EA DICE Manager: We're Not Just a "Battlefield Factory" Pages PREV 1 2 3 NEXT | |
Since 2003, (the year AFTER the first Battlefield game came out) they have made four games that aren't in the Battlefield series, and three that aren't FPSes.
To which I say: "So... what CAN you do with the engine that isn't a groundbreaking leap in gunshootery and warfighting?" | |
Unfortunately, there were audio problems with Patrick Soderlund's mic, so parts of his interview were lost. His full statement was: "We don't want to become a Battlefield Factory. After all, this land isn't zoned industrial. We're really aiming for more of a Battlefield co-op, or a sort of build-your-own-Battlefield shop." | |
Mirror's Edge 2 or GTFO! If you are going to make a statement like, "We're not just a Battlefield factory" you better back it up. | |
Not only are they a Battlefield factory, they've become a generic modern battlefield factory. Give us another WW2 battlefield already. Better yet, get creative and give us Codename Eagle 2- The granddad of large scale vehicular FPS warfare. You know you want to see more of Battlefield's faster paced crazy predecessor: | |
Until proven otherwise, DICE is a shooter factory. You had Mirror's Edge, and with a better story a sequel would be quite nice. But all you do is shooters. That is all you ever do, and all you can do properly. | |
Want to be taken seriously as a game developer rather than a factory production line? Prove yourself to be a game developer, make some new games, don't just remake the same one every year with a couple new guns. | |
As it has been mentioned multiple times in this thread: Make something other than Battlefield (preferably Mirrors Edge 2) and then we'll believe you. | |
Yes yes that's nice. Now get back in the kitchen and make me a BF4 sammich! *cackle* | |
Bullshit. So tell me another one. | |
This happens a lot though. At and near launch, which is the time window that EA looks at for sales numbers, people didn't catch on and heard "parkour, short campaign" and the new sales didn't come in. Word of mouth in person and on forums led people to try it, and I'd bet the used sales are crazy. Or even from the steam sales. It took too long, but now people know just what they missed and want more of it. Tim Schafer isn't a sequel guy but I'm positive a Psychonauts sequel would sell like crazy. Tons of people are clamoring for Beyond Good and Evil 2, even though the sales were horrible. What would really be nice was if publishers looked at the long-term sales numbers the way indie guys do, and not let games do or die in the first month or whatever. I also don't remember much marketing at all for Mirror's Edge, which didn't help much either. | |
I'm hardly surprised so many others feel the same way I did when I read the title. If you don't want to be seen as a "battlefield factory" you kinda.. oh I don't know.. release other games? So, to repeat exactly what everyone else is saying cause we seemingly all feel the same way Release Mirrors Edge 2 then you dolts, then we might actually remember you for something else *shock horror* | |
They need to go back to producing the original Battlefield games with massive maps, more varied combat and a mod friendly environment since they have Desert Combat to thank for the current direction the franchise has taken. Heck, even a mere update of BF42 would be welcome. | |
The Battlefield game has taken a life of it's own. No matter what EA says, I'm pretty sure they will live in the shadow of Battlefield. Not that it's a bad thing though. | |
You can so easily imagine EA in the background muttering "Anything you like as long as the next battlefield ships on schedule and sells like sex." And now I wanna play MirEdg again, too. o.o; | |
And here I tend to regard them as a pinball simulation factory. | |
Hahahaha... This made my day. Guess Jimquisition was right when they defend their bull shit. I'll take them seriously when they make a game that isn't in a FPS view. I really wish they would, they may prove to better at something else since I still find all these latest FPS games pathetic. | |
Definitely would love to see a Mirror's Edge 2. Just seriously, longer. The first was rather short, and if you discounted the last couple of levels which were all about combat (why?!), even shorter still. I suspect much the reason it was a commercial flop came down to combat-related negative reviews. The first stage was arguably the best, and wasn't there a demo of that? I distinctly recall one reviewer suggesting if you've played the demo, don't bother with the full purchase because you've played the best part. Some more "mundane" open and free-flowing delivery stages interspacing the major story pieces (give players the choice of three stages to attempt: completing two passes sufficient time until the next tipoff or rendezvous or whatever plot point) would've gone down a treat. | |
