There Will Be More Dishonored

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There Will Be More Dishonored

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"We clearly have a new franchise," says Bethesda of Dishonored.

A new IP is always a risky proposition, even for an established developer, but Bethesda believes it has created something special with its stealth action title, Dishonored. "We're very pleased and appreciate all the fans that have supported Dishonored and Arkane," said Bethesda VP and marketing head Pete Hines, adding, "We clearly have a new franchise."

Sales of Bethesda's stealth action game have exceeded the developer's expectations by a wide margin - though Hines was careful not to mention actual numbers - and is still doing very good business on Steam. In fact, according to Hines, Dishonored was the number one Steam seller over the holiday weekend. Overseas sales have also been extremely encouraging, all of which leads Bethesda to the inescapable conclusion that it has something worth following up on.

Dishonored: Dunwall City Trials is due in December, and there's more DLC to come after that. But for those of you who really want a sequel to the original, whether featuring Corvo or some other Outsider-blessed protagonist, consider this your reward: Bethesda thinks more Dishonored is a great idea.

Source: Destructoid

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It would have been been nice if Dishonored had more Dishonored.
But this works =D

DVS BSTrD:
It would have been been nice if Dishonored had more Dishonored.
But this works =D

Well, now they have the groundwork set for the series. So hopefully they will add much more content in the sequel.

I must say, this is definitely my favorite title for FPS/Sneak games this year. Great to see it come with a sequel.

Just... Don't continue Corvo's story. It is FINISHED.
And add at least basic set of emotions for the new protagonist.

They'd have to be complete simpletons to not know they have a gold mine in Dishonored's 'verse. I have yet to even finish the game, but I know that when I do, I'll be itching for more. Godspeed, Bethesda. You magnificent bastards.

Another Dishono(u)red would be great but I would really, really like to play a full on RPG set in that world.

VMK:
Just... Don't continue Corvo's story. It is FINISHED.
And add at least basic set of emotions for the new protagonist.

While I will certainly agree with the first statement, I must respectfully disagree with the second.

Personally, I found Corvo's ambiguous personality to be a strong point to the game. It allowed the player to play however they wanted while not seeming incongruous. If you played Corvo completely pacifist, it would be out of place if he was portrayed as a tortured soul, burdened by the things he'd done. The same would be true if it were reversed; an upbeat Ezio-esque character would seem out of place if you went through slaughtering everything that moved.

Red Dead Redemption and Assassin's Creed 2-3, had that problem. In RDR, the way Marston acts in the cutscenes makes anything but the noble approach to situations seem out of character. In AC2, the reason I never really liked Ezio as a character is that his personality and interactions with others never reflected that he was, in fact, a mass murderer.

In Dishonored, however, I can imagine Corvo's reactions and personality to be anything I think fits how the game is played out. If you watch Yahtzee's review of Half-Life, he makes similar statements about Gordon Freeman, and makes the case that Gordon's lack of a set personality is one of the reasons he is so well liked.

Changes I would like to see in the next game would be a more dynamic story. As it currently stands, the Chaos Rating is the only thing that changes based on how you do things. Given the import some of your actions have, this was disappointing to me. A game I'd like Arcane to take a look at is Alpha Protocol. As a whole, AP was mediocre at best, but it had possibly the best take on dynamic storytelling of any game yet made. Conversations you had and decisions you made would actually come up much later and could drastically effect how the game played out. I'd love to see a system like that in a game that actually holds up in other areas, and the Dishonored franchise seems like the perfect fit.

On a side note, does anyone else feel a little excited that we're seeing the start of a new franchise here? I mean when was the last time a successful franchise, with original gameplay and setting was started, because I honestly can't think of one.

Great. Avoid Dunwall and Corvo though. They've established an entire universe, would be great to see a game set in Tyvia or Morley.

Not a big surprise here, but glad to hear it official all the same.

It's really superficial, but I was hoping for more of a tear-jerker ending ala Bioshock rather than the short & to the point ending we got for either chaos level. Why have the heart tell sob stories about every person you point it at and then have a stone-faced ending? I'm not sure if I'd want future installments to have more of the same unilateral emotions or a wider spread.

