Making Dead Space 3's Co-op Good Was "Shockingly Difficult"

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knight steel:

Jorec:
Alright so I watched the part you pointed out. And while it does seem suspect it sounds to me that you are still going to get the full story experience if you decide to play by yourself, but there's additional tidbits that while not wholly necessary to the completion of the story probably provide insight into what happened or whatever.

Still if it ends up that there are essential details only available in co-op then I will be kind of upset.

I guess it's a good thing I'm getting it from Gamefly and not dropping 60 on it, I'd probably be a lot more pissed.

Your quote didn't work lucky I was keeping an eye out :P
Yeah it's probably only tidbit's but it still rubs me the wrong way knowing that content that could have easily been included on single player are purposefully being kept from me :(

That's because I didn't quote. :)

And yet no one will be shocked when it turns out that it is not good at all.

erttheking:

knight steel:

erttheking:

Wow really? Can I get a link for this?

Already have look up a bit and you will see it for yourself :)

Eh...I watched and he never said anything like that.

As I said it wasn't the exact video [the one I showed only mentioned the cut content] the one with the horrible slap to the face is elsewhere and is being hard to find >_<

Yes I'm sure it was hard making something that should not have been. Try sticking Co-0p in The Precursor Legacy....see what I mean? Unfortunately I'll end up getting this for the single player eventually, but I'll buy it used so EA doesn't get any money from it.

EA is very supportive of the creatives.....ITS A TRAP! p-please!! they have my children!

ok that was kind of typical XD

I'm optimistic...but still hoping I wont miss to much when I go solo

EHKOS:
Yes I'm sure it was hard making something that should not have been. Try sticking Co-0p in The Precursor Legacy....see what I mean? Unfortunately I'll end up getting this for the single player eventually, but I'll buy it used so EA doesn't get any money from it.

I cant argue there...but its a shame because I get the impression viceral are REALY trying...and are good

Jorec:

knight steel:

Jorec:
Alright so I watched the part you pointed out. And while it does seem suspect it sounds to me that you are still going to get the full story experience if you decide to play by yourself, but there's additional tidbits that while not wholly necessary to the completion of the story probably provide insight into what happened or whatever.

Still if it ends up that there are essential details only available in co-op then I will be kind of upset.

I guess it's a good thing I'm getting it from Gamefly and not dropping 60 on it, I'd probably be a lot more pissed.

Your quote didn't work lucky I was keeping an eye out :P
Yeah it's probably only tidbit's but it still rubs me the wrong way knowing that content that could have easily been included on single player are purposefully being kept from me :(

That's because I didn't quote. :)

From this particular interview, it doesn't say it's cutting out content specifically. They explain it that the paths and what happens are different than they are in the single player campaign. They aren't cutting out content, they are trying to make the SP and MP Coop game different. Which is a very positive thing in my book.

Baresark:

Jorec:

knight steel:

Your quote didn't work lucky I was keeping an eye out :P
Yeah it's probably only tidbit's but it still rubs me the wrong way knowing that content that could have easily been included on single player are purposefully being kept from me :(

That's because I didn't quote. :)

From this particular interview, it doesn't say it's cutting out content specifically. They explain it that the paths and what happens are different than they are in the single player campaign. They aren't cutting out content, they are trying to make the SP and MP Coop game different. Which is a very positive thing in my book.

I'm not sure that is the case, as it's not really different path's but extra elements while this may not of been cut from the single player campaign and might be there to make coop different they are still restricting content that can and should be included in booth types of play!

The nice thing about this article is it helps remind me that Dead Space 3 is a thing, and as a thing I have come to hate it before it exists. Prejudgement? Nope, just sensibility. I hate being struck in the face, so I have learned to avoid it in the future. I hate shoe-horned/tacked-on multiplayer, so I have learned to avoid it in the future. I suppose there's a market for teabagging dismembered bodies with xXx_wienercaulk69_xXx, but then there's also a market for placenta juice, and like placenta smoothies, hearing profanity-riddled racist diatribes by tweens when I play video games just isn't for me. I will now resume not caring about it and forgetting it exists again.

I do like this talk about cut content though, the shitstorms this creates tend to be morbidly amusing.

