Electronic Arts Announces Dead Space 3: Awakened

Electronic Arts Announces Dead Space 3: Awakened

image

Dead Space 3 came out today and that means it's time to announce some Dead Space 3 DLC!

Mildly psychotic systems engineers who just can't get enough of the chopping and the stomping will be happy to hear that the "brutal" Dead Space 3: Awakened, the first DLC expansion for EA's new third-person shooter, will be out in March. The new material will drop players into the "darkest chapters" of the Dead Space series, with Necromorph-killing action that's "more gruesome and terrifying than ever before."

"In Dead Space 3 Awakened, gamers will experience some of the most disturbing content they have ever seen in a Dead Space game," Dead Space 3 Executive Producer Steve Papoutsis said. "They are going to love it."

And what's it all about? About ten bucks! Ha! No, but seriously, Dead Space 3: Awakened will list for $9.99 on the PlayStation 3 and PC, or 800 Microsoft points on the Xbox 360. As for where the DLC will take you or what you'll do in the guise of intrepid hero Isaac Clark, I have no idea, nor do I have any idea why EA seems to think that the best way to handle gamer upset over the presence of microtransactional DLC in Dead Space 3 is to throw more DLC at them on launch day. It's not as though you have to buy it, but appearance is everything and I can't help thinking that this comes off as just a wee bit tone-deaf.

Permalink

Id think that if the expansion brought in another 3 hours of game at least, then its good value for my regional equivalent of $10.

gigastar:
Id think that if the expansion brought in another 3 hours of game at least, then its good value for my regional equivalent of $10.

I agree, but these publishers do need to make up their minds: microtransactions or DLC.

I think DLC missions, etc., are gonna win out IMO.

bandit0802:

gigastar:
Id think that if the expansion brought in another 3 hours of game at least, then its good value for my regional equivalent of $10.

I agree, but these publishers do need to make up their minds: microtransactions or DLC.

I think DLC missions, etc., are gonna win out IMO.

Yeah, but nothings stopping them from putting in both if they want it.

Fortunately Dead Space is the only series under EA im still comitted to, and if it doesnt survive EA's stupidly high sales expectations then i can finally stop buying from them alltogether.

gigastar:

bandit0802:

gigastar:
Id think that if the expansion brought in another 3 hours of game at least, then its good value for my regional equivalent of $10.

I agree, but these publishers do need to make up their minds: microtransactions or DLC.

I think DLC missions, etc., are gonna win out IMO.

Yeah, but nothings stopping them from putting in both if they want it.

What if they made the DLC a requirement for accessing micro transactions?

DVS BSTrD:

gigastar:

bandit0802:

I agree, but these publishers do need to make up their minds: microtransactions or DLC.

I think DLC missions, etc., are gonna win out IMO.

Yeah, but nothings stopping them from putting in both if they want it.

What if they made the DLC a requirement for accessing micro transactions?

Assuming theres an executive stupid enough to even propose that?

I, and i suspect alot of other people as well, would go mental.

well that will summon some trolls...

gigastar:

DVS BSTrD:

gigastar:

Yeah, but nothings stopping them from putting in both if they want it.

What if they made the DLC a requirement for accessing micro transactions?

Assuming theres an executive stupid enough to even propose that?

I, and i suspect alot of other people as well, would go mental.

but they kind of did that before. i thing world of warcraft somewhat forced you to get dlc to be able to continue.

also fable 3 could only let you play with others who had brought the sameitmes as you, if i remember right...

Fucking ridiculous.

EDIT: I think EA is slowly going to alienate even their most ardent defenders; it's becoming harder and harder to justify their corporate greed.

sounds like DLC dead space 2 had with severed.

I wonder if the dead space 3 prequel comic is out? And where can I buy it?

dagens24:
Fucking ridiculous.

(Psst, hey dude, might want to edit that to be longer, you might get slapped with a low content warning)

Also, how is it ridiculous?

OT: I really should try the Dead Space series, it always interested me, but could never find the time.

*NOTE THIS IS NOT A VALID REASON TO PIRATE THIS GAME!NOR SHOULD YOU DO SO! JUST DO NOT GET IT!!*

EA
"WOW Dead Space 3 is getting the ever living hell pirated out of it.... I wonder why people are not willing to pay $90+ for our game? Must not be enough stuff for sale. Hey did they program any more cheat co.... Errrr unlockable microtransaction items in the game we could sell them.... If we offer to sell more parts of the game that should have been included on day one that will fix it right? Right?"

