Metro: Last Light Developer Dumps on Wii U

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shintakie10:

Except that whole PS3 bit. The PS3 has been proven to be decidedly harder to port to than the 360 and, by all accounts, should be harder to port to than the WiiU. It, based off of evidence show so far and based off of whatever little information we've gleamed from people tearin WiiU's open, is also weaker than the WiiU in terms of sheer power.

Either he's full of shit or this was the easiest answer he could say without goin into specifics.

I wouldn't preclude "full of sit," but it's probably going to be easier to port for a 6 year old console simply due to familiarity. WiiU is infant technology, whereas the PS3 is well-traveled road at this point.

As long as it arrives on PC, I'm completely happy. Sorry to the people who own a Wii U though.

Mcoffey:

Isn't it different though since the Wii U is using tech similar to the 360/PS3? It's not like the transition from the last gen, where console devs hadn't had anything of that caliber before. Slight differences aside, the Wii U is really just another current gen console. Devs are already straining under those limits; I doubt there's gonna be much more they can do with the Wii U.

No; From what I've heard, it is using more recent components. Not as recent as a 2012 Custom made Gaming PC, but definitely ahead of the 2005/06 Consoles. The WiiU will, in a few years, have games that look as great as Modern day PC games (By the time PC games look way better).

Also, the only "Dev" that is straining under the WiiU's limits is this company that had a hard time making a game on the Xbox 360, and who is owned by a company that is going bankrupt. A lot of companies have been praising the WiiU's capabilities; Ubisoft, Activision, Team Ninja, Gearbox and even Valve (Yes, the Valve) have praised the WiiU in terms of Specs. We don't have to worry about Specs.

See, im a hardcore pc gamer myself. I just kind of smell the bullshit here is all. Porting is a whole nother topic. The main topic is how he's talking down to a cpu were not even entirely sure is capable of entirely yet. We got ideas but thats really it. Also, i made this comparison earlier. Look at GTA3 on the ps2. Then look at GTA San Andreas. Holy shit right? It just takes time is all. So its currently at its baby stage and looks a little better than a ps3 and 360. Who says it cant improve when developers actually tap into it? Also, Refer to Jim sterlings videos. Its totally possible the next gen ps3 and 360 successors will either be on par with the wii U or a little better, as they are focusing on other draw-ins than the Core firepower of the system. Its a different field thats panning out folks, this is one we actually cant predict too far ahead yet.

Mr.Mattress:

Mcoffey:

Isn't it different though since the Wii U is using tech similar to the 360/PS3? It's not like the transition from the last gen, where console devs hadn't had anything of that caliber before. Slight differences aside, the Wii U is really just another current gen console. Devs are already straining under those limits; I doubt there's gonna be much more they can do with the Wii U.

No; From what I've heard, it is using more recent components. Not as recent as a 2012 Custom made Gaming PC, but definitely ahead of the 2005/06 Consoles. The WiiU will, in a few years, have games that look as great as Modern day PC games (By the time PC games look way better).

Also, the only "Dev" that is straining under the WiiU's limits is this company that had a hard time making a game on the Xbox 360, and who is owned by a company that is going bankrupt. A lot of companies have been praising the WiiU's capabilities; Ubisoft, Activision, Team Ninja, Gearbox and even Valve (Yes, the Valve) have praised the WiiU in terms of Specs. We don't have to worry about Specs.

When I meant strain, I was referring to current consoles. But even with more recent components, if they're still weaker componants, I don't see how they could do much. An Nvidia 630 is newer than a 560, but not as powerful, you know?

Mcoffey:

When I meant strain, I was referring to current consoles. But even with more recent components, if they're still weaker componants, I don't see how they could do much. An Nvidia 630 is newer than a 560, but not as powerful, you know?

I understand where you are coming from, but as I've said, we don't have to worry about these specs, at least not too much. Many companies that have absolutely no reason to support the WiiU in anyway, such as Gearbox and Valve, are saying the WiiU is much more stronger. I don't think they're using weaker parts, because then Gearbox and Valve wouldn't be saying nice things about the WiiU. Like I said, we don't have to worry about the specs of the WiiU: They are definitely more powerful then the Xbox 360/PS3.

