Capcom Explains Why 30 FPS Isn't That Bad Pages PREV 1 2 3 4 5 NEXT | |
I don't believe the bit he said about the 60fps. Maybe I'm just a freak who doesn't notice due to years spent gaming for hours on end, but I've played countless games for absurd periods of time on my PC at 60fps and the picture never seems to blink and my eyes don't seem to get irritated (unless I'm absurdly high). So I call bullshit. That said, I haven't played more than a few hours of any DMC, and don't really intend to start now so this really has nothing to do with me aside from me being a former Capcom fan who now feels like a victim of their endless franchise abuse... So I guess I'm sympathetically bitching and pointing out flaws for my fellow former Cap-Commies. | |
I don't care about DMC. But I like Ninja Theory so I'll buy the game regardless. | |
Here's the thing though; they're not lowering the framerate so they have an overhead, they're lowering it to squeeze in fancier effects and terrain shifting, so that doesn't necessarily mean the game will have a stable framerate. What it does mean is that if it does drop during busy periods, you're going from 30 to 20. | |
That kind of thinking right there is one of the main reasons I miss the Atari days... OT, since I'm a PC player (and the only DMC I played was 4, which was a usual Capcom port, i.e., a piece of garbage on PC), I don't care that much, I won't play the game anyway. But 30 fps is usually alright by me, my brain is quite able to fill in the gaps, and my eyes can't go that fast anyway... I'd rather save them the extra effort anyday! :) | |
... I spent years playing WoW at 16-24 FPS and thought it looked pretty good. The idea of a game running at 60 always baffled me. | |
Sure, but trying to make the game run with 60 fps would pretty much make it certain that the game would have unstable framerate. However this is the reason I can't wait to see the end of this generation and see new systems being released that should be able to deliver 60 fps even in titles like this. | |
It's ok man, it's ok...take a look at this, block your ears and just pretend there is no new Devil May Cry aside from the HD collection. | |
HAH Well, that doesn't make sense at all. If that's an honest excuse, they're, to put it bluntly, idiots. I really see no reason to literally cap it. If they can cap it at 30, they can cap it at 60. At least, they should be able to if they know what they're doing.
Watching a movie is a passive activity. Playing a video game is not. They also apply motion blur to movies (although the same could be done here, I guess), however that becomes a different thing entirely when playing a game. Especially in multiplayer games, the fact that you need at least 60 FPS for it to be fair is easily evident. | |
Am I the ONLY one in this thread that DOES NOT MIND playing at 30 FPS? | |
My head just exploded. Again. 30fps in games its far worse than 60. Period. 30 fps its the lower decent limit of playing. And btw in shooters u welcome if u have 100fps. | |
"Let me feed a wide variety of total bullshit to explain why we suck at making games and can't get our games to run at what should be the bloody standard." - Capcom I'm having none of this. 30FPS is just worse, period. Stop making excuses and actually make your game run properly. | |
There is nothing wrong with his eyes, there is however something obviously fucking wrong with his brain. The problem with 30 FPS is that games don't have motion blur to mask that choppiness in movies, because they render differently, as someone else said, I'm saying this because some idiot is going to respond with fucking denial. Oh, here it is:
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Movie-goers are used to choppy frame-rates, and certainly can see the difference - higher frame rates are associated with consumer hand-held cams, and will elicit a very mixed response whenever taken to the big screen. The Hobbit is doing it right now. But beyond that the comparison wasn't entirely valid in the first place, as there is a large difference between movies and gaming: interactivity. In a game you won't only see how choppy the image is, but you'll also see the response time to your actions, which is inherently worse in 30FPS. It also takes away the contribution of the Director of Photography, who will have worked around the limitations of 24fps, and avoided things like fast panning. | |
The PC port? I wasn't aware they announced it for PC. Anyway, a 30fps capped hack&slash? Good luck with that. And please don't compare gaming fps with movie fps. It just makes you look like an ignoramus. | |
it isnt bad because... we get more free time! not to improve the game but to be able to eat ice cream all the time. your brain will do a better job than we can, besides concentrate to alledgedly intensive and fast paced battles. so who cares, right? | |
To all those saying there is no difference between 30 and 60, go play a game at 30 for an hour, switch to 60 and play another hour, switch back to 30. | |
