Temple Run 2 Hits 20 Million Downloads in Four Days

Temple Run 2 Hits 20 Million Downloads in Four Days

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Temple Run 2 might have a shot at knocking Angry Birds Space off its perch.

It's always funny to watch "hardcore" gamers struggle with unashamed casual games. "You just run and jump!" they lament, clutching their copies of Dark Souls to their chests. "How can anybody like this!?" It's even funnier when those same casual games go on to make massive piles of money.

Temple Run 2 a game in which you quite literally just run and jump, is one such success, having clocked up 20 million downloads in its first four days of availability on the iTunes App store. Released on January 17th, Imangi's sequel to 2011's iOS hit is the current top free app. But is it making any money? Well, it's currently the second most top-grossing app in the US.

Those 20 million downloads mean Temple Run 2 is in with a shot at replacing perpetually successful, disgruntled Avians simulator, Angry Birds Space, as the fastest-growing mobile game to date. Rovio's effort managed a record setting 50 million downloads in its first 35 days of release last spring.

Despite the success of Temple Run, Imangi is still a tiny company, boasting only three employees; husband-and-wife duo, Keith Shepherd and Natalia Luckyanova, and artist, Kiril Tchangov. For comparison, Rovio had a staff of nearly 300 as of 2011.

"We've had the opportunity to grow a lot, but we value our independence and ... the small size of our studio," Shepherd told Polygon shortly before the release of Temple Run 2.

I, for one, welcome our new casual overlords.

Source: Polygon

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Wasn't the first Temple Run just running and jumping too? How is this any different?

Well that's pretty depressing.

I fail to understand why the sad people that call themselves "Gamers" hate games!

I will await an android release.

maybe people will eventually learn that free and easy to learn time wasters have a place in the world. I mean, that's basically what Tetris was.

So would the NRA classify this as "soft core"?

JaceArveduin:
maybe people will eventually learn that free and easy to learn time wasters have a place in the world. I mean, that's basically what Tetris was.

This exactly. I play lots of games, and the little time wasters like Angry Birds have their places in my gaming library, just like the bigger games like Far Cry and Halo. It's not like we can haul consoles and desktop PCs around and only pop them out for a few minutes during a wait at the doctor's office or the bus stop. Different games, different times. Besides, we wouldn't get gems like this if these games didn't exist:

bunch of my friends have it already, I didn't get the first one, not gonna get this one. It looks like good fun but I don't want to spend however much it is on something I won't play much once another game like it comes along; of course I'll re-apply the same idea over and over though :D

PurpleLeafRave:
Wasn't the first Temple Run just running and jumping too? How is this any different?

I think it is like Mrs. Pacman. Same game, new skin.

In fact, I feel that way to most of these "Casual" phone games. They are this generation's Arcade games. Very simple games that you simply keep going to to get the highest score.

http://www.usatoday.com/story/tech/gaming/2013/01/21/game-review-temple-run-2/1851381/

Looked up a review because I was curious about what had changed since the original, and it actually looks pretty cool. There's an entire little genre of casual games[1] that Temple Run is the poster child for, but in the time since it came out, it's been surpassed by games like Subway Surfers and Jetpack Joyride. This looks like a step towards the more varied and interesting gameplay of those two, and I'm now kind of looking forward to the inevitable Android release.

[1] They're called "Runners," if anyone cares.

doggie015:
I fail to understand why the sad people that call themselves "Gamers" hate games!

Thank you so much for saying that. Just... have all of my money. Please.

Honestly, a gamer is just defined as "one who plays games." If someone plays Dark Souls and gets 100% completion, or if they like to play a game of Angry Birds after work, they are a gamer. This exclusive "fake geek," "casual" bullshit is what ruins gaming as a culture. Y'know what games were at first? A yellow dot eating smaller yellow dots and avoiding colored blobs. If Pac-Man were released today, I guarantee that the hardcore demographic would blast it as casual as it soared to the top of the App Store. Is there a difference between Dark Souls and Angry Birds? Yes, but the difference is one simply of depth and difficulty, not of whether or not it's a true game.

Hey.

You want to hear something really crazy?

I don't know if you're prepared for it.

I've been gaming since I was all small and shit over maybe a dozen consoles. I've played most of the best games out there and still keep up with recent releases like anyone else.

I downloaded Temple Run 2 and enjoyed it.

