SOE Threatens Bans for Planetside 2 Modders

SOE Threatens Bans for Planetside 2 Modders

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Even users running benign apps will be banned from the game, including deletion of characters and items.

To prevent cheating, Sony Online Entertainment has posted an announcement on their forums informing users of Planetside 2 that modifications to the game's client will result in a ban from gameplay resulting in loss of characters and items. Further, applications that simply modify Windows or Directx can result in suspensions unless they are specifically exempted by SOE. "We cannot make exceptions to this," said a representative of SOE, "if we allowed [harmless apps] they would simply be used as a shield excuse by players trying to cheat." A clarification posted several days later outlined some apps that are allowed. "Mumble, Teamspeak, Fraps, and of course Steam, which all use overlays, are expressly allowed. Having an overlay to display information to the user not related to Planetside 2 itself is fine."

It's a very unforgiving policy, and will probably result in a few bans of people running safe apps, but SOE is avoiding cheaters at all costs: "The most simple guidance here is do not use third party programs which change the Planetside 2 gameplay in any way unless it has been specifically cleared by SOE." Well reasoned arguments aside, an app bare, modless world is a pretty strange one in contemporary MMOs - where the standard for some time was the "mod-what-you-want" user interface of World of Warcraft. It may be a matter of context, as a First Person Shooter, Planetside 2 relies on a more competitive atmosphere than World of Warcraft and MMORPGs, but it's an interesting move away from openness and customizability for the freemium world.

Source: Planetside 2 Forums via RPS

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Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Thedutchjelle:

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

While I'm a big lover of modding, I agree with their stance as a player.

Yeah it sucks I can't push my FOV up, but as I've came across several gods damn them Aimbot bastards, I will back this.

Planetside 2 is a very hack sensitive game so i can't really blame them for it.
A single speed hacker
OT: Planetside 2 is fucking awesome, Can we please get a review for it?

I sort of agree here, but I would like to see modded servers popping up at some point.

I think this may be in response to several forum posts by players accusing SOE of doing nothing as well as a prominet Twitch Steamer openly accusing at least two of the top ten on the leader boards of being hackers including the 1# spot. However this does concern me slightly since I know that people with colorblind issues have large problems playing this game right now and this stance pretty much makes fixing that issue through mods impossible. Sadly I can understand their ruling on this but however it won't go without hurting a few legit players.

ZippyDSMlee:

Thedutchjelle:

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

Seems fair to me. Seeing as how receptive the development team have been, it wouldn't surprise me if you asked them to put a certain thing in the game, instead of running it as a mod, they may well do it if enough people agree.

That's ok, I made a backup copy and am farting about with it inside of a closed environment, because I'm not completely stupid.

Normally SOE/Sony as a whole's obsession with you not touching their toys really annoys me, but in this case I can understand. There isn't really a PvE environment to play with in Planetside, so anything you do affects the guy next to you and the guy on the other end of your sights. I think disallowing FoV alteration is a mistake that will be fixed in due time, the multi-screeners and 16:10-ers will demand it.

Thedutchjelle:

ZippyDSMlee:

Thedutchjelle:

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

Ah I didn't think they are that desperate for cash, maybe then have it so subscribers can run it?

It can be done but ya if they are getting money from texture/model changes then there is nothing to mod.

Tho I you could sell modable templates that do not overlap with what you are selling in the store and sell the templates thus making a bit more money.

ZippyDSMlee:

Thedutchjelle:

ZippyDSMlee:

Not if you lock all the values but texture, animation and model.

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

Ah I didn't think they are that desperate for cash, maybe then have it so subscribers can run it?

It can be done but ya if they are getting money from texture/model changes then there is nothing to mod.

Tho I you could sell modable templates that do not overlap with what you are selling in the store and sell the templates thus making a bit more money.