Yeah, when I'm actually playing mirrors edge 2 I'll concede the point Dice. | |
If they were to make a mirrors edge 2, i'd like to see more freerunning, less shooting, more using your hands and wits to get around enemies and obstacles. The shooting should be reserved for few and far between points. | |
Finally, damn. Been wondering when news of new DICE stuff was gonna show up. Great studio could be making so much more than just Battlefield (........Mirror's Edge 2.......)I'm going to an EXPO later this month where EA and DICE are making an appearance. I'll be sure to coax some more info out of them, just gotta stock up on some more chloroform first. | |
It's unforgettable. This game introduced me to electronic ambient music. Solar Fields made the sound track for Mirror's Edge. Some other good similar artists are Aes Dana and Zero Cult. | |
Actually, now I think about it some more, a good solution for a Mirror's Edge sequel would involve a game just as short as the original, but with multiple endings to each stage and thus entire alternate versions of stages. Think 20 levels, but unlocking only 10 on your first playthrough. Serendipitously stumbling upon different plot points depending on which path you take that all converge on a single plot climax. Take a violence heavy route through a stage, and the subsequent stages it unlocks are more combat heavy. Focus on parkour, and the stages you unlock are more parkour heavy. Sadly though, from press releases it seems sadly unlikely we'll ever see a Mirror's Edge 2. A Mirror's Edge Online perhaps, something with Demon's Souls type hands-off multiplayer at best, but not a strictly single player follow up. | |
If DICE makes Mirror's Edge 2 it will singlehandedly save EA and the entire games industry from utter stagnation. Is that cry for Mirror's Edge 2 thinly veiled enough for you? Just make the fucking game already! | |
Scuttlebutt from RPS says Mirror's Edge 2 is in the works: http://www.rockpapershotgun.com/2012/11/21/listen-shut-up-dice-are-not-a-battlefield-factory/#more-132707
Color me excited. Hopefully they don't take away all that was interesting and unique about the first Mirror's Edge in exchange for a grey sometimes-parkour-mostly-shooter with a stubbly white guy protagonist. Longer campaign and a bigger world to run around in is all the first one needed (Maybe replace the animated cutscenes with in engine stuff, but i'd be fine with either). | |
^This Mirror's Edge 2 then that label might be lifted | |
Based on your track record, you are. Sorry. But hey, those Die Hard/Heroic Bloodshed games aren't going to make themselves... | |
Well I, for one, don't mind whether or not DICE becomes a Battlefield factory (providing, of course, it keeps the company afloat (which appears to be the case so far)). Now, I've loved every Battlefield game I've played (especially the Bad Company series). In fact, I'm still hoping for a Bad Company 3 announcement...but regardless, I've been happy with their work so far. If they maintain the trend of releasing Battlefield games that I enjoy playing while keeping new, different, innovative game releases few and far between, then good for them, I say. And for the record, no, I have never played Mirror's Edge. Am I likely to play it in the future? Possibly, after all, I did find it interesting at the time of release. Will playing it sway my opinions on DICE's "assembly...liney-ness"? No, it most certainly will not. | |
Totally agreed they're not just a Battleifield factory - they're a DLC factory. There, I said it. | |
What's wrong with your battlefield? OT: I do want Mirrors Edge 2. I recently got Mirrors Edge 1, and while it's not one of my favourite games of all time ever, it's still a nice, flowing game. | |
But that is exactly what they are... | |
"The minute we start saying, 'You're going to make a Battlefield game for the rest of your life', they're going to go someplace else," Later on, he went on to continue "which is why we tell them they're making other games and just never release them." | |
Make ME2 and prove it DICE. You're a lot of talk. | |
I don't think it has been said enough so Mirror's Edge 2, make it, make it now. | |
*Snerk* No, it won't. OT: Right. DICE... Who are you again? Yeah...I only played Mirror's Edge once, so...have fun polishing dem guns! | |
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At this point its beating a dead horse, but I will STILL say that DICE, make Mirrors Edge 2 and I will believe you.
Though the irony of avoiding the image of being a sequel factory by making a sequel is not lost on me.