You Too Can Backstab In Dust 514

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Hawk of Battle:
EDIT; oh, and the laser rifle is shit, dropships are useless and a massive waste of hundreds of thousands of isk that wil die in seconds, and tanks are unstoppable killing machines that dominate the battlefield because nobody switches to swarm missiles to take them out, instead hiding in mountains to snipe whilst the enemy captures all the control points and wins the game. Every. Single. Time!

So what you're trying to say is... it's a console FPS?

Just a heads up to the people who are thinking of buying a PS3 to play this game.

Having been in the closed beta, I left quite early after noticing a few things:
1. It has some pay-to-win elements. Several weapons which can only be obtained with real money have an advantage, like being able to be equipped at lower levels, or drawing less power from your power grid. This could be a significant advantage, because you can now equip something more powerful in another slot, making the paying person's loadout better than a non-paying player.

2. The shooter mechanics are just average. The TTKs are okay, but something about the weapons just doesn't feel 'right'. Probably due to lower recoil and higher CoF that I've grown accustomed to.

3. Netcode was just horrid. It was pretty bad once the people with Asian names (not being racist, I'm Asian myself) started joining games and caused my bullets to become useless. I'm thinking the game might be using client-side hit detection (very bad).

Overall: Definitely not worth buying a PS3 just to play DUST 514. There are better shooters out there.

erttheking:

gigastar:

erttheking:
And MMOFPS...uh...is...that even a thing?

Planetside 2, Team Fortress 2, Firefall, Tribes: Ascend, Blacklight Retribution.

Those are just the ones i know of. All of them free to play too.

...Have I ever mentioned that sometimes it really sucks to own a Mac?

Alert the first world problems police. Trade it in and get a new PS3 + decent gaming rig, then install a Hackintosh.

EightGaugeHippo:
PC and Console gamers? Working together? To take over planets?
Sounds cool, but this can only end in bloodshed.

Like cramming them into tight confined spaces and transporting them to the next bloodshed. I hope I get credits for transport, a farmer's got to eat pvp sometimes.

As a new EVE player let me throw some knowledge at yah. CCP choose not to release on PC because they were concerned with their audience playing dust. That's right they DONT want eve players to play dust. As some people suggest a player can order an orbital strike and dust and self-deliver it via eve, kind of lame when you think about.

So CCP wanted to encourage these two playerbases communicating to achieve similar goals, match win in dust= easier capture in eves staged PVP area of factional warfare.

CCP also did not want to risk fragmenting their player base, although I believe the risk of the players actually fragmenting is low based on the difference in the games. CCP cares Way too much about the player base and audience evidence by their direct intake of player suggestion for devolvement via the player elected Council of Stellar Management.

CCP is a weird kind of dev., they care to much the product and this results in bad corporate decisions. As a gamer I am okay with that

link55307:
As a new EVE player let me throw some knowledge at yah. CCP choose not to release on PC because they were concerned with their audience playing dust. That's right they DONT want eve players to play dust. As some people suggest a player can order an orbital strike and dust and self-deliver it via eve, kind of lame when you think about.

So CCP wanted to encourage these two playerbases communicating to achieve similar goals, match win in dust= easier capture in eves staged PVP area of factional warfare.

CCP also did not want to risk fragmenting their player base, although I believe the risk of the players actually fragmenting is low based on the difference in the games. CCP cares Way too much about the player base and audience evidence by their direct intake of player suggestion for devolvement via the player elected Council of Stellar Management.

CCP is a weird kind of dev., they care to much the product and this results in bad corporate decisions. As a gamer I am okay with that

More to the point Sony gave CCP a ton of money to fund DUST, and didn't want DUST to be directly competing with Sony's other Futuristic MMOFPS, Planetside 2.

Wow, and FPS which gives people even More reasons to act like dicks... Actually, I can see that working really well! As a concept, it sounds amazing, I don't think it'll ever come to PC because there's no way to balance across the platforms unless you set up separate servers. I look forward to certain people becoming hugely successful mercenaries + then getting Dog-piled by some 50 players because they can + the developers have pretty much just let the EVE galaxies govern themselves

Crikey, that cinematic kinda overdoes it on the grey/brown colour palette. The screenshots at least do look better, but why on earth would they make it a PS3 exclusive? I suppose trying not to steal their current PC market share by dragging players away from EVE. It's a shame since I'd be pretty tempted to give it a look over it was on the PC.

Surely could have been better? Rather than the FPS player begging for help from the orbital strike why not have the corps pay and fund their own mercs to capture resources or engage in skirmishes.

Why not have "Teams" of people or certain individual skill levels. You then get paid money to fight, the worse you are the cheaper you are, for a corp to capture a planet or fight another merc team. You then complete objectives vs AI planetary defence troopers OR (If another corp has hired players also) against another merc team. You take contracts and get paid to turn up into the match at the given time to fight. Your objectives are not just death match, capturing resources intact is an important factor and battles can rage in different places, ranging from siege to skirmish warfare.

