Peter Molyneux Is Not Retiring Any Time Soon

Peter Molyneux Is Not Retiring Any Time Soon

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He plans to keep making games until he dies.

A few weeks ago, Peter Molyneux gave an interview in which he was quoted as saying the next game was making could be his last one if he kept tinkering with it. From those words, it was totally possible to interpret that Molyneux believed he only had one good game left in the tanks. He's not a young fellow, so the story made sense that he wanted his return to the god game genre with Godus to be his swan song. After asking Molyneux point blank whether he planned to retire, he said that was all wrong.

"I was talking about how the philosophy of making games is different now," Molyneux said. "When you make a game and release it, you don't finish the development you just continue the development, you keep enhancing it and updating it."

Given that, he went to say, "it's conceivable that I can make a game and then never finish the game, and it could be my last game." He looked at other games and the models they've been working under for the last few years of game development. World of Warcraft essentially being the same game even though it's been adapted and changed for 8 years. "If you look at Minecraft and what they do is they've been working on it for a very long time and it's still evolving and changing and getting better," he said.

Somehow the way he expressed that idea was transformed into Molyneux announcing retirement, but he told me that's just not the case.

"I'll retire when I die," he said. "Or when people tell me to shut up, I guess."

For more on my discussion with Peter Molyneux where he talks about how frightened he still is of failure, check out the write up of my interview on Godus here.

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Peter Molyneux once again exaggerates the truth.
Hardly shocking.

[Edit]
Don't take this the wrong way, I'm not hating.
I like his games. He just hypes them far beyond what they are, but he's a good enough guy and I respect him.

EightGaugeHippo:
Peter Molyneux once again exaggerates the truth.
Hardly shocking.

I wanted to say that, but I think I can actually believe that he plans to continue making games until he dies. He's nothing if not passionate!

Greg Tito:
"Or when people tell me to shut up, I guess."

Shut up Peter.

OT: Honestly I haven't played enough of his games to have an opinion on them but he does seem to genuinely love what he does so why would he stop?

Oh Peter, I love you. I know there are a lot of Molyneux haters around these parts, but I'll keep following his work for as long as I can. If this were any other game dev, I would think they were backpedaling here, but with him, you just know he really is going to make games for literally as long as he can, and not for the money, but because he loves it.

He promises things he can't deliver at times, he aims way too high and have got to backpedal, that is why I cannot take any promises he says seriously. BUT, and this is a big but (hush!), at least he seems to have the heart in the right place and the passion set on the games he make.
And that's something very encouraging to see, so good on him for continuing. You may be a bit of a thorn in my side Peter for letting Fable: TLC degenerate that much with the sequels, but at least you try out of passion, which is more than I can say for a lot of other games.

I can raise plenty of complaints about the quality of his products, but my god I just love his child-like enthusiasm. I would love to see more developers share this attitude, but perhaps not his often too lofty goals. I mean, aim high, but not as high as Molyneux does. Perhaps a half Molyneux or three-quarters Molyneux.

Blind Sight:
I can raise plenty of complaints about the quality of his products, but my god I just love his child-like enthusiasm. I would love to see more developers share this attitude, but perhaps not his often too lofty goals. I mean, aim high, but not as high as Molyneux does. Perhaps a half Molyneux or three-quarters Molyneux.

Exactly! I absolutely admire his enthusiasm for game development and if he could bring "it" down a few levels to something manageable he could do something really great I think. I still enjoy the games he's had a hand in creating, even if they didn't deliver on a lot of the goals.

On the topic of continually developing and enhancing a single game over making squeals or other games, I think that could work for certain games, maybe MMOs? I would like to see an attempt at it for sure.

Too bad he can't put all this enthusiasm and love for his games that he obviously shows into something meaningful...

Like his games for instance... Fable has practically gone from decent but overrated to horribly bad and highly overrated. Haven't played Journey yet, but... considering I have heard at least some good things from it I'll assume Molyneux's absence actually helped the game, because they then could spend all that time actually working on it rather than constantly administrating all of his needed medication.