Starke:

flarty:

Legion:
Two things that I glean from this:

1) Developers need to grow the hell up and stop trash talking like they are still in the school yard.

2) If they are talking about how effort is required to get a PS3 version I predict a poor port. Which will be a pain if it is true, as it's probably the platform I'd choose.

1) Developers are entitled to there opinions too

2) The PS3 has been regarded as notoriously hard to code for since release.

2) Not so much hard to code for specifically. The 360 is basically a low quality PC, so developing for both at the same time is pretty easy (supposidly.) Because of the PS3's architecture, you actually need to rework a lot of the memory and processor interface code or you get things like Skyrim, where the game just wanders around begging for memory that doesn't exist and eating it's own foot.

Or so I'm told...

Skyrim is a ram issue, not the coding.

Xan Krieger:

Darmy647:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.

It should noted that the Wii U is a new system so having hardware equivalent to last gen's systems is nothing to be proud of.

OT: Just means they can focus more on the PC version which I am very much looking forward to. Also I love how blunt he was.

It's refreshing after Crytek crying about consoles holding them back.

4A is like "Your console can't cut it, too bad. We're not putting in the work to include you."

Legion:

1) Developers need to grow the hell up and stop trash talking like they are still in the school yard.

Since when did honesty become trash talk? Nintendo hasn't released the CPU they use. Which means it should be pretty well known that it's not very good, because you don't hide good news. I'm glad to hear a dev tell it like it is, instead of trying to suck up to the suits and money.

You don't want to spend money on the hardware to make it worthwhile, because you HAD to have that expensive tablet controller, fine. You get piss-poor ports (ME3, BlOps 2 is noticeably inferior, NG3, and Arkham City is a complete mess) and passed over by other multiplatform games altogether.

Lyri:

Starke:

flarty:

1) Developers are entitled to there opinions too

2) The PS3 has been regarded as notoriously hard to code for since release.

2) Not so much hard to code for specifically. The 360 is basically a low quality PC, so developing for both at the same time is pretty easy (supposidly.) Because of the PS3's architecture, you actually need to rework a lot of the memory and processor interface code or you get things like Skyrim, where the game just wanders around begging for memory that doesn't exist and eating it's own foot.

Or so I'm told...

Skyrim is a ram issue, not the coding.

A ram issue, almost by definition is a coding issue. If you don't have enough memory to do what you want, you don't keep staggering around with your hand out asking for more, you find a way to keep the application from eating everything in easy reach, and most of all the rest.

The slightly more nuanced statement is: it's a long running engine problem that existed in Oblivion, Fallout 3 and New Vegas long before Skyrim came along. And that's true. But it's still an issue with the porting of the engine and how it retains data. PCs and 360s can handle it, PS3s handle it for a while, but slowly fall apart.

EDIT: I should have said, "a memory allocation issue," which is sort of the problem with Skyrim... more specifically deallocation, because "a ram issue" could be a faulty chip on the memory stick.

BiH-Kira:
A developer that doesn't know to make an optimized game complains about hardware power.
If he CPU was that weak, why is the Aliens developer saying how the WiiU version is the best working and best looking version, excluding the PC ofc.

As much as I adore Gearbox, they often claim to have the sun in their grasp and that doesn't exactly pan out.

Randy Pitchford seems to be on a Molyneaux 2.0 path at the moment. I love Borderlands and all, but there's still that whole Duke Nukem...thing.

Mr.Mattress:

Mcoffey:

When I meant strain, I was referring to current consoles. But even with more recent components, if they're still weaker componants, I don't see how they could do much. An Nvidia 630 is newer than a 560, but not as powerful, you know?

I understand where you are coming from, but as I've said, we don't have to worry about these specs, at least not too much. Many companies that have absolutely no reason to support the WiiU in anyway, such as Gearbox and Valve, are saying the WiiU is much more stronger. I don't think they're using weaker parts, because then Gearbox and Valve wouldn't be saying nice things about the WiiU. Like I said, we don't have to worry about the specs of the WiiU: They are definitely more powerful then the Xbox 360/PS3.