They're not "desperate" for cash, but it's a free-to-play game where you can buy aesthetic stuff to make your character look nice, similairly to how Team Fortress 2 plays nowadays. If they allow people to make their own stuff they will not make any money out of this game as it's free-to-play. Subscribtions would just drive people away - I know I would stop playing it.

Not every game needs to be moddable.

As a poor school boy with a failing CRT monitor that was gradually getting very very dark; I installed a mod, possibly even considered a cheat, that allowed me to tweak the brightness up past what the Steam Engine had permitted. I likely still saw much less than those with working monitors, especially nice big ones.

Not saying it should have been allowed, but there are a lot of legitimate reasons for a quick mod.

Thedutchjelle:

ZippyDSMlee:

Thedutchjelle:

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

Ah I didn't think they are that desperate for cash, maybe then have it so subscribers can run it?

It can be done but ya if they are getting money from texture/model changes then there is nothing to mod.

Tho I you could sell modable templates that do not overlap with what you are selling in the store and sell the templates thus making a bit more money.

They're not "desperate" for cash, but it's a free-to-play game where you can buy aesthetic stuff to make your character look nice, similairly to how Team Fortress 2 plays nowadays. If they allow people to make their own stuff they will not make any money out of this game as it's free-to-play. Subscribtions would just drive people away - I know I would stop playing it.

Not every game needs to be moddable.

Desperate for cash is desperate for cash that's why free to play games tend to so grind over loaded and option lite.

And yes every game needs to be modable it would save us the agony of playing crap games when the community can fix and improve them faster than the devs can.....

ZippyDSMlee:

Thedutchjelle:

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

It is an MMOFPS. Making people be able to change textures would make a huge difference.

A texture error in halo: combat evolved for pc was a good example of this. The error made invisible people turn pink and really stand out. That significaly changed my experience because those people weren't hidden anymore. All you need to do is to make player textures appear bright purple and enemies are easier to see even from a long distance. That is a huge advantage.

taciturnCandid:

ZippyDSMlee:

Thedutchjelle:

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

It is an MMOFPS. Making people be able to change textures would make a huge difference.

A texture error in halo: combat evolved for pc was a good example of this. The error made invisible people turn pink and really stand out. That significaly changed my experience because those people weren't hidden anymore. All you need to do is to make player textures appear bright purple and enemies are easier to see even from a long distance. That is a huge advantage.

All the more reason to make them dark and dull LOL

But ya there's not much room to mod anything.

Im actually fine with this.

An MMORPG that doesn't allow mods is a bad idea because of the way the interface works. The button placement, visuals, procs, blah blah blah are all fairly difficult to keep track of when you're playin somethin like WoW. A mod simply helps you get all that stuff easier to see.

Its why I detested SWTOR for a while actually. The lack of mods and the inability to do somethin simple like move the interface around made me want to punch baby seals. Eventually they allowed people to move the interface, but as far as I'm aware stubbornly refuse to allow mods.

However an MMOFPS like Planetside doesn't have those kinds of issues. The HUD shows exactly what you need it to show. There are no procs to react to. Everythin you need is easy to see and easy to get to. The only major concerns were FoV issues and colorblind options that I saw. Both of those can fairly easily be addressed by the developers of the game.

LordFish:
As a poor school boy with a failing CRT monitor that was gradually getting very very dark;

I think that's your cue to go to a local independant PC shop and ask do they know anyone with an old (but working) monitor that could be persuaded to part with it for twenty five bucks.

I wonder, how exactly do they determine who's using what and when, to do a spot of cheating. How detailed information can they pull about what programs and services one is running? Also, rootkits.

fix-the-spade:

I think that's your cue to go to a local independant PC shop and ask do they know anyone with an old (but working) monitor that could be persuaded to part with it for twenty five bucks.

