Dead Space 3 Dev: The Last Thing We Think About is Money

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I apologize if I ranted a bit there, but it seems to sum up my views of this series. Slowly going down the tubes along with so many other thing's that just seems to be cash grabs. Mind you I am still going to buy this game and look forward to playing it.

Ok, that is absolutely a lie.

I personally don't care about micro transactions because they are optional, it's single player, the game will simply be more accessible to a wider audience. If someone wants a survival horror experience; play on the hardest difficulty, turn down the gamma, play in a dark room with headphones on and don't buy extra guns, but rather scavenge everything.

But don't tell everyone your company doesn't think about money until after everything else, you fucking lying piece of shit.

Yeah, everything I hear about this game makes me want it less. I liked Dead Space. I REALLY liked Dead Space 2. This one is going further away from the (already thin) horror bit, is a completely shameless cash grab (full priced, tacked-on multiplayer, and pay-to-win DLC in the SINGLE-PLAYER mode??) Wow. Also, I loathe Origin, and I only ever use it for BF3, because I didn't know it was a requirement when I bought it. If I did, I would have either not bought it, or got it on console. Also a large reason why I haven't bought any EA game for PC since Origin started (except for BF3), even though the PC is my main platform. Steam is a better software, they have better business practices, and they understand that digital prices should be lower than physical media prices.

Anyone know if this will be available for Steam, or if it's Origin exclusive? Or, heaven forbid, one of those dual-DRM things like From Dust, which forces you to use Uplay (which is even worse than Origin, from what I've seen so far), even though you bought it in Steam.

Anyway, unless they make some changes, I'll not be buying this to contribute to their five million required sales. Will I be sad to see the IP disappear? At this rate, no, not at all. And if it fails, and hopefully (though not likely) teaches EA a lesson in business, all the better.

John Calhoun ladies and gentlemen, what a total ass hole. Just admit you see us as giant money sacks and be done with it dont dodge the question. You know what i wish, why dont videogame journalists call them out on this shit. Like ''hey, what do you say to fans who think you are money hungry for pushing content equivalent to 80% of the sale price?'' or ''Do you ever think that this sort of behaviour will negatively effect your sales because of the overwhelming amount of negative publicity you recieve?''. Or my personal favourite ''Is it hard to sleep at night when EA own you and you realise they have dragged you down with them into the reviled sea of consumer hatred they have made their home?''

Sorry this shit just really annoys me.

How is this any different to the weapon DLC packs from the first two games? Call it DLC or call it microtransactions, it's the same thing. I actually bought a couple of those and didn't much mind it. Of course that was before Microsoft alowed hackers to get away with stealing 150 from me and my promise to never use Live again as a result.

Anyway, while I have no problem agreeing that EA is run by Satan, has shitty business practices and makes shitty mass-market entertainment products inlieu of actual decent games, this issue isn't something to shout about. It's no different from any DLC weapon or armour packs found on Live for many games.

You know, if this was just about the game itself, I might have believed them, seeing how EA is really sticking them between a rock and a hard place with the 5 million sales thing.
But it's the freaking microtransactions that kill that trust for me.

"We're trying to find ways to make sure that Dead Space 3 is really accessible. That doesn't mean we're going to sacrifice who we are or what the core tenets of Dead Space are in order to attract new players. Dead Space 3 shares the exact same DNA as Dead Space 1 and Dead Space 2."

You know what? Forget the microtransactions for the moment. This, right here, is the really infuriating part, when all I could think of while watching the story trailer was that, if I just closed my eyes and listened to the audio, I would have never been able to guess this was a Dead Space game at all had the Marker and "make us whole" not been mentioned once each. Guys, you already admitted you actionized a franchise that used to attempt to be horrific so that you could reach a broader audience. At least I could ignore the microtransactions if I was actually remotely interested enough in your homogenized product to shell out $60 for it, but thanks to the myriad of ways in which your corporate greed has marred your own creation, you lost all my interest as soon as that first, awful trailer debuted. Don't water down an already-unscary horror game almost to the point of unrecognizability, hold the whole franchise for ransom with a ludicrous goal of five million sales, then lie to my face by claiming you're not compromising what people liked about the preceding games for the sake of more money. Enough is enough. As of now, I sincerely hope this game crashes and burns.

