Two League of Legends "Pros" Banned for Being Horrible

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Tenmar:

NameIsRobertPaulson:

A Smooth Criminal:
It's quite amazing how it took way over 500 reports for a player to get banned.

You might not agree with me, but I think that it should take A LOT less than that for a player to be banned. And top 0.06? While that's not really as much as it seems considering how many people play league, I bet they put off banning these players for so long because they didn't want to harm their competitive scene...

It's quite pathetic really... Bans in League are not handed out enough considering how vile the community is...

I also think that the game should require an initial purchase. When a player gets banned, they literally just create a new account within 5 seconds. If the game were to initially cost about $10, it would stop people from not only creating new accounts to ban hop, but it would also help new players and stop them from constantly being grouped with smurfs.

The need to purchase (and therefore less smurfing trolls) is the main reason DOTA is considered to have a marginally better community than LoL. There are so many smurf trolls at low levels that the Riot staff has openly told new players to play against bots until Level 15 to avoid them.

Except this begs the question. When you get rid of all the people who make death threats and such in the game, who exactly is left for The Tribunal to judge? What becomes the standards of what is considered unacceptable?

I can tell you for a fact that most players I know now aren't banned for making racist remarks or making death threats, you know things that are against the actual law. But instead the majority of bans I read in tribunal are very simple statements that even a single moment in a very high stress competitive game where a person types in "fuck you" is now punished.

That is one of the mechanical flaws of tribunal. Where exactly will it end when you have a machine that is in a constant motion that is all based on subjective behavior. I also forgot to mention that we haven't even discussed the fact that one of the hard truths of social interaction and with online games is that for the most part you are going to be playing with strangers. One of the hard facts of life is that not everyone is going to get along especially when interacting with strangers. Most of the time a bad experience with a stranger in a real life scenario won't result in you or someone else physically stopping them and trying to correct their behavior as if they were that person's parent. The reality is that one would most likely tell that stranger to fuck off, or just walk away from them and then later with friends tell them a story of the jackass they met today. The way I look at it, the tribunal is socially awkward in this respect trying to correct the behaviors of other adults in a social setting. And since Riot certainly isn't enforcing the actual law, players are left with this invisible hand where one game it's all okay and fine to swear but the next even simply typing the word shit not directed at anyone will get a player punished.

As someone who has played a LOT of LoL, I would rather the system be too strict than too lenient. Before the Tribunal, 7 out of every 10 normal games was a nightmare of leavers, ragers, and trolls. I notice people police themselves better now. Now it's more of 4 in 10 games are awful. People aren't getting banned for occasionally swearing in team chat. They get banned for going off the freaking rails with insults and make the game unpleasant for everyone.

You wouldn't act like a jackoff in real life playing a board game, why is it acceptable when you're behind a computer monitor?

I don't play LoL or DOTA2 for many reasons, the rampant amount of jerkoffs being chief among them. I used to play semi-competitive chess when I was younger, and no matter how good or bad the players did (myself included) the matches almost always ended with a handshake and a polite "good game" variant. Very few of the players would have superior attitudes, which leads me to my ultimate point:
Being a professional also means one must have a professional attitude. Class goes a long way in establishing character.

NameIsRobertPaulson:
The need to purchase (and therefore less smurfing trolls) is the main reason DOTA is considered to have a marginally better community than LoL. There are so many smurf trolls at low levels that the Riot staff has openly told new players to play against bots until Level 15 to avoid them.

Just as a clarification, DotA (Warcraft III DotA) had a community leaps and bounds ahead of LoL because most of the players were inside regulated Leagues or servers that enforced a minimum of manners and avobe all not ruining the game for the others; those were the golden days to be a DotA noob but the barrier of entry was higher (some of them charged money for example). DotA 2 has a marginally better community also, but unless you are within a clan or some other group the average palyer is much worse than what WCIII DotA had two years ago.

