Wing Commander Creator Raises $6 Million For Star Citizen

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Wing Commander Creator Raises $6 Million For Star Citizen

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Chris Roberts' ambitious Star Citizen project has set a new record for videogame crowdfunding.

Laying to rest any lingering doubts about the potential of crowdfunding, the space sim genre and PC gaming in general, Chris Roberts' Star Citizen managed to squeak past the $6 million mark just before the clock ran out. That figure combines Kickstarter, which pulled in more than $2.1 million, and the Roberts Space Industries standalone funding efforts, which drew in over $4.1 million from joystick jockeys desperate for some zero-G yank-and-bank action. The grand total, barring unforeseen complications, comes to a whopping $6,238,563 from nearly 90,000 supporters.

Stretch goals are being applied based on the total funding amount and not just Kickstarter, so the combined $6 million means the game will launch with 100 star systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines, for all backers. The previous stretch goal, $5.5 million, unlocked the Bengal carrier as a playable ship, added "professional motion capture" to Squadron 42 and earned all contributors a special "Record Breaker" skin and 1000 in-game credits.

With the crowdfunding effort now concluded, Roberts Space Industries now sports an "under maintenance" message seeking input from supporters as to what they want to see on the site. "The plan was initially to immediately switch on a wall that would allow only you, our backers, to access features like the Comm-Link and the Spectrum Dispatches," it says. "Kickstarter has thrown something of a wrench in this plan: we can't change the site until the Kickstarter backers are integrated, which may take up to two weeks, otherwise we would be blocking thousands of backers from participating."

Space sim fans who didn't get behind the project during the initial crowdfunding phase will still be able to participate, but "it's going to cost you a little extra as of now, and you aren't going to have as many extras," like the lifetime insurance policies on ships that will be given to early backers. It also sounds like RSI will come up with future stretch goals to encourage continued donations.

"I am absolutely elated by the incredible outpouring of support for this project," Roberts said. "It's clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that's been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game."

Source: Roberts Space Industries

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Holy crap that is amazing! I can't wait to play this game. I will let it consume me completely.

I'm proud to be a backer! I had my doubts at first, and yet it turned out to be a record breaking project. More Internet Spaceships please :D

crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

I'm in the same boat and I was worried as I'm not getting money for a few more days now, but it appears you can still pledge, a.k.a "Reserve your ship", on the main site...

Now I have a couple of years to save up for a new HOTAS, some rudder pedals, and maybe start planning for a budget simpit.

yeah but you don't get all the benefits. I want all the benefits and would like a backer to request the offer be extended.

I am glad I made my contributions as the 25000th supporter.

I guess you could say this game made it in "on a Wing and a payer"
...or two :P

RicoADF:
yeah but you don't get all the benefits. I want all the benefits and would like a backer to request the offer be extended.

I understand where you're coming from, I managed to back it in the last 13 hours because I thought there would be no post crowdfund buy in. At the $40 package, the only thing you're losing it the physical Citizen Card and lifetime insurance on the ship. I do hope, however, that they put in the add-ons section, the option to buy lifetime insurance on ships for those who missed the crowdfunding period.

I am pretty sure, however that you'll still be able to buy insurance with in-game credits, and since there will be plenty of upgraded ships, only those who got higher tiers will really make use of the lifetime insurance, and for those who are original backers of a lower tier (myself included), will still have to buy insurance for any new ship acquired.

You are out of luck for the pledgers life time 'Hull Insurance'. You had 30+ days. And now...
you'll still get to buy in game insurance, but its going to cost a little bit of more money, figuring you're going to have to cover the hull in that price.

I see on http://www.robertsspaceindustries.com/star-citizen/ that any buy now will get between 2mo and 12mo Hull Insurance, depending on how much you buy in.

You will still be able to buy in after today but the benefits won't be quite as sweet. Still totally worth it.

Most. Epic. Preorder. EVER! Glad I chipped in.

Unfortunately, it's supposed to take until 2014, so I might forget about it. But then it will be the best surprise ever.

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

They just opened a 48* window to get that life time-insurance. GO GO GO!