What was that Ubisoft? New IP's don't sell this late in a console cycle? IN YOUR FUCKING FACE.

What's that EA? You need multiplayer to sell well? In YOUR fucking face!

Between this and XCOM being a financial success... I'm pretty happy right now.

Awesome! I have ordered Dishonored and Hitman: Absolution for Christmas (Only time I will get to play them) and I will also pick up FarCry3 as well, good to see a new IP do well! Hope It is worth it for me!

The developers have already said they don't want to do a sequel. Maybe an Elder Scrolls style, new story, new place same world thing could make everybody money- Happy. I meant happy.

Well, I'm aboard with this plan. Although Dishonored wasn't perfect, it was a very good stealth/action-game, set in one of heck of a universe. The only parts where I found it lacking was that the characters weren't really that interesting (at least not as interesting as they COULD have been), and the gameplay was, at times, rather heavily scewered against the stealth approach in spite of it being a stealth game.

Also, the whole Chaos thingy... haven't we seen enough moral choice systems like this already? They just lead to the player taking the route that leads to the good ending, not the route that they feel makes more sense. This can be avoided by having neither ending being "good" or "bad", but rather some kind of middleground. Difficult to pull of properly, but no impossible.

Overall though, I can't wait to see more of Dishonored. Bethesda really hit a gold vein with this one.

Oh, and let's not continue Corvo's story. It felt rather wrapped up and finished to me.

Hmm... I'm sorry but I'm gonna have to say No. Bad Bethesda! Don't make another Dishonored. Instead make a better Dishonored. A game that improves upon the original. And please for the love of everything don't name it Dishonored: [Sequel Title].

Hopefully they really crack down on making the game more interesting. The setting and powers were really good, but I just could not get myself into Corvo or his story. I got the game a few weeks after it came out and I still haven't finished it.

And I second making the next protag talk. I usually like silent protagonists, they work well in RPGs where you're making your own character, but in a game where the character already has a defined history and character, what's the point?

I played Dishonoured at it's launch. (Yes, I use a 'u' in there, no I don't care if it's not the official game spelling!) I enjoyed the game, though like many others, I went with non-lethality, thus taking a lot of the nifty powers and gadgets out of the experience.

I don't think I'd play it again, but I would probably check out a sequel. I really hope they set it in Dunwall again, we didn't see nearly enough of the city. But have levels outside of Dunwall too!

Well this is good news. I loved my time with Dishonored and look forward to seeing what more they can do with the series. Certainly glad a stealth orientated game is dong so well.

I hope to god that the next game has a new protagonist because Corvo's story is finished. I also hope they don't pull an Assassins Creed 2 trilogy with it. That would suck.

Good. glad to see a new IP be met with success , granted i still don't have any interest in to series but good to see something do well, we need more fresh IP after all

Krantos:

VMK:
Just... Don't continue Corvo's story. It is FINISHED.
And add at least basic set of emotions for the new protagonist.

While I will certainly agree with the first statement, I must respectfully disagree with the second.

Personally, I found Corvo's ambiguous personality to be a strong point to the game. It allowed the player to play however they wanted while not seeming incongruous. If you played Corvo completely pacifist, it would be out of place if he was portrayed as a tortured soul, burdened by the things he'd done. The same would be true if it were reversed; an upbeat Ezio-esque character would seem out of place if you went through slaughtering everything that moved.

Red Dead Redemption and Assassin's Creed 2-3, had that problem. In RDR, the way Marston acts in the cutscenes makes anything but the noble approach to situations seem out of character. In AC2, the reason I never really liked Ezio as a character is that his personality and interactions with others never reflected that he was, in fact, a mass murderer.

In Dishonored, however, I can imagine Corvo's reactions and personality to be anything I think fits how the game is played out. If you watch Yahtzee's review of Half-Life, he makes similar statements about Gordon Freeman, and makes the case that Gordon's lack of a set personality is one of the reasons he is so well liked.

