Peter Molyneux Brings Back Populous

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Peter Molyneux Brings Back Populous

22 Cans has launched a Kickstarter for Godus, a "delightful reinvention" of the classic god game Populous.

One of Peter Molyneux's best-known games is Populous, the 1989 release widely regarded as the first-ever "god game." It gave players the power of a god and let them use it to lead their people to supremacy over a not-entirely-hospitable world and the unbelievers who worshiped a rival deity, and it was absolutely fantastic.

And now, if Molyneux can raise about $718,000 on Kickstarter, modern gamers will soon get their hands on an "innovative reinvention" of the game by way of Godus, the next project in the works at 22 Cans. Very little in the way of actual detail has been revealed at this point - "living world, accessible but deep, multiplayer the way it should be," that sort of thing - but the important bit is that it's a Populous remake coming from the guy who made the original game.

"I don't want to promise anything," Molyneux says in the Kickstarter pitch video, absolutely straight-faced and without any trace of irony whatsoever. "I just want to deliver the glory of the old days in the new format of today's world."

Godus will take an estimated seven to nine months to complete, according to the Kickstarter, but if the funding target is exceeded the team will add even more features, which could lead to a longer development time. And while the rancid stench of Curiosity continues to hang over the studio, it says it's learned a lot from that experience and will apply those lessons to Godus. (Why it doesn't apply what it's learned from Curiosity to Curiosity, I do not know.)

The Godus Kickstarter went live today and runs until December 21.

Permalink

Andy Chalk:

"I don't want to promise anything," Molyneux says

Seriously, though this does interest me. Populous really was fantastic. I just really think Molyneux has lost whatever it is he had back then.

Still....

image

Yeah, part of me wants to say this wont meet the funding, simply out of Molyhate

Hopeful, but somewhat hesitant.

Edit: Also it doesnt fill me with a lot of hope when the potential cut off date co-insides with this years big Apocalypse. 12.21.12. Little too meta.

I feel sad for saying this, but I have no faith in Molyneux to deliver a good Populous game any more.

And to be honest him saying:

"I just want to deliver the glory of the old days in the new format of today's world."

Makes me even less trusting of this.

Krantos:
[quote="Andy Chalk" post="7.394355.15973991"]
Populous really was fantastic. I just really think Molyneux has lost whatever it is he had back then.

I don't think that he ever had it, really.

Many of these classic legendary developers, like Molyneux, Will Wright, Sid Meyer, John Carmack, etc, were never particlarly talented either about understanding what gamers want, or about designing a good program, but when computers and gaming were still new, they just happened to be the first ones to come up with basic self-evident genre ideas, that others would have soon came up with anyways.

So Peter Molyneux's business plan is now officially box, populi?

Clearly inspired by the success of the XCOM reboot. But unlike XCOM, I'll hold my excitement until after this game comes out. I've got a feeling it's going to fail.

So is this the "one game" his studio is making, or is it another "experiment."

Snark aside, this actually sounds pretty cool. Enjoyed Populous, would love for a remake of it to happen.

Got sad watching that video since I've kinda been around all those places it was shot in as a kid.

...I'd love to throw a bit of cash at this truth be told since... the team behind populous is an integral part of who I am as a gamer today and to give them another shot at it would be swell. But I am just so goddamn poor at the moment, Peter me ol'mate. I do hope this goes somewhere, truly. I would hope that all the good aspects of Black and White and Populous and Modern day graphics and 'god games/sim' are mushed into each other to create something much better. But that's just my vision for it.

I'm calling it now.
It's just like populous, only so dumbed down you can mash A to win.

Wow, so THAT has been the plan behind Curiosity? Use it as a high-tier reward for the ACTUAL project?

Well played, Peter, well played.

But we all know, of course, that the key selling point is going to be the twinkle in his eye as he describes the game. Seriously, how does he DO that?

image

Edit: I love how they address Molyneux' over-idealistic plans though.

