Time Is Running Out on Molyneux's Godus Kickstarter

Time Is Running Out on Molyneux's Godus Kickstarter

Peter Molyneux's god game has only 3 Kickstarter days to go.

With three days left on the Kickstarter clock and still short about 80,000 ($130,000), more or less, Peter Molyneux's 22 Cans has put up a new game play video for its god game Godus. Marvel at what two weeks of coding can produce, and wonder what might happen if this thing actually got funded.

Exclusive homeworld totems and your face on Curiosity are on offer, should you choose to back Molyneux's project. Full details can be found on the Kickstarter page. The game has already attracted favorable attention from industry peers, among them Notch of Minecraft fame, who has Tweeted his enthusiasm for the project and put some of his own cash down.

Godus promises to be an interesting reimagining of the god game genre Molyneux made popular with Populous. "Godus blends the power, growth and scope of Populous," the Kickstarter description claims, "with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White." Whether it will or no, it has only a short time left to make bank.

Source: Eurogamer

Permalink

looks pretty cool for 2 weeks of coding, people should totally fund it. not that i have a vested interest in it succeeding or anything *cough* points to avatar *cough*

I am somewhat intrigued by this game, but at this point in development your options seem to be very limited. The video spilled no beans in regards to how the gameplay will work, so at this point it's just a remake of Doshing the Giant for me. Combat looked very cute, though.

That's pretty cool that they managed to get that far. But I'm still not buying. Not until I see complete workable code.

Apart from anything else I was playing a populous rip-off recently, and it's main mechanic is fairly limited. You just make a huge flat plateau every time. And it meant it was really obvious that the AI was basically set to let you win or lose everytime because the winner was always who could make the land flattest quickest. And when writing the AI you're basically just setting a rate that it did this. The spells were mostly frippery so the games all felt samey.

Now this is Peter M. so he more than anyone has the chops to fix that. But he is also Peter M. no buying until I know what he's actually made, which probably won't be what he's said he'll make

BrotherRool:
That's pretty cool that they managed to get that far. But I'm still not buying. Not until I see complete workable code.

... You don't understand how Kickstarter works, do you? Or is this just a way of saying you aren't going to pay out until the project is finished? (In which case I do agree on that, but probably not the best wording)

Falterfire:

BrotherRool:
That's pretty cool that they managed to get that far. But I'm still not buying. Not until I see complete workable code.

... You don't understand how Kickstarter works, do you? Or is this just a way of saying you aren't going to pay out until the project is finished? (In which case I do agree on that, but probably not the best wording)

im sorry, i guess i should change it to a potential vested interest?

Falterfire:

BrotherRool:
That's pretty cool that they managed to get that far. But I'm still not buying. Not until I see complete workable code.

... You don't understand how Kickstarter works, do you? Or is this just a way of saying you aren't going to pay out until the project is finished? (In which case I do agree on that, but probably not the best wording)

Well a couple of days ago Peter M. said he was going to release a demo the next day... but yeah I meant to me this isn't worth kickstartering until it's finished. I've kickstartered Wasteland and Eternity, so I know how it works.

But what is a little unfair is I'll only be put into a position where I can make a reasoned decision because other people have put their money on the line. Hopefully the game will be awesome and they'll get to eyperience the happiness of supporting it as well as the add-ons and reduced price of having a faith that I didn't

and its planned that there can be multiple players/god fighting on one map.

I'm sorry, but... It's Populous: The Beginning. Look at it, it is! I mean, I love P:TB, but you don't really need to create a proof of concept design when five minutes of footage from a game released in 1998 will suffice. It even has the same style of fights with spirits floating up from corpses.

Yeah, that's a close one. I don't want anyone's dream project to fail, but at the same time, I think this might contribute to giving the kickstarter community a much needed "reality check".

Kicktraq projects that they will get up to 414,038 at their current rate. Not enough...

image

...If I had money. I would hand them what I had. Sadly I am poor and unable to do jack squat. I am making my xmas presents out of 2 card making kits, some toilet rolls and painted food decorations. I literally have no pennies to spare.

I really want this Kickstarter campaign to succeed, but I just get that feeling they aren't going to make it. That would be a serious pity, as I would be in the mood for playing another god game. I just wonder what this will mean for 22cans should the project fail.

After Peter Molyneux has disappointed time after time over the last decade, why should we believe this game will suddenly be different? Curiosity has been buggy and a relative failure on all accounts, the Fable series was weak and failed to live up to the most basic expectations set by Molyneux... I mean, I'm sorry, but I'm done. I'm not buying the hype anymore, Peter. Show me you can do something, ANYTHING of legitimate value, and I'll start believing in your vision again. For now, I'm kinda glad this is failing. Maybe it will wake him up and get him to see his current strategies just aren't working

It should be fine, you always get last day surges with these things.

1. Is this the first Kickstarter from a big-name developer that might not make it? I mean, up until now it's been like, "Oh, you want to make a new Shadowrun game? Well hell, you created Shadowrun, so here, have a shitload of money." and, "Oh, you're responsible for some of the best adventure games ever made and you want to make another adventure game? Help yourself to my wallet." But here we have a big name with a known track record of some cult classic games and... it might not be enough for its minimum amount.

2. I guess it looks kind of intriguing? But it also looks like there's not really a lot to do. Like, I don't expect to see everything in a two minute video, but... you watch people build houses and die. And you level a bit of land. You could do a lot of really cool things with that, but since they didn't show anything other than that, I can't really get excited about it.

3. Black and White had an intuitive interface? Don't know, never played it. But man, fuck Black and White 2. Get on the god damn wall already, archers, holy shit I hate you so much get on the wall god dammit!

