Gun Violence Task Force Calls For Research, Parental Tools

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Gun Violence Task Force Calls For Research, Parental Tools

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A Congressional "Gun Violence Prevention Task Force" report admits that no link has been found between games and gun violence but calls for more research to be done.

"The Comprehensive Plan That Reduces Gun Violence and Respects the Second Amendment Rights of Law-Abiding Americans" is the result of a congressional inquiry launched in January that has "met with people on both sides of the aisle and all sides of the issue" to come up with strategies to reduce gun violence and make the nation safer while still respecting the right of the people to pack heat. The inquiry was sparked by the December 14 mass murder at the Sandy Hook Elementary School, which left 20 young children and six adults dead. Amazingly, as the report notes, in the seven weeks since that mass murder, "more than 1480 Americans have been killed by gunfire."

"The need for action cannot be overstated. Gun violence is a public health crisis of epidemic proportions," the report adds. "In one year, an average of over 100,000 Americans are shot. 32,000 of these individuals die. Nearly 12,000 of these are murdered, which is more than 32 Americans every day, and another 19,000 of these commit suicide using a gun."

The report makes a point of recognizing the Second Amendment right to bear arms, although it also notes that this right is not without limits. In that light, while it expresses support for the right to "possess firearms for hunting, shooting sports, defense and other lawful and legitimate purposes," it also recommends the reinstatement of a federal ban on assault weapons and magazines that hold more than ten rounds, a requirement for background checks for gun sales (with reasonable exceptions), a crackdown on illegal gun sales and improvements to the mental health care system to ensure that it is accessible to anyone who needs it.

It also, unsurprisingly, touches on the impact of media on violent behavior. "While recent scientific research has not demonstrated a causal relationship between modes of entertainment and violence, more research should be done, including with the backing of uninterested government scientists and experts," it says. "We support making available more information about content choices to our parents and communities, and urge that further scientific research be conducted on possible relationships between the depiction of violence in entertainment media and gun violence in our communities."

"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play. It is clear to us that these industries take this responsibility seriously," it continues. "However, as new technologies emerge and new entertainment platforms are developed, Congress must continue to work with these industries to ensure that their efforts remain successful."

It's a reasonably even-handed approach to an incredibly difficult problem, but the Comic Book Legal Defense Fund says the call for more research into the relationship between media and gun violence is "of concern" because it flies in the face of 25 years of research that has found no such links. It also notes the implication that the current "elective" videogame rating system is inadequate, despite repeated findings by the FTC that the ESRB rating system is more effectively enforced than those of any other entertainment medium on the market.

The "Comprehensive Plan That Reduces Gun Violence and Respects the Second Amendment Rights of Law-Abiding Americans" can be read in full at the Comic Book Legal Defense Fund.

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"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play..."

READ THE FREAKING LABEL ON THE BOX DAMN IT!

Seriously it takes you less than a second to look at the bottom right hand corner of the box to see the ESRB rating for a game. The parents have almost unlimited resource to research about any game their child wants to play.

Maybe I'm reading it the wrong way but I'm just sick of how parents still to this day get no blame for any actions they take. Then again, this is the same country that let criminals like Casey Anthony off the hook. -_-

100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

cerebus23:
100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

Agreed. But it for some reason ppl get their panties in a bunch when there's a "mass" shooting. Just because a shooting is violent doesn't mean the death is any more important than the guy who died across the street after accidentally overdosing on his medications.
I'm glad this seems like a fair approach to the topic of gun violence though. Nothing really stands out except for the usual buzzword "assault weapon" that nobody knows the definition of

Jove:
"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play..."

READ THE FREAKING LABEL ON THE BOX DAMN IT!

Here's a new tool to help parents: Schools to teach them how to read so they know that those labels aren't just pretty pictures.

Jove:

Maybe I'm reading it the wrong way but I'm just sick of how parents still to this day get no blame for any actions they take.

Did you read the next sentence, where it commends them for taking this seriously and then says it's not working anyway? I think the implication here is not that the industry isn't doing their job in making a reasonable effort to inform parents, but that it's failing anyway, and steps need to be taken to figure out why.

Overall, I'm impressed with this report's treatment of video games. It doesn't demonize games, but rather asks for research and ideas. In particular, I like that it calls for studies by uninterested parties. A problem with the vast majority of studies performed so far is that they are performed inadequately by groups with biases (both the pro- and anti-video game groups have this problem), target specific things that aren't necessarily indicative of a larger problem, fail to adhere to widely accepted methods to reduce bias such as double-blind tests. By looking not to attack games but study them, presumably with the willingness to accept the results no matter what they end up being, the report comes across not as knee-jerk, but quite reasonable. A+, guys.