HOLY FUCK RIGHT I'M DESTROYING THE INDUSTRY I'M JUST ANOTHER ONE OF THE CASUAL SHEEPLE I DON'T KNOW REAL GAMING

But seriously, grow up. Do you go out to a fancy restaurant for dinner every night? No, you don't, and you're not ruining them for just getting a fucking Big Mac once in a while. What people enjoy is what people enjoy. People play Temple Run because they enjoy it, not because they're brainwashed. And that's okay.

yea whats all the hate on time sinks every game is a time sink, sometimes i want a mindless relaxing game like zen mode in bejeweled or something when i am not in the mood to fire up arma2 or E.Y.E. or dota2 or something more hardcore and takes more skill and practice to get good at all.

count me another that has played games since pong console was the only video game out there, had nes, genesis, ps1, pc, etc played countless games on each system, and while i not tried this title i assume there i some merit to theses games if sales are pushing this hard on what i assume is people telling their friends about the game.

there is enough room for all styles of games, the success of ftl and hotline miami and super meat boy show he hardcore market is alive and well and getting good games still even if we do feel let down by the big developers and the direction main stream games have taken. and i still got loads of mindless dumb games for when i am too tired or just too unmotivated to work at gaming.

You want to know what annoys me about this?
That i didn't make that game and am now rolling in piles of money.

Its weird that I've never even heard of Temple Run. and now its sequel comes out and its one of hte hottest thing ever.

doggie015:
I fail to understand why the sad people that call themselves "Gamers" hate games!

Preach.

The best thing about the so-called casual games is that by reducing the barrier to entry, many who might otherwise never touch a game play games like this, and games like this can be a vector for entry into the medium as a whole.

My mother never touched a game in her life... until Wii Sports and Angry Birds. Until that point, she'd always been kinda "Eh, not for me" toward the entire medium. But finding games she liked, simple though they may be, made her more open to games as a whole. So when I visited for Thanksgiving, my mother, father, sister, brother, and I all sat down for multiple hours a night every night for nearly a week having a blast playing Street Fighter 4.

So anyway, good for Temple Run. The invented casual/hardcore divide is silly, and there's no reason to look down on those who like "casual" games. Instead, you can use that exposure to games to get them into stuff you like that you think they might like too.

Wait....I thought that all games were originally just "running and jumping". Shouldn't we be happy more people are playing some kind of game?

Lionsfan:
Wait....I thought that all games were originally just "running and jumping". Shouldn't we be happy more people are playing some kind of game?

Exactly this. Isn't that basically what Mario was in the beginning? It's hardly surprising that such simple games are so popular on iPhone/Android just like it's hardly surprising that Donkey Kong was so popular in 1981. What it comes down to is control scheme. A tiny touchscreen is hardly any different in effect to an arcade machine with a directional stick and three buttons. "Hardcore games" tend to make use of much more intricate and flexible control schemes to play with and that's the only real divide I see between app games and handheld/console/PC games.

I hardly see the need to be hostile towards hardcore games. I haven't played Dark Souls yet because I didn't really get into Demons Souls but this game holds zero interest as well. I'm happy for the small studio making a profit out of it. It might prove to the bigger publishers that throwing money and people at projects won't make them automatically good.

Good for them, I guess

Isn't this the definition of insanity?
"Insanity:doing the same thing over and over again and expecting different results."

Eh, somewhat. I mean, you get farther and farther, but we all know that cold death awaits you no matter how well you do

*Please don't quote me and bash me for being wrong, I know it probably is, but the lolz man...*

doggie015:
I fail to understand why the sad people that call themselves "Gamers" hate games!

Just like how you can't truly be a cinephile if you hate some movies, or audiophile if you hate any type of music or a bookworm if you dislike certain books, amirite?

Hey, it's:

:)

Incidently, I burst out laughing uncontrollably, in recognition, when I watched Apocalypto and it got to the part where the protagonist gets to run for it - wonder if Gibson and friends ever had c64:s. :P

OlasDAlmighty:

doggie015:
I fail to understand why the sad people that call themselves "Gamers" hate games!

Just like how you can't truly be a cinephile if you hate some movies, or audiophile if you hate any type of music or a bookworm if you dislike certain books, amirite?

Hating some books/movies/music is acceptible. But hating a whole GENRE of books/movies/music is unheard of and certainly not acceptable at all! Yet this is what is happening with games, "gamers" are alienating an entire GENRE of games!

I still remain firm in my belief that Crash Bandicoot 2's polar bear riding + chase levels are better than all these iPhone running games combined :I

Grey Carter:
It's always funny to watch "hardcore" gamers struggle with unashamed casual games. "You just run and jump!" they lament, clutching their copies of Dark Souls to their chests. "How can anybody like this!?" It's even funnier when those same casual games go on to make massive piles of money.