I'm actually glad that this happened. Slow news day or no, in some peoples' eyes, this is news worthy in the video game community. I enjoy seeing the mighty fall when it's their (bad) actions that made them fall. This confirms why I avoid online multi-play with video games these days. Too many D-bags that spoil the experience overall. This is not meant to say that most online multiplayers are crappy people, it just happens to be that the crappy people are the ones with the biggest mouths.

NameIsRobertPaulson:

As someone who has played a LOT of LoL, I would rather the system be too strict than too lenient. Before the Tribunal, 7 out of every 10 normal games was a nightmare of leavers, ragers, and trolls. I notice people police themselves better now. Now it's more of 4 in 10 games are awful. People aren't getting banned for occasionally swearing in team chat. They get banned for going off the freaking rails with insults and make the game unpleasant for everyone.

You wouldn't act like a jackoff in real life playing a board game, why is it acceptable when you're behind a computer monitor?

You are talking to a closed beta player for LOL. Got my king Rammus and UFO corki skin to prove that. But honestly, while it is easy to say that it shouldn't be acceptable to be a jackoff in real life do note that people's standards and situations of tolerance are radically different from one person to another. I bet in real life when you are playing with strangers or even with friends of friends a person's attitude is going to be quite different and will possibly cross that line.

The issue is that Riot holds a zero tolerance policy to which for the most part from my personal experience has always done more harm than good and the only benefit is that it makes the job of an administrator very easy to the point of automation because everyone is guilty.

But in my lifetime of playing LOL since closed beta the level of rage, or leavers and trolls has always been the minority and often it is a complex issue as to why. I hardly see a simple reason as to why a person leaves a game, or a simple reason why they rage or troll because the initial spark will always come from not because they are a terrible person but because of the social interaction between said strangers. Honestly, I don't think we should punish people because be it one game or 400 games that they don't get along. People don't get along with each other all the time and that is the true test of tolerance. Accepting the fact that not everyone getting along is actually okay and normal, especially when you consider the situation of playing a high stress game like a MOBA without any sort of VOIP.

I don't need a company or psychologist or anyone else to act as they are somehow in a morally superior point of authority in telling other adults and people if they are terrible people. That in itself is quite damaging in what is meant to simply be a game that consists are part of a hobby that a person participates in often to get away from the stress of their real life. Note that the professional player level is a bit different especially when their paycheck comes from Riot, but to hold a zero tolerance policy and such incredibly unrealistic and unknown subjective standards of behavior that no one can really nail down like an actual set of laws in our modern society is quite backwards in trying to create a better community for people to play this game.

Sure it has gotten better from closed beta, I don't see death threats or racist remarks anymore. But on the other hand the standard of what isn't acceptable and ban worthy is now on the ludicrous like "GG EZ". Even typing that once no matter how great you performed is ban worthy, that is very backwards that Riot finds that as unacceptable behavior where a player could be permabanned for that. Nevermind that Lyte himself is okay with false positives which to me speaks volumes on his personal views and how okay he is with a prison state based system where they would rather have innocent people in jail or deemed guilty before they are viewed as innocent. That is a very dangerous point of view to have when the person in charge has such a negative outlook on the player base when the situation is taking to it's logical conclusion.

*chuckle* Ah MOBA, such rage inducement. I wonder if the asshats in the semi-pro circle are looking up and going "WOW, I can get NEWS-BANNED?!" with hopeful stars in their eyes.

Missing SHODAN:

Therumancer:
On one hand this is good, on the other hand this is done entirely by an automated system apparently. The justification for these guys getting banned is based on the percentage of complaints/reports filed rather than specific incidents and things they did.

It isn't automated at all - those reports were all reviewed by the community through the Tribunal, which is a community driven paid jurist system, basically. The community reviewers get the full chatlog from the game, the reasons players reported the defendant/asshole/whatever, and their stats in the game (ie their K/A/D, item build, etc), and decide whether or not the defendant/asshole crossed the line with their behavior. These reports are shown to some number of players to get a consensus and then the guilty/pardon results are reported back to Riot.

