XCOM Patch Making Easy Mode Easier

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XCOM Patch Making Easy Mode Easier

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2k and Firaxis thank fans for their feedback on the game and promise that the patch will release "soon."

The second patch for XCOM: Enemy Unknown will make the game's easy difficulty setting easier, according to information posted on 2k Games' forums. There's some understandable confusion on the change, given that the easy setting already allows you to plow through the game like an angry human bulldozer through a mountain of alien pillows. There's also a certain strangeness to lowered difficulty for a game and genre famous for unforgiving challenge, but since games like XCOM have been out of the limelight for so long there are likely many gamers who have never played anything like it. Given the emphasis that 2k Games and Firaxis have placed on player feedback when talking about their patch, somebody must be telling them it's too hard. The announcement also included a bit of information on the notorious bug where players are left with the defeat screen upon beating the game. "Firaxis is currently aware and researching this issue," said the community coordinator, "We got a couple save files ... that they're looking at."

These are the announced changes:

Major Fixes
-Abductor roof visibility problems resolved
-Interception game hang issues resolved:
if two interceptors are sent after UFO
If Skyranger is returning from combat after an Interceptor was already deployed
-SHIV inaccessible issues resolved
-AI Alien Activity Hang resolution
-Multiplayer connectivity optimization

Other Fixes
-TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip.
-Snapshot penalty should no longer apply when Overwatching without first moving.
-Easy Difficulty is now easier.

The patch's release date is currently unknown, but the community representative says it will release "soon." It's exciting, however, that SHIVs are being fixed. Maybe now I can see what this mobile cover business is all about.

Source: 2k Games Forums via CVG

Permalink

They should of just added another difficulty: n00b.

Easy mode was already pretty easy to begin with. Surprised some people had trouble with it. Then again I'm not exactly new to these kinds of games, so maybe I'm not the right person to ask.

Glad SHIV's are being fixed. Wanted to try the things out, but either I couldn't select them when deploying or they deployed without weapons.

The only reason I could see as to why anyone would want an easier Easy difficulty would be that some people are actually playing XCOM like it's The Sims 3: Aliens and Guns Edition.

"NOOO! Corporal Bunnymuffins! I worked so hard in selecting your face from all of six prefabs, in applying the right skin tone and a generic English North-American voice and with making sure that your armour matches your imagined personality! I CAN'T BEAR TO SEE YOU DIE!" *panic-loads his previous save*

They're all mooks with guns. Glorified lemmings, really. If you play XCOM and get squeamish at the sight of the Memorial wall, you don't have the right mindset. Eliminating the alien threat will take blood. Buckets and buckets of it.

Consider your soldiers as the donors of said blood.

I did my first play on normal, which felt pretty normal. Not horribly hard, but not easy. Doing stupid stuff got you killed and playing well got your guys back home safe.

Just started an ironman-classic game.

IamLEAM1983:

They're all mooks with guns. Glorified lemmings, really. If you play XCOM and get squeamish at the sight of the Memorial wall, you don't have the right mindset. Eliminating the alien threat will take blood. Buckets and buckets of it.

Consider your soldiers as the donors of said blood.

indeed... sometimes things just don't go your way and some guys are going to bleed for it.

I wouldn't consider playing XCOM on easy so I suppose that particular change doesn't mean anything to me.

I guess that today's younger gamers, who are so used to being rewarded simply for making a simple effort, aren't used to facing even a watered down challenge.
I want to make it clear that I'm not saying that those gamers are at fault, I'm just saying that gaming as a whole is in a decline as far as challenging AAA games go.

Abductor roof visibility problems resolved

Thank you. Now if they could fix the issue where upon loading a save enemies will sometimes have new positions I wouldn't have any real problems with this game.

Loading a game one time I had 3 Muton Elites just in the middle of my squad. They were not there when I stopped playing before.

Having not played this specific game, I can't specifically speak to this instance, but in general I like games where the lowest difficulty allows any player who is putting in at least some effort to be able to beat the campaign. I personally love strategy games even though I'm not very good at them and I appreciate the ability to tank the difficulty if necessary so I can at least see how it all turns out.

STILL. WANT. GAME.

Still too poor to be able to buy it......

Jeff Grigsby:
They should of just added another difficulty: n00b.

I, for one, wholeheartedly support n00b mode. In everything. Including relationships and income tax calculations.