Changes I would like to see in the next game would be a more dynamic story. As it currently stands, the Chaos Rating is the only thing that changes based on how you do things. Given the import some of your actions have, this was disappointing to me. A game I'd like Arcane to take a look at is Alpha Protocol. As a whole, AP was mediocre at best, but it had possibly the best take on dynamic storytelling of any game yet made. Conversations you had and decisions you made would actually come up much later and could drastically effect how the game played out. I'd love to see a system like that in a game that actually holds up in other areas, and the Dishonored franchise seems like the perfect fit.

On a side note, does anyone else feel a little excited that we're seeing the start of a new franchise here? I mean when was the last time a successful franchise, with original gameplay and setting was started, because I honestly can't think of one.

First, to answer your question: Yes, I am kind of exited. Maybe this franchise will be good even after 3rd instalment.

Second, to reply to your comment: You DO have a point, but for me, it is quite hard to relate to a character, who is a mute in a world of talking people AND never shows his face so that we could see his emotions. And it is not a book, so author can't tell us characters thoughts. Plus, as someone (Probably our favorite Mr. Croshaw) stated, he feels as some kind of emotionless, obidient killing machine.

In Deus Ex: HR, Adam can act as a murderer or a pacifist, yet he has a voice actor. His dialogues are written so, that he is portraid neither as killing machine nor a saint, yet he is likable, emotional, easy to empathize with. So, it can be done, but it requires a tiny bit of effort in this field.
Plus, nobody said, that cold-blooded murderer simply MUST be angry, nihilistic son of a female canine, and pacifist- always smiling, cariing angel. Most of the times, bad boys don't act like ones in public, and good boys can be sad.

Throw in some stealth co-op, a multiplayer capture the flag in Dunwall, and some damned DLC to play the day I get it and I'm sold!

I wonder if they will ever fix the stupid AI......

Please, for the love of all that is holy, do NOT to try to appeal to a broader audience. I swear if i see one more rushed, broad audience, mass appealing, jack of all trades sequel... Eh, well I suppose nothing really, but I will deffinately not buy it. I can think of maybe... less than 5 sequels since 2000 that have not been a nightmare of a genre inbred goo.

I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS

That's great to hear. There's not much more to do with Corvo, but since the game was limited to just one city, that gives plenty of space to expand to other parts of the Dishonored world.

Nile McMorrow:
Hmm... I'm sorry but I'm gonna have to say No. Bad Bethesda! Don't make another Dishonored. Instead make a better Dishonored. A game that improves upon the original. And please for the love of everything don't name it Dishonored: [Sequel Title].

All they said was they think they have a new franchise...

VMK:

Plus, nobody said, that cold-blooded murderer simply MUST be angry, nihilistic son of a female canine, and pacifist- always smiling, cariing angel. Most of the times, bad boys don't act like ones in public, and good boys can be sad.

While this is certainly true, I am getting tired of games that seem to be simply ignoring the actions of the main character. The way I see it, only a hardened sociopath would be able to kill in the numbers that video game protagonists do without accumulating some sort of emotional baggage. Said baggage doesn't have to consume their entire being, and probably shouldn't. In fact, take Max Payne 3 where Max becomes basically unlikable because they gave him too much baggage to the point he was barely functional.

I often bring Ezio up when discussing this, because I think he's a great example of almost doing it right. They do give Ezio baggage, and they manage to make him likable and capable of levity and genuine warmth. The problem I have with the character is neither he nor his allies ever acknowledge the men he kills. All the baggage Ezio has is a result of the things the Templars have done to him (killing his father and bros in ACII and Mario in Brotherhood), but no one ever mentions the men Ezio kills on his way to taking revenge. In fact, the first time the game Forces you to kill someone is never acknowledged at all.

It's generally assumed that Ezio has never killed anyone at the beginning of the game, but if you ask people who the first person Ezio kills is, most will say Uberto, which is wrong. In fact, the first time you get a sword, the game forces you to fight and kill 4 city guards (and it actually does force you, while trying a game where I only kill targets I tried running, and the game doesn't allow you to, the guards will always catch up and you are immediately kicked out of any hiding spot you try to jump into).

These guards are Ezio's first victims, but they are never acknowledged. Not even in the scene immediately following it. You also have to remember that this is before Ezio's Father and Brothers are killed, so he hasn't yet had that defining moment. Those sorts of things are why the Ezio never worked for me as a character.

