EA Brings Microtransactions to Dead Space 3

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EA Brings Microtransactions to Dead Space 3

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Dead Space 3 players who don't want to waste time scrounging for resources will be able to finance their weapon crafting needs with cold, hard cash.

Weapon crafting promises to be a big giggle in Dead Space 3, but you won't be able to spin an intergalactic laser-uzi out of thin air. These things cost money, you know; or more specifically, resources, the scrap and junk and bric-a-brac crapola you can scavenge on your travels and then slap together into new and interesting ways to vivisect slimy alien horrors. Can't be bothered? Then it really will cost money.

"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," Dead Space 3 Associate Producer Yara Khoury told Eurogamer. "So you don't have to spend [real world] dollars."

As with most microtransaction-powered games, the in-game currency needed to buy resources will be available in different amounts for different prices, although Khoury didn't say what those prices will actually be. She did, however, note that players won't be able to just buy up all the best weapons at the start of the game and pull a one-man Wild Bunch. "There are a lot of weapon parts that are only available to buy later in the game. Unless you're playing through it again [on New Game Plus]," she said.

This actually isn't EA's first kick at the microtransaction can: Mass Effect 3 introduced a similar system with its multiplayer "reinforcement packs."

Dead Space 3 comes out on February 5 for the Xbox 360, PlayStation 3 and PC.

Source: Eurogamer

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No thanks. I'll just scrounge for resources.

inb4 vitriol

Well this is just plain stupid. I can understand why micro transactions are a thing in MMOs or other multiplayer games, where resources are limited and you can show your cool stuff off to strangers. But this is not the kind of game where either of these situations apply.

Oh EA, I certainly hope you don't make it a major pain in the ass to get resources in this game just to get people's money.

UGH...

I can understand the temptation to spend money in a multi-player game but in a singleplayer/co-op?

Who in the hell would want to buy this crap when all it means is that you'll do slightly better in co-op?

I swear at the rate this is going the next elder scrolls game will let you buy Daedric armor and weapons from the start, won't that be fun?!

...knew it. I knew when EA announced the free N7 armour they were gonna think of some way to screw people over. In fairness though, this isn't too bad. It's not like they're making you pay to fight Necromomrphs or anything like that and I'm going to shut up before I give them ideas.

kommando367:
No thanks. I'll just scrounge for resources.

inb4 vitiriol

Damnit, you beat me to it.

OT: Yeah, I'd rather muck around for resources than pay real money for it as well. Finger's crossed the game doesn't suck since I really want to play it.

This is gonna be a good game.

BWA HA HA HA HA HA HA...!

Oh, I'm sorry, it's just too funny. First they decide that what the horror atmosphere really needs is a buddy to watch your back. Then they decide that isolation and doom is best served by a floating marketplace where you can buy your way to the monstrosity-chewing weapon of your dreams.

At least one could argue in Mass Effect it made a certain kind of sense- war often sees hoarding and black markets that could lead a conventional force to spending their financial capital in unconventional places to get what they really need.

This is:

"In space, no one can hear you-"

"Excuse me, I don't mean to interrupt, but wouldn't you be better prepared to deal with the face-chewing monstrosity around the corner if you shelled out $1.99 so you can build that plasma-uzi?"

"-ahem. Scream."

Well they had to find SOME way to reimburse themselves for the N7 armor.

Well it has to somehow make money if it doesn't meat their projected 5 MILLION sales target.

You keep hoping EA, cuz I'm still not buying it.

Good think I plan on ignoring the hell out of using those microtransactions then.

I will just scrounge around for stuff like I normally would in a horror game.

I can't help but wonder if that takes some of the starch out of it being scary though... Hmm...

This is like a nightmare, the logical evolution of this is to of make scavenging so much of a pain in the arse grind (a barrier to enjoyment and progression) that people will be tempted to pay more money on top of what they paid for their single player game just to have fun.

To be honest if this kind of thing continues, I might just have to give up on gaming. I pay a decent amount of money into my hobby (well more than a decent amount) but this is just getting ridiculous, I shouldn't be expected to pay money to not be harassed over resource shortages and such in a single player game. The real kicker here is that there are probably some people that are pretty rich that are looking forward to this, I've met more than a few people who get off on "pay 2 win" elements in games and being able to terrorize the peasants in MMOs. Now it's like they will be able to actually enjoy their general gaming more as well.

