space battles or the economy (commerce, piracy) aspect of the game.

I would like to know this as well. For instance, can we pilot different capital ships like the carrier we saw in the interview because it looks like that with the level of detail (holy shit, they made the whole interior) such a thing wold seem unfeasible. But hey, this game looks like it is breaking boundaries.

Must say I watched a video of Star Citizen and I was impressed. Glad it's now officially happening.

its nice to see but i still hate the fact that nexus 2 won't be coming out

Me55enger:
We few, we happy few.

We band of brothers. For he today that drops the enemy shields with me shall be my brother.

Victory achieved, ladies and gentlemen, victory achieved. Now we need only wait. In the mean time, I desperately hope I get paid before crowd-funding ends. I want to contribute!

A Satanic Panda:

octafish:

Me55enger:
We few, we happy few.

Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...

I've had that very system in their video for years. I love it.

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Please, PLEASE someone tell me otherwise.

I wondered how long it would take for someone to get around to exploiting, rather than fulfilling, the desire among PC gamers for the return of some of the more classic genres of the platform; it seems I have my answer.

DLC was supposed to be a bona fide replacement for the old expansion pack system, and instead it's become a way for publishers and developers to charge people for content that should have been part of the original title, and what's really depressing is that some people are apparently totally happy being ripped off, which is a real shame for those of us who can't afford to be.

I wish I had the spare cash to pledge money to this, but I'm glad it gets the go-ahead and will hopefully have the money to buy it the day it comes out!

I'm eager to see what happens after pledging. Couldn't get enough Wing Commander when it came out originally and Freelancer was awesome

Is there a pic of the 300ii?

A Satanic Panda:

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Magichead:

I wondered how long it would take for someone to get around to exploiting, rather than fulfilling, the desire among PC gamers for the return of some of the more classic genres of the platform; it seems I have my answer.

DLC was supposed to be a bona fide replacement for the old expansion pack system, and instead it's become a way for publishers and developers to charge people for content that should have been part of the original title, and what's really depressing is that some people are apparently totally happy being ripped off, which is a real shame for those of us who can't afford to be.

Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.

... which sounds to me like pretty much the opposite.

And about the randomly generated universe... What the hell are you talking about? Online you will either play the campaign in co-op mode, play on "a permanent, persistent world similar to those found in MMOs" - where a randomly generated universe doesn't make sense because it's persistent - or you will play on private servers where you can mod anything you want, including a pretzel-shaped galaxy if you like.

Why are you just making up stuff like that, trying to create a panic of "pay to win" and "being ripped off"? You seem to either have no clue what you are talking about or deliberately writing the exact opposite of what Star Citizen announces on their own website.

ive contributed to kickstarters before, i loved the wing commander games actually im playing wing commander 3 at the moment but this is ringing warning bells and i dont know why and i cant see a reason why it would. just seems like there is a promise of a hell of alot of content for the ammount of money

I'm a proud backer of this one and am glad it hit its goal. Very much looking forward to a return to niche, high-end PC games rather than the homogenised, console garbage PC gamers get as scraps if we're lucky.

I just hope Nexus 2 gets funded as well, though it's looking highly doubtful. Can't understand why, The Jupiter Incident was one of the best games I've ever played.

Oh it's PC only?
I will never, ever, ever, ever, be able to afford this game.

We will finally be getting what Freelancer was supposed to be, and a game like Freelancer (Which, to me, was the last decent space sim).

Oh, fuck yes. I haven't even gotten around to backing this yet. One look at the trailer and they had my money. This is a game built by people that love PC space sims for people that love PC space sims.
Thank god the publishers are no longer a necessary force in the industry, I don't think a game like this would ever have seen the light of day again if they were. I'm still not 100% behind the whole crowd funding thing but if this delivers I will defend it to the death.

A Satanic Panda:

octafish:

Me55enger:
We few, we happy few.

Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...

I've had that very system in their video for years. I love it.

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Please, PLEASE someone tell me otherwise.

I would rather have just a few systems, each with their own vibrant personality that differentiates them from the next. It's nice to have 800 systems but if they're all the same, it gets pretty boring after a while.
Using Darkstar One as an example, each system was a station with the sun and planet in the same place every time with the occasional asteroid field or pirate base

mdqp:
Can I ask you guys if this game should be similar to the X series? I played X2 and X3 so far, and I liked them, so I wondered if the released info/plans on this game could allow for a comparison, and if the focus will be more on space battles or the economy (commerce, piracy) aspect of the game.

