Peter Molyneux Plans Only One More Game

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Well I look forward to whatever he comes up with. I have to say though that I will miss his particular brand of crazy.

I hope his future exploits go well, enjoy your evil lair in a volcano Pete

I hope it's Fable 4, out of all the games that Pete has a hand in making, this series is the most moving, at least when whenever they drop the bad Monty Python comedy (the funniest part of those games for me have always been the Gargoyles and Gnomes, dozens of NPCs played by two British people cracking VERY bad jokes to each other has never worked for me).

he maybe batshit crazy these days but he was behind some of the best and most innovative games back in the day.

I learned in my life that if I say something with great certainty I do not live up to what I said-promised. Perhaps that's why Peter doesn't deliver the earth and the heavens. Still, a shame to have him announce his last piece of work...

I hope that there is a dog, and that he loves me very much

Pleaaaaaase...

He already had his "Definitive" game. That was Fable 3 (Or 2, was a while back so having some problems finding the source, though it was posted on here before).

He said it himself that the game would be the pinnacle, the very definition, of his career. And it doesn't matter if it was Fable 2 or 3, they both were epic piles of suck compared to the actually good, if not horrifically simplified and boring good-evil system, that was Fable 1 (The lost chapters).

I mean god... combat in 2 became a joke seeing as potions lost any and all usefullness. Skill points/experience could be bought so easily that it damn near nullifies the reason to actually fight, and thanks to the blatantly unbalanced salaries paid by being the bartender compared to other jobs, anyone could easily get the cash for it to boot. Not to mention the sheer overpoweredness of rifles, and the fact that the so-called "legendary" weapons in-game were made redundant well before you could obtain them. Also... as big a dog lover as I am, I was happy as hell to

Fable 3 didn't help matters either, specially with the poorly thought out second half.

Edit:

Also, it isn't Fable 4 people. The IP is OWNED by Lionhead and Microsoft, and thankfully so. I'm tired of seeing him trying to uptalk the next Fable while crapping over the prior/current fable titles. It's almost pathetic that the only time he even comes close to owning up to a titles failings is when he's desperate to build hype for the next. Besides, with him gone it seems like the team actually managed to fulfill one of his goals, the whole growing an attachment to an animal companion thing. That was something he failed at miserably twice!

I avoid being hard on the guy. He's a dreamer. He obviously has great passion for games and game creation. If it wasn't for people like him, all we'd have to play would be the yearly updates to existing military shooters, an endless stream of zombie games and promising game series buried under an average 6 sequels per 'generation'. Thank the gods we DO have people like him.

DVS BSTrD:
So does that mean at least 3 more games? Five tops.

Five minimum is more like it.

Say what you will about the guy, but I've always loved his ambitious approach to game design. Even if it doesn't pan out it's clear he's got big ideas and a genuine love of the medium.

UberNoodle:
I avoid being hard on the guy. He's a dreamer. He obviously has great passion for games and game creation. If it wasn't for people like him, all we'd have to play would be the yearly updates to existing military shooters, an endless stream of zombie games and promising game series buried under an average 6 sequels per 'generation'. Thank the gods we DO have people like him.

You know, there ARE people out there who can make good games without promising ridiculous and completely implausible things. It's not an either/or scenario.

We can live without the Peter Molyneuxs. We might even do better without the cynicism he engenders.

Zachary Amaranth:

UberNoodle:
I avoid being hard on the guy. He's a dreamer. He obviously has great passion for games and game creation. If it wasn't for people like him, all we'd have to play would be the yearly updates to existing military shooters, an endless stream of zombie games and promising game series buried under an average 6 sequels per 'generation'. Thank the gods we DO have people like him.

You know, there ARE people out there who can make good games without promising ridiculous and completely implausible things. It's not an either/or scenario.

We can live without the Peter Molyneuxs. We might even do better without the cynicism he engenders.

I don't agree. He promises the stars, certainly, but it serves the purpose of pushing the conceptual bar for the entire industry. Whether people agree with him, like or dislike him, he serves as an agitator in the industry. And for all the complaints about him, his catalogue of games is not one to be scoffed at. As for the 'cynicism he engenders', our community doesn't need him for us to justify being cynical. There's not a single bit of news in gaming which won't engender all manner of bitching and whining. What it comes down to is that people just don't buy his games if they don't want to. For those who do, while I agree that commentary on his missed chances is valid, ultimately his games are usually very good, so it's up to the gamer to accept reality, let go of the bruised egos, and rexamine the games for what they are and enjoy what they DO offer.

rollerfox88:
So, he doesnt know what the game will be about story-wise, how it will play or even what kind of game it will be, but he has a name picked already and thinks it will be the best game he has ever made?

Maybe he should stop making games then, as he is doing it wrong.

I would hazard a guess that he probably knows just a little bit more about how to make a video game than you do.

Your Gaffer:

rollerfox88:
So, he doesnt know what the game will be about story-wise, how it will play or even what kind of game it will be, but he has a name picked already and thinks it will be the best game he has ever made?

Maybe he should stop making games then, as he is doing it wrong.

I would hazard a guess that he probably knows just a little bit more about how to make a video game than you do.

I imagine he does, what with the years of experience. However, when he says "I have a title, this is going to be the best game ever! Now just got to come up with the game bit" it makes him sound like an idiot.

Even companies that make games around a single gimmick are better, as that at least has something to do with gameplay, or games that suck but have a great story, at least its something. The title? Not important.

UberNoodle:

I don't agree. He promises the stars, certainly, but it serves the purpose of pushing the conceptual bar for the entire industry.