P.S. Thanks

Ronack:

Jove:
"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play..."

READ THE FREAKING LABEL ON THE BOX DAMN IT!

Here's a new tool to help parents: Schools to teach them how to read so they know that those labels aren't just pretty pictures.

Hell when the box art is a guy holding a damn gun covered in the blood of his fallen foes........ Yeah there is no excuse at this point.....

Also way to scape goat assholes. Politician douche bags you did not fool me.
How is the fucking economy doing?

Still screwing people out of their taxes?

Still sending my friends to die in countries that we have no business staying in? (troll warning I have been there done that not going to argue or respond to you about your opinion.)

How about the huge number of Veterans coming home without a system in place to handle the new influx of people?

Or the fact you keep cutting the military budget and making the people in it do more work?

How about the corruption that lets the gas companies run a friendly monopoly with each other and soak the common people?

What about the huge debt we are still digging on a war against drugs no one cares about, at worst, or think is fine(looking at you weed)?

Yeah not working on any of that because VIDEOGAMES ARE THE DEVIL? Screw you.

So... When do we get to demonize the new networks for giving gunmen national coverage? I mean, they even point out that after Sandy, gun violence sky-rockted. Maybe we should hardly put such things in the news at all, and do our damnedest to erase such murderers from history?

i know lets keep doing research studies until we find one that agrees with what we think should be the answer and ignore all the previous ones.

12,000 murders in one year? apparently its safer to be a soldier in afghanistan or during the iraq occupation facing insurgents and IED's than living in the usa

wombat_of_war:
i know lets keep doing research studies until we find one that agrees with what we think should be the answer and ignore all the previous ones.

12,000 murders in one year? apparently its safer to be a soldier in afghanistan or during the iraq occupation facing insurgents and IED's than living in the usa

To be fair, there is a lot more people living in the United States than Afghanistan and Iraq combined. You shouldn't look at the numbers. You should look at the percentages.

"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play."

The only "tool" parents need is the word, "No." Parents, learn to say it to your kids when they want something, no matter how much they bitch and whine and call you the worst mother/father ever.

Hey government, moralize and tell us what we need to do when you can keep you own books balanced, stop killing American citizens without trials, and stop murdering 10's of thousands in unmanned drone strikes. Thanks.

Those tools literally already exist. On top of ESRB ratings and limitations, all current home consoles have parental settings allowing parents to limit what their child plays, buys, or experiences.

When people are asking for these things that already exist, it becomes evident that the problem isn't the video games, but lazy uninvolved parenting that allow their children to partake in this content without their knowledge or consent.

There's nothing I hate more than lazy parents looking to blame everyone else for how their children turn out.

Covarr:

Jove:

Maybe I'm reading it the wrong way but I'm just sick of how parents still to this day get no blame for any actions they take.

Did you read the next sentence, where it commends them for taking this seriously and then says it's not working anyway? I think the implication here is not that the industry isn't doing their job in making a reasonable effort to inform parents, but that it's failing anyway, and steps need to be taken to figure out why.

How many warning labels does a product need?

Are there going to have to be... R15 shelves in stores? The sticker already takes up a nice hefty portion of the box art and mentions the age in the corner. If, as a parent, you believe video games are harmful for your children's upbringing then why do you buy them the games or give them enough money (what child needs $60 for a day out?) to buy the game on their own? Would you give your child a box of matches or a loaded gun? Of course not, because you think they're dangerous. Why are video games suddenly the industry's responsibility to monitor? You think guns are dangerous for children so you never let your child handle one without your supervision, you think games are dangerous for children so you let your child handle one without your supervision. I'm sorry, where's the logic?

Hey you know what all gun violence has in common? Actual guns! Maybe we should do something that...

Jove:
"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play..."

READ THE FREAKING LABEL ON THE BOX DAMN IT!

Seriously it takes you less than a second to look at the bottom right hand corner of the box to see the ESRB rating for a game. The parents have almost unlimited resource to research about any game their child wants to play.

Maybe I'm reading it the wrong way but I'm just sick of how parents still to this day get no blame for any actions they take. Then again, this is the same country that let criminals like Casey Anthony off the hook. -_-

You stopped reading half way through! Look:
"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play. It is clear to us that these industries take this responsibility seriously"

I know, I couldn't believe it either. But that is actually the US government saying "you dun good, kiddo".

Actually, come to think of it, acknowledgement that the games industry isn't Satin, calls for more responsible gun control measures and better mental health treat... who are these people and what have they done with the real US Government!?

cerebus23:
100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

Agreed but the drug lobby is FAR bigger than the gun lobby, far richer too. No way this get's addressed. Let's not even talk about the insurance companies.