[update: I've might have been wrong on the 48 hour window part -- its a short window for those with issues in the past 48 hours.]

Murmillos:

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

They just opened a 48 window to get that life time-insurance. GO GO GO!

As soon as I get home from work that insurance is so mine!!!!

I pledged on their backup site after they had the massive crash. After they passed the $2m mark I upgraded my pledge but I never thought we would actually break $6m. Congrats to Chris Roberts and all the space sim fans who made this possible.

Scars Unseen:
Now I have a couple of years to save up for a new HOTAS, some rudder pedals, and maybe start planning for a budget simpit.

Make sure to set $300 aside for an Oculus Rift VR headset! In my opinion this combined with Star Citizen is really going to be a 'killer app' for PC gaming.

Murmillos:

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

They just opened a 48 window to get that life time-insurance. GO GO GO!

Really? I don't see any disclaimer that says so...

valkeminator:

Murmillos:

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

They just opened a 48 window to get that life time-insurance. GO GO GO!

Really? I don't see any disclaimer that says so...

It was on the Roberts Space Industry Twitter account that since people had issues getting onto the site for the previous 48 hours that there would be a "short grace period". So if anyone missed their chance to give fear not, you still can get in on the ground floor at the same price point others had been during the original drive window.

valkeminator:

Murmillos:

RicoADF:
crap I was planning to make a donation on thurs, didn't realise it ended today. Can someone who's backed the project ask for an extension for those that just missed it?

They just opened a 48 window to get that life time-insurance. GO GO GO!

Really? I don't see any disclaimer that says so...

Facebook and Twitter..
"If you were unable to get on the site in the last 48 hours there is a short grace period."

All questions about adding vessels or doing their initial pledge have been answered yes to the lifetime ship(hull) insurance. There may not be another chance. Plus, before the 48h window opened, there was about a 10-15% mark up in prices.

[I've might have been wrong on the 48 hour window part -- its a short window for those with issues in the past 48 hours.]

Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.

I was definitely interested in this a lot, but ultimately decided not pledge because of the blatant Pay2Win system that wasn't properly detailed.
Despite them stating that it is "not Pay2Win", among the Info on their page it was detailed that you can buy "Galactic Credits" for real money and he then later stated separately that you can buy ships for Galactic Credits, and even a hypothetic exchange rate of 1000 Credits = $1

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making certain ships cost $150-250+

I'd rather wait for the end result and have no surprises if I decide I'm interested than put up my money upfront for something that doesn't even exist yet but have no interest in later because the "Free2Play" model turns out worse than that for Star Wars: The Old Republic.

For that and other reasons I found this Crowdfunding campaign to be especially problematic, most of the others were fully funded by fans and you'd know that you'd get the finished game in whatever state or quality it might end up to be. There have been a number of unanswered questions regarding the Payment Model for the final release and even these "mysterious investors" and their influence and stake over the game.

BloodRed Pixel:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.

What?

You back the project and you get a ship.

That ship gets destroyed, you get another ship of the same type.

How the hell did you get 'it's a subscription!' From that? Did you do any sort of research?

BloodRed Pixel:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.

The ship insurance is in game insurance bought with in game credits.

Ships acquired through pledging come with free lifetime insurance for the hull to make sure you never lose the hull.

Dexter111:
I was definitely interested in this a lot, but ultimately decided not pledge because of the blatant Pay2Win system that wasn't properly detailed.
Despite them stating that it is "not Pay2Win", among the Info on their page it was detailed that you can buy "Galactic Credits" for real money and he then later stated separately that you can buy ships for Galactic Credits, and even a hypothetic exchange rate of 1000 Credits = $1

You do know that these "galactic credits" are the standard in game currency right?

And that this game has both singleplayer and private multiplayer?

Oh sweet God Emperor yes.

Shame that I have to wait till 2014 though.
Ah well at least its one game to look forward to.

It's a space sim. Winning is playing the game.
You can pay to skip some of that.

Ed130:

BloodRed Pixel:
Ship Insurance? WTF! Sound like a hidden subscription to me.

So this one is a goner for me.

