Rumor: PS4 50% More Powerful Than Xbox 720

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The Lugz:

to be completely honest, if there's a significant power difference between systems developers will make the games run on the weaker system because who wants their game to run at 4 fps?
they'll do the usual band-aid approaches of limiting environment details and lowering polygons and ai count
whatever you buy, your games will run decently but they may not be the ultimate platform

This is why I hope they'll be the same, because to be honest, I suspect most developers would just not bother making it work that much better on the more powerful console. You'd still have the restricted environments and low detail textures because its not worth the effort bumping them up. So if they're the same its not a problem.

And even exclusives don't mean much. Unless something goes wrong 90% of games are going to be multiplatform. There's not much reason to choose between either unless they have a special feature (maybe backwards comp.)

Nalgas D. Lemur:

grigjd3:
I really don't care to be a part of the console wars, but as someone who has spent a great deal of time using supercomputers, I feel a need to point out that flops are an almost universally useless benchmark.

For more accuracy, we should really be comparing things with bogoMIPS, the one true measure of computational power.

I don't know if you were joking or not but bogoMIPS are even more useless. It just reports clock speed which, presumably, the manufacturer got right to begin with. The problem with all these measures is they are measuring a very artificial task. Real performance is a combination of clock speed, instruction set, memory size and speed, bus speed and breadth, hard drive access speeds and the code being run (and possibly many more factors). If my only task in my code is to add numbers, then flops would be a terrific measure, however, if my code requires lots of object loading, such as a graphics engine, then quantity of memory can dramatically impact performance.

For gaming, one is almost always better off investing in extra memory over small changes in processor speed - particularly now that we are all using multi-core machines with hyperthreading.

I heard a rumor that both consoles are made of bread and run on solar power.Must be a slow day at the rumor mill and arguing over rumored specs is always stupid.

BrotherRool:
And even exclusives don't mean much. Unless something goes wrong 90% of games are going to be multiplatform. There's not much reason to choose between either unless they have a special feature (maybe backwards comp.)

totally agree that's how it should be, it's honestly better for everyone involved if the consoles are roughly the same
prices and development costs plummet if devs dont have to worry about optimizing for different platforms as-well as porting the code between graphics systems, but as we've seen in the past it's not the end of the world if there's a little difference in performance what i'm saying here really is don't loose sleep over it
overall it's just a couple fps or a polygon or two and if a game is decent hopefully you shouldn't be worrying about that toomuch

the thing that worries me is the 4gb vs 8 gb of ram, that could have serious texture and load time implications if were actually going to use hd textures all round this time up and streaming upscale to 4k from the omni platform could easily eat up 4gb of ram if you're also using large scale textures (4/8k) )
i know a pc can fill that in crysis the witcher or skyrim running 8k mods so i'm hoping it's not true or they've reinvented the ram interface somehow

grigjd3:

Nalgas D. Lemur:

grigjd3:
I really don't care to be a part of the console wars, but as someone who has spent a great deal of time using supercomputers, I feel a need to point out that flops are an almost universally useless benchmark.

For more accuracy, we should really be comparing things with bogoMIPS, the one true measure of computational power.

I don't know if you were joking or not

I sure hope I was, considering part of the origin of the name is "bogus". Heh. As a developer, I'm familiar with how little things like that actually tell you, and how misleading synthetic benchmarks can be too.

And...why are we still calling it the Xbox 720??? There's no way Microsoft is calling it that

4 and 8 Gigs of RAM. Are they crazy?

Game programmer have a hard time using more than 2Gigs because they keep doing this.
int p = &FooBar;
when they should be
long p = &FooBar;
Stupid programmers marring themselves to 32bit code FOREVER!

Rather than give me 8 Gigs of wasted Memory.
Give me 2 Gigs
on 4 chips
using Quad Channel Memory.

But NO we have to go with larger values, and ignore faster performance.

I'm not buying either considering last generation both Sony and Microsoft managed to piss on their customers with faulty consoles and feature stripping updates or outright criminal damage depending on how you look at it.

Oy, here we go again.

I'd like to believe that we're all aware by now that sheer processing power isn't necessarily the best measure of how a system will perform. That the various pipelines between the optical drive, graphics processor, RAM and so on are all capable of creating bottlenecks that potentially limit what the machine can throw onto your 1080p screen, and beyond that there's little reason to expect that the first generation of software is really going to capitalize on everything a new console is capable of. That we may see more improvement in the quality of games over time not in the system that's the most powerful, but in the one whose hardware is easier to design for...