2 days later
"what do you mean more people are torrenting the game than have purchased it on Origin? But they are missing out on the microtransactions!! Oh so they hack the game and get all of it for free.......poop"

Uh oh, here comes the crowd of upset gamers. Actual DLC instead of microtransaction should be seen as a good thing. It's also, not uncommon for DLC announcements within the first week, and becoming more common for it on the first day. It's not being released for over a month from release. Sometimes, we have announcement of DLC plans before a game is even out.

Baresark:
Uh oh, here comes the crowd of upset gamers. Actual DLC instead of microtransaction should be seen as a good thing. It's also, not uncommon for DLC announcements within the first week, and becoming more common for it on the first day. It's not being released for over a month from release. Sometimes, we have announcement of DLC plans before a game is even out.

I'd make a safe bet it is done but they are pushing it back a month so it doesn't look like the dreaded day 1 DLC. Personally I don't care how good this game may be. It is oozing everything wrong with the AAA market right now and I just want them to crash, burn, and go away.

Guess I'll be waiting for the game of the year complete ultra thingamajik 20 bucks has it all edition then instead of paying 60 with the option to pay 10 later for each of the surely numerous expansions there will be.
Kinda funny how you get punished for being a loyal fan who buys on day 1 nowadays.

I guess $60 just doesn't cut it for EA anymore. Let's see what they did in the last couple of years. They rushed Dragon Age 2. It was such a failure they had to cancel one of the DLCs for it. Then they rushed and butchered Mass Effect 3, killed Medal of Honor and now they're butchering Dead Space. What's next for EA, I wonder? A yearly Battlefield game? A yearly Mass Effect game? A Mass Effect FPS CoD killer? Or a Mass Effect MMO? Or a Dragon Age MMO? Whatever it is, it's probably a dumb idea.

Grr...Lexine better show up somewhere in that DLC then. Maybe Isaac and...other dude (Carver, is it?) find her being held prisoner down there. I want to know how that story ends. I'm fine with DLC as long as it adds to the story. DLC where I can just get new weapons, new gear, new goodies, is not appealing to me--unless it's for a Japanese RTS, like Record of Agarest War, because that game I need every advantage I can get on those optional bosses.

GAunderrated:

Baresark:
Uh oh, here comes the crowd of upset gamers. Actual DLC instead of microtransaction should be seen as a good thing. It's also, not uncommon for DLC announcements within the first week, and becoming more common for it on the first day. It's not being released for over a month from release. Sometimes, we have announcement of DLC plans before a game is even out.

I'd make a safe bet it is done but they are pushing it back a month so it doesn't look like the dreaded day 1 DLC. Personally I don't care how good this game may be. It is oozing everything wrong with the AAA market right now and I just want them to crash, burn, and go away.

It's fine that you don't want to support them. I don't want to support EA, but I do want to support Visceral Games. They have done right by me. I just don't know how Dead Space 3 is an example of everything that is wrong with the Triple-A market. It's the biggest one, it has more of everything that made Dead Space good, a decent weapon crafting and upgrade system, it is as atmospheric as ever. I'm not buying any of their resource packs as there is plenty in the game. Borderlands 2 had the same kind of offerings in release window, we just knew the first expansion was coming before the game was even released.

"If we release it in March they won't be able to call it day one DLC and fewer people will catch on to the fact that this stuff was removed from the full game beforehand."

Cha-ching.

Gee, the studio must be working really fast if they already have bloody DLC announced and nearly ready for the game even before it comes out.

-_-

Baresark:

It's fine that you don't want to support them. I don't want to support EA, but I do want to support Visceral Games.

Get the game without buying it new and send a cheque to Visceral. That should work :)

considering they have done this for other 2 DS games its not surprising move really its just like ignition for DS2 and Extraction for DS1.

Software pirates don't look so stupid anymore.

ThunderCavalier:
Gee, the studio must be working really fast if they already have bloody DLC announced and nearly ready for the game even before it comes out.

A game is often locked down for release up to half a year before, as it has to go through several rounds of rigorous testing and bug fixing, as well as certification for release on the consoles. You only need a skeleton crew for that period, so a common practice is to roll off the excess people from Project A into DLC for A, or onto Project B/C/etc., - or lay them off.