My god. I would honestly expect a game developer, with people who actually do develop 3D graphics, cameras, and so on, to know why 30 FPS isn't actually that good. I'm not that surprised that we're having a lovely rehash of the same tired arguments of such rubbish as 'it must be fine, movies are at 24 FPS' as though they are even related. People just refuse to learn the science behind actual projection. For starters, movies are showing actual real action complete with blur that is a natural phenomenon of filming. They are not trying to simulate it with a bunch of static polygons. That actor running across the screen is actually running and the camera is capturing enough frames of that to convince an onlooker. That is a huge difference vs trying to portray a 3D mesh seamlessly moving from A to B when in truth it's a static object photographed many times. Why the heck do you think we got the option in so many recent games to add motion blur? It's like go-faster stripes on a car. They really do work, as they fool the eye. It also ignores that you in a game can pan the view wherever you like (unless you're playing a game that is in fact a movie) whereas the editor of the movie can discard shots that don't look good. People seem to forget that a huge amount of effort & trickery goes into making a believable 3D scene that renders in real time and yet portrays something effectively. FPS is a significant part of that. As for the eyes themselves - various studies have shown that as with any bell curve, some eyes can delineate up to 300 FPS, but it's not the FPS itself that makes the difference. It's whether the eye is convincingly fooled that motion is occurring instead of a sequence of static frames. That is up to your eyes and your eyes alone. 30 FPS is pretty low as a starting point to work with for the likely target audience even on a TV, so let's hope that all those tricks they intend work. However, the key line is 'The PC port will apparently run at a solid 60FPS, making it the version of choice depending on release date and port quality'. So in other words, they can't make it run well on consoles. Edit: Damn it, th155 entirely summarised this better than I did :) | |
Again: Am I REALLY the ONLY person left alive that DOES NOT GIVE A SHIT about something being at 30 FPS? | |
My Laptop is able to run games at 120 FPS easily. I HAVE tested my FPS before by purposely dropping it down to 30. It wasn't a noticeable difference. The only bad thing about 30 FPS is that it occasionally dips down to about 22, which is when you begin to notice slight lag. | |
The best thing about this is the knee jerk reaction of "pc gamers elitism complain" right from the get go. Seriously, who was knee jerk reactions here? | |
You're not the only one. I imagine most people who share the feeling don't feel the need to speak up because they'll get smothered by the resolution and power of someones throbbing PC. | |
Sure, if he weren't lying through his teeth I'd imagine Nvidia and AMD might be quite upset. | |
You know, this has nothing to do with PC elitism, right? Bayonetta already came out and managed to create a hack-and-slash game that not only looked great, but ran at 60fps. All the DMC games released on consoles prior to this one ran at 60fps. God Of War bloody 3 ran at 60fps, and that game had to handle bosses a mile high! Ninja Gaiden Black ran at 60fps! When it comes to hack-and-slash games, 60fps is the industry standard. You can get away with lower if your combat engine is a bit slower-paced (Otogi, Dark Souls), but for a series which revolves around split second timing and hair-trigger reactions, 60 frames per second is the standard. And given that Bayonetta and God Of War 3 have already proven that it's possible to make visually stunning hack-and-slash games with high frame rates, there is no reason Capcom and Ninja Theory couldn't have done the same. Except that they decided to use an engine that isn't designed for hack-and-slash games, and is already on its last legs this generation anyway. That's the issue. | |
I don't mind if its 30 or 60 FPS as long as its constant. A smooth 30 feels a lot better than something that, sometimes, reaches 60... | |
I can see the difference between 30 and 60 FPS on an uncapped machine... but that's because the 30 FPS is actually much lower, being displayed as 30 because of the previous higher values. However... a consistent 30 FPS? That's as good as 60 as far as I can tell. Of course, I couldn't tell the difference in the animation in the comparison bouncing boxes. | |
Dafuq? :D Have you how some PS3 players react when their framerate drops to 58? OT: Meh... past 30 is not that big of a difference. Always felt it has more to do with mastubatory numbers then actuall performance | |
Stop it. Stop making sense. | |
Well, let's put it this way: have you read the thread? I think that would answer your question. | |
I may normally agree with you if he had a reason for this. Previous games ran at 60 but the new one doesn't? The fuck, sir. And his reason behind it is fucking stupid too. | |
I would like to take this opportunity to point out that those expecting the PC version to be superior or hell, let's start with functional, haven't experienced recent Capcom attempts at PC ports of their games. | |
Assumptions, assumptions everywhere! Surprise, I can see the difference between 30 and 60. I can tell when a PC game is rendered at a resolution lower than it's supposed to be. Don't assume, infer. I never inferred anywhere that 30 was suitable for fast paced games. I never inferred anything that you accuse me of saying or being. Also, I was referring to the tendency of PC gamers to be all elitist when FPS is involved, not screaming that PC elitism is out of hand. | |
But there is a new DMC. It's called Metal Gear Rising, available on February 19, 2013. Tell your friends. | |
I'm gonna make the same argument I've always had. It doesn't matter if it's good or bad, it matters about catching up with the technology and doing so does not detract from what previous technology offers. j-e-f-f-e-r-s has a similar and much better worded version of this argument. And even if I don't care about the FPS, I respect the fact that people DO care and want the option. | |
Every time the people behind this game try to defend their decisions they end up sounding stupid. Just put the game out, let everyone hate it, and move on to the next thing. Stop crucifiying yourself using the press. | |
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Capcom is silly, and 60FPS is beyond better than 30. There's no discussion here, and any intellectually honest person knows it.