Fair enough, surprising I got so many responses since the article doesn't seem to mention a Tribunal or anything of the sort. I was posting entirely based on how I read the article which focused on complaint %s and assuming it worked similar to other automated systems.

A Smooth Criminal:

It's quite pathetic really... Bans in League are not handed out enough considering how vile the community is...

My Tribunal history is full of time bans. (~500 cases)

sinn3r:

A Smooth Criminal:

It's quite pathetic really... Bans in League are not handed out enough considering how vile the community is...

My Tribunal history is full of time bans. (~500 cases)

That's really nothing to be proud of... And sorry to say this, but I think that if after 500 reports a player still hasn't reformed, they're really just bringing the rest of the community down.

A Smooth Criminal:
I think that if after 500 reports a player still hasn't reformed, they're really just bringing the rest of the community down.

Why shouldnt i be proud of contributing to make the game a bit better? Heck, even the most cases i skip, because i am not sure, if guilty or not, are voted timeban by a vast majority. (Afaik is the next ban after three timebans a perma anyway)

And since you dont get form of payment for your votes anymore (first version of the Tribunal had 12 IP given to you per 'correct' vote), i can think of very little grief potential in the Tribunal.

I'd really like to see a slacker que tho. Slack, be reported (= found guilty) and then que the next 30 games or something only with other slackers.

sinn3r:

A Smooth Criminal:
I think that if after 500 reports a player still hasn't reformed, they're really just bringing the rest of the community down.

Why shouldnt i be proud of contributing to make the game a bit better? Heck, even the most cases i skip, because i am not sure, if guilty or not, are voted timeban by a vast majority. (Afaik is the next ban after three timebans a perma anyway)

And since you dont get form of payment for your votes anymore (first version of the Tribunal had 12 IP given to you per 'correct' vote), i can think of very little grief potential in the Tribunal.

I'd really like to see a slacker que tho. Slack, be reported (= found guilty) and then que the next 30 games or something only with other slackers.

Oh I thought you said that you had so many time bans... My mistake.

sinn3r:

A Smooth Criminal:
I think that if after 500 reports a player still hasn't reformed, they're really just bringing the rest of the community down.

Why shouldnt i be proud of contributing to make the game a bit better? Heck, even the most cases i skip, because i am not sure, if guilty or not, are voted timeban by a vast majority. (Afaik is the next ban after three timebans a perma anyway)

And since you dont get form of payment for your votes anymore (first version of the Tribunal had 12 IP given to you per 'correct' vote), i can think of very little grief potential in the Tribunal.

I'd really like to see a slacker que tho. Slack, be reported (= found guilty) and then que the next 30 games or something only with other slackers.

So you feel better knowing that somewhere around the country that you are personally responsible for banning or permanently banning another person who shares the same hobby as you from a game you both enjoy? I really find that actually more twisted and evil honestly rather than something to take pride in.

This isn't like a person who has actually done something against the law like making a death threat or robbing a person or even speeding on the freeway. This is all enforcement of a undefined social standard where in essence it is having other people quite literally oppress other people with their standards as if they were somehow morally superior(ironically much like cultural imperialism or for a more relevant example having door to door bible thumpers or the Westboro church).

You aren't really make the community or the game itself a better community or game.

EDIT: I mean think of it like this. Would you suddenly feel better that you kicked out a person from a convention because you didn't like their mannerisms or how they socialized with another person? They didn't do anything against the law or anything physical. Would you really go out of your way to get them kicked out of the convention that he also paid and traveled to and suddenly feel better about it?

DVS BSTrD:
* Insert additional generic comment asking why they didn't ban the rest of the LoL player base*

I'm not a fan of Buckley, but this comic sums up why that won't happen. To quote Scott Pilgrim, "everyone is bitches".

BiH-Kira:
You get reported in LoL for saying "gg" at the end of the match if you dominated the game.
Anyone who thinks that the amount of reports in LoL shows anything is delusional.

See, if an average internet user like you thought of that, what makes you think that not a single person at Riot could do the same?