To be fair, I like a lot of what Molyneux does, flaws and all. Most of his games are charming and have a sense of personality about them. It's funny, his games are some of the most disappointing, yet at the same time gain some of my highest compliments.

I hope he does keep working on games. Eventually I think he will make something that is just as grand as he makes out to be. And even if he doesn't at least it'll be fun just to see what the man says.

I love this man. He's insane but I love him.

Molyneux is the crazy innovator the games industry really needs so fair play to him

Eh, I have mixed feelings on the subject. I mean, go for it, make games till the day you die. Game making is the type of career that has no age limit. It's not working in the steel mill. It's game making, a chiefly sedentary endeavor that only requires an active mind. You can do that till you die. That said, I don't really care what he makes because I'm not investing or buying. I like his passion, I haven't liked his games in a long time.

Greg Tito:

"I'll retire when I die," he said. "Or when people tell me to shut up, I guess."

We've been telling you to shut up ever since you released the beta version of Fable 2, but you've just had your fingers in your ears going "la-la-la I can't hear you!".

So we'll tell you again: SHUT UP!

i havent purchased any products hes made for years now and he maybe the industry equivalent of the naked screaming crazy person on the corner but the guy and his studio were responsible for creating some of the most unique and biggest games ever made that still have a loyal following and are looked at with fond eyes from fans. there is still a chance he might be able to captre that IT factor again

Olrod:

Greg Tito:

"I'll retire when I die," he said. "Or when people tell me to shut up, I guess."

We've been telling you to shut up ever since you released the beta version of Fable 2, but you've just had your fingers in your ears going "la-la-la I can't hear you!".

So we'll tell you again: SHUT UP!

I think by "people" he meant more than the three of you in the back.

"My new game is going to have a revolutionary new system we call Player Directed Conflict Resolution. The player presses a button on the controller and the onscreen character will strike an enemy with a weapon... in the next game we hope to allow the player to use what we call Conflict Resolution Tool Assignment which will allow the player to actually determine what Conflict Resolution Tool to apply in any given situation."

Pete describes combat and equipping weapons in his new game... which is revolutionary by the way.

Funny thing is, despite all the let downs, hot air and general bull he comes out with... I kinda like him.
He's a character y'know, good ol' Pete blowing crap again lol, that kind of thing.
He's been in the industry so long it wouldn't be the same without him and in fairness, he has done some cool stuff.

Olrod:

Greg Tito:

"I'll retire when I die," he said. "Or when people tell me to shut up, I guess."

We've been telling you to shut up ever since you released the beta version of Fable 2, but you've just had your fingers in your ears going "la-la-la I can't hear you!".

So we'll tell you again: SHUT UP!

Who's "we"? I've been shouting "KEEP 'EM COMING" non-stop for the past eight years.

So, Peter,

KEEP 'EM COMING!

OT: Cool. I like Molyneux's projects.

I'm glad. Peter Molyneux is a likable guy and honestly I've always enjoyed his games despite their rampant flaws. He needs to find work for a company that's a little more grounded, somewhere where he can be the Crazy Ideas guy. Put him in some by the numbers studio that does good work but is pretty unimaginative and see what he can do with it.

Greg Tito:

"I'll retire when I die," he said.

Another opportunity for a dodgy agent 47 ad campaign, putting a hit on Peter Molyneux?

I honestly took his original quote to mean he was planning to retire after Godus. So I'm a little surprised, but hey, love him or hate him, the man's been an important figure in game development for a while now. Whether he's been important in the sense of his own games or in the sense of other developers learning what to avoid, well, your mileage may vary.

AldUK:
I honestly took his original quote to mean he was planning to retire after Godus. So I'm a little surprised, but hey, love him or hate him, the man's been an important figure in game development for a while now. Whether he's been important in the sense of his own games or in the sense of other developers learning what to avoid, well, your mileage may vary.

Syndicate, Magic Carpet, Dungeon Keeper, etcetera. He's been involved in some great games.