Yeah, I understand it's more powerful, just not alot more powerful, and I gotta wonder how much more can be done with that kind of hardware.

Either way I'm sure they'll look nice (For all this talk nothing really looks bad these days), but I think those limitations will be met much sooner than they were with the Xbox and PS3.

T'Generalissimo:
Well, if they were to add the extra work of making a Wii U version, they'd just be increasing the chances that THQ will have gone out of business before the game is released.

I was listening to the bombast and they mentioned how much trouble thq is in, honestly things do not look good. Chances are they may well be going away. Adding another platform to the port list would almost certainly delay the game again and further complicate thqs many problems.

By the way, I was under the impression that Metro 2033 although being a cult favorite with critics, managed only modest sales. Don't get me wrong I enjoyed it, I'm just surprised it got a sequel.

Frostbite3789:

You don't want to spend money on the hardware to make it worthwhile, because you HAD to have that expensive tablet controller, fine. You get piss-poor ports (ME3, BlOps 2 is noticeably inferior, NG3, and Arkham City is a complete mess) and passed over by other multiplatform games altogether.

While Arkham City has Frame-Rate issues, I want you to look at BLOPS 2:

Be sure it's in 1080p for the maximum differences. The WiiU's version of BLOPS 2 is not inferior, it is superior graphic wise, and the exact same gameplay wise.

Ninja Gaiden 3: Razors Edge has gotten better reviews then Ninja Gaiden 3: IGN lists NG3 as 3/10. NG3:RE is listed as a 7.6/10! If anything, Ninja Gaiden 3: Razors Edge is a superior port!

IGN also says that Mass Effect 3 on the WiiU is the same as on the Xbox 360/PS3/PC, so it's certainly not inferior.

So sorry, the only port that is Inferior is Arkham City, and that is only because of Frame Rate issues. Blops 2 Looks better and plays the same, NG3:RE has a better scores then NG3, and Mass Effect 3 is completely the same.

Mr.Mattress:

Be sure it's in 1080p for the maximum differences. The WiiU's version of BLOPS 2 is not inferior, it is superior graphic wise, and the exact same gameplay wise.

Ninja Gaiden 3: Razors Edge has gotten better reviews then Ninja Gaiden 3: IGN lists NG3 as 3/10. NG3:RE is listed as a 7.6/10! If anything, Ninja Gaiden 3: Razors Edge is a superior port!

IGN also says that Mass Effect 3 on the WiiU is the same as on the Xbox 360/PS3/PC, so it's certainly not inferior.

So sorry, the only port that is Inferior is Arkham City, and that is only because of Frame Rate issues. Blops 2 Looks better and plays the same, NG3:RE has a better scores then NG3, and Mass Effect 3 is completely the same.

A few things I find suspect about that video. One, it's from a source called Ninten2. Boy that's going to be impartial. For two it lumps 360/PS3 and PC together. There are noticeable differences between these three platforms, in that 360 looks superior to the PS3 and the PC version is superior to the 360 version, so that makes it actually impossible for that video to be representative of all three platforms. Another, how is that better on the Wii U? The colors are muddled and the lighting is much more poor, far less dynamic, there's a reason devs were obsessed with bloom lighting for awhile, because bright, dynamic lighting like that was fancy new tech.

Also I've heard of frame rate and audio issues in ME3 and frame-rate issues in NG3, which to be fair was also a problem on the PS3 and 360, so really that game just has it's own problems.

Mr.Mattress:

Frostbite3789:

You don't want to spend money on the hardware to make it worthwhile, because you HAD to have that expensive tablet controller, fine. You get piss-poor ports (ME3, BlOps 2 is noticeably inferior, NG3, and Arkham City is a complete mess) and passed over by other multiplatform games altogether.