AS much as I would love a new populous game I'm not going to be funding this. Sorry Pete but I want to see your finished work with a couple of reviews before I'm willing to buy a game (or in this case invest) from you nowadays. Though I wish him luck to get it right.

Entitled:
I don't think that he ever had it, really.

Many of these classic legendary developers, like Molyneux, Will Wright, Sid Meyer, John Carmack, etc, were never particlarly talented either about understanding what gamers want, or about designing a good program, but when computers and gaming were still new, they just happened to be the first ones to come up with basic self-evident genre ideas, that others would have soon came up with anyways.

While I can't say anything about Molyneux (I really haven't played a lot of games he was involved with), I believe Sid Meyer is someone who did a series of great games, a series way too long to be dismissed as simply being "the first one who came up with basic self-evident genre ideas that others would have soon came up with anyways" (I am not saying that people wouldn't have done something similar if he never existed, but I believe his games really have that special something... Of course, I can't say if he is responsible for that or if the people he worked with were just that great).

From top-rank game creator, to common swindler, and now magically back to revive out fond memories?

This should realy tell us how wrong it is to worship a single developer. To take it he came up with everything that goes in 'his' games.

By principal, I do not give money to people who have tried to sell fried air. Maybe his game will be good, maybe ill even buy it, but not before I have absolute certainty its every bit as good as he claims.

As long as Molyneux keeps his mouth shut, it might live up to the expectations.

I have backed many projects in their infancy on Kickstarter. But I would never fun a game by him. Most of his games are honestly disappointing. They are not bad games by any stretch, but I never found them as good as people made them out to be. And NEVER as good as Molyneux claimed the were.

Sorry, what was that, Petey? I was busy playing Reprisal, didn't hear you.

I think Peter might actually be thinking of the survival of his company, though. This seems to be completely out of character for, like, everything he has ever said.

"i am going to do just one more game. that will be my final one."

image
gimme a high one! yeah!
---------------

ahh, peter. the gaming world would be quite boring without you.

i am going to see (and perhaps help to fund) this. perhaps he found the right direction he abandoned a long time ago.

I would normally run screaming from anything involving Peter Molyeux, but I soo tempted to back this. Thankfully I've already backed a Kickstarter project this month, Elite: Dangerous so I've got an excuse not to back this. But then again, if I trust David Braben not to screw up, maybe I can give Peter Molyeux the benefit of the doubt.

Well, he knows he's made some cock-ups in the past, I'd give him another chance. This time he hasn't got a publisher breathing down his neck.

I do hope this happens. Superb idea, silly name. Lose that name, Make that game. Godus isus notus a properus nameus for a gameus. It's like Monty Python on Benzedrine. Not very inspired.

We never stopped playing the original two Populous titles, we only paused playing it when the hardware died - no matter how many times we've had to solder and resolder those homemade Amiga serial 'network' cables.

If the young players only know the later works of Microsoft Borg Molyneyx, it's a real shame. Populous was and is amazing and inspiring, as is Syndicate and - to a lesser extent - Powermongo, Populous' juicing idiot cousin.

I enjoyed making a smelly satanic demon cow in Black & White, but I eventually lost all interest in the game. I never enjoyed any Populous title after 2. I finished and enjoyed the first Fable, whatever followed after that is lost in a haze of broken promises and pink fluffy clouds of sales pitch marketing talk and dreamy mumbo jumbo crazy talk... and some very, very odd gameplay experiences that weren't plain broken but... quite different, annoying and weird.

I have a better idea.

MAKE US DUNGEON KEEPER 3!

Entitled:

Krantos:
[quote="Andy Chalk" post="7.394355.15973991"]
Populous really was fantastic. I just really think Molyneux has lost whatever it is he had back then.

I don't think that he ever had it, really.