I see a lot of people claiming this sort of attitude is funny, but I have yet to see a single example of that attitude actually existing. "You just run and jump"? You mean like Mario, Sonic, and many other classics? Why do you think anyone would complain about this? Can you show a single example where anyone actually has? I doubt it. Why not just present the news on its own, instead of throwing in this pointless whining about how some imaginary people might have complained about it?

Grey Carter:
It's always funny to watch "hardcore" gamers struggle with unashamed casual games. "You just run and jump!" they lament, clutching their copies of Super Mario Bros to their chests. "How can anybody like this!?"

EDITed for extra delicious irony. And 'cause I like being a smartass. EDIT - Which doesn't work so well when the person above you beats you to it. DAMN!!

OT: I've got Temple Run and it's sequel for my iPad, and they're actually pretty addictive. So yeah, all you can do is duck, jump, dodge left or right and turn, but as the game gets quicker and quicker the better you get what starts out as laid back casual screen swiping ends up becoming an exercise in concentration and reflexes that puts even the legendary Battletoad's hoverbike levels to shame.

In fact ... obstacles you have to dodge left or right of, obstacles you have to jump over or duck under, increasing speed as you advance through the level ... what are the gameplay differences between Temple Run and Battletoad's bike levels again?

OniaPL:
I still remain firm in my belief that Crash Bandicoot 2's polar bear riding + chase levels are better than all these iPhone running games combined :I

the only difference is that in temple run you cant stop.

serously Crash Bandicoot is the forefather of temple run.
but once i write this sentence, everyone is going to kill me.

you also "just" run and jump in bandicoot

The:
I will await an android release.

there are an assload of clones for the android market. like agent dash.

rhizhim:

OniaPL:
I still remain firm in my belief that Crash Bandicoot 2's polar bear riding + chase levels are better than all these iPhone running games combined :I

the only difference is that in temple run you cant stop.

serously Crash Bandicoot is the forefather of temple run.
but once i write this sentence, everyone is going to kill me.

you also "just" run and jump in bandicoot

The:
I will await an android release.

there are an assload of clones for the android market. like agent dash.

There's also Temple Run for Android, and there will be Temple Run 2 on Thursday. Subway Surfers is better than the first Temple Run, though, by quite a bit. So is Jetpack Joyride. It'll be interesting to see how the new one stacks up.

Kahani:

Grey Carter:
It's always funny to watch "hardcore" gamers struggle with unashamed casual games. "You just run and jump!" they lament, clutching their copies of Dark Souls to their chests. "How can anybody like this!?" It's even funnier when those same casual games go on to make massive piles of money.

I see a lot of people claiming this sort of attitude is funny, but I have yet to see a single example of that attitude actually existing. "You just run and jump"? You mean like Mario, Sonic, and many other classics? Why do you think anyone would complain about this? Can you show a single example where anyone actually has? I doubt it. Why not just present the news on its own, instead of throwing in this pointless whining about how some imaginary people might have complained about it?

It's a bit exaggerated, but go look at any thread where people are discussing the overall merits of smartphone gaming. You get a significant portion of gamers going "smartphone gaming is nice for casuals who are okay with crap like Angry Birds and Temple Run, but I want something meatier." Said gamers apparently have never looked at either the app store or the google play store, because there are plenty of "core" experiences sitting right next to the casual time killers. My android smart phone is the best gaming handheld I've ever owned, bar none.

rhizhim:

the only difference is that in temple run you cant stop.

serously Crash Bandicoot is the forefather of temple run.
but once i write this sentence, everyone is going to kill me.

you also "just" run and jump in bandicoot

True, but I'd argue that Crash had better aesthetics, better soundtrack and more variety.You had dark levels, ruin levels, sewer levels, snow levels etc. etc., and each one had their own little gameplay thing. Ice levels had the slippery ice, sewer levels had hanging in the ceilings + electricity water, swamp/water levels had the waterboard etc.

Also, aside from the standard way of completing the game (aka finding the crystals), you had colored gems, hidden levels etc. etc.

While you "just" run and jump in Bandicoot, I'd argue it did it better than Temple Run. I'm not trying to hate on this game, I'm just saying that you can't claim it to be at the same level as Crash.

Am I one of the only people who doesn't have a problem with casual gaming? I think it's done wonders for the industry and indie developers. Temple Run IS a good game. It doesn't rely on a pay to win strategy like Angry Birds does and I find that very reassuring that casual games are taking a step in the right direction. I just don't like it when games get branded casual because they have simple mechanics.

doggie015:
I fail to understand why the sad people that call themselves "Gamers" hate games!