People are devoting way too much attention and being way too hurt by this. Don't buy it, how cares. It's not a competitive game. If someone want to drop the money to make the game easier, it's not ruining my experience. I think it's idiotic when the developer responds to this kind of stuff. His argument is by default delegitimized because he is coming from the factual stand point of, "this is happening", in response to the opinion, "this is stupid".

Baresark:
People are devoting way too much attention and being way too hurt by this. Don't buy it, how cares. It's not a competitive game. If someone want to drop the money to make the game easier, it's not ruining my experience. I think it's idiotic when the developer responds to this kind of stuff. His argument is by default delegitimized because he is coming from the factual stand point of, "this is happening", in response to the opinion, "this is stupid".

I don't think anyone is being hurt by this, EA's hurt enough people as it is. The only reason people are commenting on it is because it is as you say: "stupid." As is the flat out denial of EA's involvement in their design decisions, I mean Dead Space 1 and 2 weren't good horror games (fine sci-fi shooting games though) but at least they were trying to be.

No wait, he might actually be telling the truth. The shareholders could be selling against themselves and making a fortune as the company slowly kills itself, leaving them to run for the hills with their cash while the workers all lose that paycheck. Edit: And by truth I mean EA's money, not the people running EA.

I suggest everyone goes and reads the original interview at gameplanet, it was an interesting read.

*adds $40 worth of DLC that amounts to turning the game 'pay2win', claims its not about the money*

it takes balls to lie like that, i'm kinda impressed

DTWolfwood:

Trishbot:
On one hand, EA is the same company that said "they have to sell 5 million copies to remain a viable franchise".

On the other hand, and I'm going to just point this out... how is this ANY different from the ORIGINAL game?
http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space

You could pay money for better suits, better weapons, better abilities... or you could ignore it. DS1 came with a large chunk of DLC that serves the exact same purpose of giving you an edge in the game.

The DLC of the first game was added on ex post facto (for the most part, and unobtainable without the DLC). This time, you can pay to unlock stuff that's already in the game and obtainable through normal gameplay. A bit different if you consider the ramifications. Single-player games with pay to win mechanic is ridiculous. What will be next? charge me for different difficulty? It gets dangerous if we keep letting them get away with stuns like this.

Best thing to do is simply not buy the game.

I'm hoping this rage adds to lost sales. EA and Visceral (evidently) needs a swift kick in their balls.

edit:: Looks like you've got enough of this stick from others lol no need to respond, I get you.

No I think you are wrong. The best thing to do is to buy this game. Hell buy as many copies as you can afford. And don't spend a single cent on this DLC. Not buying the game won't change anything. If it doesn't sell it sends the message the game was crap, we only want our COD and anything that isn't COD isn't worth our time. Now think about it. The game ships X million copies and no one touches this crap DLC (not saying they shouldn't buy a real expansion just no resources and the likes) that is actually sending the message we need to send. Hey we like games like DS. We like our horror games and whatnot. But we don't like this kind of crap and we will not succumb to it. And now here is the kicker. It will take a server or something to make this accessible to everyone. Servers cost money. If no one buys this junk then it costs them money to maintain while all these copies of DS are floating around.

I like to think that this has nothing to do with Visceral, and this poor fella was forced by EA to come out with this. I think I remember reading about how Dead Space needed a certain amount of sales to survive before DS3 was even announced, and the way this game is shaping up is horribly evident of a game desperately trying to hit that quota. The micro-transactions, the marketing - a Phil Collins song in a trailer, really? - and the near complete abandonment of the horror aspect. Not to mention the co-op, because what's the best way to turn one sale into two? You love Dead Space, and now you can get your buddy to buy it too! I'm certain that if you asked the dev team after DS1 released if they'd ever consider putting co-op in their franchise they would have laughed at you. What really breaks my heart is that he's saying this game won't sacrifice what Dead Space is to attract people, which it is. But I'm sure the last thing he wants is for this series to crash and burn and the studio to get shut down, and the alternative is obeying EA.

God, fuck EA.

So he wants us to believe they're just idiots?