VERY skilled corporations will own and fund their own elite teams who know and communicate to take an objective. Lower ones will have rag tag bunches of variously skilled players, hire and chosen based on match record. Outside of this mode "Training" team deathmatch is possible in normal modes and you can turn "Make me hire-able" on and off.

Doesnt this sound fucking awesome? I hope the game is more like this.

Samantha Burt:

You've missed the point a bit; this is going to be integrated, in real time, into EVE. I can load up my destroyer, fly it to a planet and start nuking them from orbit (it's the only way to be sure) if I want. Or if they pay me enough. I could have supplies sent to a soldier in battle, as far as I know. Someone in a completely different part of the world, on a completely different plaform, playing a completely different game. It's as Massively Multiplayer as you can get. </fangirl>

OT: I'm not surprised. EVE has always been about organic PvP so this makes sense. What I look forward to is the whining about losing your equipment when you die :D

It still plays exactly like any old fps. I have been playing it for a couple months now and although it hasnt been integrated with eve for very long nothing has changed. It is still the exact same as playing mag except that its spawn system makes call of dutys look flawless.

As for losing your equipment that is a complete joke right now as you make massive amounts of money from each match. My current outfit costs around 200,000 a death and I lose money once every twenty matches or so.

Danarok:
Crikey, that cinematic kinda overdoes it on the grey/brown colour palette. The screenshots at least do look better, but why on earth would they make it a PS3 exclusive? I suppose trying not to steal their current PC market share by dragging players away from EVE. It's a shame since I'd be pretty tempted to give it a look over it was on the PC.

The current maps are dirt, dirt, dirt, and dirty metal buildings. Literally the only colours you will see are brown and grey. They have said that they want to add vegetation in the future though.

gigastar:

erttheking:
And MMOFPS...uh...is...that even a thing?

Planetside 2, Team Fortress 2, Firefall, Tribes: Ascend, Blacklight Retribution.

Those are just the ones i know of. All of them free to play too.

TF2, Tribes, and Blacklight aren't MMOFPS', they're just online shooters.

Woodsey:

gigastar:

erttheking:
And MMOFPS...uh...is...that even a thing?

Planetside 2, Team Fortress 2, Firefall, Tribes: Ascend, Blacklight Retribution.

Those are just the ones i know of. All of them free to play too.

TF2, Tribes, and Blacklight aren't MMOFPS', they're just online shooters.

Each are massively multiplayer and online, seems to fit the bill to me.

gigastar:

Woodsey:

gigastar:

Planetside 2, Team Fortress 2, Firefall, Tribes: Ascend, Blacklight Retribution.

Those are just the ones i know of. All of them free to play too.

TF2, Tribes, and Blacklight aren't MMOFPS', they're just online shooters.

Each are massively multiplayer and online, seems to fit the bill to me.

"Massively" would be several hundred (pushing it) to several thousands on each server. Not 64 (as with TF2).

Even though I'll never play EvE or Dust, I really really like this concept. Two different games, same universe, and there are perks to connecting to people in each game.

I'm all for games working into other games and such.

Abomination:

Fasckira:

Abomination:
But oh, it's only for Playstation.

I'm 80% sure I read somewhere that it will come to PC in due course which is something at least!

Hopefully the battles will be able to have some effect back in Eve. Like if one planet is owned by Corporation A and is generating money into Eve then mercs hired by Corporation B take control, the money flow is changed. Stuff like that would make the requirement for Eve players to actively search out Dust players a very useful one.

How will Playstation players compete with PC gamers if they're on the same battlefield? On average the mouse-keyboard combo offers a far more precise method of targetting for first person shooters. The PC also offers better communication features... and who knows about modifications.

You can use mouse/keyboard to play this game even though its on the PS3.

Noob fleet orbital bombardment. There, I said it.

Shinsei-J:
You sir have intrigued me.
I'll definitely be checking it out soon.
Thank god I own a PS3, my JRPGs are the reason I got it, the exclusives are the reason I love it.

Quick off topic question, what are some good JRPGs for the PS3? I really want to get into the genre, and I'm trying to with my DS, but I don't want it just for a few of my platforms, I want to actually try and get a full experience.

Technically and gameplay wise it looks like a fun and original game. But I have a beef with the aesthetics. It's another one of those games with plastic looking equipment and weapons, and with flaws in the design such as tiny, tiny eye slots or weapon/armor parts that are illogical, serving no purpose. Eh, just a pet peeve of mine.

It'd be awesome if this was on the Xbox or the PC. I'd love to set up a team with my friends and actually play this (we all play games differently, so different roles suit us well).

I'm new to online shooters and I've only started playing this recently, but I'm having lots of fun. Figuring out all the different skills and how I want to spec my merc took some time. I was invited to join a Corp. and the matches I've played with them have always been fun win or lose.

My only major problem is the spawns in the Ambush matches. You can and will spawn in the middle of some enemies and be killed before you can take two steps. Doesn't happen all the time, but it really sucks when it does several times in a row.

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