To be honest I REALLY want to play Dead Space 3, but it might have just died for me. Seriously... despite everything else I heard (and comments about the new enviroment) I was stoked... but now it's rapidly turning into utter rage.

At least with ME3 the microtransactions, as ridiculous as they were, were tied into a side-line multiplayer mini-game, not to the core single player experience. Garrus didn't ask for my RL Credit Card # to upgrade my ship weapons.

Callate:
BWA HA HA HA HA HA HA...!

Oh, I'm sorry, it's just too funny. First they decide that what the horror atmosphere really needs is a buddy to watch your back. Then they decide that isolation and doom is best served by a floating marketplace where you can buy your way to the monstrosity-chewing weapon of your dreams.

You're acting as if Dead Space would be a Horror Francise - despite being obviously a third-person action-based shooter. No horror to be found.

Buying weapons in multiplayer. Understandable, you don't want to get your anus wrecked by other people with superior equipment.

Buying weapons in single player. BEYOND FUCKING LAZY

Yeesh, I hate to say it but Yahtzee's "200$ to win game" is ringing a little bit of truth here.

kommando367:
No thanks. I'll just scrounge for resources.

inb4 vitriol

Knowing EA they'll probably only put enough resources in the game to make one weapon. What better way to make microtransactions work than forcing people to use them right?

Was going to say "Didn't see that one coming" but I fear the universe would collapse in on itself due to not being able to cope with the extreme sarcasm I'd employ.

Who else but EA, guys?

Then again, what if they added things like "Garrus replacement character", replacing all enemies with husks, actual DLC missions/sections? Some of that I know people will pay through the nose for.

Therumancer:

At least with ME3 the microtransactions, as ridiculous as they were, were tied into a side-line multiplayer mini-game, not to the core single player experience. Garrus didn't ask for my RL Credit Card # to upgrade my ship weapons.

Don't give them ideas

Therumancer:
This is like a nightmare, the logical evolution of this is to of make scavenging so much of a pain in the arse grind (a barrier to enjoyment and progression) that people will be tempted to pay more money on top of what they paid for their single player game just to have fun.

Because nothing says survival horror like farming.

Not only that but your resources stash is probably shared between all playthroughs which might completely fuck the flow of the game up for consecutive playthroughs.
The fact that it's a coop game makes this very likely.
Imagine having 50 powernodes and all fully upgraded weapons you collected from an earlier new game+ every time you start a new game no matter what so the natural progression of the game is just fucked sideways.

The alternative is that you can drop real money on 1 playthrough of which you will probably overwrite the save file anyway.

Its clear that EA has little to no faith in the strengths of Deadspace; the lonely environment, creepy and deadly enemies, and strong horror. The first nail in the coffin was the inclusion of co op in the main campaign which absolutely ruins the tension, no matter what anyone says. These microtransactions are another. Now every single fire fight that the player has difficulty with will no longer be filled with tension because the game instead of knowing that the game is asking for a certain degree of competency too proceed, you'll feel as if you lost a fire fight just because you didn't shell out for the rocket launcher attachment for your laser pistol. The worst part is that each of these "improvements to the core experience" sound like decisions made by a room full of executives that the developers have been forced to put into their game.

See, the thing is, for this to make a profit (which is obviously the goal; you don't put microtransactions into a single-player game for pretty much any other reason) you need the in-game findable resources to be rare enough that people will actually pay real money for more of them.

Which means, most likely, that resources will be findable in-game at a lower rate than would lead to the optimal play experience (otherwise few would be tempted to buy more). Thus the game will be worse than it would be without the microtransactions.

Hope you guys all enjoy your now-made-worse-for-financial-reasons game.

SkarKrow:
Well it has to somehow make money if it doesn't meat their projected 5 MILLION sales target.

You keep hoping EA, cuz I'm still not buying it.

They are way out of their own league and mind if they expect it to meet the 5 mill mark and with the micro trans (carrot on a stick) method it just means people like you and me will just be put off by this kind of tactic.

What happened to not making games with resources that take forever to scrap for and resorting to "short cut packs"?.

I mean honestly I don't mind scrounging for the resources to craft/make what I want but if it's been designed to become a grind then I just flat out don't want part of it.