I feel sorry for him. Something stinks more than usual at EA right now, someone's making really terrible desicions. Before wasn't acceptable, but now it's becoming full feldged retarded.

squid5580:

No I think you are wrong. The best thing to do is to buy this game. Hell buy as many copies as you can afford. And don't spend a single cent on this DLC. Not buying the game won't change anything. If it doesn't sell it sends the message the game was crap, we only want our COD and anything that isn't COD isn't worth our time. Now think about it. The game ships X million copies and no one touches this crap DLC (not saying they shouldn't buy a real expansion just no resources and the likes) that is actually sending the message we need to send. Hey we like games like DS. We like our horror games and whatnot. But we don't like this kind of crap and we will not succumb to it. And now here is the kicker. It will take a server or something to make this accessible to everyone. Servers cost money. If no one buys this junk then it costs them money to maintain while all these copies of DS are floating around.

Knowing EA's track record they'll declare the pay to win scheme a success even if no-one falls for it, stick it into other games and close the servers a year later, potentially rendering the game unplayable.

Ed130:

squid5580:

No I think you are wrong. The best thing to do is to buy this game. Hell buy as many copies as you can afford. And don't spend a single cent on this DLC. Not buying the game won't change anything. If it doesn't sell it sends the message the game was crap, we only want our COD and anything that isn't COD isn't worth our time. Now think about it. The game ships X million copies and no one touches this crap DLC (not saying they shouldn't buy a real expansion just no resources and the likes) that is actually sending the message we need to send. Hey we like games like DS. We like our horror games and whatnot. But we don't like this kind of crap and we will not succumb to it. And now here is the kicker. It will take a server or something to make this accessible to everyone. Servers cost money. If no one buys this junk then it costs them money to maintain while all these copies of DS are floating around.

Knowing EA's track record they'll declare the pay to win scheme a success even if no-one falls for it, stick it into other games and close the servers a year later, potentially rendering the game unplayable.

And if the core fans boycott it they will blame COD and us. At least if it gets bought and the DLC ignored there is a chance the message will get through. EA may be evil but they aren't pants on their heads retarded.

And from the looks of things even if the servers go down it won't effect the game since you can get the same things from the game (other than the suits) than you can from the micro transactions.

Hagi:
I think he's totally correct.

Money most likely was the last thing they thought about. And the first. And the second.

Money Money Money.

I lol'd.

But yeah, I can kind of believe it. These are the developers, not the publishers, and they're developing a game that they know will be successful: It's fucking Dead Space 3. Do I think that money wasn't a very big concern? No, of course not. Just that they probably weren't as worried about it as EA.

For fucks sake, you are lying through your teeth visceral! I used to respect you guys! I LOVED the first two Dead Space games. Hell, I really liked Dante's Inferno despite it being a lackluster God of War ripoff. But good god this? You have just lost another customer. First you put micro-transactions in to a SURVIVAL HORROR game, effective DESTROYING what atmosphere and tension the series had, then turn around and tell us you don't care about the money?

You lying, hypocritical, pieces of shit!

Trishbot:
On one hand, EA is the same company that said "they have to sell 5 million copies to remain a viable franchise".

On the other hand, and I'm going to just point this out... how is this ANY different from the ORIGINAL game?
http://deadspace.wikia.com/wiki/Downloadable_Content_for_Dead_Space

You could pay money for better suits, better weapons, better abilities... or you could ignore it. DS1 came with a large chunk of DLC that serves the exact same purpose of giving you an edge in the game.

What makes it different is that in DS3, EVERY TIME you open up a bench, the game will spout "CLICK HERE TO BUY STUFF WITH REAL MONEY!" This destroys the atmosphere, and pushes the idea right into your face, and you can't stop it.

In the previous games, yes you could buy cosmetic items and upgraded weapons (with it being bullshit for the upgrades), but it was done OUTSIDE of the gameplay itself. It didn't poke its head in every five minutes with an advertisement, and it didn't get in the way. It was only accessible through the XBOX Live marketplace/PSN, and therefore did NOT destroy the immersion and atmosphere.

And yes, if it isn't obvious, I am PISSED OFF.

squid5580:

Ed130:

Knowing EA's track record they'll declare the pay to win scheme a success even if no-one falls for it, stick it into other games and close the servers a year later, potentially rendering the game unplayable.

