Too Human Disappears from Xbox Marketplace

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Too Human Disappears from Xbox Marketplace

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Ragnarok has come and gone for the Norse action/RPG from Silicon Knights.

If you've been following the harrowing story of Silicon Knights, you'll know that things haven't been going so well for the Canadian studio. Following a hard-fought lawsuit, a judge ordered Silicon Knights to destroy all unsold copies of its games, including Too Human, a futuristic action/RPG with Norse mythology trappings. Silicon Knights appears to have complied with this order, even in the digital realm. Too Human and every bit of media associated with it have vanished from the Xbox Live Marketplace.

Whether Microsoft, Silicon Knights, or some other entity entirely pulled this content is hard to say, but the downloads are unavailable nonetheless. Previously, users could purchase the full Too Human game, the demo, and a number of themes and avatar pictures. The game's official Xbox page is still up, meaning that the content could return at some point, but Silicon Knights likely has bigger things to worry about right now. That, and most people who wanted the content probably bought it ages ago.

Those who are interested in playing Too Human can still find copies of the game very easily, although they should be warned that it's not exactly a critical darling. In the meantime, Hel will prepare to receive her latest shipment of digital goods in the underworld, where there probably isn't much else to do, anyway.

Source: Eurogamer

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Too Human was on Xbox Marketplace? O_e
I'm actually proud that I was able to finish that game.

Aww man, this feels wrong. Yes Silicon Knights may have been a totally worthless, talentless, obtuse, boring game company, and even in the amazing fluke that was Eternal Darkness there were a lot of bad design decisions, but still this feels like a destruction of art. Bad art yes but still art.

Alas Too Human, I knew thee well. Good thing I have you nestled securely in my catalogue.

ProtoChimp:
Aww man, this feels wrong. Yes Silicon Knights may have been a totally worthless, talentless, obtuse, boring game company, and even in the amazing fluke that was Eternal Darkness there were a lot of bad design decisions, but still this feels like a destruction of art. Bad art yes but still art.

Yea, this pisses me off. If I can find a copy, I will keep one in good shape. Even if the game wasn't very good, we shouldn't be out burning remnants of our gaming/art history.

Fuckin' A.

I've had it since I bought the game the day after launch. Yes it was a VERY bad game but I think it still had some decent ideas even if the execution was terrible.

Too Human Disappears, Nation Shrugs Nonchalantly.

hmm if only i cared about too human any more

I feel like I am the only one who even found a minute amount of enjoyment from this game. >.> Sure it wasn't necessarily the greatest game in the world, but for what it was worth, I salvaged some fun out of it.

Smolderin:
I feel like I am the only one who even found a minute amount of enjoyment from this game. >.> Sure it wasn't necessarily the greatest game in the world, but for what it was worth, I salvaged some fun out of it.

I rather liked the final boss. You could discern her attack patterns, learn to get around them, and develop a strategy beyond just "chip away at her health while dying a lot." Most of the stages, unfortunately, didn't follow that pattern. There was also no reliable way to heal, which meant you had very little choice except to die frequently and watch that interminable Valkyrie cutscene... bah, I could write a laundry list of things I didn't like about Too Human. I do agree that it had some good ideas, and I did play all the way to the end. As soon as the game showed some promise, though, it ended.

I actually really liked Too Human and wished the rest of the series was made. It's in my top 20 favorite games (not near the top mind you but considering the thousands of games I've played thats still pretty good).

It's one of the games I still go back to play every so often on my Xbox360 (mainly play PS3 games now...and only have a few Xbox360 games I ever bother with).

Was actually quite a good game in my opinion....really rewarding player skill (while allowing anyone to play through it...just taking more time and dying alot).

Wish more people had enjoyed it as much as I did.

I actually LIKED the game, and find this terrible news. I was honestly hoping that someday they would finish the supposed trilogy. Yeah, sure, it had its issues, and the camera angle could get VERY aggravating, but it was NOT a broken, unplayable game. I found it to be very fun, for the most part. My personal rating on the game only really took a hit when I started pursuing the epic armor. THAT was aggravating as hell. I think this is a shame, honestly.

Apparently, so does my captcha... "that's right", eh?

I vaguely recall that, as a part of them losing the lawsuit against Epic, that they had to round up and destroy all unsold copies of the game, or something to that effect. So I would imagine that that would also extend to the digital realm as well, and would explain why it was pulled from the Marketplace.

Of course, I reserve the right to be wrong.

Edit: I'm an idiot who can't read well...

Does this mean there's going to be a huge black market demand for copies of Too Human? To the GameStop!

It's a real shame to be honest because I definitely enjoyed Too Human, and I think I traded my game in.

Oh well, memories will have to do.