While Arkham City has Frame-Rate issues, I want you to look at BLOPS 2:

Be sure it's in 1080p for the maximum differences. The WiiU's version of BLOPS 2 is not inferior, it is superior graphic wise, and the exact same gameplay wise.

Ninja Gaiden 3: Razors Edge has gotten better reviews then Ninja Gaiden 3: IGN lists NG3 as 3/10. NG3:RE is listed as a 7.6/10! If anything, Ninja Gaiden 3: Razors Edge is a superior port!

IGN also says that Mass Effect 3 on the WiiU is the same as on the Xbox 360/PS3/PC, so it's certainly not inferior.

So sorry, the only port that is Inferior is Arkham City, and that is only because of Frame Rate issues. Blops 2 Looks better and plays the same, NG3:RE has a better scores then NG3, and Mass Effect 3 is completely the same.

I wouldnt really use that video as proof, they have the graphics turned down a lot on the PC version. I just played Blops 2 on my PC, and if you turn the graphics up from their default (IE the console version settings) then the game looks a shiit ton better.

Edit: Ah just rewatched it, and visited their site, of course its a nintendo fan site so naturally they did the PC version wrong and lumped it in with the consoles

Shoggoth2588:
Call me all sorts of names but I can't be the only one who was most shocked by the fact that Homefront is getting a sequel. Medal of Honor was critically and, I think commercially a greater success than Homefront 1 if I'm not mistaken and people thought it killed Medal of Honor (before Warfighter happened and killed the franchise for real or so I've come to believe)

So Im not the only one who caught that.

First thing I heard on a Homefront 2.

shintakie10:

Eri:

Darmy647:

THANK YOU. Thats really all im saying here. Its not fanboyism, its just the fact it doesn't fit logically.

More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.

Did you not read your own link?

Choice quotes.

the Wii U and Xbox 360 ran at virtual parity for much of the run of the play

Screen-filling effects work causes noticeable frame-rate dips on the Microsoft platform, but Wii U appears to be relatively consistent - even on the more open, challenging battlescapes of Palaven.

Even the parts that show it to have issues is explained away in the last bit.

it also is worth remembering that Mass Effect 3 on Wii U is both a port of a game made for other machines and a day-one game on Wii U. Usually developers can wring way more out of a console in year three or five than they can in year zero.

Learn to read yo.

A brand new console matches 7 year old ones? Amazing!

Time is not an excuse, The game should look infinitely better on the Wii U by virtue of it being a new console, but it doesn't, because instead of using new hardware, they used 6-7 year old hardware that's at best matching what we have already.

Eri:

shintakie10:

Eri:
More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.

Did you not read your own link?

Choice quotes.

the Wii U and Xbox 360 ran at virtual parity for much of the run of the play

Screen-filling effects work causes noticeable frame-rate dips on the Microsoft platform, but Wii U appears to be relatively consistent - even on the more open, challenging battlescapes of Palaven.

Even the parts that show it to have issues is explained away in the last bit.

it also is worth remembering that Mass Effect 3 on Wii U is both a port of a game made for other machines and a day-one game on Wii U. Usually developers can wring way more out of a console in year three or five than they can in year zero.

Learn to read yo.

A brand new console matches 7 year old ones? Amazing!

Time is not an excuse, The game should look infinitely better on the Wii U by virtue of it being a new console, but it doesn't, because instead of using new hardware, they used 6-7 year old hardware that's at best matching what we have already.

Its a port that is a launch title on a completely new console. I'm surprised it plays as well as it does considerin how much time they spent adaptin to the 2 screen interface.

Want a game that looks infinitely better on the WiiU than its competitors? Look at that Black Ops 2 video linked earlier. Tell me that it doesn't look infinitely better so I can giggle uncontrollably.

shintakie10:
snip

While I'm not doubting that blops looks better, My point is that even the shittiest of shit-ports should look great with it being a new console.

Though after paying further attention, that video is retarded. How can you lump PC in with consoles in a comparison? That's just stupid and makes the whole video worthless.

Mr.Mattress:

Eri:

Darmy647:

THANK YOU. Thats really all im saying here. Its not fanboyism, its just the fact it doesn't fit logically.