OT, More studies will only prove the same things, so I say bring em on.

the doom cannon:

cerebus23:
100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

Agreed. But it for some reason ppl get their panties in a bunch when there's a "mass" shooting. Just because a shooting is violent doesn't mean the death is any more important than the guy who died across the street after accidentally overdosing on his medications.
I'm glad this seems like a fair approach to the topic of gun violence though. Nothing really stands out except for the usual buzzword "assault weapon" that nobody knows the definition of

I would have though it means, weapons designed for warfare, rather than weapons designed for self defense or sport. Sounds reasonable to ban personal usage of weapons designed for warfare to me. Maybe they could be limited to usage at a gun range, for which the gun range has to get a special license to house such guns.

Sorry just thinking out loud there.

"The need for action cannot be overstated. Gun violence is a public health crisis of epidemic proportions,

AHAHAHAHA! HAHAHA! HAH.. HAH... Ha... Oh America. You slay me.

Patient: "Doctor Doctor! I seem to have come down with a severe case of bullets!"

Doc: "Were you using a gun?"

Patient: "No, but I was around someone who was."

Doc: "Then... my god! Even secondary bullets can be harmful!"

Could they maybe just get their heads out of their asses and start paying attention to the real cause of these violent outbursts: masculine culture in America. It's not games that are causing it, girls play games too but they're not shooting up places. It's not the guns, because girls own guns too and aren't blowing people away. No, it's boys that are doing this, and only boys. But nobody ever talks about that, they just claim it's "kids killing kids". No, it's boys killing kids, and a stupid taskforce like this isn't going to come near approaching the true issue.

Media manufactures gigantic crisis and saturates the airwaves with it for a couple months(Bonus points if it harms 'THE CHILDRENS!'), people demand politicians 'do something' which, of course, involves throwing money at a makework 'solution' that involves pointless laws, studies and/or kickbacks. Media then manufactures another crisis when people forget about the previous one, rinse and repeat.

I wonder if they'll ever find any link between gun violence and gun ownership.

Andy Chalk:

"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play. It is clear to us that these industries take this responsibility seriously," it continues. "However, as new technologies emerge and new entertainment platforms are developed, Congress must continue to work with these industries to ensure that their efforts remain successful."

I'm not sure I'm reading this the same as everyone else, but what I got from this was that they are aware of the chalanges presented to parents by digital distribution and the fact that children no longer need to go tho a bricks and mortar store to pick up a game that may be inappropriate for them.

I personally don't mind the the call for further scientific especially since it calls for impartial studies. If we're certain that there are no impacts, fair and impartial research will likely bear this out.

Also, Honestly the more we know about how gaming impacts us on a behavioural and brain chemistry level the better off we'll be. This presents fantastic oportunities to improve game design by actually knowing how certain gamply elements affect us on a physical level.

Jove:
"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play..."

READ THE FREAKING LABEL ON THE BOX DAMN IT!

Seriously it takes you less than a second to look at the bottom right hand corner of the box to see the ESRB rating for a game. The parents have almost unlimited resource to research about any game their child wants to play.

Maybe I'm reading it the wrong way but I'm just sick of how parents still to this day get no blame for any actions they take. Then again, this is the same country that let criminals like Casey Anthony off the hook. -_-

Not all games come in a box.

wombat_of_war:
i know lets keep doing research studies until we find one that agrees with what we think should be the answer and ignore all the previous ones.

12,000 murders in one year? apparently its safer to be a soldier in afghanistan or during the iraq occupation facing insurgents and IED's than living in the usa

Slips and falls account for over 20,000 fatalities per year in North America. 500,000+ injuries from slip and falls. 500% more than injures from being shot

Just walking around is more of a risk to your health and safety than firearms.

And of course, no link is found, but they're gonna keep researching until they find one, no matter how thin that link is.

"The entertainment and videogame industries have a responsibility to give parents the tools to make appropriate choices about what their children watch and play. It is clear to us that these industries take this responsibility seriously,"

I think the only way to make it more "clear to us that these industries take this responsibility seriously" is by replacing the cover art with the ERSB rating and the ERSB rating with the cover art. That way parents can see it before buying it and don't have to pretend that they are blind!!!

DVS BSTrD:
Hey you know what all gun violence has in common? Actual guns! Maybe we should do something that...

Hey you know what all violence has in common? People! Maybe we should do something about them..

Sylveria:

DVS BSTrD:
Hey you know what all gun violence has in common? Actual guns! Maybe we should do something that...

Hey you know what all violence has in common? People! Maybe we should do something about them..

Like maybe limit their access to guns?

