Daikatana Comes to GOG.com

Daikatana Comes to GOG.com

The infamous shooter that tarnished John Romero's reputation can now be sucked down on Windows 8.

Before Duke Nukem Forever, there was Daikatana. The brainchild of John Romero and Ion Storm, Daikatana was supposed to be the next big thing in PC gaming. Three years after its planned release, gamers finally sat down to discover out-of-date graphics, incompetent AI companions, and artificially limited level saves. Coupled with a marketing campaign that promised to make us John Romero's bitch, the game found itself reviled even by fans of Romero's work. Now the infamous PC shooter has found a home with GOG.com, where today's gamers can decide for themselves whether Daikatana was a misunderstood gem, or honestly deserves all the hatred heaped upon it.

To be fair, Daikatana did have an interesting story going for it. In the year 2455 AD, the evil Kage Mishima has used a magical sword, the Daikatana, to alter time and conquer the planet. The player takes control of Hiro Miyamoto, a young man who remembers how things once were, and travels through time and space to set things right. Along the way, Miyamoto and his partners defeat Mishma's monsters in Ancient Greece, Medieval Norway, and Near-Future Los Angeles before returning to 2455 for a final showdown.

Although I've never played Daikatana myself, I can't help but feel conflicted about this re-release. On the one hand, even if the game had launched in 1997, it would likely still be a broken disappointment. Gamers appear to agree on this point, since at the time of writing, the PC version doesn't even warrant its own GameFAQ. On the other hand, that trailer doesn't look half-bad. While the levels could certainly use a wider color palate, the monster designs are really interesting and the whole thing has a classic Unreal vibe to it. If it weren't for the lack of gameplay footage, I'd probably be trying it right now.

At the very least, I have to admire GOG.com for making the infamous title available so we can decide for ourselves. Daikatana can now be purchased for $5.99 on the website, where it is available on all modern versions of Windows.

GOG.com

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$5.99 for opportunity to experience one of the biggest letdowns in history of PC gaming? Meh, i'll pass... 'til some sale maybe.

I might pick it up out of morbid curiosity... I have an affinity for extremely bad games and movies.

Well, this is a good start. You can't go wrong with accessible source material if you want to remake one of the biggest alleged turds in this industry.

I thought GoG stood for Good old Games not God 'orrible Garbage.

Stryc9:
I thought GoG stood for Good old Games not God 'orrible Garbage.

It used to but they rebranded themselves some time ago when they started selling new games. GOG.com just stands for GOG.com now.

sometimes it's good to see where things went wrong. word of mouth is one thing, seeing it for yourself is another. it's good that they're preserving a bit of gaming history, even if it is a wart.

Dfskelleton:
I might pick it up out of morbid curiosity... I have an affinity for extremely bad games and movies.

Hahaha, yeah. My thoughts exactly. At this point Daikatana really is a gaming culture relic, and it's kind of cool to be able to experience it first hand. A bit like watching an old Star Trek episode or playing Street Fighter 2 on a cabinet again.

Just covering my back here: Star Trek and Street Fighter aren't bad, just examples of pop culture relics. Phew. Bullet dodged :P

I have an affinity for bad entertainment that tries too hard, so I'll probably try this at some point. Maybe I'll track down the Dopefish sightings.

Do they already have E.T. and Pac-man for the atari 2600 yet? If not, that's next on the list!

I already own the original game, which I purchased on release, with my allowance, thinking from the cover that it had Samurais in it. That purchase taught me many, many things about life and the universe.

No. No, I am not willingly putting myself through this again. Nope, not ever. Screw you, John Romero. I was just getting into games at the time and you made me into a cynical little bastard. I was like, nine! This game changed me man, made me a worse person. Not going to relive that.

I mean shit. That was the first time ever that my mum was right when she said "You probably won't like it."

VanQQisH:
I mean shit. That was the first time ever that my mum was right when she said "You probably won't like it."

You have an oddly observant mother

Did she do that with most games, or what's the story behind her saying that?

Norrdicus:

VanQQisH:
I mean shit. That was the first time ever that my mum was right when she said "You probably won't like it."

You have an oddly observant mother

Did she do that with most games, or what's the story behind her saying that?

That was her way of hinting that she didn't want to spend the money on a game she didn't know the name of. She was worried that if it didn't have Crash Bandicoot or some other name she had heard from my collection that I wouldn't like it. Which was never true until... that game happened.

damn, my friend got it and we starting playing it. simply crap. was frustrating to play. my friend played it more at home and he gave up on it few days later.

daikatana sucking for a whole new generation !

Wait, they want you to pay for your waterboarding now?

this escalated quickly......

I already bought it years ago. I didn't know what horrors I would be facing. It just makes me sick thinking about it.

I hope that all of the young gamers here who cry about Mass Effect 3 being the worst game ever get to play this game from start to finish.

I have no idea why GOG would bother with it. Maybe they just want to have every game possible.

Doom972:
I already bought it years ago. I didn't know what horrors I would be facing. It just makes me sick thinking about it.

I hope that all of the young gamers here who cry about Mass Effect 3 being the worst game ever get to play this game from start to finish.

I have no idea why GOG would bother with it. Maybe they just want to have every game possible.

Well you must underatand the procurement process behind this particular game:

GoG went to the current holder of the license and kindly offered to take this cursed piece of cthulhuware for the marginal fee of his life savings, wife and firstborn daughter because fck sons why would you pick those over the booty?

Since they now have the fabled cursed relic and thy got it bascially for free, they now want to cash in on peoples morbid curiosity. They priced it in exactly that sweetspot of "this amount of money ios insignificant to most people" and "but it will still look good in our balance sheet!".