Icehearted:
The nice thing about this article is it helps remind me that Dead Space 3 is a thing, and as a thing I have come to hate it before it exists. Prejudgement? Nope, just sensibility. I hate being struck in the face, so I have learned to avoid it in the future. I hate shoe-horned/tacked-on multiplayer, so I have learned to avoid it in the future. I suppose there's a market for teabagging dismembered bodies with xXx_wienercaulk69_xXx, but then there's also a market for placenta juice, and like placenta smoothies, hearing profanity-riddled racist diatribes by tweens when I play video games just isn't for me. I will now resume not caring about it and forgetting it exists again.

I do like this talk about cut content though, the shitstorms this creates tend to be morbidly amusing.

"Prejudgement? Nope, just sensibility." So your saying your sensitive, well that definitely shows lol seems your handling all the whiny ass diatribes all by lonesome.

.. Hmm .. not sure if this solves anything but I can see that would take a lot of work.

People may say it's copying Borderlands 2 on how co-op works.. but why would that be a bad thing? If it works, why not use the system rather then something new but entirely unfair overall? Still, I do not like this co-op ideal going on even though you can solo the game. Just doesn't feel like Dead Space .. it's like a DLC version of it really.

King of Asgaard:
While I'm not in favour of putting co-op in Dead Space, the least they could have done is implement split-screen.
It just mystifies me how such a simple addition was omitted entirely.

its because if you played it split screen you only need to by one copy of the game, not having it in means that you need to by a second copy and EA gets more money

Ix Rebound:

King of Asgaard:
While I'm not in favour of putting co-op in Dead Space, the least they could have done is implement split-screen.
It just mystifies me how such a simple addition was omitted entirely.

its because if you played it split screen you only need to by one copy of the game, not having it in means that you need to by a second copy and EA gets more money

Exactly, and it's EA's money-grubbing nature which makes me only spend the minimum of money when buying their products, such as the Mass Effect Trilogy, which I picked up for 50 Euro, the price of a single game, as opposed to buying all three separately.

TO make this statement you first have to assume that Dead Space 3 co-op is good to begin with, which is a false statement, therefore this news article is a fallacy.

Now that's some stupid nonsense right there...

Leaving aside the fact that I actually like co-op story multiplayer since it's the only kind of multiplayer I'm really interested in, I can't seem to agree with a single one of the issues brought up in the article.

First off, I'd never continue with a co-op savegame on my own, so there's absolutely no need for that silly drop-in/drop-out thing. Second, if my co-op partner (who is my brother more often than not) decides he's got to act like an ass, I don't play with him or chew him out on it next time I see him. Third, I tell people what games they really got to play all the time, and some of them sometimes listen to me. I don't need to drop them in the middle of a story that's already two games old; personally, I'd hate if someone would do that to me. There's not one game with a continuing story out there that really works when begun with the second or third installment.

That said, I already hate myself for the fact that I'll probably find something to like about the game and thus will be encouraging this kind of behaviour from publishers/developers in the future. But if done right I could certainly enjoy the game, while not as Dead Space 3, then probably as "the nice 3rd-person-shooter set in the Dead Space universe".

I don't get how a story game can have the potential for a partner with dialogue sometimes be there and sometimes not be there at random intervals depending upon third party player participation.

If you think Isacc was crazy before he now has a sometimes-invisible, sometimes-tangible, sometimes-conversational friend. How does the game explain your partner suddenly appearing and disappearing when it occurs?

"I had a friend once, I think he died. Oh, he's back... again. I didn't see you for the past 20 minutes in this linear spaceshaft and now you've suddenly re-appeared. That isn't strange AT ALL."

dalek sec:
Well this might be the deal breaker that prevents me from getting the game if the A.I. is anything like it was in Resident Evil 5. Well, guess I'll find out in a few weeks if this is worth my money or not. Damnit, I really did have hopes for this being a decent game.

Could someone explain to me the point of it of cramming in Co-op like this? I can understand Co-op games but for me, I've pretty much been playing the single player games my whole life so I'm kinda stumped when it comes to things like this.

There is no AI. If you are playing solo the second character disappears, so there is never an AI partner.

"Mostly, though, he hopes you like it because the team at Visceral worked really, really hard on it."
You know what else is really, really hard?
Poking a hole in reinforced concrete wall with your dick.
But that doesn't mean anyone should do this.