More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.

Your link says Cinematic are for the Wii U, and that it's mostly equivalent to Xbox 360 in actual gameplay, with some minor issues. That doesn't sound like the 360 wins... If anything, it says it's a tie with 360 and WiiU, and the PS3 in last.

Also, take a look at this:

Make sure your on 1080p though, cause then the differences really stand out. The WiiU version of Black Ops 2 appears to be the best looking version of the game.

Well 2 things about that video. 1. Yes, the Wii U DOES have higher texture quality and a few extra lighting effects over the 360 and PS3 version, due to the marginally better but still abysmal by today's standard 1gb of RAM in the Wii U compared to the 512mb shared in the 360/PS3, so it looks better because that single bottleneck was loosened, however 2) That video lost every single bit of credibility the moment it grouped PC in with the PS3/360 footage, like the Wii U was better than all 3, which is a flat out lie.

Wait. There is gonna be a Homefront 2?! NNNOOOOOOOOOO!!!!!!!!!!!!!!

Unless the large population of gamers truly believe the PS4 and 720 are going to have a cord that surpasses HDMI, that the market can adapt a brand new wave of players and TV's that will specifically be able to play at such a higher and more powerful ability than what the wii U can do, which would force millions of gamers to invest and purchase new and expensive tvs or hardware to be able to output this brilliant and beautiful output they think this PS4 and 720 will no doubt do, especially since as Ive noticed The new clouds and entertainment sets/media outlets sony and microsoft are setting up for are CLEARLY gearing towards true powered upgrades to cpu's rather than gpu's, by all means continue the senseless babble. But once again, another case and point that stands the test of time; Its new and developing hardware, as developers tap into it, we will see what develops. Until then, you PS4 and 720 owners who are sooooo power hungry for such an amazing Jump in gaming evolution, just go PC for gods sakes. You WILL be ahead of the curb and be all powerful. Its what i did.

Darmy647:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.

I haven't looked into the Wii U much but I know as general principal that comparing game consoles based on hardware specs is practically impossible. Unlike PCs which are designed to be as generalist as possible due to the diversity of programs that need to be run on them (or could potentially be run on them), game consoles generally specialize in performing the mathematical operations that are most common in games.

Depending on the ideas that the hardware designers have for what is necessary and important in video game consoles, and because of the fact that each of them have their own specialized operating system, video game consoles are considerably harder to compare. There are a variety of points of interest here; for example, "Dot Product (multiplication) operations per second" metrics are considerably more important in 3D processing than "floating point operations (which includes addition, subtraction, multiplication and division) per second" metrics; the former is more specialized and important video games and 3D processing than the latter, which is generic and can be very useful in other forms of computing.

For the 360 versus PS3 debate, the simplest way to frame it was that the Play Station was superior in the number of polygons it could place on the screen at one time, making for a larger potential draw distance and better models, whereas the XBox was better for both textures and post-processing effects (like shading and fog), making for a more detailed environment. Or maybe it was the other way around (it's been years since I looked into this with any detail). But if a game was "ported" from one system to another it would have the worst of both: if it came from the XBox to the PS3 it would have both the PS3's inferior texturing but would also inherit the inferior polygon count from the XBox from which it was ported from.

To frame the debate as simply as possible: games look the best on the system they were developed for, and whether a particular consoles exclusives look better than the other consoles exclusives depends on how convenient it is for a developer to access and make use of a consoles full capabilities and specialties.

As far as the new Wii U goes, it would depend entirely on what it's hardware specializes in doing. If it's built at all like the Wii it's going to need considerably better "on paper" hardware specs by PC metrics to compare to it's XBox and Sony competitors, because the Wii as is wasn't really specialized for gaming nearly as well as it's competitors.

Facts are facts guys, the cpu may just suck balls, they've had more experience with it than we have so who are we to call them wrong?

Eri:

shintakie10:
snip

While I'm not doubting that blops looks better, My point is that even the shittiest of shit-ports should look great with it being a new console.

