Miyamoto Wants Pikmin 3 to Stress You Out

Miyamoto Wants Pikmin 3 to Stress You Out

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The newest Pikmin title will harken back to the series' roots.

Pikmin 3 is one of the most hotly-anticipated upcoming titles for the new Wii U, and according to Nintendo's own Shigeru Miyamoto, the third installment of the beloved series will feel like a throwback to the original. In an interview with GamesMaster, Miyamoto notes that while Pikmin 2 may have been a bit of a cakewalk compared to its predecessor, gamers shouldn't expect the same welcoming vibe from the newest title.

"Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly," he explains. "Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game."

This is certainly fine news for fans of the original title, but as far as stress goes, hasn't the roughly 9-year wait for a new Pikmin game been stressful enough? Pikmin 2 was released in 2004 and Pikmin 3 was confirmed as being in development in 2008. It's now 2013. Cut us a break here, Miyamoto.

After being delayed from the Wii U launch window, Pikmin 3 is now scheduled to hit stores sometime in Spring 2013.

Source: Official Nintendo Magazine via GameSpot

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That was exactly what made the second game better for me. I dislike games that can be unwinnable by halfway through but you won't know until later, unless you already know how many parts there are, how difficult/time-consuming they are to get, etc. The first game was near impossible to win on a first playthrough without a strategy guide.

P.S. Thanks

I'm not sure what to think about this...

I'm not saying it'll be a bad thing, but I remember Pikmin 1 and I remember getting stressed the fuck out with only having 30 days and the days being so short, and I couldn't play it because of it. I'm not saying it's a bad game, I certainly appreciated it, but I was always too anxious to pick it up and play it because of the 30 day time limit.

I never played Pikmin 2, but I'm very tempted to pick it up if I can find a reasonably priced copy (I want it for Gamecube). Though I never heard any negativity about the game, at least not as much as other unwarranted sequel complaints (*cough* DA2 and Bioshock 2 *cough*)

I hope that Pikmin 3 finds a middle ground, the Pikmin series is known as being a great franchise, and I really appreciated the games. I need to give Pikmin 1 another chance and I might settle for Pikmin 2 on the Wii, just to get me psyched for Pikmin 3.

Yes... YEEEEEES! :D

I loved Pikmin 2. The fact that there was more enemy variety and little stuff like the Piklopedia was fantastic. But it was super easy by the end. About halfway through the game, I pretty much had hundreds and hundreds of each kind of Pikmin, plowing my way through each level.

Goddammit, Nintendo, don't screw this up! This might be the only reason that I buy a WiiU!

Huh... that's odd I thought with the dungeons and what not in 2 it was harder.

I dislike time limits in games. Even the day/night cycle annoyed me in Pikmin 2. Oh well, plenty of other games to play.

MikeWehner:
This is certainly fine news for fans of the original title, but as far as stress goes, hasn't the roughly 9-year wait for a new Pikmin game been stressful enough? Pikmin 2 was released in 2004 and Pikmin 3 was confirmed as being in development in 2008. It's now 2013. Cut us a break here, Miyamoto.

There ARE some things that you need oxygen to do efficiently :P

Dang it Miyamoto I have anxiety and stress issues already! Don't make them worse for me! >.<

OT: Well I'm glad they're gonna make it more challenging, but I do hate time limits in games. Mainly I'm looking at the first Fallout for causing this hatred.

Hmm, perhaps it's time to play some Pikmin. Time limits do sound a bit unpleasant though.

DAMMIT I DONT WANT A WII U YET. WHY YOU TEMPT ME MIAMOTO?!?!

More stressful? They should take a page from Mario Kart then; Require something that requires a near flawless play through to achieve, that stick something in that appears whenever the heck it wants (and often at the worst of times), specifically designed to ruin your day if you happen to be winning, making you have to replay that segment over and over again until the game finally let's you off the hook.
Yet the rest of the game is great fun.

I'm in the "thrilled to hear this" camp. Loved the teeth-gnashing challenge of Pikmin 1, but I also loved the scale & variety of Pikmin 2; luckily, these things are not mutually exclusive

P.S.: Does anyone here actually think it will release in Spring? Me either

i think the entire point of pikmin is to make you ragequit, and that not liking it because of that doesn't make you a bad person

A Smooth Criminal:
I'm not sure what to think about this...

I'm not saying it'll be a bad thing, but I remember Pikmin 1 and I remember getting stressed the fuck out with only having 30 days and the days being so short, and I couldn't play it because of it. I'm not saying it's a bad game, I certainly appreciated it, but I was always too anxious to pick it up and play it because of the 30 day time limit.

Same here. Even after a very recent replay of the it, I was too damn scared to play the game for fear that I'd screw up and kill Olimar.

Still one of my most cherished franchises, but damn Miyamoto, you're killin' me if you're thinking of bringing those sweaty palms back.

I think that's a bad move. I dislike that timer. I dislike it so much i won't be buying the third if it has a timer. I hate timed events in games.

If anything, I HATED the timer on the first one, that was the only thing that ruined the game for me. Not making it on time and getting Olimar to die due to lack of oxygen was the worst, I didn't even got to play through the whole thing cuz I messed up 2 days in a row and didn't want to start a new one. But since it's on Wii U I dont' care too much tbh, I'm not really thinking of getting that system.

