XBLA's Minecraft Receives Title Update 8 Today

XBLA's Minecraft Receives Title Update 8 Today

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Players hoping to conquer the game's "ending" will need to wait just a bit longer.

Minecraft has enjoyed a great deal of success on Xbox Live, but the game is far from perfect. So, in the never ending quest for a bug-free building experience, 4J Studios is launching Title Update 8, which fixes a whole bunch of common issues. Unfortunately, the introduction of the Ender Dragon has been pushed back to Title Update 9, rather than appearing in today's push as previously planned.

Here is the full list of changes coming today:

- Fix for random crash on Kick Player.
- Fix for a random crash on loading the tutorial.
- Fix for freeze when writing on a sign as an autosave starts.
- Fix for crash when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service.
- Performance improvement for the Enchantment interface.
- Fix to display a message when monsters are nearby on trying to sleep in a bed.
- Fix for an issue causing blocks to reappear after being destroyed when the server is busy.
- Fix for Experience Orbs being invisible for a period of time when created.
- Fix to force a Nether Fortress, Blaze Spawner and Nether Wart to always be present in the Nether for a newly created world.
- Fix for autosave not working when the host has gone into an idle state.
- Fix to increase the spawn rate for Mooshrooms.
- Change to make Blazes drop Glowstone Dust as well as Blaze Rods.
- Fix to player experience level display in two player vertical splitscreen mode.
- Fix for Quick Move not being possible while holding something in the cursor.
- Fix for armor position on Bad Santa when sat down.
- Changed "Download Content" menu to "Minecraft Store".
- New photo frames for avatar items in the Minecraft Store.
- Fix for Magma Cube hit boxes.
- Added an Awkward Potion to the Potions page in the Creative Menu.
- Fix to show the aura of enchanted items for other players in an online game.
- Fix for tools enchanted with Unbreaking occasionally repairing themselves.
- Changes to improve breeding - Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.
- Fix for issue with "Take Half" in the Brewing Stand interface.
- Fix to allow the map to be displayed when the player has turned off Display Hand.
- Fix for potion effects being removed after using the Nether Portal.
- Fix to stop the item in hand being changed when traveling to/from the Nether.
- Fix for Compass not pointing to the original spawn point after having been in The Nether.
- Fix to allow players to be able to eat food even if they are not allowed to build and mine.
- Fix to allow client players to toggle Custom Skin Animation.
- Fix for player gamertag border color being wrong after a respawn/dimension change.
- Fix for issue in splitscreen where it was possible to craft items without a player having the resources required.
- Fix to remove the Love Mode tooltip when animals are unable to enter Love Mode.
- Change to moderator option description in the Host and Player Options.
- Fix for the submerged edge of the world emitting a faint light.
- Fix for lighting issue with mobs in water.
- Fix to stop food being removed when feeding animals in Creative Mode.
- Fix to stop Bones being removed when taming wolves in Creative Mode.
- Change to make baby wolves tame when born.
- Fix for Blaze Rods not being identified as fuel for a furnace.
- Fix for issue with sky lighting values making bedrock layer fully lit.

Source: PlayXBLA

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Considering Minecraft has sold ALL the copies, they can certainly afford the constant stream of updates. Still, I can't help but think a more substantial "catch up completely with the PC Ed." Update would be better in the long run.

I hope Minecraft never ends. I still need to get it for PC.

M$ needs to get in contact with the PC Mod developers like those found in Tekkit packages. Xbox players have no clue to how incredibly advanced these mods are! They are awesome! I am breeding elephants, having robots dig for me, making quarries excavate the new worlds that are written from a book! Mystcraft, computercraft, redpower, thermal expansion, industrialcraft, mo' creatures, etc etc!!!! Add thousands more of gaming hours to the Vanilla Xbox game. I gave up on xbox, to far behind, now play on PC servers with friends.

ViciousTide:
M$ needs to get in contact with the PC Mod developers like those found in Tekkit packages. Xbox players have no clue to how incredibly advanced these mods are! They are awesome! I am breeding elephants, having robots dig for me, making quarries excavate the new worlds that are written from a book! Mystcraft, computercraft, redpower, thermal expansion, industrialcraft, mo' creatures, etc etc!!!! Add thousands more of gaming hours to the Vanilla Xbox game. I gave up on xbox, to far behind, now play on PC servers with friends.

Sounds cool. All that just in the Tekkit mod? and is there anything else you would recommend? :3

I may just get back into minecraft.

Hang on some of these I don't understand:

-Changes to improve breeding - Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.

- Fix to allow players to be able to eat food even if they are not allowed to build and mine.

When are players not allowed to build/mine?
Can animals not breed if there are too many on a server or something?

ViciousTide:
M$ needs to get in contact with the PC Mod developers like those found in Tekkit packages. Xbox players have no clue to how incredibly advanced these mods are! They are awesome! I am breeding elephants, having robots dig for me, making quarries excavate the new worlds that are written from a book! Mystcraft, computercraft, redpower, thermal expansion, industrialcraft, mo' creatures, etc etc!!!! Add thousands more of gaming hours to the Vanilla Xbox game. I gave up on xbox, to far behind, now play on PC servers with friends.

Im honestly fine with the way Minecraft is working on the 360 (would love access to certian mods, but still cool with it.)

But if I was to buy Minecraft for the PC, I would most likely do so only for the Tekkit Pack or Volts Pack. I probably wouldnt even bother with the actual game if I had those downloaded.

Thank God for the Yogcasts... Would never of heard of Tekkit if not for them.

ProtoChimp:
Hang on some of these I don't understand:

-Changes to improve breeding - Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.

- Fix to allow players to be able to eat food even if they are not allowed to build and mine.

When are players not allowed to build/mine?
Can animals not breed if there are too many on a server or something?

Players aren't allowed to build/mine if the host sets a certain option when loading a world. There is also a fixed limit to the amount of mobs that can be spawned although I think that passive and aggressive mobs have separate limits (don't quote me on that).

OT: So, this is just a massive bugfix rather than an update. Nothing has actually been added after all. Oh well, still good to see work being done on it.

That's all well and good, but where are my ocelots?

Seriously though, 4J have done a good job. I didn't realise there were so many bugs that needed fixing. Although I only play local co-op.

I bought Minecraft for Xbox on Day 1 and never played it again. The multiplayer connectivity was great but there was nothing to do to be honest, and it was so far behind the PC version.

 

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