Though after paying further attention, that video is retarded. How can you lump PC in with consoles in a comparison? That's just stupid and makes the whole video worthless.

It is from a nintendo fan site and made by (presumably) a fanboy as well, so one cant expect unbiased video there. It has also been pointed out there is quite a difference between the 360 version and PS3 version as well as the console vs PC

Methinks they tried to apply the same code to the WiiU and ran into problems there. It's like saying a glove that doesn't fit is crap.

Of course I'm just speculating, he is the "professional".

Eri:

Darmy647:

shintakie10:
So...he complains its weak and still develops for the 360 which is definitely weaker than the WiiU?

Is there some sort of logic to this I'm missin?

THANK YOU. Thats really all im saying here. Its not fanboyism, its just the fact it doesn't fit logically.

More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.

That is a poor argument to rest your case upon, and you know it. You can't have been a console gamer for long if you don't.

I'm just waiting for them to finish the game already, I want my Metro fix. Also, at this point I don't see how the WiiU port would save THQ in any way, it's just going to delay the process, which is time they could've spent doing more testing. Then again I'm biased since I don't own a WiiU, so I'm not as vested in it, but at the same time I imagine most people who are going to buy the game wouldn't have gotten it for the WiiU anyways, or at least wait for that version to come out.

Also, I'm not going to get into the whole "which console is superior" debate, because frankly I don't care about getting into these arguments (at least not until I finish the semester and have time to do such things)

The WiiU certainly looks better at a glance. It has more RAM and a better graphics card. But the CPU at the very least leaves something to be desired. Just google "WiiU CPU". There are devs pissing and moaning about it causing problems, and there are countless articles about how it may not be up to snuff. I've seen some charts (that I can't be arsed to pull up now) that put it way below the 360 and the PS3 in terms of raw horsepower. If that's even remotely true - and drop the optimism glasses - it's probably going to be, it's going to bottleneck the system. Hard.

And you know what, serves Nintendo right for choosing a worthless gimmicky controller[1] over some decent hardware.

Mr.Mattress:
No; From what I've heard, it is using more recent components. Not as recent as a 2012 Custom made Gaming PC, but definitely ahead of the 2005/06 Consoles. The WiiU will, in a few years, have games that look as great as Modern day PC games (By the time PC games look way better).

Also, the only "Dev" that is straining under the WiiU's limits is this company that had a hard time making a game on the Xbox 360, and who is owned by a company that is going bankrupt. A lot of companies have been praising the WiiU's capabilities; Ubisoft, Activision, Team Ninja, Gearbox and even Valve (Yes, the Valve) have praised the WiiU in terms of Specs. We don't have to worry about Specs.

No, it will not. I was going to say something about the insane number of tricks developers have to use to make their console games look decent, but it's simpler than that. The WiiU is not much stronger than the current gen of consoles, and the PC plowed through the capabilities of the Xbox360 and the PS3 at the very least as early as 2007. The Wii-U will be straight up never be able to recreate the lighting effects of Metro2033. The best case scenario is the games end up looking something like Crysis (2007). And then the question of the CPU rises.

Except it's not the only dev. Graphically, the console is definitely more powerful. Other than that, it's not clear but there's nothing to be overjoyed about.

[1] The Wii-mote doesn't have shit on this.

Homefront 2 is high profile? A sequel to that underwhelming, racist piece of shit?

That's the only part of the story I really found questionable.

Mr.Mattress:

Frostbite3789:

You don't want to spend money on the hardware to make it worthwhile, because you HAD to have that expensive tablet controller, fine. You get piss-poor ports (ME3, BlOps 2 is noticeably inferior, NG3, and Arkham City is a complete mess) and passed over by other multiplatform games altogether.

While Arkham City has Frame-Rate issues, I want you to look at BLOPS 2:

Be sure it's in 1080p for the maximum differences. The WiiU's version of BLOPS 2 is not inferior, it is superior graphic wise, and the exact same gameplay wise.