I mean, after thirty seconds of looking around-

Tribunal case evidence includes report reasons and comments, in-game chat log, per player stats and inventory, date, time, map, and mode for each individual game from which the case is built.

These cases are presented to random community members who use the Tribunal who then review the case files and render a judgment - pardon or punish. Player Support then uses this information to help assign the right penalties to the right players.

I know I'm not the expert that you are, but I seriously doubt having six times more reports than everyone else, and being banned for them, means they were still all false ones.

If you want to act like you know better than them, at least make it a little bit reasonable.

Now they just need to ban the other millions of assholes who play LoL and maybe i'll consider playing it again...

This is why I miss the days of playing games at the same house. Somebody talks shit and you can put down the controller and beat their ass.

Alot of gamers and internet badasses need a good ass kicking.

I've never played or even seen LoL, but I gotta say I do like how whatever body has authority over it is taking a no nonsense approach to trash-talking jerks. I'm sure most of us are so dead to it that we just drown out all that noise, still it's nice to see a couple of jackasses get put in their place. :P

These people need to learn that professionals are supposed to set a high standard for everyone else to follow. If they can't figure that out, they don't deserve to play.

Thread title is misleading as fuck. Being "horrible" at a video game means just that - poor performance. You missed a key word (horrible people) and thus the title means something entirely different from the content of the article.

Please fix.

TheKasp:
Yeah, well deserved ban. If you are a 'professional' then behave that way, dimwit.

Therumancer:
I have mixed opinions.

On one hand this is good, on the other hand this is done entirely by an automated system apparently. The justification for these guys getting banned is based on the percentage of complaints/reports filed rather than specific incidents and things they did.

The problem with automated systems is that they are easily abused, we've already had plenty of horror stories about people being locked out of their accounts due to automated systems, after having done very little. I myself had a problem (albiet one that never went that far) when I noticed my Gamer Rep on XBL dropping playing online fighting games because half the time I'd beat someone they would report me for unsportsmanlike conduct or something else, a routine behavior with a lot of that community. I wound up stopping playing fighting games over XBL as a result.

See, in a case like this when it comes to dominant players you have to ask, how many people were complaining because they actually did something, or because they just didn't like the player or losing to them.

To me, I'd rather hear that someone working for the company descended with the mighty banhammer after personally catching them saying "X, X, and Y" to other players, than hearing "oh well, the guy had complaints in 29% of his matches" which from my own experience could just be people throwing tantrums similar to what I've run into (and I'm not even good at fighting games, god forbid what it's like for some of the pros in MOBA games and such).

The way this sounds, unless they present some actual proof, I'd actually be considering a lawsuit if it was costing me money via tournament participation, and accuse the company of trying to load the tourney.

In a more general sense, when I briefly returned to WoW to try "Pandas" (which was meh) I had to go through an act of congress to re-activate my account due to Blizzard's automated system having shut it down for cheating... when it was an inactive account (and was intact as far as I could tell when I actually got in). I've also been threatened by automated systems detecting improper behavior with other online games I wasn't even playing or didn't even have installed (and even re-installed them to check it out and found nada).

In short, I put absolutly no faith in any kind of automated "recognition" software, and even less faith in any kind of impersonal system by which one player can "report" another for any reason and have it go into some kind of meaningful record without human involvement. IMO these companies need to actually hire some bloody people, and stop trying to cut corners by automating everything. Especially Blizzard... really, there is no excuse for some of the crap I've gotten from them (always bureaucratic stuff, not user complaints). "Your account has been locked out due to improper behavior" Rly? My account that hasn't been on for 2 years was trying to sell gold? The one that has all of it's gold and items intact? I've been detected trying to sell my Diablo 3 account, the one with my mighty Level 17 Wizard (since I wound up not caring much for the game)... I'm sure people were lining up by the thousands for that one. :)

People include text in a report and the system only highlights reports which are then sent an admin who looks at the reports and the information recorded from the game, if he deems it a violation it is sent to a player tribunal for judgement, if they judge it a breach then it is once again sent to the admins for a final decision on the punishment (severity of the punishment and the such).
It is likely the ban for these guys followed the same or similar path. Hope this clears up any concerns.