The real difficulty issue was actually between NORMAL and CLASSIC.

Classic 'cheats' with aliens getting better crit chances and aiming, but normal has a seriously dumbed down AI.

What a lot of players actually wanted was NORMAL stats, with CLASSIC's AI.
Normal was too easy with the dumb AI, but Classic gave the aliens too good stats with the better AI.

Firaxis didnt take in the fans input it just heard , too hard... make easy.

Having just finished on classic ironman after beating the same mode on normal I'm wondering just how easy "Easy" really is. I've gone back to normal to get all the research done and keep all funding nations (8 saves and I still never found a blaster launcher) and I'm mowing the little buggers down before they even get a chance.

Considering how some people play the first time around on the easiest difficulty to get the story. Letting those people have their way is perfectly fine with me even though I use the word "story" so loosely I am shocked it is even used in the same sentence of XCOM:EU.

Captacha:
Oh, you

Yes, indeed.

ASnogarD:
Classic 'cheats' with aliens getting better crit chances and aiming, but normal has a seriously dumbed down AI.

I actually don't mind it that much, it's barely noticable amount anyway on Classic. The thing that DOES annoy me is the way the AI spawns - sometimes, all enemies just pile up in one small area.
Just had to reload a game, because it thought "hey, let's just have ALL ENEMIES IN THE SAME FIFTEEN SQUARE METERS!" Which would've been fine, if 'all enemies' would've been like four to six Sectoids. But nope, three Sectoids, three Thin Men, and SIX Floaters... at once. Within the same round. Result was that after only a total of three rounds in that map, most of my squad was dead.

If anything needs change, then it's that the AI can throw in multiple squads of enemies when it feels like. If it would be single aliens, it wouldn't be much of a problem, but groups is just not fair and the sole reason I refuse to play Ironman currently.

So they are going to be giving the aliens nerf guns now?

Bindal:

ASnogarD:
Classic 'cheats' with aliens getting better crit chances and aiming, but normal has a seriously dumbed down AI.

I actually don't mind it that much, it's barely noticable amount anyway on Classic. The thing that DOES annoy me is the way the AI spawns - sometimes, all enemies just pile up in one small area.
Just had to reload a game, because it thought "hey, let's just have ALL ENEMIES IN THE SAME FIFTEEN SQUARE METERS!" Which would've been fine, if 'all enemies' would've been like four to six Sectoids. But nope, three Sectoids, three Thin Men, and SIX Floaters... at once. Within the same round. Result was that after only a total of three rounds in that map, most of my squad was dead.

If anything needs change, then it's that the AI can throw in multiple squads of enemies when it feels like. If it would be single aliens, it wouldn't be much of a problem, but groups is just not fair and the sole reason I refuse to play Ironman currently.

Sounds like you're not using enough rockets. Seriously, I took down 6 crysallids, 3 floaters, 3 mutons, a disc and its drones in one turn with just two rockets. Even if you don't kill them, they won't have cover.

Well. Finally. That roof thing was geting on my NERF.
And the SHIV problem. I am about to lost my squad because the bug said that insted of my hovering, high on armor, plasma robot of pure destruction and death, I got a rookie soldier with a dart gun... for fuck sake!

As someone who is actually playing the game on easy because I really don't play games like this at all and wanted to get my feet wet.. I'm not really sure an even easier difficulty is required, but I don't have any issue with it. I can already see myself starting a new play on normal mode in another game month of two once I'm confident in my understanding of how things work. The on battle field stuff is pretty obvious, but the base building aspect is definitely a learning experience if you're not familiar with the genre.

tmande2nd:
So they are going to be giving the aliens nerf guns now?

:I see what you did there:

In other news, I already have easy mode enabled:

it's called save ever other turn D:

Well jesus christ, if you don't like easy mode, don't play on easy mode. Simple, but I don't think you would like a game if you got killed 76 times before coming up with even a basic strategy. And if you do, that's fine, but that doesn't mean other people should have to put up with it.

Glad SHIVs are being fixed.
A bugged SHIV caused my final mission to glitch up on my first playthrough.
Maybe after a few more fixes, I can finally do IronMan without fear.