ThriKreen:

ThunderCavalier:
Gee, the studio must be working really fast if they already have bloody DLC announced and nearly ready for the game even before it comes out.

A game is often locked down for release up to half a year before, as it has to go through several rounds of rigorous testing and bug fixing, as well as certification for release on the consoles. You only need a skeleton crew for that period, so a common practice is to roll off the excess people from Project A into DLC for A, or onto Project B/C/etc., - or lay them off.

Oh. :/ So, out of curiosity, and I honestly don't know this, but is the DLC for said game allowed to be put on the disc prior to release, or does said DLC made post-game completion have to be downloaded on the market like, well, DLC.

Because I can get DLC that's made after the game is made, but Day 1 DLC that just happens to be locked disc content seems... well... shady.

ThunderCavalier:
Oh. :/ So, out of curiosity, and I honestly don't know this, but is the DLC for said game allowed to be put on the disc prior to release, or does said DLC made post-game completion have to be downloaded on the market like, well, DLC.

Because I can get DLC that's made after the game is made, but Day 1 DLC that just happens to be locked disc content seems... well... shady.

It depends - the issue is the whole "content lock" part of things. When you submit your game to be certified for console release to Microsoft, Sony, Nintendo - new content, as opposed to fixed content, can be viewed as a whole new game state and usually results in the certification being restarted. The perception is that new content can affect the overall game in ways we can't see just yet, so you need to retest everything from the beginning. When the cert period can take from 2-3 months to do (report bug, week to fix, submit new game image, couple days to test, get new bugs, repeat), and you have a release date to hit, you don't want to allow that to happen.

Also the reset is done to avoid developers sneaking in new content under the guise of "we're done, here's the game to be test - OOPS here's some new stuff, OOPS here's some more new stuff." because they didn't hit their deadline. Another trick some have done is to leave a game breaking bug in a submission, knowing it will fail - to get more time to fix other bugs.

Not to mention the console makers might make you pay for a new cert stage instead of piggy backing off the existing one, and that can be $pricey$.

However, there's the player perception of what the DLC is, and far too often they view any and all DLC in the same category. Even though some content is smaller and thus easier to make and check and validate than others, like alternate costumes in Street Fighter vs. a whole new companion character for a 50+hr RPG.

An alternate costume or weapon: could be made in under a week or two. Check it is available, select, loads in the fight, unload the DLC, verify the menu option is disabled. Check for visual issues like clipping, testing could be done in a day. Let's be nice and say one month turn around time from conception, creation and testing to completion. But obviously you have several artists overlapping the work.

A new companion that can persist for most of a 50+hr game, like Shale from Dragon Age: Origins: takes a bit longer to make due to all the possible character interaction the designers have to script in, balancing for combat, etc. Then you have to verify the game still works with and without, so testing could mean more than a week turn around time, and a couple months to make it.

Some first parties might allow them to include those smaller content packs as part of the disc, but not the game (i.e. to ease downloading, still have to install it off the disc).

Companion characters, they might decide to cut the companion now to give time for completing other stuff. Leave the data for being a companion in the game to speed up loading (i.e. the model, animations, voice clips, combat stuff), and finishing the companion specific mission content for DLC later - example, the Prothean in Mass Effect 3.

In Capcom's case, the main reason I can see all the costumes are already on the disc is a technical one to prevent fragmentation of the player base due to who has which costumes and who doesn't. In that regard, the content was most likely done before the lockdown, so you're still totally justified in complaining over the locked costumes being for pay only vs. unable to unlock via regular play. I don't agree with that practice obviously, but the flip side is that the costumes are a cosmetic thing and shouldn't affect the base game at all.

It really boils down to how the game's resource system is designed, as version handling is a pain to juggle. Often you hear of games of the past having all sorts of hidden stuff that was cut but inaccessible. Sometimes removing the resource might cause problems elsewhere, i.e. Having generic NPC #381 reference companion #9's texture file, but if you completely remove all traces of companion #9, you end up with the NPC not having said texture and appearing all white.

So it's better to leave it in just to be safe, but that's not going to stop people from browsing the data files and complaining "it was already on the disc!"

ThriKreen:
snip

Huh. Honestly, wasn't really aware of how the DLC process worked once the game was completed. Not many people talk about it (except probably Extra Credits, but I haven't watched them in forever so I can't remember if they've ever mentioned it or not).