And if the core fans boycott it they will blame COD and us. At least if it gets bought and the DLC ignored there is a chance the message will get through. EA may be evil but they aren't pants on their heads retarded.

And from the looks of things even if the servers go down it won't effect the game since you can get the same things from the game (other than the suits) than you can from the micro transactions.

Of course they are going to blame us for their failings. They did it to excuse Warfighter's dismal performance

http://www.escapistmagazine.com/news/view/121799-Electronic-Arts-Drops-Medal-of-Honor

what makes you think they are going to admit to their failings now?

MikeWehner:
Adding later, "The last thing we think about is monetization."

image
*wipes away tears of laughter*

That was a good laugh, thank you for that. Seriously though, I imagine that EA told the Visceral producer to say that before he made that statement.

Micro transactions in this game will be as effective as those in Dragons Dogma. I never bought a single thing. I suppose if they set it up so you can buy stuff earlier in the game without having to unlock/locate it first I'm okay with that, kind if like how Soul Calibur IV was.

I so want dead space to fail now.....
buying cheat codes is apperently not thinking about money.
if you were nto thinking about money you would have given all those options for free. you didnt, therefore your thinking about money. and lieing too. you shoudl be put in jail, not be allowed to design the game.

EA may be evil but they aren't pants on their heads retarded.

Oh yes, yes they are....

Saregon:
[...]
Anyone know if this will be available for Steam, or if it's Origin exclusive? Or, heaven forbid, one of those dual-DRM things like From Dust, which forces you to use Uplay (which is even worse than Origin, from what I've seen so far), even though you bought it in Steam.
[...]

Because of their microtransactions I expect draconian DRM. I might be wrong with that but it just seems likely to me.
Since they made clear that the PC-Port will be a straight up port from console without the smallest bit of graphical improvement (and presumably locked 30 FPS) I wouldn't bother with it either way. That way you don't have to bother with horrible DRM, Origin or Steam (wich I also find annoying with it's DRM and it's broken offline mode). You seem to have a console avaiable and it doesn't seem that you miss out on anything on the console version. On the contrary: I really expect horrible optimization issues because they don't seem to be wanting to pay the slightest attention to their PC port.
Wouldn't know about modding though. Is there a modding scene for Dead Space? And is it likely that EA will be cracking down on mods, because it might interfere with their microtransaction stuff, like Blizzard did?

Of course they don't think about money, that's why their budget is so bloated that EA came out and said that DS3 needs to sell 5 million copies to make a profit...

Ed130:

squid5580:

Ed130:

Knowing EA's track record they'll declare the pay to win scheme a success even if no-one falls for it, stick it into other games and close the servers a year later, potentially rendering the game unplayable.

And if the core fans boycott it they will blame COD and us. At least if it gets bought and the DLC ignored there is a chance the message will get through. EA may be evil but they aren't pants on their heads retarded.

And from the looks of things even if the servers go down it won't effect the game since you can get the same things from the game (other than the suits) than you can from the micro transactions.

Of course they are going to blame us for their failings. They did it to excuse Warfighter's dismal performance

http://www.escapistmagazine.com/news/view/121799-Electronic-Arts-Drops-Medal-of-Honor

what makes you think they are going to admit to their failings now?

Because of that article right there. MOH didn't resonate with us so they are dropping it. Sure they fail to see all the problems with it and instead of trying to improve it they decided to drop it altogether. And that is the point. They don't get it. They don't understand why it was bad. This is the first time we really get a way to tell them here is the good and here is the bad. We never got a choice with the online pass. Either you buy it new, buy it used and they don't know you bought it unless you buy the pass. Or not buy the game and that is because it's bad even if you boycotted because of the pass. If people buy the game and it sells well while not buying the resource packs (the alt. costumes aren't going anywhere) then they will blame us. And with hope they will blame us for the micro transactions not being a hot idea and drop it.

Of course DS could be truly pay to win for everyone (and Visceral is full of shit) and not just catering to the lazy. But I am running under the assumption this is not the case. That you can beat the game on the hardest difficulty without paying. Which is what the interview said.

Thanks for that, EA. For all your dickishness, you did just make me laugh harder that anything else I've seen in weeks. Good job.

*dies laughing* rriiiigghhhhhttttttttttttttt if that was not the case most sequels would not suck for all the watering down and crap.....

