Aliens: Colonial Marines Developer Loves the Wii U

Aliens: Colonial Marines Developer Loves the Wii U

image

The Wii U gamepad is great for shooters, apparently.

By the way, the Wii U launches later this month, November 18th to be exact. After a big presence at E3 this summer and a few more details this Fall, we've been neck-deep in games like Dishonored, XCOM, and Halo 4 to think about Nintendo's impending console. Well, that hasn't stopped the head of Gearbox Software, Randy Pitchford, talking about how the Wii U and its nifty gamepad with embedded touchscreen is exactly the kind of control system needed for modern shooters.

"This is the best controller Nintendo's ever made for making an FPS," Pitchford said at New York Comic Con when discussing how the upcoming Aliens: Colonial Marines will use the Wii U. "This is the best controller Nintendo has ever given us for playing hardcore games."

Sony and Microsoft might have something similar down the pipe with initiatives like SmartGlass, but Pitchford said Nintendo is the only hardware-maker that's all in with this technology. "With the Wii U [Nintendo] committed themselves to this promise. So the link is direct, fast and immediate," he said. "Things like SmartGlass and Vita, they appreciate the value of the promise so they're making the promise. But they're not in with such commitment."

Pitchford acknowledged Gearbox may try to use the Vita or Smartglass in Aliens: Colonial Marines, but the Nintendo version will features like a motion tracker and in-game map on the Wii U gamepad out of the box. "Conceivably there's things you can do on all three without negative impact but because of Nintendo's commitment to it there are something's that could work there that just wouldn't work as well with SmartGlass or with the crossplay between PS3 and Vita."

I guess we'll see what happens when the Wii U comes out on November 18th, and when Aliens releases within the fuzzy "launch window" Nintendo says will last several months.

Source: Joystiq

Permalink

I said when the game was announced, if I get the classic aliens motion tracker in the game pad, I will buy the console.

Tis is confirmation. Gimme a picture, and I'll buy the damned thing.

Sweet, makes me happy to see developers show so much appreciation and interest for the Wii-U. The last few weeks made me go from "not gonna buy" to "considering buying". Gonna wait until Xmas at least though.

It seems pretty vague on WHY he thinks this new controller setup is the best for hardcore and fps gaming. I would be interested to hear any elaborations on his opinion.

LostintheWick:
It seems pretty vague on WHY he thinks this new controller setup is the best for hardcore and fps gaming. I would be interested to hear any elaborations on his opinion.

Quite so. Justification for his claims would be quite nice, especially as "best FPS controller from Nintendo ever!" is not exactly that stunning a statement.

Interesting how the pad with analogue sticks is better for FPS than the controller that actually lets you point at your target on the screen.

Controller aside, I'm just really happy to see such commitment from third parties this time around. I get the feeling though that he's not referring to the actual moving, aiming, and shooting; but rather the ancillary features like the map and potential screen scanning/tablet interaction. Time will tell, but the window is getting kinda close for developers to be so vague about it.

Kargathia:

LostintheWick:
It seems pretty vague on WHY he thinks this new controller setup is the best for hardcore and fps gaming. I would be interested to hear any elaborations on his opinion.

Quite so. Justification for his claims would be quite nice, especially as "best FPS controller from Nintendo ever!" is not exactly that stunning a statement.

Ever play Metroid Hunters or any of the COD games on the DS? I did, and it convinced me that touchscreen aiming is the way forwards. When using a touchscreen, it means you can actually move your reticule around with something approaching the accuracy of a mouse-and-keyboard. Being able to trace your reticule movement directly with a stylus or with your finger is leagues ahead of trying to use your thumbs to vaguely push the reticule in the direction you want it to go by moving some sticks.

I don't know if that's what Gearbox has planned, but that's certainly one thing I can see the Gamepad offering over regular controllers. Being able to de-clutter the screen by removing non-essential info to the Gamepad screen is another potential plus. While I enjoy playing Black Ops and MW3, the amount of text that is pasted onto the screen gets infuriatingly distracting at points. How the hell am I supposed to line up a headshot if my crosshair is being covered up by "Press X to swap for SPAS-12"? It's a well-known developer trick that the less clutter there is on the screen, the more the TV feels like an actual window into the gameworld. Hence why we're seeing more and more developers try to portray stuff like health info (Dead Space) and mission objectives (Splinter Cell: Conviction, R6: Patriots) in-game, rather than on a screen overlay. Again, the Gamepad offers a massive advantage in that regard. Just a few ideas off the top of my head.

inovation: Ha called it

I really hope that more single player games will use the gamepad in such a way as to allow for things that shouldn't be on the screen to be not on the screen. though the Asymmetric gameplay will be cool to.

captcha: never nude
in the alien's universe hell yes I will never be nude they die quicker. though in real life: it would make showers more awkward

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here