Brenda Romero Becomes UCSC "Game Designer in Residence"

Brenda Romero Becomes UCSC "Game Designer in Residence"

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The long-time industry veteran and Loot Drop co-founder will be the first person to hold the position on a University of California campus.

The new Game Designer in Residence program at the University of California, Santa Cruz, will see one "leading game designer" per year appointed to teach courses and serve as an adviser to students pursuing game design. Romero, formerly known as Brenda Brathwaite, got her start on Sir-Tech's Wizardry: Proving Grounds of the Mad Overlord in 1981 and never looked back.

"It's amazing a position like 'game designer in residence' exists," Romero said. "To have an opportunity to work on designs with students and without constraints allows me to explore some designs that I've not yet been able to explore."

Romero stuck with the Wizardry series for a decade before moving on to other titles including Realms of Arkania, Jagged Alliance and Playboy: The Mansion. In 2010 she co-founded Loot Drop, whose games include the browser-based Pettington Park and Tom Clancy's Ghost Recon: Commander. From 2008 to 2009 she was the chair of the Interactive Design and Game Development program at the Savannah College of Art and Design, and also chairs the IGDA's Women in Games Special Interest Group.

Founded in 2010, the UCSC Center for Games and Playable Media houses five game-related research labs with a mission "to tackle core technology and design challenges to enable the games of the future." Alongside her teaching and advisory duties, Romero will also "pursue independent works and explore new ideas in game design."

Source: University of California, Santa Cruz

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I think someone has been telling porky pies about her age. Romero claims to be 46 yet to have started in 1981 she would have been 15.

Maybe it was a very minor role.

Oh! So that's why Cara Ellison's poem was going on and on about Romero's wife! I FINALLY UNDERSTAND THINGS THAT HAPPEN

Mrs. Romero née Brathwaite has run the gamut from early nineties weird megahardcore game to casual social network colourful hyperactive games to punch-in-the-gut metaphorical artpiece board games, so I can think of no one else more qualified to hold that position.

albino boo:
I think someone has been telling porky pies about her age. Romero claims to be 46 yet to have started in 1981 she would have been 15.

She was added to the ledger at that age so she would begin gaining seniority. (Game designers are like Victorian bucaneers, right?)

I know she's an industry name in her own right - and supposedly not just because she's John Romero's wife, not that he's been relevant for some time anyway - but from that list of works I really don't see why.

Good for her.... no, I don't have anything else to say. I don;t know what exactly the job does but congratulations to her.

She's clearly not qualified enough to hold that position, she's clearly been selected because she's a woman and is married to John Romero. I mean, why even list the games she's worked on, are we supposed to take her seriously!?

 

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