CorvusFerreum:

Saregon:
[...]
Anyone know if this will be available for Steam, or if it's Origin exclusive? Or, heaven forbid, one of those dual-DRM things like From Dust, which forces you to use Uplay (which is even worse than Origin, from what I've seen so far), even though you bought it in Steam.
[...]

Because of their microtransactions I expect draconian DRM. I might be wrong with that but it just seems likely to me.
Since they made clear that the PC-Port will be a straight up port from console without the smallest bit of graphical improvement (and presumably locked 30 FPS) I wouldn't bother with it either way. That way you don't have to bother with horrible DRM, Origin or Steam (wich I also find annoying with it's DRM and it's broken offline mode). You seem to have a console avaiable and it doesn't seem that you miss out on anything on the console version. On the contrary: I really expect horrible optimization issues because they don't seem to be wanting to pay the slightest attention to their PC port.
Wouldn't know about modding though. Is there a modding scene for Dead Space? And is it likely that EA will be cracking down on mods, because it might interfere with their microtransaction stuff, like Blizzard did?

Not sure about the mod part, but it seems likely they will crack down on that, like they did with BF3. I don't really mind, because those aren't the type of game I use mods for, but I dislike the practice on principle. But yeah, I probably won't be buying it at all, I know it won't make much difference, but with all the horrible decisions they make on this game, I don't want to help them reach 5 million, and validate these decisions with a sale. Maybe, if it turns out to be good, I might pick it up used for console somewhere down the line, because I don't play it for multiplayer anyway. I doubt it though.

image

Oh man, I was laughing and coughing at the same time when I read that headline. Ah... If you wanted to make it really accessible, add cheat codes, so that people without credit cards or much extra disposable income can partake.

When i read the title i had a picture in my head of somebody poking the devs with a bayonette telling them that if they don't say that "they don't care about the money" they'll get shot down.

To ME, this screams of mismanagement of the game project, budget problems, or both.

An idea like this sounds like it comes from some senior Project Manager who realizes that the game is over budget, or does some number crunching and doesn't think that game sales are going to cover development costs. This PM then goes to his managers, and managers make the decision to either trim the game down so it can be finished on a smaller budget, cut the game entirely, or come up with some other money-saving alternative.

Project Manager goes back to the Project team with this information, and someone on the team comes up with the idea of using some kind of DLC for the game. The problem is that they don't have development to MAKE any DLC. So someone else comes up with the idea of turning existing game assets into a sort of DLC, and the idea snowballs from there. Managers love the idea, and tell them to run with it. Then you get what you have now.

Allow me to translate....

"EA leaves us alone. Almost every decision when it comes to the game is ours and ours alone," "We're trying to find ways to make sure that Dead Space 3 is really accessible. That doesn't mean we're going to sacrifice who we are or what the core tenets of Dead Space are in order to attract new players. Dead Space 3 shares the exact same DNA as Dead Space 1 and Dead Space 2." "The last thing we think about is monetization."

*Hits the Translate button*

EA is watching us like a hawk. Like...With a revolver pressed to our heads, saying "do as we say or we paint the wall red!" Almost every decision when it comes to the game is theirs and theirs alone," "EA is trying to find ways to make sure that Dead Space 3 doesn't attract one type of gamer too much than the others or else it might alienate the masses that will generate more sales. That means forcing us to sacrifice who we are and what the core tenets of Dead Space are in order to attract new players. Dead Space 3 shares the exact same DNA as Dead Space 1 and Dead Space 2, but EA's meddling has turned it into a Frankenstein's monster." "The last thing we think about is monetization. EA, however, thinks of it first. We are no longer in control of our product and it is being perverted and abused before our eyes. Please...HELP!"

That's what I get from this, anyway.

Whenever a studio goes "oh, our megapublisher leaves us alone", there is a 90% chance that the publisher IS making them make decisions they don't like. Usually like "Well, we're not gonna give you funding unless you do what we want...Oh and your game needs to sell 5 million copies to justify existing."

Alot of people said boycott doesn't work or isn't the most sensible thing to do but I'm boycotting EA anyway. All games publish by EA are stink of their touch.

That dev is one cynical bastard, I'll give him that much.

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