This is nothing but fluff. About half of the LoL community needs to be perma IP-banned for this game to become playable without wanting to kill yourself. The amount of games without at least one (usually more) caps lock spamming, intentionally feeding, raging 9 year olds with Tourettes are...1 in 20? If that. It's a rare, memorable occurence to play a game where noone gets their mother insulted or told to get cancer. I even often have people going into fits of hysteria during meaningless co-op vs easy AI matches, where our team is winning easily. And I'm not talking about typing "omg ks noob". I am talking actual fits of mouth-frothing rage, without any apparent reason, typing things that I really don't want to repeat here.

Don't get me wrong, I like the game. I think it's a bunch of fun. But in order for me to actually play it, I need to either be doing so in a team of 5 with friends, or by closing All chat and immediately muting all of my teammates as soon as the match starts. I used to not do that, just so I can report the absolutely horrible people that are playing this game, but soon I realized that it's pointless. The Tribunal doesn't work. Nothing will work. The only way to clear the LoL community of the filth is to nuke it from orbit.

mooncalf:
*chuckle* Ah MOBA, such rage inducement. I wonder if the asshats in the semi-pro circle are looking up and going "WOW, I can get NEWS-BANNED?!" with hopeful stars in their eyes.

Well, getting rid of just a few assholes can sometimes clean up a community bigtime. Ussually when people are often abusive, it infects others and starts a chain-reaction of nastyness.

Sometimes removing a few bad apples can fix a whole community.

Obviously that's going to be harder the larger and younger a community gets, but it still works.

Phlakes:

BiH-Kira:
You get reported in LoL for saying "gg" at the end of the match if you dominated the game.
Anyone who thinks that the amount of reports in LoL shows anything is delusional.

See, if an average internet user like you thought of that, what makes you think that not a single person at Riot could do the same?

I mean, after thirty seconds of looking around-

Tribunal case evidence includes report reasons and comments, in-game chat log, per player stats and inventory, date, time, map, and mode for each individual game from which the case is built.

These cases are presented to random community members who use the Tribunal who then review the case files and render a judgment - pardon or punish. Player Support then uses this information to help assign the right penalties to the right players.

I know I'm not the expert that you are, but I seriously doubt having six times more reports than everyone else, and being banned for them, means they were still all false ones.

If you want to act like you know better than them, at least make it a little bit reasonable.

So it's better because the same kind people who report for no reason are also judging?
The Tribunal is the worst thing that Riot did.

Also, the guys at Riot think that Healer are anti-fun, that the community is retarded and that they can't create a feminine character without adding gigantic tits. Are you seriously telling me to trust the judgement of those people.

Edit: I'm not talking about this case specifically. I'm talking about Riot's approach to the community in general.

sapphireofthesea:

People include text in a report and the system only highlights reports which are then sent an admin who looks at the reports and the information recorded from the game, if he deems it a violation it is sent to a player tribunal for judgement, if they judge it a breach then it is once again sent to the admins for a final decision on the punishment (severity of the punishment and the such).
It is likely the ban for these guys followed the same or similar path. Hope this clears up any concerns.

Except the problem here is that as a person doing tribunal you are essentially having evidence and context completely withheld to actually form a proper and reasonable judgment. A simple text log to read is easily misunderstood due to a person's lack of reading comprehension. Then add to the text log that you have no video evidence that goes with the scenario as to understand why said player was reported. Okay sure, the guy told another guy "fuck you" but if 18 minutes have passed and that fuck you comes out of the blue you would have to be quite dense to not ask the why did he suddenly violate "the summoner's code".