Remember, GOG is only a slight modification away from Godawful Old Games!

Credossuck:

Doom972:
I already bought it years ago. I didn't know what horrors I would be facing. It just makes me sick thinking about it.

I hope that all of the young gamers here who cry about Mass Effect 3 being the worst game ever get to play this game from start to finish.

I have no idea why GOG would bother with it. Maybe they just want to have every game possible.

Well you must underatand the procurement process behind this particular game:

GoG went to the current holder of the license and kindly offered to take this cursed piece of cthulhuware for the marginal fee of his life savings, wife and firstborn daughter because fck sons why would you pick those over the booty?

Since they bow have the fabled cursed relic and thy got it bascially for free, they now want to cash in on peoples morbid curiosity. They priced it in exactly that sweetspot of "this amount of money ios insignificant to most people" and "but it will still look good in our balance sheet!".

Remember, GOG is only a slight modification away from Godawful Old Games!

I actually thought that they put a price on it instead of making it free in order to minimize psychological trauma, but your explanation makes much more sense.

Not all games GOG.com has are actually good. Like Ultima 9. Or Gothic 3: Forsaken Gods.

I'm officially "meh" on the whole thing, despite having actually LIVED through the whole affair and passed on laying out a good 49.95 or so first time out (...and then never saw it go Platinum / Budget).

However, I did play the video, and... is that seriously soundtracker backing music? As in, MOD-file style? I don't think I've ever heard a commercial PC game do that before, outside of those with support for the relatively rare Gravis Ultrasound. A few shareware ones used the format, yeah, but otherwise it was MIDI (adlib-synth or wavetable, take your pick) or readymade CD audio. Even Command & Conquer / Red Alert used pre-cooked ADPCM wave files...

Ladies and gentlemen, we give you the game of 1997, released pretty much at the turn of the millennium, featuring the sound of 1991.

Also, where did I put my old SomethingAwful parody MP3 which featured a load of the most innuendo-laden voice samples for the game? I think it was called "Superfly's Johnson (suck it down mix)" or something...

John Romero is proof that good games are the product of collaborative development in the right development atmosphere.

Not "one man's genius".

Doom was so good, but each of the minds involved thought it was all down to them and they went different ways and took their contribution to their extremes, but didn't appreciate how the contrasting.

Compare John Carmack, American McGee and John Romero. Very different in their approach, but you can see all of their influences in Doom... and how the elements subtly complement each other in ways that imitators fail to imitate.

But when these creators were praised and called "artists"... they succumbed to the popular impression of the "auteur", the master creator, the one being to create and rule over all things. It's interesting this attitude, for thousands of years in western civilisation educated men were all sure that all the variety of nature was created by one conscious and pure mind. In fact the opposite, they were all created by millions and billions of simple sex-crazed minds making millions of little changes.

And that's what video games need more of, more sex obsessed minds.

Err... yeah. Collaboration. Drop the egos, because you aren't selling your ego, you are selling a game.

I mean who is "the guy" behind Team Fortress 2? Gabe Newell didn't actually create much for it just set everything up and allowed it to happen, it's a collaborative effort not just within a large company but amongst fans as well.

Haz88:

Dfskelleton:
I might pick it up out of morbid curiosity... I have an affinity for extremely bad games and movies.

Hahaha, yeah. My thoughts exactly. At this point Daikatana really is a gaming culture relic, and it's kind of cool to be able to experience it first hand. A bit like watching an old Star Trek episode or playing Street Fighter 2 on a cabinet again.

Just covering my back here: Star Trek and Street Fighter aren't bad, just examples of pop culture relics. Phew. Bullet dodged :P

Yeah, this would be more like digging up the burial site for all the unsold copies of E.T. for the Atari 2600 and finding a playable copy.

Respect to GOG for it's commitment to preserving gaming history

For better or worse, Daikatana was an important lesson to the field of game development, in the same way Green Lantern is to film making (aka: what, for the love of all that is sacred, not to do)

Daikatana on Windows 8? The worst combinations of things ever.

If you pay $5.99 for this, then John Romero will have made you his bitch.

tahrey:
I'm officially "meh" on the whole thing, despite having actually LIVED through the whole affair and passed on laying out a good 49.95 or so first time out (...and then never saw it go Platinum / Budget).

However, I did play the video, and... is that seriously soundtracker backing music? As in, MOD-file style? I don't think I've ever heard a commercial PC game do that before, outside of those with support for the relatively rare Gravis Ultrasound. A few shareware ones used the format, yeah, but otherwise it was MIDI (adlib-synth or wavetable, take your pick) or readymade CD audio. Even Command & Conquer / Red Alert used pre-cooked ADPCM wave files...

Ladies and gentlemen, we give you the game of 1997, released pretty much at the turn of the millennium, featuring the sound of 1991.

Star Control 2 (which was from 1992) used MOD-files for its music, which was why it was so gloriously awesome, and it was a commercial release. It was kind of infamous for that.

It's been kind of funny seeing trackers of various sorts start to see use again for indie games and even some non-game music, after all these years. I know they never went away entirely, but they were a pretty small niche for a bit there.

so they have this and yet no Wizardry 8 or system shock? why gog why?

guess it be still of some worth to game designers or people interested in the mediums history

wolf thing:
so they have this and yet no Wizardry 8 or system shock? why gog why?

It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise

Norrdicus:

wolf thing:
so they have this and yet no Wizardry 8 or system shock? why gog why?

It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise

aye i heard, thats a damn shame, but who knows maybe someday

I only know of this game from

and from this video I don't think I'll be paying $5.99 for it.

 

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