Ninja Gaiden 3: Razors Edge has gotten better reviews then Ninja Gaiden 3: IGN lists NG3 as 3/10. NG3:RE is listed as a 7.6/10! If anything, Ninja Gaiden 3: Razors Edge is a superior port!

IGN also says that Mass Effect 3 on the WiiU is the same as on the Xbox 360/PS3/PC, so it's certainly not inferior.

So sorry, the only port that is Inferior is Arkham City, and that is only because of Frame Rate issues. Blops 2 Looks better and plays the same, NG3:RE has a better scores then NG3, and Mass Effect 3 is completely the same.

http://www.metacritic.com/game/wii-u/ninja-gaiden-3-razors-edge i'm sorry but ninja gaiden 3 was terrible period.no matter how much polish you spray on that turd it will still be a turd.

Sounds like they have a touch of Bethesda's PS3 syndrome.

Eri:

shintakie10:

Eri:
More powerful than a 360? Hardly.

http://kotaku.com/5962603/mass-effect-3-on-xbox-360-vs-ps3-vs-wii-u

360 wins.

Did you not read your own link?

Choice quotes.

the Wii U and Xbox 360 ran at virtual parity for much of the run of the play

Screen-filling effects work causes noticeable frame-rate dips on the Microsoft platform, but Wii U appears to be relatively consistent - even on the more open, challenging battlescapes of Palaven.

Even the parts that show it to have issues is explained away in the last bit.

it also is worth remembering that Mass Effect 3 on Wii U is both a port of a game made for other machines and a day-one game on Wii U. Usually developers can wring way more out of a console in year three or five than they can in year zero.

Learn to read yo.

A brand new console matches 7 year old ones? Amazing!

Time is not an excuse, The game should look infinitely better on the Wii U by virtue of it being a new console, but it doesn't, because instead of using new hardware, they used 6-7 year old hardware that's at best matching what we have already.

Well, first of all, that isn't actually what you were claiming to begin with; you were initially arguing that the Xbox 360 "wins" over the Wii-U. But I'll leave that branch of the debate for shintakie10 to pursue.

Secondly, you're kind of correct with one comment you made; time is not an excuse. It's a reason.

Yeah, sure, the game should look better on the Wii-U, in a perfect world where money is no object and developers can re-write code at the speed of light. But we live in a world of limited time and resources. These games had to be released for launch, no doubt the budget for porting them over wouldn't be too grand, some of these games are even ported over by third party companies who had no involvement whatsoever with the original development team.

Then you add to that a lack of familiarity on the developer's part with the new operating system and architecture that the Wii-U employs. That kind of thing takes time and practice to overcome.

Basically, you're not exactly going out of your way to hide the fact that you're far too eager to kick the Wii-U down before it's even had a chance to show what it can really do. There has never been a single games console that has adequately demonstrated its full potential right out of the gate. As many people both here and across the internet have rightly pointed out, the visuals for the launch games on the PS3 and XBox 360 weren't much improved over their predecessors. It took a good few months, years even, before the current gen consoles really hit their stride and started pushing the envelope.

Eri:

Xan Krieger:

Darmy647:
Im curious about something, and im Defidentally sure the escapist community would be happy to fill me in, but isn't the wii u cpu on par with the 360 and ps3?? I have not been keeping up, pc gamer elites and what-not.

It should noted that the Wii U is a new system so having hardware equivalent to last gen's systems is nothing to be proud of.

I wish more people understood this fact instead of stupidly defending a blatantly underpowered console.

You should note I'm not calling it a terrible system, I'm calling it 6 years late to the party.

While the Wii U is underpowered for a next generation system this still doesn't make much sense though.

They are complaining that the Wii U is weak, yet they don't complain about the two systems which are only slightly different. It's like I said that I hated Intel Pentium 4 and decided that I prefer Intel Celeron D.

OT: Is anyone really surprised that the creators of Metro 2033 aren't satisfied with Wii U's hardware? Optimal settings for Metro 2033 are incredibly high. I am surprised that they are releasing for consoles at all. Oh well, if I decide to get this it will be for PC anyway. I have a preference towards mouse and keyboard on this kind of game.

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