I think Grey is kind of being an intentional troll by missing the issue given that he at least understands it, or should given all the posts I've written in response to "Critical Miss". He has a dry sense of humor at times. :)

The issue with casual games is less that people play them than the influance they have on the industry and the development of "serious" games. Ideally it wouldn't matter if the industry was producing bucketloads of games for all kinds of players and everyone could get what they want and be happy. Then the issue of "well, if people are having fun, nobody should be upset that this game is popular and making tons of money" neglects the central issue.

The thing is that casual games are generally cheap to make and in catering to the lowest human denominator, even if that's not all that plays them, they can sell bucketloads of copies. A "studio" of 3 people selling 20 million copies of something that probably cost peanuts to make is generating a huge profit for the cost of development.

Big companies like EA, Activision, etc... tend to look only at the money, not what differant demographics of gamers want, what is fair, or what is good for gaming as a whole. The bottom line is that a casual game, whether it's a "Temple Run" or a "Call Of Duty" (which is a casual game, just for a differant kind of casual) the bottom line is that your going to make more money for your investment than you will by say developing a deep, epic, RPG that would be lost on most people. Sure the RPG might make a decent profit, enough to justify it's investment, but in an industry less concerned with simply making money, than with the rate of projected growth (considering a failure to meet projected growth as a loss), it's increasingly not worth the effort.

The end result is that everything is designed to be accessible and playable by as large an audience as possible, an audience that increasingly feels it's entitled to success. The issue isn't so much intristicly with the "Filthy Casual" (as Jim Steling jokingly puts it) being there, but with the stagnation they cause within the industry. See, if I'm a veteran RPG player who has spend decades crawling through the darkest forests and deepest depths RPGs have produced, I want games that are going to become increasingly deep, customizable, and challenging to someone like me, an advanced player with a lot of experience and probably tens of thousands of hours logged with the genere. A casual might be lost when they see a term like "THAC0" but I most certainly am not. When RPGs become few and far between, and the ones that are released are simplified to an "introductory" level, minimizing stats, skill selection, customization, and other things for the sake of being accessible to the largest possible audience that becomes a problem to the more hardcore crowd because we're beyond that and want to move on, and we know it can be done. We also know we're a profitable group, but the insulting bit is that we're simply not profitable enough.

The problem is also compounded to an extent by the fact that many people who start as casuals, and get seriously into gaming and good enough at it to progress, really can't do it, because there is increasingly little that doesn't involve the most basic gaming skills. If a short, somewhat patronizing tutorial can't instruct a player there seems to be little interest in developing a game.

Now, to be fair, there are still some pretty deep games accross a variety of generes developed by indies. The thing is though that as playable as these games might be, most of them look like arse. The quality that can be achieved by a tiny handfull of people with no real budget, or even a couple million from a kickstarter, is nothing compared to a AAA title. As a hardcore gamer I want my depth, but I also want a quality, AAA experience. It's increasingly a case where to be a gamer you either have to go with quality of complexity, especially when it comes to RPGs and other generes which get extremely hardcore when taken to their logical conclusion (though they can be done at an introductory level as we've been seeing).

At any rate, this is the divide between real gamers, and the legions of casuals. The issues aren't so much with the casual gamers as individuals, but what they have done to gaming as a group. See, nobody cares of a bunch of "Bros" want to play shooters, that in of itself is no big deal. The problem is when the Bros outnumber the serious gamers 10 to 1, so when a company like EA that has the resources to make a really high quality game decides what to develop, they put the resources into a "Call Of Duty" rather than an epic RPG for advanced players for example. At the best you might see a decent RPG come out every couple of years, where your "shooter" franchises usually get a yearly installmet, and usually there are half a dozen to choose from. What's more when those decent RPGs come out, rather than becoming more complex and letting you do more things, they become increasingly casual in hopes of bringing in those "bros". This leads to desicians like making Mass Effect more shooter-like, adding action components to Dragon Age as opposed to more phased, thought based, combat. The whole "I want to actually whack someone, as opposed to watching my guy take his time in whacking someone" bit which arguably defeats the purpose of an RPG, stats, depth in a combat system, etc... With every installment a game like "Elder Scrolls" involves less skills/stats and becomes more about actively dodging and swinging your weapon as they aim for an increasingly casual audience.

At any rate, for those that read this far, the issue isn't that people like me hate "Temple Run" or that it made a ton of money, or even really hate the people that play it. We hate the fact that a success like this means that we're even less likely to get the games that we want, as more effort go into emulating this. Nobody would likely care, and there would be no "serious gamer vs. casual gamer" divide if everyone could get what they want in satisfying quantities.

I love Dark Souls but I will admit that Temple Run was quite a fun game and I will download the second one when it comes to Android. And it's much better than Angry Birds!

 

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