Just finished the demo.

Fucking retarded.

I LOVE Dead Space, but it doesn't feel like Dead Space at all.

Antari:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.

Worst in history? Look at THQ. At least EA has a budget.

IamQ:

Antari:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.

Worst in history? Look at THQ. At least EA has a budget.

THQ only killed itself. EA sabotages the entire game industry.

Antari:

IamQ:

Antari:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.

Worst in history? Look at THQ. At least EA has a budget.

THQ only killed itself. EA sabotages the entire game industry.

Allow me to rebut with a loud "Pffffft!"

Sabotaging the entire industry? What's next in your conspiracy theory? Is Activision going to revive hitler? Are Ubisoft hiding a giant death laser in the swiss mountains?

It may have been worth it too if these clowns had included split-screen in DS3. Not implementing it because "it wouldn't be scary" is totally redundant because who plays co-op for scares? We play it for fun. And now there's going to be a large group of people out there who won't be able to see all the hard work that went into co-op (and I'm likely to be one of them).

Bravo Visceral, just bravo.

Umm, I think you'll find that the jury is still very much out on whether or not Dead Space 3's co-op is "good". Frankly, it's firmly looking to be the opposite at this point.

Strazdas:
TO make this statement you first have to assume that Dead Space 3 co-op is good to begin with, which is a false statement, therefore this news article is a fallacy.

Shocksplicer:
Umm, I think you'll find that the jury is still very much out on whether or not Dead Space 3's co-op is "good". Frankly, it's firmly looking to be the opposite at this point.

I played the first two hours of the game both solo and in co-op and enjoyed it in both cases. The cut scenes mostly forget that Carver is there - it's clearly all about Isaac - but in the gameplay, I found it worked well and had fun with it.

Abomination:
I don't get how a story game can have the potential for a partner with dialogue sometimes be there and sometimes not be there at random intervals depending upon third party player participation.

If you think Isacc was crazy before he now has a sometimes-invisible, sometimes-tangible, sometimes-conversational friend. How does the game explain your partner suddenly appearing and disappearing when it occurs?

"I had a friend once, I think he died. Oh, he's back... again. I didn't see you for the past 20 minutes in this linear spaceshaft and now you've suddenly re-appeared. That isn't strange AT ALL."

Mostly, it comes up with reasons for them to split up. Isaac might stick around to, say, open a door, while Carver goes off and fixes some circuit or other. When they're together, a third character does whatever Carver would do if you're playing solo. It works surprisingly well from a narrative standpoint; I was really quite surprised.

IamQ:
Allow me to rebut with a loud "Pffffft!"

Sabotaging the entire industry? What's next in your conspiracy theory? Is Activision going to revive hitler? Are Ubisoft hiding a giant death laser in the swiss mountains?

My thoughts exactly my good man. *adjusts monocle*
I actually saw some good gameplay from it, it has it's jump scare moments and it has its ominous moments to set the stage. But I think that its going to do good maybe a little better compared to Dead Space 2.

How I'm looking at it, its horror but its horror survival with some scares with some very creative enemies. Basically its turning into Visceral's interstellar zombie apocalypse. And I look a good apocalypse, the story exposition of the potential end of man kind is actually unfolding good.

As for Susan's thought's on the co-op, it's actually making me want to have a game night with friends.

And of course, haters are always welcome. *evil grin*

I just wish developers would understand that there is a huge portion of the market that have no interest in multiplayer. I would really just rather they had put that time into developing more/bigger maps so that I get more/better value for the money I spend on the game.

I don't understand the outrage over co-op stuff. People like multiplayer, WAY more people than fans of single player i'm betting. So why would EA ignore the majority? From this article it looks like they put a lot of work into it so it wasn't just tacked on. The people that worked on this game are very confident and want to share their hard work with people but all I see is "BUT I WANT TO BE ALONE!!!"

Look, I get it. I don't want shmucks in my game of Skyrim and i'm glad it's single player, but not everything must be catered to you. If you don't want to buy the game, don't. EA will make plenty of money off people that want to play with their friends.

And to my understanding... you can still play the game in single player so quit whining.

