The good folks at Irrational are going full-out with the PC version of BioShock Infinite.
The question is not what kind of iron you'll need to run BioShock Infinite; the question is, do you have what it takes to run it as it should be? For the answer, we turn now to Irrational Games, which released the PC system requirements today as well as a few other tidbits about what we loyal members of the Order of the Mouse and the Keyboard can look forward to.
The PC version of the game will let you remap all of the default control bindings, and won't mess with the sensitivity of high-end gaming mice by applying "artificial mouse smoothing." Controllers will also be supported, although why you'd want to do something like that is beyond me, with multiple layouts on tap including reversed-stick configurations for lefties.
The game will include six different graphical presets out of the box, ensuring that it can be played on a wide range of systems, with options to adjust antialiasing, texture detail and filtering, post-processing, V-sync, POV and more. It will run on DirectX 10 cards but also supports DX11 options including contact-hardening dynamic shadows, diffusion depth of field, high definition ambient occlusion and optimized antialiasing. And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
Recommended:
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
The PC version will also ship with a benchmark tool that will help die-hards squeeze every last drop of performance out of the game that they can.
"For many people, the benchmark mode will be a way of testing out the impact of various graphics options, finding a good settings level for their system, testing out new hardware, or maybe just a fun curiosity. But for the enthusiasts, this tool lets them gather data in a controlled way so they can analyze the results and tweak their rig to its fullest potential. And maybe even brag a little," Irrational Technical Director Christopher Kline told PC Gamer. "Does this mean Irrational is trying to cater to a niche PC enthusiast crowd and make special features for the PC gamer? Well, guilty."
BioShock Infinite comes out on March 26 for the Xbox 360, PlayStation 3 and PC.
B-e-a-utiful. I'm glad games like Dishonored (fantastic PC port) and this are at the very least recognizing the importance of a FOV slider. Additional kudos for not having to download a giant patch to override the 360 textures. These and others make me feel safe in saying this should be much better than Bioshock 1 was on PC.
Edit: This game will run on an Intel 3000 imbedded chip?! That's what you call optimization, son.
Sounds fucking awesome! Uncompressed textures? Tons of options? 30 Gig? Damn, everyone knows "the bigger the better", am I right? Now I'm even more hyped then before...
Sounds fun. Although I think that a 1 GB graphics card might be a little on the low side. At least in my experience with massive textures and Skyrim. I also hope for great mod tools.
Yay for once I can actually say that I meet the recommended PC requirements for the game! It's very rare for me to actually be able to say that. Still though, I'm most likely gonna get this on a console out of fear that my computer will crash.
That's nice, but all I really ,really want ot know about is what level(s) of DRM it's shipping with. I didn't buy Bioshock at all thanks to the use of Securom. It might not be such a big deal breaker now, my games PC is a separate machine from my work PC, but still 'buy our game and install non-removable spyware into your operating system kernel' is hardly what I'd call a good publicity gimmick.
You would think so, but Battlefield 3 runs to 27GB and counting. Big textures, must be it.
Yep, high res textures are huge. Check out this Fallout New Vegas High res texture pack. Its 7 GB. Only for new textures. That's almost half of the entire games file size.
Sweet! I love these guys. Let's hope they don't abandon the PC crowd when next gen consoles hit the market.
lRookiel: Shit! I've only got a radeon hd 4800 series, think it's time for an upgrade.
A quite affordable and great upgrade from AMD's HD 4800 is Nvidia's GTX660 Ti. I think there is a version of that card that comes with free Assassin's Creed 3. I'm guessing you also have an old CPU as well, so buying something more powerful could result in a bottleneck. Actually, depending on the CPU you have and resolution you're playing on, a GTX660 Ti might also be bottlenecked. If you're not playing at 1080p then a GTX650 Ti will be more than enough.
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
shiajun: It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
You have to take into account the fps standard which is 60 for PC and 30 for consoles.
Adam Jensen: Sweet! I love these guys. Let's hope they don't abandon the PC crowd when next gen consoles hit the market.
lRookiel: Shit! I've only got a radeon hd 4800 series, think it's time for an upgrade.
A quite affordable and great upgrade from AMD's HD 4800 is Nvidia's GTX660 Ti. I think there is a version of that card that comes with free Assassin's Creed 3. I'm guessing you also have an old CPU as well, so buying something more powerful could result in a bottleneck. Actually, depending on the CPU you have and resolution you're playing on, a GTX660 Ti might also be bottlenecked. If you're not playing at 1080p then a GTX650 Ti will be more than enough.
I just bought an 6770 HD AMD; you won't be able to max out, but for what you get its a good price; plus it doesn't require a very big power supply.
Damn, that's a lot of hard drive space. My curiosity is piqued.
Gentlemen, would you kindly direct your attention to . . .