But it was a good game... no one believes me, but it was, you just had to get past a few flaws... if you could, it was amazing...

Too Human had so many annoying flaws, but it had so many good ideas too. People give them crap for Too Human and X-men Destiny (deservedly so), but they're still the folks that created Legacy of Kain: Blood Omen, Eternal Darkness, and Metal Gear Solid: Twin Snakes. They were a very solid studio with big ideas, big plans, and big dreams.

Too Human, however, WAS infuriatingly flawed. It wasn't broken, but it was highly unbalanced. Too much missed potential. Too much annoying problems that were never addressed. Too many infuriatingly bad decisions they put in the game on purpose. The frequent, unskippable death animation literally took up 10% of my game time. Various enemies would explode and give you status ailments you could do absolutely nothing about and you could only watch your character slowly burn or get poisoned to death. The camera was bonkers. The story dragged its feet. Levels were highly generic. Every single damn enemy had "rush right into his face" as their one and only strategy of attack. Various classes were almost useless without co-op. Enemies leveled up alongside you, meaning you could never actually get stronger or kill them faster. Much of the game involved bland, boring backtracking and slow running through the forest sections. The game had a few bugs and crashes too. It was a mess.

But... all that said... it had potential, and a sequel could've fixed many issues. And Silicon Knights did have great folks there once. But greed, hubris, ego, and arrogance ruined what could have been. Such a shame.

The best part of the game was wearing the scouter looking headpiece and making dbz jokes.

I always thought their story with Too Human was rather sad. It's a game that, on paper, has a lot of potential. Norse mythology mixed with some sci-fi shlock sounds awesome. But their obtuse combat engine, painfully punishing death penalty (bonus points for alliteration), and overall lack of polish really brought down what otherwise seemed like a game that had some big plans in the future for it, not to mention it's horrendously long development cycle. It's sad when a game that actually had some nice, creative thoughts behind it just doesn't meet the mark, or completely miss it, in Too Human's case.

*Destroy all unsold copies.
*Buy all copies people are trying to sell on the cheap.
*Hope supply & demand is in your favor.
*Sell copies of your game at twice the price of initial release on eBay/Amazon Marketplace.

No one on the other side of the lawsuit would have any idea they were still making a profit from their games this way.

Good, this game was such absolute garbage that all evidence of its existence needs to be stricken from the world.

Oh the Too Humanity!

Prepare the lava bisque, satan, a couple more jokes like that and I'll be down for lunch!

Definitely a game that you had to learn how to play - this fact was only compounded by the fact that there was no decent tutorial. Once you got past that however the game was pretty amazing - I have played very few games where you actually feel like a whirling melee badass of doom. Too Human let you do this without having to scrounge for items too much but rather left it too your own skill as a player.

This is definitely one of those games that I love to replay every now and again. Glad I still have my copy.

I liked the game despite it's horrendous flaws and was looking forward to playing more games in that Universe provided they fixed some of the glaring errors. There need to be more games based on Norse mythology :(

As much as it sucks for a developer to come crashing down like this I cannot help but think that it was somewhat well-deserved for the arrogance and hubris that this developed tossed around during the Too Human-era.

They could have taken the risk and released a sequel to one of the best and original psychological horror games in videogame history but rather chose the safe route to divert all resources to an unoriginal space-marineish action shooter with tacked RPG elements to it - as if the market wasn't saturated nearly enough of that already!

I remember when released the developers had their heads so far up their own asses that they were announcing that the Too Human franchise was gonna be a trilogy a fucking TRILOGY!!!
As if the game they just shat out was so golden that it guaranteed TWO sequels!!!

I guess the taller they are the harder they fall

CyberAkuma:
They could have taken the risk and released a sequel to one of the best and original psychological horror games in videogame history but rather chose the safe route to divert all resources to an unoriginal space-marineish action shooter with tacked RPG elements to it - as if the market wasn't saturated nearly enough of that already!

They could have taken a risk by releasing a sequel to a critically acclaimed cult hit but instead they chose the safe route by releasing a brand new IP???

Sounds like you got that backwards there my friend

Destroying all unsold copies seems...extreme. Maybe it's just me though.

ProtoChimp:
Aww man, this feels wrong. Yes Silicon Knights may have been a totally worthless, talentless, obtuse, boring game company, and even in the amazing fluke that was Eternal Darkness there were a lot of bad design decisions, but still this feels like a destruction of art. Bad art yes but still art.

when you sell your "art" commercially, you are bound to rules of commerce.

I think "destroy it all" is a bit harsh, but that's the end result of commerce.

CyberAkuma:

I remember when released the developers had their heads so far up their own asses that they were announcing that the Too Human franchise was gonna be a trilogy a fucking TRILOGY!!!
As if the game they just shat out was so golden that it guaranteed TWO sequels!!!