The Crotch:
1. Is this the first Kickstarter from a big-name developer that might not make it?

Define "big name". There's been a few impressive failures. David Crane and Chris Crawford. Does the Brenda Brathwaite and Tom Hall one count?

I wish him luck, I do. When there's a final product, I may buy it. But I'm not putting my money down first. For years, Molyneux's games have been getting bigger and bigger budgets, and bigger and bigger staff loads, yet seemingly falling shorter of his ambitions with every new product. I'd like to see some evidence that he's learned how to rein things back into creating a solid game on a smaller scale, and Curiosity isn't that proof.

Yeah, I remembered Shaker after I posted that, but as cool as Anachronox was, I don't think any of those people are as big of names as Tim Schafer, Tim Caine, Peter Molyneux, etc. I mean, that's me letting my bias show a bit - someone who doesn't give a fuck about old-ass RPGs but loves the shit out of old-ass strategy games will probably know a lot more about Chris Crawford than Chris Avellone - but for most people, yeah, those are pretty obscure names. Part of that is the, "Well, what have you done lately?" factor. Tim Schafer's long done with Monkey Island and Full Throttle, but I can still name a lot of recent Double Fine projects he's worked on. It's been ages since Icewind Dale was a thing, but Josh Sawyer was project director on New Vegas just a couple years ago. A quick look at Chris Crawford's page shows an 18 year gap between Patton Strikes back and Balance of Power: 21st Century. David Crane apparently hasn't been involved with a game since 1997. I'm sure Hall and Brathwaite have kept busy, but I honestly could not say with what.

Callate:
I'd like to see some evidence that he's learned how to rein things back into creating a solid game on a smaller scale, and Curiosity isn't that proof.

It's proof he hasn't. Molyneux is the master of the high-concept never-before-seen game that's hyped to hell and ultimately disappoints. Curiosity is the highest of concepts, the worst of the hype, and makes even the lamer Fables look like Game of the Century material. It's the pinnacle of the sort of insanity that brought the parody Molydeux into existence. It's hard to take the man seriously anymore.

Rather surprised by the lack of public interest in this. Figured Molyneux's name would be a big draw but as it is, it'll probably just squeak by.

Nicolaus99:
Rather surprised by the lack of public interest in this. Figured Molyneux's name would be a big draw but as it is, it'll probably just squeak by.

I'm not surprised, as I see his name having the opposite effect of a "big draw" with gamers.

It's already been said god knows how many times, but he's quick to talk, and quicker to hype, yet nothing close ever appears within his games. Then, as he usually does, he talks down and craps over the past game in order to hype the other up even more.

Every gamer who would of had an interest in a project with his name attached to it knows this. Darn near every one of them then knows that his games aren't exactly... stable in terms of investment. They still get sold, enough to justify at least 2 continually downward spiraling sequels, a shitty XBox Arcade release, and a kinect on-rails game, but that's part of the Molyneux charm/curse I suppose. He seems pretty sure of himself, believes in himself and his goals, and is so excited over them that it may be infectious to plenty of others.

I'm not one of them thankfully. Fable 1 was great, he either should of stopped there or shouldn't of tried to "fix" what wasn't exactly broken in it.

Nicolaus99:
Rather surprised by the lack of public interest in this. Figured Molyneux's name would be a big draw but as it is, it'll probably just squeak by.

Oh, his name is a huge attention-getter. It's just got some pretty big flaws when it comes to turning attention into money.

My finances are tight enough to make me hold off on my first ever kickstarter, but getting me to consider it is a feat in its own. I dunno' man, I'm not even sure I'd buy it when it's out.

I wish 22cans the best of luck, though. It's looking a bit gloomy right now.

After funding Project Eternity and Barkley 2, my Kickstarter quota is used up for this year.

Projects usually get a big bump in funding in the last 36-48 hours, but I kind of doubt this is going to make it. I'm sick of Molyneux's spin.

Well Godus is getting a lot of press. In fact that is pretty much why it is certain to succeed, just because every single gaming news site is posting these "it may very well fail" articles. Yes the fact that it is Peter Molyneux heading this means I am skeptical, but the reason I have removed my pledge all together is because of why this campaign is getting attention. Since it is doomed to fail I might as well let it.

I hate to be that guy, but there are quite a few others that "may very well fail", just because they aren't getting the barest scraps of coverage.

Monsterfurby:
Yeah, that's a close one. I don't want anyone's dream project to fail, but at the same time, I think this might contribute to giving the kickstarter community a much needed "reality check".

Kicktraq projects that they will get up to 414,038 at their current rate. Not enough...

Be careful with your wording there. Kicktraq was showing that they wouldn't get to their goal at their average rate, not at their current rate. When you made that post, their rate at the time was higher than their average rate.
(And, as things stand, their average rate is now enough to push them over the goal.)

Kickstarter gains get multiplied by the amouth of publicity they get. If this does fail it realy says a lot about how much trust Molineux has left.
I find the video presentation a bit sketchy, its low on promises and high on heart-string tugging. History has proven that tactic to work time and time again, but considering Molineux his history it might have been smarter to just make a good, detailed plan on what hes going to do and make sure he sticks to it this time.

Captcha: april showers? What is it trying to tell me... *withdraws in contemplation*

I donated looks like the game is going to make it,

Oh my god (game) look what made its funding goal, what a surprise... /sarcasm

I guess I should be happy that there will be a new game by the same man behind some one of the most memorable games of my childhood (and at least 2 games I enjoyed as a teenager) in one the genre he created, but I just can't find anything about Godus I like the look of.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here