Except for the part where they don't really push at all. In fact, they're the ones usually trampled by the rampaging intrusion of reality. You're applauding someone for trying to beat up the ocean: an ultimately futile gesture that accomplishes nothing. Molyneux has done a wonderful job at masturbation over the years, but that's the overall end result.

He won' be missed. Another nut like Kutaragi, Peter Molyneux is a big example of one of gaming's biggest problems. Remember how Fable 2 was "finished and done and dusted" only to have a day one patch announced shortly after he'd said that? He's toxic to the industry, he's a windbag, and he's totally untrustworthy. If this were ANY other business he would have been sued into the next ice age and perhaps charged with fraud. Brings me back to my point; the industry's full of deceptive acts on the part of all it's players, from devs to publishers, even "journalists". it's an ugly ugly industry overrun with cancer, and as far as I am concerned this tumor is overdue for removal.

I've no doubt that like many of his projects this will be a colossal disappointment (if any expectations exist) he'll shit on after it's out for a month or so, then god willing he will crawl back to whatever cesspool spawned him.

Good riddance, Pete.

Only one more game, eh? How about a Fable game where you can romance the main characters? You know, the ones who are actually kind of developed, personality-wise?

Certainly, you could make it so romancing any main character requires a special questline to be completed, but I think most of us would be on board with that, as long as it meant we could marry actual characters, instead of cardboard cutouts that spout complete nonsense in slightly iffy british.

I just love how a single person can divide the gaming community so much without even doing anything. This is hilarious. =D

He doesn't know what gameplay, mechanics, setting or story it will have but he's sure it'll be his defining game? /facepalm
This man is pure ego.

drisky:
What's really said is that he won't be marketing his games any more. No one builds up a game with crazy hype and lofty promises like him. And he's already doing it with this game, before we even know the first thing about it.

He ain't hyping it up he justs mentioned it in a interview or press release. He is passionate about games.

What a fuckin' drama queen. He always tries to make a big deal out of everything he says, and then he fails to deliver.

This may seem somewhat irrelevant, but hear me out...

That tie is HIDEOUS.

LOOK AT IT!

It is an abomination to ties everywhere.

Maybe he'll finally make the game he promised to make for nearly 4 Fable's.

Fifth time's the charm right?

Adam Jensen:
What a fuckin' drama queen. He always tries to make a big deal out of everything he says, and then he fails to deliver.

Chill we don't even know if there is going to be another molenuex title he is just is passionate about what he does, I wouldn't even say that is hyping up a game they just had a chat with him.

DiamanteGeeza:

I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.

Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.

All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.

And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.

This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.

But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.

This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.

Thanks for the post!

Video Game Developer Tycoon. That's your last game, Peter.

Finally, everything he made after first Fable was terribly underwhelming, even that could be considered bad in some ways. While I enjoyed Dugeon Keeper and Black and White, their creator has passed away for me long ago.

Zen Bard:

DiamanteGeeza:

I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.

Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.

All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.

And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.

This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.

But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.

This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.

Thanks for the post!

So Peter is actually a Game Industry version of Steve Jobs only without the massive amounts of money and ownership of everything to do things the way he wants no matter what? Now that makes total sense.

I'm hoping this will be Dungeon Keeper 2 + Black and White + Fable combined in a fantastical game.

Divinegon:

Zen Bard:

DiamanteGeeza:

I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.

Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.

All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.

And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.

This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.

But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.

This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.

Thanks for the post!

So Peter is actually a Game Industry version of Steve Jobs only without the massive amounts of money and ownership of everything to do things the way he wants no matter what? Now that makes total sense.

I'm hoping this will be Dungeon Keeper 2 + Black and White + Fable combined in a fantastical game.

Not sure that's neccesasrily accurate. Jobs at least had an uncanny ability to leverage technology in ways that resonated with the consumer.

F'r instance...IBM had PCs long before Apple. But Jobs knew how to make them accessible to the masses. And come on? Storing music on hand-held hard drive and setting up a managed internet subscription service to download it? Genius!

Ironically, I think this is what Molyneux lacks; a fundamental relatability to the gamer and what the community wants.

"Yeah that's great that I can hold a characters hand in 'Fable III', but so? How does that enhance my gaming experience?"

I saw Pete M at the gadget show live one time.. it was awkward.

I will most likely play this as he is one of my more favoured developers. I liked Fable a lot, Fable 2 being one of my favourite games, I doubt anything he does now will be anywhere near as definitive as the fable series. But it would be great if he could whip up something memorable.

I have a feeling though if this game is as successful as would hope, he will come crawling back and make some sequels.

Zen Bard:
Ironically, I think this is what Molyneux lacks; a fundamental relatability to the gamer and what the community wants.

"Yeah that's great that I can hold a characters hand in 'Fable III', but so? How does that enhance my gaming experience?"

And I think that's the very thing he's trying to work on with the experiments now. Both listening and watching.
We'll have to wait and see, I guess.

SupahGamuh:
Please don't suck, please don't suck, please don't suck, please don't suck, please don't suck...

You may be setting your hopes a little high. Isn't this the same guy who tried to make a game centered around taking a pickax to a large cube?

FEichinger:

Zen Bard:
Ironically, I think this is what Molyneux lacks; a fundamental relatability to the gamer and what the community wants.

"Yeah that's great that I can hold a characters hand in 'Fable III', but so? How does that enhance my gaming experience?"

And I think that's the very thing he's trying to work on with the experiments now. Both listening and watching.
We'll have to wait and see, I guess.

Agreed. I shall remain cautiously optimistic but...still cynical.

image
Alrighty. I haven't played any of his games before but I do want to hear about how this pans out.

I think I'll pass on that Curiosity thing.

Judging by how his games have been going, I'm betting we're going to see Fable 4: Modern Warfare.

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