What?

You back the project and you get a ship.

That ship gets destroyed, you get another ship of the same type.

How the hell did you get 'it's a subscription!' From that? Did you do any sort of research?

The whole topic was unclear and the RSI forum was down at the time of my resaerch.
Anyway, the whole pledging (real money) for ships with life time insurance or tiers with 1 to 4
months ensurance, gradually getting better more expensive? Pay2Win IMHO. Why would I need such a thing anyway. What's wrong with save and reload?

This is obviously not my type game anyway, though I enjoyed Wing Commander 1-4. So it doesn't matter to any one other than me and maybe Dexter111.

Still got my old joystick in a cupboard somewhere. When this comes out It'll be like a free game because i paid for it the year before. love that.just enjoying the years worth of anticipation is almost worth the money.

BloodRed Pixel:
Why would I need such a thing anyway. What's wrong with save and reload?

In the single player, or even perhaps a third party persistent server, you certainly could do that. Ship Insurance is for the main "official" persistent multiplayer where you don't have that option.

I love how people are complaining about the currency system (read, Galactic Credits purchasable with real money).

It's not like there's another MMO that does exactly that, gets away with it with no one complaining AND is certainly not considered to be Pay2Win by anyone sane.

It feels like Chris took quite a bit of influence from that game in terms of how to make the persistent world Multiplayer Server. That was one of the reasons I backed this project. :)

Anyway, congratulations to Chris and the whole crew over at RSI. I really hope you deliver and show that there is room for good Space-Sims out there.

People seem to complain for the sake of complaining, Please do some research, learn what pay 2 play and free 2 play entails, learn what makes them different, and for gods sake learn to keep your mouth shut and your opinions to yourself when you haven't bothered to do 5 minutes worth of web browsing. Do it for the betterment of all mankind.

What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.

Eleima:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.

Considering the excellent and hard work the people that develop Freespace 2: Source Code Project and the related upgrading and support of the game by that community (and others that build off it), I think its safe to say the genre is very much alive and wanted, just been waiting for someone to offer the right game.

NKRevan:
I love how people are complaining about the currency system (read, Galactic Credits purchasable with real money).

It's not like there's another MMO that does exactly that, gets away with it with no one complaining AND is certainly not considered to be Pay2Win by anyone sane.

Indeed.

It feels like Chris took quite a bit of influence from that game in terms of how to make the persistent world Multiplayer Server. That was one of the reasons I backed this project. :)

I certainly hope so. If you look at genres like MMORPGs and FPS, it's obvious just how much games copy each other. Not always in a good way (goddamn knee-high walls), but usually it's a case of incorporating useful innovation. I'm always amazed at just how terrible the UIs and controls of many of my favourite old games actually are when compared with modern games. With space sims, there have basically only been two players - Eve and the X series. While the space sims of old were fun at the time, if a new one didn't take account of all the things those two have done, it would probably end up being a pretty poor game.

Eleima:
What really amazes me is that this project broker Project Eternity's record. I didn't think that there would be such a demand for this kind of game, for space sims. I'm glad to be proven wrong.

I'm amazed that everyone seems to be so amazed about this. Space sims were hugely popular, and then suddenly everyone stopped making them for no apparent reason. Maybe they weren't as profitable as some genres, but there weren't really any high-profile flops that put developers off and suggested the market had gone, they just stopped. So it's hardly surprising that a lot of people actually want one when someone decides they're going to make one.

What I do find quite odd is why they seem to be thought of as a PC exclusive genre. Console controls suck horribly for FPS, yet they've become the big player in consoles and much less of a player on PCs. Space sims and flying games are best with a joystick-type controller, and consoles usually already have two sticks on a controller, while PCs often won't have one at all unless it's a leftover from old games. So you have a very popular genre (see Star Wars, Star Trek, BSG, etc.) perfectly set up to be played on the most popular gaming systems, yet everyone completely ignores them and just makes the occasional PC exclusive every decade or so.

This game leaves me with a funny taste in my mouth.

What it's trying to accomplish gives off an air of Battlecruiser 3000AD.

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