Riptide Introduces John Morgan, Zombie Puncher

Riptide Introduces John Morgan, Zombie Puncher

image

Deep Silver's zombie sequel will let you throw haymakers to your heart's content.

Dead Island was a fairly unique take on co-op zombie games in that you couldn't just mow down your opponents with automatic rifles. Powerful guns were readily available, but bullets were hard to come by, which usually left careless players fleeing backwards from the zombie hordes while madly swinging a boat paddle. It created an interesting dynamic, one that Deep Silver will likely recreate for Dead Island: Riptide. But is there another option? What if you want to throw aside your weapons and punch the zombie apocalypse square in the face? Dead Island: Riptide has you covered with new character John Morgan. Unlike the original characters, each specializing in a particular weapon style, Morgan is a straight-up, hand-to-hand combat expert who can pound the snot out of the undead with his bare fists.

"So one thing we really like about our community is that they did so many crazy mods for Dead Island on PC," a Deep Silver representative explained. "One of the mods was an awesome Fist of the North Star thing and a dude made a hilarious video out of it... Obviously, our character is not exactly like this, but since people liked this mod so much, it made us think about doing a hand-to-hand combat character."

While Morgan's fisticuffs aren't likely to be as powerful as those from the North Star mod, the decision is a surprisingly natural one. Dead Island's physics engine and melee-focused gameplay made physical engagements with zombies incredibly visceral and satisfying. When it came to fistfights however, punching was usually a fallback option reserved for when other weapons weren't available. Now with Morgan's fighting style, hopefully complete with a zombie-punching skill tree, an entirely new playstyle can be integrated with the core game.

Deep Silver confirmed that despite Morgan's addition to the game as its fifth character, Dead Island: Riptide is still a four-player co-op affair. Zombie and fist-fighting aficionados alike have until April 23rd to settle on the fighting style of their choice when the game launches for PC, PS3, and Xbox 360.

Source: Joystiq

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Fanghawk:
Riptide Introduces John Morgan, Zombie Puncher

image

Deep Silver's zombie sequel will let you throw haymakers to your heart's content.

Dead Island was a fairly unique take on co-op zombie games in that you couldn't just mow down your opponents with automatic rifles. Powerful guns were readily available, but bullets were hard to come by, which usually left careless players fleeing backwards from the zombie hordes while madly swinging a boat paddle. It created an interesting dynamic, one that Deep Silver will likely recreate for Dead Island: Riptide. But is there another option? What if you want to throw aside your weapons and punch the zombie apocalypse square in the face? Dead Island: Riptide has you covered with new character John Morgan. Unlike the original characters, each specializing in a particular weapon style, Morgan is a straight-up, hand-to-hand combat expert who can pound the snot out of the undead with his bare fists.

"So one thing we really like about our community is that they did so many crazy mods for Dead Island on PC," a Deep Silver representative explained. "One of the mods was an awesome Fist of the North Star thing and a dude made a hilarious video out of it... Obviously, our character is not exactly like this, but since people liked this mod so much, it made us think about doing a hand-to-hand combat character."

While Morgan's fisticuffs aren't likely to be as powerful as those from the North Star mod, the decision is a surprisingly natural one. Dead Island's physics engine and melee-focused gameplay made physical engagements with zombies incredibly visceral and satisfying. When it came to fistfights however, punching was usually a fallback option reserved for when other weapons weren't available. Now with Morgan's fighting style, hopefully complete with a zombie-punching skill tree, an entirely new playstyle can be integrated with the core game.

Deep Silver confirmed that despite Morgan's addition to the game as its fifth character, Dead Island: Riptide is still a four-player co-op affair. Zombie and fist-fighting aficionados alike have until April 23rd to settle on the fighting style of their choice when the game launches for PC, PS3, and Xbox 360.

Source: Joystiq

Permalink

I am confused, is this supposed to be a full-fledged sequel, DLC to the Original Game, or some Downloadable "Sequel" like American Nightmare?

Now I don't have to constantly scavenge and repair weapons every five minutes and have unlimited ammunition of fists... which takes away one of the main factors as to why Dead Island was to some extent unique. That factor being the need to maintain equipment in order to stand a chance.

But in overall, the game just felt like a crammed MMO. I just ended up sprinting through the zones out of complete -boredom-. The small hubs in which you helped out fellow survivors would have been interesting if it felt like you were actually making a difference, which it didn't. You're the only mobile entity on the entire island while everyone else are either ravaging cannibals or completely brain-dead zombies who just stand around waiting to be eaten or to be allowed a few extra minutes of life by the only real living thing in the entire game, the player.

It just felt like a repetitive grind, and I have no reason to believe this new installment will do things differently.

Ellis's cousin is gonna be playable in Dead Island? And he fist punches zombies?

...Interesting.

Does he yell ATATATATATATATATATATA?

This is kind of funny, since last time I played Dead Island me and my friend went around dealing what we call "Street Justice", which was where we literally went around just punching zombies. It went surprisingly well actually.
Now that there is a character dedicated to the art of street justice I might have to play as him instead of Sam B.
Also, I wonder if Sam B will lose the blunt Damage bonuses he has for all forms of Knuckled weapons (Except for exotic since they didn't exist in the game, despite the weapon mod for them)?

They should really include some kind of fist style weaponry like knuckle dusters or making a scrap gauntlet. Or hell even boxing gloves.

Would still fit in with the whole fisticuffs angle.

I see creativity still isn't part of their development process, well I guess that is a sort of innovation in itself then really.

BX3:
Ellis's cousin is gonna be playable in Dead Island? And he fist punches zombies?

...Interesting.

does this mean we will play as Keith? =P

OT: this reminds me a whole lot of playing as the asian detective in Zombie Revenge

suplexin' zombies and shit

The resemblances to Chuck Norris are uncanny. He better be able to roundhouse

twaddle:
The resemblances to Chuck Norris are uncanny. He better be able to roundhouse

If it doesn't create a new universe, then we know for a fact that it isn't Chuck Norris.

Still, that was my first thought as well.

 

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