I don't remember the first being harder, apart from the time limit which was unwelcome stress.
In addition if anybody tries to convince me Pikmin 2 was relaxing my counterpoint would be thus: Submerged Castle and the F**KING Water Wraith. I spent days afterwards cleaning up all the pee and poo from that encounter, my undies had to be thrown out.

I love difficulty in games, except for time-based difficulty. I like to take my time, survey the area, and plan things out. That made Pikmin relatively hard for me. So if they mean that its going to have a time-limit, well, that sucks. But any other form of difficulty or would enjoy.

I thought Satan retired from the gaming buisness back in '06. Apparently he's making a comeback.

Yay for bringing back Nintendo Hard games! =D

I probably won't be able to play Pikmin 3 then, I can see how Pikmin is a really awesome game but i never reallyplayed it as much as i did 2, mainly because of how stressful it felt, I just don't handle the stress well I guess.

Mr Companion:
I don't remember the first being harder, apart from the time limit which was unwelcome stress.
In addition if anybody tries to convince me Pikmin 2 was relaxing my counterpoint would be thus: Submerged Castle and the F**KING Water Wraith. I spent days afterwards cleaning up all the pee and poo from that encounter, my undies had to be thrown out.

That wasnt even the worst part of it for me, the worst part was the little sound effect and their soul flying out of their body when they pikmin died. I just cant stand that, reserves be damned (I had hundreds), I WANT YOU TO LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE.

As many have said, as much as I like Pikmin, the second was better precisely because it was less stressful. I like to be able to play games at my own pace, not constantly paranoid "oh god I missed that jump there goes 5 minutes that I need argh I'm gonna diiieee!"

... I'll still buy Pikmin 3 though.

Well, if this is true, thanks for saving me $400, Miyamoto-san. I loved Pikmin 2, but the first Pikmin was one of the few Gamecube games I traded in, precisely because of the time limits. I'm 43. I wasn't a SNES/NES kid; we got a NES when I was into the C64 and Amiga and all the non-video-game stuff a teenager in 1986 was into, so my first real Nintendo console was the Gamecube. I bought it 10 years ago because the games were gorgeous and, yes, relaxing. (Specifically, the Bianco Hills level of Super Mario Sunshine sold me the system.) I also noted a refreshing lack of realistic blood spatter patterns.

So, for me, "Nintendo-hard" means the "lilypad on acid" level of Sunshine, the annoying stealth bits in Wind Waker, the inevitable blue shells in recent Mario Karts... you know, the parts that gamers who have all day to spend playing games in their mom's basement consider "too easy". The game of the year of 2012 for me is Fez, where death doesn't matter and there's only 1 or 2 brief time-constrained sections in the game.

I'm sure I'll give in and buy a Wii U when there's another 3D Mario, another Zelda, and dare I hope for another Xenoblade... but Pikmin 3 just ceased to be a system seller for me.

Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?

Though I must say, I am loving the irony of escapists constantly moaning about how casual Nintendo has gotten, now moaning about them making games too difficult.

j-e-f-f-e-r-s:
Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?

Because he stated that he wants to make it more like Pikmin 1 and less like Pikmin 2. The only major difference in this aspect was the time limit in Pikmin 1. He wants the players to feel like they're being rushed, or that there's some kind of time crisis and they need to hurry so they don't run out of time.

The day/night cycle existed in Pikmin 2, so he's obviously referring to the 30 day limit.

A Smooth Criminal:

j-e-f-f-e-r-s:
Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?

Because he stated that he wants to make it more like Pikmin 1 and less like Pikmin 2. The only major difference in this aspect was the time limit in Pikmin 1. He wants the players to feel like they're being rushed, or that there's some kind of time crisis and they need to hurry so they don't run out of time.

The day/night cycle existed in Pikmin 2, so he's obviously referring to the 30 day limit.

Fair enough. I just always thought it best to wait until a sequel comes out, and actually see for certain what changes are made before choosing whether to buy it or not. Hey ho.

I still don't see why this is such a huge deal though. Time limit or not, the original Pikmin was still one of the most acclaimed titles on the Gamecube. And I imagine Miyamoto deliberately trying to make it harder is a direct reaction to 'core' gamers doing nothing but complain how casual and easy Nintendo has supposedly gotten over the last few years. It's like you just can't please some people, no matter what you do.

j-e-f-f-e-r-s:
Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?

Yeah, they might just add a a moon of death with a haunting face on a collision course with the entire planet.

j-e-f-f-e-r-s:
Though I must say, I am loving the irony of escapists constantly moaning about how casual Nintendo has gotten, now moaning about them making games too difficult.

Just wait 'till Miyamoto makes his first-person shooter!

Lugbzurg:

j-e-f-f-e-r-s:
Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?

Yeah, they might just add a a moon of death with a haunting face on a collision course with the entire planet.

If that means they add an awesome time travel mechanic as well, I'm all for it.

j-e-f-f-e-r-s:
Though I must say, I am loving the irony of escapists constantly moaning about how casual Nintendo has gotten, now moaning about them making games too difficult.

Just wait 'till Miyamoto makes his first-person shooter!

He kind of already did. He was one of the executive producers for Metroid Prime, and it was his suggestion to turn it from a third-person game into a first-person game, as well as to create the different visor modes and scanning mode.

Even if Retro did all the leg-work, he kind of suggested the ideas that went on to make the game what it was.

 

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