Andy Chalk: And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.
Imagine having to install that via download, though. I get pretty solid internet at my university, but I recall my postage stamp of a hometown giving me a paltry 512-ish KB/s on a good day.
Damn, that's a lot of hard drive space. My curiosity is piqued.
Gentlemen, would you kindly direct your attention to . . .
Andy Chalk: And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Big textures need big gigs. I, for one, am looking forward to what appears to be a breath-takingly gorgeous game.
Games reaching sizes of 20 gigs isn't that uncommon any more. Max Payne 3 required somewhere along the lines of 35 gigs. The only games in recent memory that were less than 10 gigs in size were console ports with low res textures like Dishonored. (Bear in mind this mostly applies with "AAA" games, and very rarely indie games.)
And here I have even more justification for dropping most of my coin into a gaming pc. All I have to do now is get an unlimited internet connection. Somehow I think I might go over my 40gb limit in March otherwise...
20 to 30 gigs for a game? Isn't that a bit excessive?
The Force Unleashed: Ultimate Sith Edition was 35 GBs after the last patch.
On topic: Glad I pre-ordered the song bird edition, I can't wait for this to come out. Right now I am replaying BioShock after reading the book BioShock: Rapture I had to.
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
[/ul] Recommended:
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
20 to 30 gigs for a game? Isn't that a bit excessive?
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.
That said, it is a decent size, yes. Hope you have a big enough hard drive.
shiajun: It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.
Watch more DX11 tech videos and let the feeling disappear!
lacktheknack: As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.
That said, it is a decent size, yes. Hope you have a big enough hard drive.
Pretty sure Moore's Law was processing power [Or moore [SeewhatIdidthere?] accurately, the amount of time it takes the number of transistors that can be put on a microchip or W/E to double], not the amount of size programs take up on a Hard Drive. Even then, things have been at a standstill in the games department thanks to the fact that a fair portion of the gaming audience is still using 8 year old hardware [Xbox360, PS3], which takes Moore's Law, even if it did apply to today, back a good 5-6 cycles.
I guess they're nice system requirements. I'm happy to hear they seem to be properly catering to the PC audience with many control scheme options that can be custom remapped, optimization across 6 levels of hardware and, like a thankful many other games these days, a freaking FoV slider so I don't have to play with less than 90' FoV on my widescreen monitor. Will be interesting to see how it actually turns out. Whilst it could turn out well, all of what has been said could also be exaggerated a fair bit in an advertising bid. We'll see. Its still on my "Get ASAP" list though.
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
[/ul] Recommended:
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
20 to 30 gigs for a game? Isn't that a bit excessive?
As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.
That said, it is a decent size, yes. Hope you have a big enough hard drive.
Moore's law is for computer processing power, not hard drive size. A comparison would be the top-of-the-line GPU two years ago and the top-of-the GPU now. There's a huge difference between the two.
Irrational Reveals BioShock Infinite PC Details
The good folks at Irrational are going full-out with the PC version of BioShock Infinite.
The question is not what kind of iron you'll need to run BioShock Infinite; the question is, do you have what it takes to run it as it should be? For the answer, we turn now to Irrational Games, which released the PC system requirements today as well as a few other tidbits about what we loyal members of the Order of the Mouse and the Keyboard can look forward to.
The PC version of the game will let you remap all of the default control bindings, and won't mess with the sensitivity of high-end gaming mice by applying "artificial mouse smoothing." Controllers will also be supported, although why you'd want to do something like that is beyond me, with multiple layouts on tap including reversed-stick configurations for lefties.
The game will include six different graphical presets out of the box, ensuring that it can be played on a wide range of systems, with options to adjust antialiasing, texture detail and filtering, post-processing, V-sync, POV and more. It will run on DirectX 10 cards but also supports DX11 options including contact-hardening dynamic shadows, diffusion depth of field, high definition ambient occlusion and optimized antialiasing. And if that's not enough, it will also include "unadulterated, full-resolution textures" straight out of the box, which has the unfortunate downside of turning it into a three DVD installation.
Finally, the actual system requirements:
Minimum:
Recommended:
The PC version will also ship with a benchmark tool that will help die-hards squeeze every last drop of performance out of the game that they can.
"For many people, the benchmark mode will be a way of testing out the impact of various graphics options, finding a good settings level for their system, testing out new hardware, or maybe just a fun curiosity. But for the enthusiasts, this tool lets them gather data in a controlled way so they can analyze the results and tweak their rig to its fullest potential. And maybe even brag a little," Irrational Technical Director Christopher Kline told PC Gamer. "Does this mean Irrational is trying to cater to a niche PC enthusiast crowd and make special features for the PC gamer? Well, guilty."
BioShock Infinite comes out on March 26 for the Xbox 360, PlayStation 3 and PC.
Source: Irrational Games
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