DayZ Standalone Release Slips Further Into 2013

DayZ Standalone Release Slips Further Into 2013

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Closed testing will begin soon, but there's no new release date for DayZ

Dean Hall admits that his team has failed to meet its original end of 2012 release deadline for DayZ, but hopes that fans will appreciate the expanded development plans in store. When the 2012 deadline was announced, DayZ was just going to be an improved mod; now, Hall says, the game will be everything the team dreamed it could be.

All kinds of new ideas are brewing. "The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears ... ), batteries, addon components, and much more," says Hall. This includes potential damage to equipment, under certain circumstances. "If you shoot a player in the head to take his night vision," Hall posits, "you will damage the night vision. The changes to this inventory system are huge."

The UI and art are also getting a substantial upgrade. The only front on which things aren't going as well is the development of Chernarus' map, held back by the continued imprisonment of Ivan Buchta.

There's no new release date, nor will there be for some time yet. Closed testing will begin soon, and once that's over and done with, Hall and his team will start thinking about a release date again. So if you were waiting, don't hold your breath; but at least when it does come out, it should be a very substantial upgrade on that which has come before.

Source: DayZ

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These are the kinds of mechanics I've been looking for in a game.
Hopefully by the time it comes out I'll have a computer that is actually capabale of running it without chugging.

So you're saying the this standalone could be symptomatic?
problematic?
UN-emphatic?
this standalone could be held back by a phenomenon called...
Greece lighting?

Well they can take their time since WarZ got royally screwed PR wise.

Edited: Said DayZ originally meant WarZ

AzrealMaximillion:
Well they can take their time since DayZ got royally screwed PR wise.

It did? How so?

Well I said long ago they really need to take their time before calling anything final because the base engine is really buggy and not even supporting half the things they need, on top of that was an even clunkier mod, and the cream to round it all off was the troll community that needs to be figured out.

Mr.K.:

AzrealMaximillion:
Well they can take their time since DayZ got royally screwed PR wise.

It did? How so?

They got screwed indirectly by the "WarZ" fiasco.

It made enough noise that someone who doesn't know about DayZ might have heard of WarZ's failure. Then, when DayZ does come out, they'll think "Hmm, isn't this that awful game that got pulled from Steam? I'll pass."

Yeah, WarZ is pretty much unsalvageble after that whole thing, or at least, won't ever get back to what it used to be.

Hopefully this game don't take too long to get through though, the window is shrinking.

Mr.Tea:

Mr.K.:

AzrealMaximillion:
Well they can take their time since DayZ got royally screwed PR wise.

It did? How so?

They got screwed indirectly by the "WarZ" fiasco.

It made enough noise that someone who doesn't know about DayZ might have heard of WarZ's failure. Then, when DayZ does come out, they'll think "Hmm, isn't this that awful game that got pulled from Steam? I'll pass."

Sorry, mean the WarZ, edited for clarification.

I think i already commented on something about this. They were predicting it'd be done quickly and I said they underestimated it (and somebody started replying about how I was wrong). So aside from that, they need to be careful when they add things to avoid feature creep that could make this game never get finished. When there is no publisher or looming deadlines attached to a project, people tend to start wildly adding things to it and expanding it beyond manageable scoop. I hope they have their plans under control and have someone who's job it is to whip things into shape.

well as i said before id rather wiat and get good quality than get shipped something uninteresting but faster. its not like there isnt enough games to play out there or even the actual orginal mod.

Arakasi:
These are the kinds of mechanics I've been looking for in a game.

You've been waiting for accurate cholera simulation?

Branovices:

Arakasi:
These are the kinds of mechanics I've been looking for in a game.

You've been waiting for accurate cholera simulation?

4

Ahh I can just see it now after an EA exec reads this forum!

New from EA: Oregon Trail, the FPS!

Branovices:

Arakasi:
These are the kinds of mechanics I've been looking for in a game.

You've been waiting for accurate cholera simulation?

I sure have.
Among other, more interesting mechanics.

 

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