Many of these classic legendary developers, like Molyneux, Will Wright, Sid Meyer, John Carmack, etc, were never particlarly talented either about understanding what gamers want, or about designing a good program, but when computers and gaming were still new, they just happened to be the first ones to come up with basic self-evident genre ideas, that others would have soon came up with anyways.

Hm... don't know very well how to respond to that. Carmack is not even a game designer, he's a programmer. Most people who know something about programming know he is an insanely good programmer. I don't know why you dismiss Wil Wright and Sid Meyer so quickly, maybe you don't know much about them? Anyway, I don't think belittling what these people did in the past as "obvious" is really wise and may show some degree of ignorance of the history of the medium.

The case with Molyneux may be a little different. I think it's possible he was so good in the old days because he worked in more constrained environments in terms of time and budget. He didn't have corporate henchmen saying how he had to widen the audience of his games, but he had a small company that wouldn't survive if they didn't finish the games in a certain timeframe, so he messed less with the basic ideas. What I read from people who worked with him is that he tends to change his mind a lot, forcing others in the team to scrap previous work frequently. But he does have a lot of good, inventive ideas.

OT: I played tens of hours of Populous in the old days. I loved going for the Armageddon. I may pledge to this just to see if he can recreate something as good as it was before.

Jeez Molyneux- leave Kickstarter to those that actually need the damn thing.

Irridium:
So is this the "one game" his studio is making, or is it another "experiment."

Snark aside, this actually sounds pretty cool. Enjoyed Populous, would love for a remake of it to happen.

I also did and would, but I have to ask - what the heck is somebody as successful and well-known as Molyneux using Kickstarter for? Can't he get backers in any other way? A lot of people in the comments are sceptical of this, and I have to echo them... it's a pretty bizarre decision.

Did anyone else notice that the 999 and 5000 dollar backers get screwed out of some of the really cool items you get at 622 dollars pledge?

SL33TBL1ND:
I have a better idea.

MAKE US DUNGEON KEEPER 3!

YES!

All my want. I would fund the shit out of that game.

TheMadDoctorsCat:

Irridium:
So is this the "one game" his studio is making, or is it another "experiment."

Snark aside, this actually sounds pretty cool. Enjoyed Populous, would love for a remake of it to happen.

I also did and would, but I have to ask - what the heck is somebody as successful and well-known as Molyneux using Kickstarter for? Can't he get backers in any other way? A lot of people in the comments are sceptical of this, and I have to echo them... it's a pretty bizarre decision.

Maybe he's just gauging the response first. Finding out much people are actually willing to pay before he makes it. The thing is if you simply ask people plenty will say yes and then never actually buy it. Either that or [tinfoilhat] he's trying to steal everyones money before he retires.

CardinalPiggles:

SL33TBL1ND:
I have a better idea.

MAKE US DUNGEON KEEPER 3!

YES!

All my want. I would fund the shit out of that game.

(Goes to play Dungeon Keeper and builds a Temple to throw 1Million of gold inside it)

"The Gods are pleased with you sacrifice"
"The Gods have rewarded your offering"

(Takes a look and....its Godus and Dungeon Keeper 3!!!!)

Lets party like its 1999!!

BURN BABY BURN!!!

Peter Molyneux everyone... applause, applause!!

I admittedly chuckled a tad at Peter getting carried away with the number of players he wanted in battles and his level headed director repeating "8" over and over again.

Didn't realised 22 Cans was working out of Guildford as well though, just down the road from me!

Was I the only one who at a first glance thought that that female in the middle was naked?

Captcha: fish and chips

image

Fasckira:

...
Didn't realised 22 Cans was working out of Guildford as well though, just down the road from me!

...of course, a lot is explained, if it turns out Peter is not from Guildford after all, but from.... ;9

Sounds interesting i loved the classic populous games as well as the pc game that came out in the early 2000's

tautologico:
The case with Molyneux may be a little different. I think it's possible he was so good in the old days because he worked in more constrained environments in terms of time and budget.

He's the George Lucas of gaming.

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