Cosmetic data on the disc or skeleton data such as Javik's model and whatnot on the disc is explainable and reasonable. Alternative costumes are purely cosmetic but should be on the disc to avoid glitches during online game and whatnot, and can be an easy way to get a quick buck or not, and you've explained exactly why BioWare would include part of From Ashes but not the entire pack and instead make it downloadable content (though, with what they did with the Extended Cut, I'm suspecting that part of From Ashes's final conception was EA's idea).

What pisses me off, as you mentioned, is content locked on the disc that is just unlocked via DLC, like... uhh... a crapton of Capcom games. Such as some of Resident Evil 6's features, or the infamous thing regarding Street Fighter x Tekken (because SERIOUSLY, Alisa is on the disc and I can't use her? Screw you). That stuff is obviously included and cut so that they can make a quick buck.

ThunderCavalier:
Huh. Honestly, wasn't really aware of how the DLC process worked once the game was completed. Not many people talk about it (except probably Extra Credits, but I haven't watched them in forever so I can't remember if they've ever mentioned it or not).

That's the problem, far too many people don't know of how the dev process has all sorts of overlapping stages when making a game. But that's not going to stop them from continuing to broadcast their ignorance: "Oh I don't know how game dev is like, but if the content is done before the game ships, why can't they include it on the disc?"

And the whole DLC idea is a fairly recent thing - the earliest I can remember is Oblivion's horse armour and Neverwinter Night's Premium Modules back in 2005. But remember that before the benefit of the Internet for delivery, games would cut content for their release deadline that STAYED cut (hence hidden, easter egg stuff), or were salvaged for use in an expansion pack that was released a year or two later. Problem is, expansion packs aren't as viable for today's market with the slim margins and console hardware.

Thus, smaller, episodic and cosmetic type content delivered by the Internet was born. Sure it might be seen as a money grab, and while I don't have numbers off hand, you can guess that only a small % of the player base for a game would buy anything. Though that would vary by game type, a purely multiplayer centric game offering map packs would sell more than a costume skin.

Actually I wonder WHAT are the stats - depending on the DLC it might have achievements associated with it, so it wouldn't be hard to get the numbers based on that and compare to how many have bought the game.

Cosmetic data on the disc or skeleton data such as Javik's model and whatnot on the disc is explainable and reasonable. Alternative costumes are purely cosmetic but should be on the disc to avoid glitches during online game and whatnot, and can be an easy way to get a quick buck or not, and you've explained exactly why BioWare would include part of From Ashes but not the entire pack and instead make it downloadable content (though, with what they did with the Extended Cut, I'm suspecting that part of From Ashes's final conception was EA's idea).

Yeap, but like I said, people would browse the resource files and see some things, and draw erroneous conclusions, like it was deliberately cut (well yes, gotta hit the deadlines after all) and purposely cut for DLC - depends, most of the time devs don't like to do that as it means content that only a small % would ever see. There are various articles about how only 10-20% ever even FINISH a game, so how many out of that continue to play the game afterwards to justify buying DLC to extend the play time?

Then how would you feel if you were to submit a painting for an art gallery, but the wing it was in was in the basement, no signs pointing to it, then required another admission price?

But making a game is about balancing features they'd thing is fun for the player base vs. workload vs. compensation.

What pisses me off, as you mentioned, is content locked on the disc that is just unlocked via DLC, like... uhh... a crapton of Capcom games. Such as some of Resident Evil 6's features, or the infamous thing regarding Street Fighter x Tekken (because SERIOUSLY, Alisa is on the disc and I can't use her? Screw you). That stuff is obviously included and cut so that they can make a quick buck.

Yeah, I don't mind the "pay $ and unlock everything, or grind to unlock them" aspect of a game (see BF3 weapons). Granted I can't be bothered to try to unlock all the costumes, it's all cosmetic and doesn't affect me, so pay locked stuff like that I can ignore.

The flip side is that as the game makers, it's up to them for how they want to offer the game to you. 'Course I could go on about the perception of property and owning something vs licensed. You still have the option to pay with your wallet though, nothing is forced.

So we went from announcing, and sometimes creating, DLC After the actual game came out. To a dlc announcement the very same day.

In a few years we will have the dlc BEFORE the actual game.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here