They need to fix the mind control issue I just experienced. When a mind-controlled alien is the last alien alive. Can't stun it, can't shoot it, can't cancel the MC. You can hit them with a rocket or a grenade to cancel the MC and you can wait out until the MC's 4 turns is over. But ideally the mission should end with that alien being captured alive, at least let me stun it or something.

Racecarlock:
Well jesus christ, if you don't like easy mode, don't play on easy mode. Simple, but I don't think you would like a game if you got killed 76 times before coming up with even a basic strategy. And if you do, that's fine, but that doesn't mean other people should have to put up with it.

In easy mode. You DON'T DIE.

Aliens cant hit shit. You hit every single time.

It worries me that people find easy mode too hard.

I think I played the default setting on the demo. I am terrible at these types of games and even I managed to get through the missions with only one loss. Why make an existing mode easier? Why not make a playskool mode?

Irridium:
Easy mode was already pretty easy to begin with. Surprised some people had trouble with it. Then again I'm not exactly new to these kinds of games, so maybe I'm not the right person to ask.

Well i can speak form eprsonal experience that when you go to a new type of gameplay it can be overwhelming. i remember when i saw "total war" first time (like 10 years ago) i was like "what the hell, ill let computer do my battles for me". because iw as loosign every singleone of them. now i cant think of how it is even possible to be as inefficient as AI fights.
This isnt limited to computer games. im a economics bachelor, and when i speak about economy, in what i think is the most simple terms, everyone stares at me not understanding me, because apparently i use "specific terminology".
Now personally i think game should encourage trying to learn, not just make a lower difficulty setting, but it looks like most games nowday just make you invincible fridge with a gun anyway.

Ultratwinkie:

Racecarlock:
Well jesus christ, if you don't like easy mode, don't play on easy mode. Simple, but I don't think you would like a game if you got killed 76 times before coming up with even a basic strategy. And if you do, that's fine, but that doesn't mean other people should have to put up with it.

In easy mode. You DON'T DIE.

Aliens cant hit shit. You hit every single time.

It worries me that people find easy mode too hard.

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Racecarlock:

Ultratwinkie:

Racecarlock:
Well jesus christ, if you don't like easy mode, don't play on easy mode. Simple, but I don't think you would like a game if you got killed 76 times before coming up with even a basic strategy. And if you do, that's fine, but that doesn't mean other people should have to put up with it.

In easy mode. You DON'T DIE.

Aliens cant hit shit. You hit every single time.

It worries me that people find easy mode too hard.

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

Ultratwinkie:

Racecarlock:

Ultratwinkie:

In easy mode. You DON'T DIE.

Aliens cant hit shit. You hit every single time.

It worries me that people find easy mode too hard.

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

For those people asking, maybe. Not for you, so why do you care? You have no reason to care and you have given no reason to care.

Ultratwinkie:

Racecarlock:

Ultratwinkie:

In easy mode. You DON'T DIE.

Aliens cant hit shit. You hit every single time.

It worries me that people find easy mode too hard.

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

Are you seriously getting angry that other people are losing at a game? Even if it is on easy? I mean, seriously? You need to get outside for a day or so. Maybe go swimming or something. I mean, holy hell.

Racecarlock:

Ultratwinkie:

Racecarlock:

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

Are you seriously getting angry that other people are losing at a game? Even if it is on easy? I mean, seriously? You need to get outside for a day or so. Maybe go swimming or something. I mean, holy hell.

I had to use bold to express just how easy it really is. Since you seem to hold the new XCOM's easy mode to the OLD XCOM easy mode.

Losing on easy really is impossible unless you decide to lose. How you can possibly lose on easy is like asking how you NOT drown in a centimeter of water.

BreakfastMan:

Ultratwinkie:

Racecarlock:

Why? It's not like the way they play is affecting the way you play. They're not holding a gun to your head and forcing you to play on easy, so what's the problem? Do people really have this much of a problem with other people playing a game the way they want to?

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

For those people asking, maybe. Not for you, so why do you care? You have no reason to care and you have given no reason to care.

It matters because 2K already has a bad enough opinion of non-COD games. If they think people are too stupid to handle basic thinking, then you can say goodbye to Civilization, XCOM, and even Firaxis.

If they think people are too stupid, then they will just drop everything except rail shooters which is what they wanted to do before Firaxis convinced them to do a test run. They already have a low opinion of gamers as it is.