I felt that much of the setting from the first one was lost in the second, it also felt more "action-ish" so any possibility of a scary moment was lost (never got scared with the first one to begin with). But this one felt even worse, It during the demo it felt more and more as RE5 than anything else. I wish they would've left this with Schofield, but that's another of EA's fuck ups.

Gearhead mk2:

Sgt. Sykes:
I'd like to see a coop game where if you pick up some loot while your buddy is around, you have to fight him for it.

Castle Crashers had co-op players fight over the princesses in the game. There was an achivement for getting all four on co-op.

Ladies are the best loot of all :D

This is very saddening... it's like having an underpaid uncle that you love who has to keep doing more and more degrading things just to make a living. But he's being optimistic about it, and that makes it all the sadder.
I loved Dead Space; it wasn't really scary (the jump scares got old pretty quick), but it had good atmosphere, good gameplay, and surprisingly good story, too. Dead Space 2 was more fun, the story was still good, but most of the atmosphere was gone. Dead Space 3 is not looking very good, from what I can tell. Even if the multiplayer is good, it's not really Dead Space anymore. Then again, I could always be wrong; the game hasn't released yet.
I'm probably going to buy it anyways, because frankly, I kind of like Visceral; I don't want EA to murder them, too. Then again, maybe it's better if they get shut down; it's better for them to go out now than to devolve to a miserable, shallow husk of their former selves before crapping their pants and going under.

Antari:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.

You could always just pirate the game first to see if it's a randy pile of effluvium or if it's actually worth your money.

...

...

Not that I support pirating.

Obviously.

Cuz that would be wrong.

...

*coughcough*

lordmardok:

Antari:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.

You could always just pirate the game first to see if it's a randy pile of effluvium or if it's actually worth your money.

...

...

Not that I support pirating.

Obviously.

Cuz that would be wrong.

...

*coughcough*

If EA is releasing it. I can't even be bothered to do that. I've given it as much attention as its going to get.

carpathic:
I just wish developers would understand that there is a huge portion of the market that have no interest in multiplayer. I would really just rather they had put that time into developing more/bigger maps so that I get more/better value for the money I spend on the game.

I happen to agree, but don't see the relevance here. This isn't multiplayer (in the "map" sense), it's optional co-op. I only played the first few hours, admittedly, but I in no way felt the game was diminished by playing it solo, and I don't get the feeling it would have been substantially bigger or better had they ditched the co-op idea.

Susan Arendt:

carpathic:
I just wish developers would understand that there is a huge portion of the market that have no interest in multiplayer. I would really just rather they had put that time into developing more/bigger maps so that I get more/better value for the money I spend on the game.

I happen to agree, but don't see the relevance here. This isn't multiplayer (in the "map" sense), it's optional co-op. I only played the first few hours, admittedly, but I in no way felt the game was diminished by playing it solo, and I don't get the feeling it would have been substantially bigger or better had they ditched the co-op idea.

By creating multiplayer and/or co-op in ANY game it diverts time, money, and resources away from the development of singleplayer, and, especially in a survival horror game series like Dead Space singleplayer is what people want, since having someone around to help ruins the atmosphere and immersion in a survival horror, and really, it ruins the atmosphere and immersion in ANY game in which it exists and isn't designed for. It's impossible to gauge what effect tossing in multiplayer has on a game's singleplayer quality, since we can't see into parallel dimensions, but it's impossible that it there isn't at least some detrimental effect. There are plenty of games out there designed specifically for multiplayer, more than enough in fact, multiplayer DOES NOT need to be shoehorned into any game, period. If that's something that developers are going to do, they should just build game around multiplayer instead, it would work better for everyone.

A game should NEVER need multiplayer to get sales, (and it should never require anywhere near 5 million sales to be profitable either) if singleplayer can't stand on it's own and is so dull and boring that it can't keep the buyer from just chucking it into a box in a closet somewhere forever or selling it without throwing in some multiplayer mode, well designed or not, it's a crappy game. Besides, you aren't always going to have someone else around to do the multiplayer with at all times even if it's a internet multiplayer, and with internet multiplayer you'll have to deal with 10 inept, incompetent, or downright rude and malicious players for every 1 actually competent and trustworthy player that you end up with.

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