The ability to have a proper testimony and video evidence when the games are always recorded should be able to be watched to actually understand the context. Because that guy could of been griefing by constantly roaming on purpose and that is provoking a person. Riot has all the tools to actually empower players to really see what is going on in each match and really ask themselves "would I do that in the same situation" but won't let players view what really matters which is context.

Tenmar:

sapphireofthesea:

People include text in a report and the system only highlights reports which are then sent an admin who looks at the reports and the information recorded from the game, if he deems it a violation it is sent to a player tribunal for judgement, if they judge it a breach then it is once again sent to the admins for a final decision on the punishment (severity of the punishment and the such).
It is likely the ban for these guys followed the same or similar path. Hope this clears up any concerns.

Except the problem here is that as a person doing tribunal you are essentially having evidence and context completely withheld to actually form a proper and reasonable judgment. A simple text log to read is easily misunderstood due to a person's lack of reading comprehension. Then add to the text log that you have no video evidence that goes with the scenario as to understand why said player was reported. Okay sure, the guy told another guy "fuck you" but if 18 minutes have passed and that fuck you comes out of the blue you would have to be quite dense to not ask the why did he suddenly violate "the summoner's code".

The ability to have a proper testimony and video evidence when the games are always recorded should be able to be watched to actually understand the context. Because that guy could of been griefing by constantly roaming on purpose and that is provoking a person. Riot has all the tools to actually empower players to really see what is going on in each match and really ask themselves "would I do that in the same situation" but won't let players view what really matters which is context.

I have a few points to make. I am quoting this post but I am referring to all of your posts.

1. The tribunal has a purpose. The basic principal is that if you act like a dick, and people report you, you get to the tribunal, where you will be found guilty and issued a warning/ban. You are then expected to understand that you have done wrong, and reform. This system is not there to judge you or any of the players. When you are in a game and another player flames or rages at you, you enjoy that game less. The tribunal system exists to try and maintain a certain level of enjoyment of the game for everyone, and allow the community to police itself.

2. The evidence the tribunal system provides is enough. When a person is reported for verbal abuse, and you view the chat and see that he told another player to go fuck himself, you punish him. There is no excuse for that kind of behavior, and it should not be allowed or encouraged by anyone, especially not a company that's trying to maintain an ever expanding player base. The fact remains that harassing people in game worsens the player's experience. I personally can't see any justification for any sort of abusive behavior.

Overall, the people who enjoy the game are the ones we want playing, not the ones who ruin it for others.

I don't get why the "pros" have to hyphenated. They are pros or professionals in their skill, just not their conduct. Then again does professional imply having skill as well as nice conduct towards others in one man sized package? That I have no idea, if so then ignore this post the "pros" is well deserved.

DrunkenMonkey:
I don't get why the "pros" have to hyphenated. They are pros or professionals in their skill, just not their conduct. Then again does professional imply having skill as well as nice conduct towards others in one man sized package? That I have no idea, if so then ignore this post the "pros" is well deserved.

For me, being labeled a professional means acting professional. The term can mean whatever you want it to mean, but that was just a bit of commentary on my part. :)

A Smooth Criminal:
It's quite amazing how it took way over 500 reports for a player to get banned.

You might not agree with me, but I think that it should take A LOT less than that for a player to be banned. And top 0.06? While that's not really as much as it seems considering how many people play league, I bet they put off banning these players for so long because they didn't want to harm their competitive scene...

It's quite pathetic really... Bans in League are not handed out enough considering how vile the community is...

I also think that the game should require an initial purchase. When a player gets banned, they literally just create a new account within 5 seconds. If the game were to initially cost about $10, it would stop people from not only creating new accounts to ban hop, but it would also help new players and stop them from constantly being grouped with smurfs.

Going to agree with you entirely. The interesting part of this article is not that they were banned. But that they had to accumulate so many reportings BEFORE they were banned. Seems they were treated as more special than the "normal" gamers because they were "pros". I'm going to speculate that the only reason they they were finally slapped down was as a warning to the rest of the pro players than actually enforing the rules equally.

Xanex:

A Smooth Criminal:
It's quite amazing how it took way over 500 reports for a player to get banned.