The tools are already there, between retailers' carding policies, sticker on the box, ESRB review online, and console parental settings. Parents have enough tools, most just don't care. And I honestly don't see why that's such a big deal; we know playing these games as a kid does not turn you into a horrible monster, from both the 30+ years of research not finding any conclusive link and real world statistics showing violence has gone down while gaming has gone up. If a parent buys their 12yo CoD, so what? Let's all focus on more important factors, like emotional support and improved education. I can guarantee you that exposing a child to the right conditions early on will do so much more good than keeping them from the "wrong" ones.

So we have COMPREHENSIVE evidence and information, statistics, studies, and even the words of the Gun Violence Prevention Task Force SAYING IN PLAIN ENGLISH "Guns are bad, and we need to keep them out of the hands of idiots and crazy people".

And STILL we have people pointing finger's at videogames and trying to say that "Guns aren't bad, it's the games that are making our kids go and shoot people".

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CardinalPiggles:

the doom cannon:

cerebus23:
100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

Agreed. But it for some reason ppl get their panties in a bunch when there's a "mass" shooting. Just because a shooting is violent doesn't mean the death is any more important than the guy who died across the street after accidentally overdosing on his medications.
I'm glad this seems like a fair approach to the topic of gun violence though. Nothing really stands out except for the usual buzzword "assault weapon" that nobody knows the definition of

I would have though it means, weapons designed for warfare, rather than weapons designed for self defense or sport. Sounds reasonable to ban personal usage of weapons designed for warfare to me. Maybe they could be limited to usage at a gun range, for which the gun range has to get a special license to house such guns.

Sorry just thinking out loud there.

they have been banned here you cannot get military grade weapons in the USA without a class something license that is not easy to obtain, think basically you have to be in law enforcement or maybe some security lines where you can qualify to own a m16 or full auto ak 47 legally.

and its been that way since i dunno a long long time. when a politician says "assault" weapon it is a semi auto look alike with cosmetic appearances to m16s and ak47 but are fancy standard rifles maybe have slightly extended clips and the like certain scopes. but they are not assault weapons.

I actually think we should all be welcoming these incoming sets of studies. WE all know that similar studies have been done to death for years with no conclusive results but the general public doesn't. When a study, directed by the President (who obviously has no interest in antagonizing the game industry, as Biden's meetings with ESA have show) come out they will HAVE to be payed attention to and there's no reason that they will be the kind of loaded test in the vein of that ONE GUY who Schwarzenegger used for all evidence in his M-rated ban proposal and was very clearly putting the cart before the horse.

wombat_of_war:
i know lets keep doing research studies until we find one that agrees with what we think should be the answer and ignore all the previous ones.

12,000 murders in one year? apparently its safer to be a soldier in afghanistan or during the iraq occupation facing insurgents and IED's than living in the usa

I was deployed to Iraq and got rockets shot at me and Ak's put in my face but honestly, you're more likely to die in a car crash at home than over there. We always joked saying "we had x number of vehicle related accidents at Fort Hood and 1 death in Iraq, it's safer to be in a war zone."

cerebus23:
100,000 prescription drug deaths yea guns are a crisis in this nation, keep pounding that whole epidemic thing till people believe it,

Sylveria:
Slips and falls account for over 20,000 fatalities per year in North America. 500,000+ injuries from slip and falls. 500% more than injures from being shot

Just walking around is more of a risk to your health and safety than firearms.

And of course, no link is found, but they're gonna keep researching until they find one, no matter how thin that link is.

These are both 'false equivalence' logical fallacies.

cerebus23 ignored the beneficial use of prescription drugs, which are orders of magnitude greater than the harm caused. (ie a 'cost / benefit' analysis or CBA)

This CBA is not true with firearms. [before you quote Kleck do some research into his methods]

Sylveria tries to equate a basic human function to a item that is mostly used for recreation, is not required for society to function and is used to inflict pain and death on OTHERS.

How many people are murdered each year where the murder weapon was the victim walking, tripping or falling (and not being 'pushed')?

If surfboards where used as weapons to murder ~10,000 people, and surfboards where used as weapons to seriously injure another ~70,000 and surfboards where used by 20,000 people to commit suicide, then the US would legislate against surfboards ([insert any sports equipment and this holds true]).

The difference is that firearms are 'protected' by a vague clause in the US Constitution, just as slavery once was before we realised how repugnant it was.

CardinalPiggles:
snip

You would think that would be the definition. But many politicians seem to think civilian variants are also included within this "assault weapon" term. Ones that are semi-automatic only. If it truly means "weapons meant for military" then fine, but if it really means "anything that looks like a weapon meant for military" then that's a problem. At least it's a problem in my book.

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