Ultratwinkie:

BreakfastMan:

Ultratwinkie:

Playing easy mode in XCOM is like the Ethereals walking up to you, putting your plasma pistol to their head, and asking you to "please kill me."

... and you miss a point blank shot to head and say "this game is too hard!"

That's what bothers me. Its not that they are playing on easy, ITS PLAYING ON EASY AND STILL LOSING EVEN IF EASY MAKES YOU PRACTICALLY INVINCIBLE.

Its like having INFINITE HEALTH, WALL HACKS, SPEED HACKS, AIM BOTS THAT KILL PEOPLE ACROSS THE MAP, AND INFINITE AMMO IN A MATCH OF COD AND YOU STILL DIE AND KILL NO ONE.

To lose on easy mode (which MAKES you win) and ASK THE COMPANY TO MAKE IT EASIER is embarrassing.

For those people asking, maybe. Not for you, so why do you care? You have no reason to care and you have given no reason to care.

It matters because 2K already has a bad enough opinion of non-COD games. If they think people are too stupid to handle basic thinking, then you can say goodbye to Civilization, XCOM, and even Firaxis.

If they think people are too stupid, then they will just drop everything except rail shooters which is what they wanted to do before Firaxis convinced them to do a test run. They already have a low opinion of gamers as it is.

And yet the game has already sold a crap-ton as is, as you yourself have posted on this very forum. Hell, the easy mode has probably added to sales (I know they got a sale out of me for adding it in). So I highly doubt that they would abandon something that has already made them a tidy profit just because some people wanted the easy mode to be easier. :\

BreakfastMan:

Ultratwinkie:

BreakfastMan:

For those people asking, maybe. Not for you, so why do you care? You have no reason to care and you have given no reason to care.

It matters because 2K already has a bad enough opinion of non-COD games. If they think people are too stupid to handle basic thinking, then you can say goodbye to Civilization, XCOM, and even Firaxis.

If they think people are too stupid, then they will just drop everything except rail shooters which is what they wanted to do before Firaxis convinced them to do a test run. They already have a low opinion of gamers as it is.

And yet the game has already sold a crap-ton as is, as you yourself have posted on this very forum. Hell, the easy mode has probably added to sales (I know they got a sale out of me for adding it in). So I highly doubt that they would abandon something that has already made them a tidy profit just because some people wanted the easy mode to be easier. :\

Its not profits that 2K is concerned about. They KNOW XCOM can make money and will milk it for all its worth, its the ATTITUDE of how they go about future installments.

Games are not held to the highest bar, they are held to the LOWEST bar when they are made.

If Easy mode becomes easier, then the other modes fall suit.

Normal becomes easy.

Classic becomes normal.

Impossible becomes classic.

Games are not built at the top, they are built at the lowest point.

As it is the New XCOM was forced to have multiplayer because 2K thought gamers had no attention span for anything longer than a Call of Duty multiplayer match. Firaxis had to make a lot of compromises because 2K had a poor opinion of all gamers.

At the end of the day, 2K decides everything. If gamers are treated with disdain, you get a second EA games trying to capture a demographic that only exists in their heads.

If 2K thinks gamers are dumb as a rock, they WILL remember it and apply it to later installments of their games. Once 2K gets a thought in their head, it never leaves. It becomes "publisher fact."

2K can easily go the Dead Space route where its too "scary for average gamers" and go an army of two route.

JonB:

Major Fixes
-Abductor roof visibility problems resolved

YEEEEEEEEEEESS!!! Finally!!!!!!

Easy mode easier? Why is that a problem? Who cares? I don't!
But all in all this is great news!

Ultratwinkie:

Its not profits that 2K is concerned about. They KNOW XCOM can make money and will milk it for all its worth, its the ATTITUDE of how they go about future installments.

Games are not held to the highest bar, they are held to the LOWEST bar when they are made.

If Easy mode becomes easier, then the other modes fall suit.

Normal becomes easy.

Classic becomes normal.

Impossible becomes classic.

Ridiculous slippery slope fallacy is ridiculous. I mean, you might have a point if all game modes were becoming easier (hell, even if normal were becoming easier) and that a common criticism was that the game was too hard. Good thing neither of those things have happened then, eh?

EDIT: Then, of course, there is the fact that taking the XCOM franchise the COD route makes absolutely no damn sense, no matter what way you look at it.

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