You might not agree with me, but I think that it should take A LOT less than that for a player to be banned. And top 0.06? While that's not really as much as it seems considering how many people play league, I bet they put off banning these players for so long because they didn't want to harm their competitive scene...

It's quite pathetic really... Bans in League are not handed out enough considering how vile the community is...

I also think that the game should require an initial purchase. When a player gets banned, they literally just create a new account within 5 seconds. If the game were to initially cost about $10, it would stop people from not only creating new accounts to ban hop, but it would also help new players and stop them from constantly being grouped with smurfs.

Going to agree with you entirely. The interesting part of this article is not that they were banned. But that they had to accumulate so many reportings BEFORE they were banned. Seems they were treated as more special than the "normal" gamers because they were "pros". I'm going to speculate that the only reason they they were finally slapped down was as a warning to the rest of the pro players than actually enforing the rules equally.

It's not that simple. First of all, yes, even "simple" players need to have many reports in order for them to get banned, and they also need to be frequent over a small time period. As for "pro" players, things are a bit different in the sense that high elo soloqueue is very different from low elo. In high elo there is a certain amount of familiarity between the players, so what may appear as abusive language in chat is often intended as teasing. Also, high elo players are almost always pretty comfortable in their lanes to a certain degree. It's unusual to lose a game because a player has no idea how to play a champion and is feeding horribly or because your support is taking minion kills and pushing the lane. It usually just comes down to bad calls/bad positioning/bad teamfights, so the rage-levels are lower and you will rarely see players just fly off the handle because their teammates are completely clueless. High elo players also report less, way less than lower elo players. In order to get reported, you either did/said something completely horrendous, or someone has a grudge against you. So handing out permabans there is a bit more of a complicated issue.

If only other professional sports followed similar guidelines.

Tanakh:

NameIsRobertPaulson:
The need to purchase (and therefore less smurfing trolls) is the main reason DOTA is considered to have a marginally better community than LoL. There are so many smurf trolls at low levels that the Riot staff has openly told new players to play against bots until Level 15 to avoid them.

Just as a clarification, DotA (Warcraft III DotA) had a community leaps and bounds ahead of LoL because most of the players were inside regulated Leagues or servers that enforced a minimum of manners and avobe all not ruining the game for the others; those were the golden days to be a DotA noob but the barrier of entry was higher (some of them charged money for example). DotA 2 has a marginally better community also, but unless you are within a clan or some other group the average palyer is much worse than what WCIII DotA had two years ago.

I very strongly disagree. While WC3 in general had among the best communities (and is among my favorite games ever), DotA was horrible, especially for new players. Yeah, it was great if you were good at the game and in a clan, but otherwise DotA players were the worst. They were the absolute least helpful if you weren't great at the game. Hell, if you weren't carrying the team, someone was raging 9/10 times in public games. It was ONLY among the good clans where you could have a nice community, but the only way to get in there was to already be good. Or cash, for the rare one like you mentioned. I'd say LoL has improved significantly in the last year and especially in the last few months. Compared to other MOBAs, it's easily one of the nicer places to play. MOBAs in general however have a community problem.

While I do agree that flaming in tournaments is a no-no, players like Moonmeander wouldn't be as entertaining if they were barred from smacktalking in normal matchmaking games.

MikeWehner:

DrunkenMonkey:
I don't get why the "pros" have to hyphenated. They are pros or professionals in their skill, just not their conduct. Then again does professional imply having skill as well as nice conduct towards others in one man sized package? That I have no idea, if so then ignore this post the "pros" is well deserved.

For me, being labeled a professional means acting professional.

Kind of like labeling your threads accurately?

MikeWehner:
Hartsema was reported in 29% of his total matches, which is six times as much as the average European LoL player.

So the average player is abusive enough to actually get reported in 5% of their games? What the fuck is wrong with people?

You know it's a slow news day when you see news like this.

And the fact that people respond to it with walls of text is just.. hilarious :')

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