Oh I'm not a student anymore... That was years ago lol

also, if you let people edit the textures, they could just paint all of the enemies neon green, making them extremely obvious

granted vanu is already neon green but THAT'S BESIDE THE POINT

fix-the-spade:

LordFish:
As a poor school boy with a failing CRT monitor that was gradually getting very very dark;

I think that's your cue to go to a local independant PC shop and ask do they know anyone with an old (but working) monitor that could be persuaded to part with it for twenty five bucks.

Not even. Look through your Video Card drivers. Any card that has drivers built in the past 15 years has options to tweak the colors, brightness and contrast. Sure, maybe you might lose a frame a second, but it's a frame a second, if that.

SecretsOfMoon:
I wonder, how exactly do they determine who's using what and when, to do a spot of cheating. How detailed information can they pull about what programs and services one is running? Also, rootkits.

A simple consistency check to see if any files have been modified recently can be used to find mods. (Just like Source and Spark's SV_Consistency checks)

A rootkit is a stealthy type of software, often malicious, designed to hide the existence of certain processes or programs from normal methods of detection and enable continued privileged access to a computer.

What about them?

Thedutchjelle:

ZippyDSMlee:

Thedutchjelle:

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

I would agree but it could easily be local and not server side. League of Legends has this. You can make and download custom player made skins, but everyone else just sees the basic skin. I would love this because their is one aspect of this game they have fucked up big time. The player silhouettes are all identical and the colors at a distance are almost identical. It should have been made with more varies silhouettes or at least some kind of coloring that give you instantaneous recognition of friend or foe. I defer to what they did in Blacklight Retribution, the character colors are very distinct.

That said, it's still a good game. But both myself and enemy players have had that moment where we stared at each other for two second until we realized we were not the same team. And don't even get me started on the friendly fire that results from the issue.

Edit: That would be cheating though, as of right now, everyone is at the same disadvantage with the current color scheme. Custom client side skins would be like cheating if it changed that, so I guess that's a no go.

Thedutchjelle:

ZippyDSMlee:

Thedutchjelle:

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

..but the only way they make money with this game is with their aesthetic unlocks bought with real cash. If people are going to mod their own in then they won't make any money out of this game.

The point of buying aesthetic gear is to show off how awesome you look. While people might still mod items, people would still want to own the item of choice or else no one would be impressed. Not to mention that in my experience, modding a model/texture also changes the way other players look, which makes it seem a bit less special.

EVE Online has tons of mods, tools, and websites for strategic planing and practice.

They (CCP, the ones who make the game) make an API (All the info on your account) that you can put into a program to help you work on fitting, and manage your wallet when you are not playing in the active client. One program makes a beep when a War Target flies into your system. The list is quite long really.

This Draconian approach is probably going to fail. If only because it will stifle legitimate creativity, and non-cheating programs.

I'm totally behind SOE for this issue. It does kind of suck that people can't run any "benign" mods, but as SOE said, it becomes an issue when players start yelling that SOE banned them for one such mod. Especially since that's a problem whether they're right or wrong. Either it's a ready excuse, or every now and then SOE screws up and does ban someone unfairly. Far easier to simply say no mods.

As for those of you saying graphical mods should still be allowed, I think I saw a few people answering this, but that's a really, really bad idea for an FPS game. As an example, I play Infiltrator (basically sniper, for those who haven't played) a lot. It sure would be helpful to be able to change the enemy skins to bright orange with a target where their head should be. It would obviously also be very unfair. Hell, the Infiltrators have a cloaking ability that one could feasibly mod to change it so that you see invisible people as bright purple or something stupid. Graphical mods can provide a big advantage as well, and this is just the obvious stuff I'm thinking of.

Of course, I do hope they get onto fixing a few things. The big thing I've seen is the lack of a colour-blind option, when one team is purple and the other blue. One of my mates sees purple as blue. I'm sure you can figure out the problem with that.

ZippyDSMlee:

Thedutchjelle:

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

which is what any at least decent MMO has already done anyway.

So i got a program that runs in the background and shows me statistics of my internet (speed im using at the moment, total up/down today ect) that runs on overlay over any fullscreen program. it sits in the corner and counts internet, but apperently ill be banned for this now.