...Before we get down to the business of speculating if one largely hypothetical set of specifications will prove superior to another largely hypothetical set of specs.

PoolCleaningRobot:
I'm hoping the rumors that the ps4 will be cheaper than the ps3 are true. I heard one saying it would be around $400. Logically, Sony will be like "remember when we launched the ps3 at $600 and no one bought it? Lets not do that."

*looks at how horrably they screwed up the Vita's release* yeeeaaahhh I don't think they learnt anything. shame really as I wanted a PSV.

Here's a rumor for ya: The PS4 and XBox 720 will have 50% less backwards compatability. And 50% less common sense.

The PS4 won't have every technical advantage, however; the sources state that Sony's next-gen console will have 4GB RAM, of which 3GB will be used for games. On the other hand, the Xbox 720 will feature 8GB RAM, with 4-5GB reserved for gaming. Both consoles will be able to read 100GB Blu-rays discs.

What most people will fail to realise however, is that the extra RAM the XBox has will, because of the PS4, be absolutely pointless. Why? Because developers making cross-platform games make it for the lowest common denominator. This is readily evidenced by practically every single game released in the last 4-5 years, ported from console to PC. PCs have much more RAM, significantly better GFX processing, yet apart from a tiny number of games that offer DX11 extras, all of these games are console ports.

As console ports, they have tiny maps, frequent load screens, often a checkpoint system in lieu of an actual save feature, shitty, blurry textures and so on. Thus, if in the next gen PS4 has 3 gigs GFX memory and XBox has 5 gigs, the XBox will have 2 gigs doing nothing whatsoever as the games would have been developed for PS4 whose technical limitation means the game has to be designed to use no more than 3GB of meshes and textures for its maps and models.

Frankly I'm starting to believe Yahtzee's view on the futility of console wars. A single unified architecture, with competition in the form of UI, value-added extras, platform-unique exclusives, etc is what's best for the consumer, not multiple devices that split the community and allow no crossing over.

Rumor: consumers will not care.

Sarah LeBoeuf:
the Xbox 720 will feature 8GB RAM, with 4-5GB reserved for gaming.

Considering it's a gaming console....shouldn't all that RAM be for gaming? It's not like it's running Windows Explorer, Windows 8 and...I dunno...Steam?...in the background.

CyberAkuma:
By that measurement, my PC is 200% faster than the Xbox.
More RAM memory doesn't make any machine more "powerful".

Ridiculous

They're talking about the teraflops, not the RAM. The PS4 apparently is able to perform 50 percent more floating point operations per second (flops) that the xbox.

What does it matter which console is more powerful? The games are just going to be rolled back to the weaker of the two. Look at this gen. Games are tooled for the inferior x-box, then ported over to the ps3.

I'm instantly reminded of this.

No, do your history, specs have never been an important factor in the overall value of a console, even back when they had a significant affect on graphics and gameplay. The Atari Jaguar was of course a commercial failure because it had about six crappy games that nobody wanted to play. If specs really mattered Nintendo wouldn't still be in business and all the current consoles would be obsolete relics.

So, heresay or not, I couldn't care less about this.

Is it just me that thinks teraflops doesn't sound like a real unit?

Anyways, all that'll make the difference to me is which my mates all want as well. I think we'll all get xbox's again, none of us have had bad problems and the partying up/xbox live works great.
If there's anything impressive that the xbox couldnt handle I always have my pc.

Chances are though, for non-exclusives, I think 'faster' would be better than 'more powerful.' Wont companies just use pretty much the same graphics on both console releases for ease?

Gearhead mk2:
Sony, actually use that extra RAM for good exclusives before you start bragging about it.

To be fair, the 360 has more or less given up on exclusives aside from Halo and Gears. Sony kind of looks good by default.

Anyway, I doubt anyone's bragging about 4 GB of RAM. At least, I seriously hope. Then again, compared to the 2 gigs of RAM in the Wii-U...Maybe they are.

geldonyetich:

If history repeats itself, it'll be twice as expensive and none of the developers will know how to utilize the PS4's firepower for years after its release.

I hope they brag about how their archetecture is so complicated that nobody will ever fully utilise it again. For the lulz, of course.

