Capcom Offers Free Pendant with Devil May Cry Purchase

 Pages PREV 1 2
 

cursedseishi:

anthony87:
So why is it that when any other game has little bits and do-dads it's seen as some collectable thing but now because it's DmC it's a sign of Capcom getting desperate?

Hmm... maybe because this is an exclusive being offered solely through the Capcom store, meaning Capcom is trying to circumvent the lower profits they'd get from selling to stores by encouraging more people to pay the same price directly to them. Devs/Studios/Publishers don't get $60 a purchase when you buy a game from K-Mart or Gamestop, they have to sell the games to them for, lets say as an example, $30-40 a copy.

Now, one could argue this wouldn't matter if the store continues buying more copies from Capcom to keep supply up, since that is when they make their money on the game. Yet if no one is buying the game, or it trends too heavily towards people not showing interest in buying it new, the stores won't stock as many newer copies, seeing as Gamestop is guaranteed more profit by selling used over new.

In short, Capcom wants to cut out lost profits by offering incentives for buying directly from them instead of other stores.

if_then_else:
Why so much hate? I played the demo, and I really liked it. The combat mechanics seem solid enough, and that's the main reason I would buy a DMC game. DMC3's Dante was "cool" and all, but the story was ridiculous and it was certainly not the main focus of the game. I care very little about the new Dante looking like an "emo" and having the story all changed up. I trust in the changes Ninja Theory is making.

Also, besides some frame-rate problems, the game looks good, I love the way the world warps around into a grotesque and bizarre reflection.

Regarding the pendant. Meh. Looks good, but I'll probably get the regular version eventually when it gets here.

I played the demo as well, and not only was the game slower than the actual DMC titles, combat and the grading behind it was so simplified it was pathetic. You aren't punished for using one attack over and over, you aren't punished for just standing around doing nothing in a fight or running around, and the mechanics behind the ratings system itself is flawed beyond reason. Prior games rewarded style and versatility, encouraging and practically requiring you to know your set of weapons and their skills by rewarding you style points only for keeping combos going and fresh while avoiding attacks. This one rewards only damage done.

Story has never, EVER, been a focus of DMC. It's there sure, and there are thematic points brought into the story for each game, such as the strength your humanity can give. But no fan of the game would say they play these games solely for story. Its all about the stylish, great combat mechanics that had been finely honed throughout the series.
This game dumps all of that though.

In fact, the scoring mechanics are made redundant in the end, seeing as if you grab all the collectibles in a stage, the game hands you an instant SSS rank for that stage, even if you spent 10 hours in it, repeating just one attack (not combo) the entire time, and downed about 10 times the amount of healing items you are allowed to have on you.

Sure, story may be decent, Ninja Theory at least could always fall back on that with their games. Yet their expertise in crafting combat systems is laughable, and just mediocre at best.

And as we've seen in Enslaved and Heavenly Sword, Ninja Theory's combat mechanics are lack luster at best.

Madara XIII:

And as we've seen in Enslaved and Heavenly Sword, Ninja Theory's combat mechanics are lack luster at best.

Oh goodness, Heavenly Sword, all the promise that game had...
I really really wanted to like it, but I couldn't play it because of the combat. The Kai segments with the arrow and the sixaxis controls were especially infuriating.

I'm getting it regardless. I mean, what is everyone's problem with it?

ABLb0y:
I'm getting it regardless. I mean, what is everyone's problem with it?

They've been listed several times, and my own problems with the game can be seen above, or on the last page at the bottom. Granted that's all from the perspective of combat. I won't even bother touching the tired cliche of "angel/demon love" we already know of, or the dialogue that feels like it needs to be edgy and cuss like a sailor to be seen as "cool", and of course I haven't played the entire game so who knows what is deeper.

Most of which is inconsequential anyways to me, however, as combat is what DMC always did best. This game isn't DMC, its a light veneer of the namesake and basic idea of the games rating system, yet painted over a turd. Maybe its because I played the hell out of DMC titles in the past on various difficulties, but even the harder difficulty in the demo felt like normal at best.

That, and I feel like they might be limiting themselves on weapons by forcing down this whole "angel/demon" motif with all of them instead of coming up with crazy fun weapons. Weapons like Lucifer, Pandora, Nevan, Cerberus and Artemis, which all served to add some additional flair to the already flashy, crazy pace of the game. That, and this whole "Angel/Demon Pull" thing just isn't doing anything for me.

Eclipse Dragon:

Madara XIII:

And as we've seen in Enslaved and Heavenly Sword, Ninja Theory's combat mechanics are lack luster at best.

Oh goodness, Heavenly Sword, all the promise that game had...
I really really wanted to like it, but I couldn't play it because of the combat. The Kai segments with the arrow and the sixaxis controls were especially infuriating.

Heh, like I said combat has always been their weak point. Though, saying that, I actually wasn't bothered too much by sixaxis controls, and when it came to the Kai segments I was more than happy to play as someone whose fighting wasn't so... run of the mill I guess you could say.

 Pages PREV 1 2

Reply to Thread

Your account does not have posting rights. If you feel this is in error, please contact an administrator. (ID# 54106)