Though the only thing I've played of his that is recent is Fable II. A game which is not terrible . . has its flaws certainly but has some charm as well.

keep making games, you beautiful bastard.

lacktheknack:

Olrod:

Greg Tito:

"I'll retire when I die," he said. "Or when people tell me to shut up, I guess."

We've been telling you to shut up ever since you released the beta version of Fable 2, but you've just had your fingers in your ears going "la-la-la I can't hear you!".

So we'll tell you again: SHUT UP!

Who's "we"? I've been shouting "KEEP 'EM COMING" non-stop for the past eight years.

So, Peter,

KEEP 'EM COMING!

OT: Cool. I like Molyneux's projects.

So you LIKE half-assed, unfinished games with zero QA testing before release?

Olrod:

lacktheknack:

Olrod:

We've been telling you to shut up ever since you released the beta version of Fable 2, but you've just had your fingers in your ears going "la-la-la I can't hear you!".

So we'll tell you again: SHUT UP!

Who's "we"? I've been shouting "KEEP 'EM COMING" non-stop for the past eight years.

So, Peter,

KEEP 'EM COMING!

OT: Cool. I like Molyneux's projects.

So you LIKE half-assed, unfinished games with zero QA testing before release?

Da hell have YOU been playing?

All the games I get from him are half-assed unfinished games with LOADS of QA testing. And yes, they're fantastic.

lacktheknack:

Olrod:

lacktheknack:

Who's "we"? I've been shouting "KEEP 'EM COMING" non-stop for the past eight years.

So, Peter,

KEEP 'EM COMING!

OT: Cool. I like Molyneux's projects.

So you LIKE half-assed, unfinished games with zero QA testing before release?

Da hell have YOU been playing?

All the games I get from him are half-assed unfinished games with LOADS of QA testing. And yes, they're fantastic.

Regardless of how much QA testing the games get how can you say that a half-assed unfinished game is fantastic.

I mean we constantly dig at Zynga for exactly that.

Plus I didn't like what happened to the fable line, the first one was pretty good and then I feel that what happened to the leveling up system ruined it. Don't get me started on how spells work in Fable 3.

Bigsmith:

lacktheknack:

Olrod:

So you LIKE half-assed, unfinished games with zero QA testing before release?

Da hell have YOU been playing?

All the games I get from him are half-assed unfinished games with LOADS of QA testing. And yes, they're fantastic.

Regardless of how much QA testing the games get how can you say that a half-assed unfinished game is fantastic.

I mean we constantly dig at Zynga for exactly that.

Plus I didn't like what happened to the fable line, the first one was pretty good and then I feel that what happened to the leveling up system ruined it. Don't get me started on how spells work in Fable 3.

Because Zynga are lazy, anti-creative and don't even try. At least Molyneux really tried to do six or seven innovative things at once and failed. I love games that fail to do something awesome versus games that succeed at being badly designed.

Bigsmith:

lacktheknack:

Olrod:

So you LIKE half-assed, unfinished games with zero QA testing before release?

Da hell have YOU been playing?

All the games I get from him are half-assed unfinished games with LOADS of QA testing. And yes, they're fantastic.

Regardless of how much QA testing the games get how can you say that a half-assed unfinished game is fantastic.

I mean we constantly dig at Zynga for exactly that.

Plus I didn't like what happened to the fable line, the first one was pretty good and then I feel that what happened to the leveling up system ruined it. Don't get me started on how spells work in Fable 3.

Fable 3 wasn't that great, then again, none of the fable games were really. Even the first one was appallingly short without Lost Chapters.

I'll give Molyneux credit - he would have had one hell of a career as an actor. The fact that he fooled RPS into believing he was on the verge of a mental breakdown (going so far as to cry in front of them) and got half of NeoGAF on his side says a lot about his mentality. He could probably fool you into believing your own mother died if it would help him sell another copy of his game.

I'd have a higher opinion of his games (several of which I enjoy) if he wasn't so prone to lying through his teeth all the time about his mental condition.

 

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