And that's why I prefer Corvo not talking. That way I can infer how he is feeling and responding to what's happening. Yes, I agree it's more than a little disappointing that you aren't able to do anything other than blindly follow orders, but if the choice is between that and another character like Ezio, I'll take Corvo, mute and all.

Different tastes, I suppose.

I just hope that they will take their time to make a game of proper length with any potential sequel. They have made a terrific graphic engine, make use of it! Don't waste time creating a completely new engine from scratch when the first one managed to capture a unique, immersive tone and feel for the first installment.

I know developers might feel that they're cheating when more or less re-using tools from a former project, but I really couldn't care less. Graphics have reached an universal apex, there's no further need to try and impress us with your technical talent, we know it's amazing.

Now show us what you can do to craft an amazing -experience-.

SextusMaximus:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS

There is already DLC coming out for that.

OT: YES! I was afraid the universe would go to waste. Loved Dishonored and wish to see it's universe expanded.

Yeah, this was kinda obvious. I don't understand why they think this is an announcement. But good news no doubt.

Yeah, because new IPs don't work at the end of a hardware cycle, right Ubisoft?

SextusMaximus:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS

His name was Doud, and they already said that there would be DLC for Dishonored concerning him, so you may get you wish granted sooner than you think.

I have a mixed reaction to this news.

First of all, yay! More Dishonored is certainly welcome, and it will give us a chance to explore more of the world that we heard so much about, but didn't get to see very much of, in the first game. I like that they didn't try to bite off more than they could chew in the first game, keeping the story focused and direct, but if they had canned the IP now, after only showing us one city, on one island, out of an entire empire, that would have been kinda disappointing.

On the other hand...

They'd better fucking not do a Bioshock 2 on me with this one! Dishonored was the best brand new title I have played in a long time. If there's going to be more of it, it had better live up to the original as well as take the formula in interesting new directions, rather than just be more of the same that will only serve to water down the impact Dishonored had as a stand alone game.

I'd gladly buy a new Dishonored game. I had so much fun with it, and there's so many more things that can be expanded on with the stealth and action. And I'd love to see the game change more dynamically depending on your actions. They did a decent job, but I feel that they could have pushed it much farther than they did. Maybe they were simply testing the waters.

As for story, I don't know what else you can do with Dunwall without forcing one of the endings into becoming canon. So I'd love to see a brand new city with a brand new assassin, maybe expand a little more on the Outsider's history.

SextusMaximus:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS

Nihlus2:
Please, for the love of all that is holy, do NOT to try to appeal to a broader audience. I swear if i see one more rushed, broad audience, mass appealing, jack of all trades sequel... Eh, well I suppose nothing really, but I will deffinately not buy it. I can think of maybe... less than 5 sequels since 2000 that have not been a nightmare of a genre inbred goo.

But that is just what Dishonored is, its a watered down broader audience game.... .

I think Corvo's story had a natural conclusion no matter which ending the player got. But there's no reason the Outsider couldn't choose a new avatar to bring death to Dunwall's deserving desperadoes and ne'er do wells. It would be a little hard to top avenging the Empress, but it can be done. I'd like to see more missions, the ability to pick powers for both hands (being stuck with the sword on a non-lethal playthru is frustrating and wasteful) and...I dunno...something new and unique. Like 47s disguises maybe, or the ability to use poison or something.

The only other thing I can suggest about a sequel is to make our choices matter more. The difference between killing everyone and killing no one was minimal at best and pointless at worst. A slightly different ending and the odd letter of thanks from the Boyle's or Pendleton. I want Alpha Protocol amounts of difference. Maybe open up a new route or reward depending on choices, make the AI react differently, etc.

Korten12:

SextusMaximus:
I forget his name, BUT CAN WE PLEASE PLAY A PREQUEL AS

There is already DLC coming out for that.

OT: YES! I was afraid the universe would go to waste. Loved Dishonored and wish to see it's universe expanded.

Well now I'm excited! He seemed such an interesting character, especially his regret over his actions!

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