Well, considering that its same guy who worked on Freelancer, many aspects could be quite similar to that. It could potentially be what he envision Freelancer to be in first place.

A Satanic Panda:

octafish:

Me55enger:
We few, we happy few.

Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...

I've had that very system in their video for years. I love it.

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Please, PLEASE someone tell me otherwise.

So...we are making shit up now?

Oh oh I heard the next call of duty is going to sell you each part of the gun for 70 dollars so you cant play the singleplayer game until you spend hundreds of dollars on gun parts that may or may not be interchangable!

6urk17s:
Well, considering that its same guy who worked on Freelancer, many aspects could be quite similar to that. It could potentially be what he envision Freelancer to be in first place.

Sounds really interesting, I guess I'll end up following yet another game's development, then. :)

RoonMian:

Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.

... which sounds to me like pretty much the opposite.

They're pretty much doom & glooming it like you're suggesting.

I forget where but it was announced how they planned on implementing this. There will be no DLC, but you can purchase additional in game currency using real money. To prevent this from becoming 'pay to win' type experience they plan on limiting how much real money you can spend every... month? I think they said month. It remains to be seen exactly how they will improvise but it's a pretty good compromise.

FelixG:

So...we are making shit up now?

Oh oh I heard the next call of duty is going to sell you each part of the gun for 70 dollars so you cant play the singleplayer game until you spend hundreds of dollars on gun parts that may or may not be interchangable!

RoonMian:

Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.

... which sounds to me like pretty much the opposite.

And about the randomly generated universe... What the hell are you talking about? Online you will either play the campaign in co-op mode, play on "a permanent, persistent world similar to those found in MMOs" - where a randomly generated universe doesn't make sense because it's persistent - or you will play on private servers where you can mod anything you want, including a pretzel-shaped galaxy if you like.

Why are you just making up stuff like that, trying to create a panic of "pay to win" and "being ripped off"? You seem to either have no clue what you are talking about or deliberately writing the exact opposite of what Star Citizen announces on their own website.

Did you guys even read their website? Visit their forums? Watch the developer's video?

Upon completion of your tour you'll re-enter the persistent Star Citizen universe with some credits in your pocket and Citizenship to help you make your way. But in the universe of Star Citizen when one conflict ends, another is just around the corner. You'll have opportunity to spend more time with your squadron mates as additional Campaigns are released as part of the content update plan.

They're saying single-player is only limited to what they release. What is their content update plan?

We will have a team of people adding content on a weekly or bi-weekly basis,

And on the ships costing money:

Our modding tools will allow players to design new ships for both submission to the persistent RSI ship dealer network or to build custom ships and items for the self-hosted multiplayer mode.

Which he explains the Kickstarter video can make money for the creators of the ships and the studio.

But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!

How? I wish they would actually explain how that is even feasible. Otherwise this is just sounding like a graphical upgrade of EVE.

I'm not sure if the weekly DLC will cost money or not. But it seems they're already hell-bent on making a profit from this game so I'd imagine they would charge. And I want the huge randomly generated universe because I like the feeling Minecraft gave when I first started playing I just walked, and walked, and walked. That I can look at a distant star in the sky box and say, "Yeah, I can go there."

The modding aspect and privet multi-player may save the game for me, but I am definitely waiting for it to come out before I put money down on it.

Source: http://www.robertsspaceindustries.com/star-citizen/

A Satanic Panda:
-snip-

None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.

RoonMian:

A Satanic Panda:
-snip-

None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.

here I will help: Ahem

A Satanic Panda:
-snip-

Star Citizen Kickstarter FAQ:

Is Star Citizen "free to play"? A subscription game?

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.
Last updated: Friday Oct 19, 12:08am EDT

meaning that even if an item were to be sold in game for real money that item could also be purchased through in game currency which can be earned through gameplay, so no this is not a graphical update to EVE, and actually seems to be staring EVE dead in the eyes, and saying "why do you charge money for this"

Did you read those things, or watch those things because this is seeming more freemium then anything?

gardian06:

RoonMian:

A Satanic Panda:
-snip-

None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.

here I will help: Ahem

Yeah, I already quoted that bit. Exactly that piece of text from their draft FAQ. Didn't work the first time.

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