To be fair to their hutzpah, they announced that before the game even dropped.

...and nothing of value has been lost today. The game was a sticky, horrible, poorly-balanced mess that would punish the player for dying by breaking any kind of flow in combat and boring them to tears. While the idea was kinda original (Norse Space Marines - kinda just a new take on the usual 'Cybernetic Future Warriors' thing that's been kicking around for awhile), it was so poorly executed any points they got for originality were negated instantly.

As for the 'Oh noes, the art!' thing... I see this as more like a book going out of print than anything else. Copies are still kicking around, just nobodies making any more of them for sale. Plus, despite the game being terrible, somebody is bound to pirate the damn thing.

DVS BSTrD:
Too Human was on Xbox Marketplace? O_e
I'm actually proud that I was able to finish that game.

I can top that. I actually used it for part of my bachelor thesis.

I really liked the setting and story... too bad the gameplay had so many flaws.
Still, the game didn't deserve this fate. :\

Sonicron:

DVS BSTrD:
Too Human was on Xbox Marketplace? O_e
I'm actually proud that I was able to finish that game.

I can top that. I actually used it for part of my bachelor thesis.

I really liked the setting and story... too bad the gameplay had so many flaws.
Still, the game didn't deserve this fate. :\

How'd you manage that? What was your thesis about?

Yahtzee was also right about the characters, Loki was the only one even remotely interesting.

DVS BSTrD:

Sonicron:

DVS BSTrD:
Too Human was on Xbox Marketplace? O_e
I'm actually proud that I was able to finish that game.

I can top that. I actually used it for part of my bachelor thesis.

I really liked the setting and story... too bad the gameplay had so many flaws.
Still, the game didn't deserve this fate. :\

How'd you manage that? What was your thesis about?

Yahtzee was also right about the characters, Loki was the only one even remotely interesting.

"Mythology. A comparison between literature and adaptations in the video game medium."
I used the Edda, the Divine Comedy and Journey to the West as literary subjects for my core comparative studies, with Too Human, Dante's Inferno and Enslaved as the respective gaming counterparts.

I love studying English. As long as you write your papers or theses in English and propose decent lines of inquiry for your research, you can write about whatever you want. I once wrote a linguistics paper on word formation processes in sci-fi literature, the main sources being two books on the subject matter and three W40k novels. :D

Well, shit. Anyone who has a copy, keep it hidden for a few years and wait for collectors. You might be able to make a fair bit of cash.

Also, any idea why they have to DESTROY all unsold copies?

Reading many of these replies makes me think that many people missed the beauty that was Too Human.

It was not a traditional RPG in that you gain levels and equipment and become stronger. It was a SKILL based RPG where you would gain skill and become more effective as you played. The higher level you became the more skill it took to not die.

And yes, it was quite possible to not die at all as ANY character even berzerker (although the undead level with all the ranged attackers did make that a bit hard with a zerk).

The game had the most amazing skill based combat of any RPG...and I would love to see other games take a page from it's book. Story etc in games like this (similar in many ways to Diablo 2) are not really that important as you play through them many times and the story only really matters the first time. Combat though is VERY important and each of the classes played fairly different Some were almost impossible to die with after you got fairly good with the combat system (Defender/bio-engineer), and others were super fast killers...that could really make use of your skills after you gained enough experience (Zerker,Champion).

Yes, the point, or challenge, was mostly in your mind (not dying) since death was only a minor annoyance (At least if you only die a few times), but the challenge to play through the game without dying at all.....was more of a challenge then most other RPGs I have ever played.

There were flaws...but nothing game breaking at all. There was a ton of replayability...and hundreds of hours of enjoyment at least (and thats without coming back to replay it again in the future like I have). I played it a TON more then Diablo 3 and more then the first Diablo as well (not nearly as much as D2 though). I played it more then Balders Gate DA 1 and 2 (combined) and I played it more then the Champion of Norath games (and I enjoyed all of those games btw).

I think it's the "Skill" part of the equation that turned everyone off...but for me, it was just what I was looking for. Something just so great about laying out a huge swatch of destruction and using your skill to avoid death while doing it in that game. I'm busy with 3 games right now already (With a big stockpile waiting) or I would play Too Human again right now. In fact, it's IN my xbox360 (which I have not turned on in over 6 months)...as I was going to play it again before getting distracted. I have Forza Horizon waiting for me to play on my Xbox360 when I do turn it on again though (if I ever do before the next Xbox comes out heh).

Anyway, it was a great game. It had a ton of potential as well with updates and the future parts of the trilogy. I so wish they had improved on the game instead of giving up on it.

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