EVE Online has tons of mods, tools, and websites for strategic planing and practice.

They (CCP, the ones who make the game) make an API (All the info on your account) that you can put into a program to help you work on fitting, and manage your wallet when you are not playing in the active client. One program makes a beep when a War Target flies into your system. The list is quite long really.

actually, there are NO mods for eve online. all the programs are 3rd party programs that use eve API, but none of them actually change the client itself. client self-check itself for any changes and change back (ofc that can be tricked like any decent cheating tool used to do back when not all calcualtions were server-based in online gaming). API is great tool for offline information. but it does not actually mod the game.

You can make and download custom player made skins, but everyone else just sees the basic skin.

thats how all mods work in all online games. noone else but you sees it.

P.S. capcha: vegan zombie wants grains!
WTF there are no vegan zombies

Usaully I would be all like "RAWR NO MODS? BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!!!" but in this case I actually kinda see their point and agree with it. It's a multiplayer only game for one so you are bound to affect someone and it's good if they can just get rid of all cheaters.

Seems fair enough to me - personally I want to play Planetside2, but with everyone on the same client, no mods to do this or that.
Even texture and model mods shouldn't be allowed unless every player has that same mod, server side mods might be the only fair way. I mean, say I'm allowed to edit textures and gun models and even FOV - I change the enemy textures to bright day-glo orange so I can see them easily, I change the gun to nothing but a crosshair (for no-scope shots), I change the FOV levels to expand my normal view, and increase my zoom view. Those are unfair advantages before even considering an external program mod.

Mods and hacks just annoy me... I played WarZ the other day, spawned and instantly got shot up, managed to slither away when 'whoever' got distracted by some Z's - then in pitch darkness a hacker starts sniping me in the next village. PVP in general is ruining WarZ, take away PVP, take away the desire to hack, and it'd be a better experience. We already have DayZ, a straightforward co-op survival game would be nice... trying to kill people by luring Z's to them would be hilarious.

ZippyDSMlee:

Thedutchjelle:

ZippyDSMlee:
Then make a program that funnels mods through making it safe and secure.. I swear they can't think their way out of a paper bag!

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

And what happens when people start replacing enemy faction textures with bright neon green ones? Or switch out the alpha on the Infiltrator cloak so it becomes highly visible and thus useless?

I hope SOE fight through the inevitable bitchery that this statement will bring, and actually do what they say, and their "blanket" ban better not have any fucking exemptions for cheating little gimps using macro keyboards - if people aren't allowed to run third-party macro systems, then I don't see why it should be any different just because those systems come with a peripheral.

As someone currently playing Planetside 2, and enjoying it I might add, I'm completely behind SOE on this one. Nothing is more frustrating then getting picked off by aimbots or speedhackers when 99% of the players are trying to have legitimate fun and real battles. These "people" have decided that because of that all powerful K/D and cert requirements, they need to cheat.

Magichead:

ZippyDSMlee:

Thedutchjelle:

Mods for an MMOFPS? Wouldnt that give people running those mods an advantage over those who don't? :\

Not if you lock all the values but texture, animation and model.

And what happens when people start replacing enemy faction textures with bright neon green ones? Or switch out the alpha on the Infiltrator cloak so it becomes highly visible and thus useless?

I hope SOE fight through the inevitable bitchery that this statement will bring, and actually do what they say, and their "blanket" ban better not have any fucking exemptions for cheating little gimps using macro keyboards - if people aren't allowed to run third-party macro systems, then I don't see why it should be any different just because those systems come with a peripheral.

Thats why its run through a cheat blocking client if the wrong code is detected it wont work, even more so if you set it up before the game starts and shows some of the textures,ect in the loading screen, since the loading screen stuff is locked and only reads from the mod file it can't be hacked in that way allowing no haxs to take place.

 

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