Proverbial Jon:

Terraflop? That's... that's a thing?

FLOPS stands for FLoating-point Operations Per Second, which is simply a measure of how powerful/fast a given processing unit is.
And Tera is the SI prefix for trillion (1012).

In other words, this rumour claims that the PS4 will be capable of performing 1.84 trillion floating-point operations per second.

CyberAkuma:
More RAM memory doesn't make any machine more "powerful".

Depends on how you define "powerful". If it means "better able to play certain high end games" then yes, RAM will help out. It's well documented how the PS3's lack of RAM has affected performance in large open-world games like Skyrim. Giving that machine more RAM would give it the power to play more games (and would also reduce the restrictions on game developers).

Reserving my judgment until all information doesn't come as a rumour. I mean honestly, two outright conflicting statements. Someone is being...untruthful. 0_0

Tropicaz:

Chances are though, for non-exclusives, I think 'faster' would be better than 'more powerful.' Wont companies just use pretty much the same graphics on both console releases for ease?

I don't know about currently but, for a long time the graphical edge usually went to whatever the primary development console was. Just like a lot of other things, really. There's a decent chance there's going to be a similar phenomenon next gen, too. And it won't have anything to do with the power of the hardware, per se.

What looked better and played better on current gen consoles was largely based on which it had been optimised for. That will likely be influenced by sales figures more than anything. The 360 had a good lock on a lot of games early on with a year's lead in sales figures. Not every game, but a lot of them. I'm sure Sony's difficult hardware didn't help, either.

There's really no point in making two of these things. Just make an X Station PlayBox and be done with it already. The only people getting hurt by this ridiculous console war bullshit are the consumers, as always.

Wait, they're really going to call it the Xbox 720?

What I wanna know is if PS4 has backwards compatibility and you play a game like Skyrim or Fallout 3 on it is if it will still have the problem of PS3's lack of RAM.

Other than all that its pretty much as others have said: The games will be designed for the lowest spec'd system and ported over so it hardly matters which one has more power.

know what?

:D i don't care how powerful they are.

my moneys on both of them being little better then they are now and the only over all improvement being to the graphics while the other, more important bits (story and gameplay) are pushed FAR to the back

What the eff? "Yeah, this thing that isn't out yet is better than this thing that isn't out yet. Hurr hurr". It wouldn't surprise me either way.

Yeah, forgive me if I'm not trusting these news. They were unable to find out or decide if the WiiU was weaker or more powerful than the current gen consoles some time after it was released. I don't trust these rumours to be true when neither of the consoles have been announced and we know next to nothing about them.

The only people who would have any idea of both machine specs are those who are currently developing multi-platform games for the next generation and I know that most devs wouldn't go to the press with this info. Violating any potential NDA would be too much of a risk, without much to gain.

How the hell could they know? And seriously, if the price point is like 600 bucks again, I'll just buy a PC.

But will the games be good?

Well, the PS3 was more powerful than EggsBox $3.60, but developers hardly used it because they made same game that can run on both. and then there were those that tried, but got struck by artificial limitations of PS3 (thank you AGAIN sony) and still could not utilize the power. so yeah, even if its stronger, no games will get to be better. SONY will make SURE of that.

Yeah, the specs really only matter for exclusives (and probably mostly first party even then). As Yahtzee said in his last(second last?) EP, the console "war" is pretty dumb, given how many titles just come off on all of them anyways, and there's basically no difference in the gameplay of a Xbox or a PS3 other then minor controller sizes.

The DRM complaints are funny.

Sony patented a DRM thing, but has said nothing about using it.
XBox may not have DRM (although again, theres no real details for next gen), but charges you to use your own internet. Thats just as bad.
Valvebox - Steam is DRM inherently. They're already out DRM-ing the other two.

Well, call me a dummy but I'm using a computer and all that computer talk still doesn't make a lot of sense to me. And I really don't care. I'm a PS follower (Not hating on the Durango or 720 or whatever) and I'll probably buy a PS4. I don't care much about graphics unless they interfere with he game.

If I like the game and the system works for me, I'm getting it. I'm just worried about the price issue.

Also, PC gamers, don't. Just don't. Let's not bring that whole "Oooh! Crappy, baby consoles are still trying to catch up with us! Boo hoo!" argument up. No, let's not turn this into a war. To each their own.

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