I give the AAA part of the industry 4-5 more years before that area crashes and burns thanks to the longest road and shortest road with no middle road in between.

I... oh, EA, you pain. I'm not even remotely interested in your weapon designing system in the first place. You have a team of designers, each with their own imaginations, each immersed in Dead Space lore and style, coupled with a team of playtesters to make sure that the weapons work as planned.
Me? I just have my imagination. And a trusty plasma cutter that always gets the job done. (Well, a return of the javelin gun wouldn't go amiss...)

Anyway, to get back on topic, now you want me to pay to design weapons in your game? Nope.

Good to know scrounging will still work. And it had better work.

Somehow, despite all this crap, this game will still sell well.

Wow. Just wow. I know that this is EA but do they really have to ruin all the franchises that they own?

Good job EA, you've just turned your best singleplayer franchise in to an MMO game...

EA are really going all out with the stupid today. I mean asking for more money to speed up crafting after already dropping 40 for the privilege of owning the game, it just plain money grubbing. Sure it entirely optional but its still there tapping you on the shoulder saying, "Hey don't you find me tapping you on the shoulder annoying? I'll stop if you give me some money."

archvile93:

kommando367:
No thanks. I'll just scrounge for resources.

inb4 vitriol

Knowing EA they'll probably only put enough resources in the game to make one weapon. What better way to make microtransactions work than forcing people to use them right?

I seriously doubt it will be that bad. You may not be able to make every single weapon combo in the game on the first playthrough, but 75% of all weapons you can craft will probably suck anyway.

Like the OP said, they've done micro-transactions before in ME3's multiplayer and they were completely optional in that game.

loa:

Therumancer:
This is like a nightmare, the logical evolution of this is to of make scavenging so much of a pain in the arse grind (a barrier to enjoyment and progression) that people will be tempted to pay more money on top of what they paid for their single player game just to have fun.

Because nothing says survival horror like farming.

Farm Simulator 2013 - the pinnacle of horror gaming!

On Topic:

No... Microtransactions in a singleplayer game... Fuck no!

So what you are saying is that the sky is still blue? You gotta love EA at this point, although the microtransactions are optional you still have to appreciate their efforts which boils down to "Just mail us your money, thanks." Can't wait to hear what crazy shenanigans they have in store for Dragon Age III.

Typical EA doing typical EA things, nothing new here folks, please move along and ignore this sad company burning themselves to the ground out of sheer stupidity.

Micro transaction for a full price game, does EA want Dead Space 3 to fail? Yes I know you can earn in game credits to spend on the money transaction, but I bet it's going to be painfully slow.

The Artificially Prolonged:
EA are really going all out with the stupid today. I mean asking for more money to speed up crafting after already dropping 40 for the privilege of owning the game

"owning the game"? more like "having the ability to play the game until EA can find ANY reason to bann your entire origin acount"

You know what? This doesn't strike me as particularly evil. EA have done plenty of evil, despicable things, both in the past and more recently.

This just strikes me more as... desperate. And really, quite pathetic. It's obvious EA are worried about their financials. They've been posting losses for ages now, and it's obviously started them in the ass. But seeing them get so utterly spooked, and so desperate for cash is just pathetic. First they were telling us that Dead Space 3 needs to sell 5 million copies in order to turn them a profit. Now they're desperately trying to get players to throw their money into the single player campaign. I honestly wouldn't be surprised if they just set up a charity soon: "Action For EA- supporting Dead Space, all donations welcome."

As non-PC as it is, they strike me as that desperate tramp you sometimes see in films and other media. You know, the one who goes "Hey buddy, you got any change? Spare any change? I'll make it up to you. I give really good head. You spare me some change, I'll give you the best head you ever had. Just spare me a few dollars, that's all..."

Of course, the situation would be more tragic if EA hadn't brought this entirely on themselves. When you're throwing the equivalent of entire development budgets at marketing, and allowing your games to stagnate, it shouldn't be surprising that your financials start to look worrying.

are people really bitching about this? so EA are exploiting idiots with too much money. gaming is still a business and it's a good way for them to make a bit more from the game.

it's not going to ruin the main game for anyone is it? i think it's good they're doing this instead of cutting out parts of the game we'd give a shit about and selling them separately at launch.

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