Chris Taylor Cancels Wildman Kickstarter

Chris Taylor Cancels Wildman Kickstarter

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Gas Powered Games boss Chris Taylor says it's time to focus on other ways to save the beleaguered studio.

Gas Powered Games honcho Chris Taylor found himself in the unusual and unpleasant situation of having to lay off most of his employees mere days after rolling out the Kickstarter for his proposed action-RPG Wildman. With support from fans, he ultimately decided to continue the Kickstarter in an attempt to save the studio, but as funding faltered - with only four days remaining, it was less than halfway to its $1.1 million goal - he has now decided to pull the plug.

"At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public," Taylor wrote in a Kickstarter update. "We are profoundly grateful to those of you who backed this project and Gas Powered Games. Your passion and hard work put us in a position to write this exciting new chapter in the history of GPG."

Taylor said that further news will be posted on the Gas Powered Games website and recommended that gamers who want to continue following and discussing Wildman do so at the Gas Powered forums. He also expressed some optimism in the final Kickstarter video update that the game and the studio may yet be saved.

"I've been working in the background to find other ways to keep Gas Powered Games running," he said. "If all goes well, which I think it will, I'll be able to give you all some great news in the weeks ahead."

It's an unfortunate end to a promising Kickstarter and, quite likely, a once-prominent game studio, but perhaps Taylor will yet find a way to keep the lights on, and maybe even bring Wildman to fruition.

Source: Kickstarter

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I'd have pledged if I knew about it.

Sad news, I didn't cared about the game and has been more than a decade since GPG did something I enjoyed. Still, the game looked nice and they seemed so passoinate I really wished them the best.

Denamic:
I'd have pledged if I knew about it.

There have been like six news posts about it in the past half a month on here.

Frostbite3789:

Denamic:
I'd have pledged if I knew about it.

There have been like six news posts about it in the past half a month on here.

There's been 4. And the first post was about how it's dying. There's PR issues here.
Also, half a month is another way of saying two weeks, which really isn't a lot of time.

How about you finish Kings and Castles.

Just a thought...

It really is a shame to see studios go through the troubles Gas Powered seems to be going through right now, especially if they've made some really good games, but man, something has to be said about the dwindling quality of work you've been putting out there for the past, what, 6 years?

As far as Wildman particularly is concerned, I just don't think it's the type of game that had much of a chance of doing well in the first place. If you look at some of the most successful Kickstarter projects right now, almost the entirety of them seems to be some sort of a return to form. Elite: Dangerous and Star Citizen are a promise to revive Space Sims in a pretty big way, Wasteland 2 and Project: Eternity are a return to old school RPGs, Planetary Annihilation is something that has pretty cool RTS concepts that have massive potential without fliping the genre on its head..

The only thing that's something you could call puzzling from a gameplay perspective[1] is the Double Fine Adventure, but really, the only reason it got anywhere near the money it did is because of Double Fine's (and Tim Schaefer's) reputation, which is far above the reputation Gas Powered ever had. Meanwhile Wildman is some sort of Diablo/RTS hybrid that doesn't really seem to do much apart from smashing a couple of genres together in hopes of something unique coming out. I'm not saying it's impossible, I'm really not, but that's not a way to have a particularly successful Kickstarter campaign or a way to revitalize your company.

If Gas Powered survives this, here's a bit of advice. Drop the bullshit, drop the gimmicks, actually finish what you're making (*cough* demigod *cough*) and try to just make a good game and get back on your feet. You guys made Dungeon Siege 2 and Supreme Commander, I know you're capable of more.

[1] Because really, did we know anything other than it being some sort of ambiguous platformer/adventure game, without much of anything actually going for it apart from its developers?

Yes and they also made SC2 and now they're paying for it.

Chris Taylor recently revealed on a podcast that successful projects require pitching a familiar game to their old customer base. This is what was learned from the Wildman Project.

A shame, I like his games, and I wish him the very best.

Those "amazing" gaming sites like Kotaku and IGN didn't do almost anything to try to promote it. I know it isn't their responsibility to do that, but I expect gaming sites to care about games. Especially good ideas like Wildman. So help a brother out for fuck sake. It was all over The Escapist but that's not enough.

yayforgiveaway:
Yes and they also made SC2 and now they're paying for it.

They wanted to stop making games that Publishers want and instead start making games that they themselves would want as gamers. SupCom 2 was also a bigger commercial success than SupCom so I can hardly blame them for that either when Square Enix would've demanded it.

It's crappy, but expected, news.

Obsidian's Project Eternity and Double Fine's Double Fine Adventure only brought in 3-4 million. Those are two very well known and mostly respected developers. $1.1 million sounds a bit steep. Wildman looked to be on par with other games on Kickstarter that only needed a few hundred thousand or even less.

MmmFiber:
It's crappy, but expected, news.

Obsidian's Project Eternity and Double Fine's Double Fine Adventure only brought in 3-4 million. Those are two very well known and mostly respected developers. $1.1 million sounds a bit steep. Wildman looked to be on par with other games on Kickstarter that only needed a few hundred thousand or even less.

so you say the early builds, pre-alphas looked to be on par with other games..

yayforgiveaway:
Yes and they also made SC2 and now they're paying for it.

they patched it, it doesnt blow so hard now.

Harper0341:
How about you finish Kings and Castles.

Just a thought...

because:

Why did GPG abandon Kings and Castles?

Kings and Castles was never abandoned. It takes a lot of money to finish an RTS of that scale, money that we just don't have at the moment. So for now, it "sits on the shelf" until which time we have the resources to continue work on it.

Many have asked why GPG did not do a Kickstarter for K&C. Put simply, it is just too big of a game for Kickstarter, in about the 6 million dollar range. That is a huge amount to go on Kickstarter and ask for.

http://forums.gaspowered.com/viewtopic.php?f=73&t=61169

so wildman might have made enough revenue to afford finishing that game.

just a thought.....

Hammeroj:

As far as Wildman particularly is concerned, I just don't think it's the type of game that had much of a chance of doing well in the first place. If you look at some of the most successful Kickstarter projects right now, almost the entirety of them seems to be some sort of a return to form. Elite: Dangerous and Star Citizen are a promise to revive Space Sims in a pretty big way, Wasteland 2 and Project: Eternity are a return to old school RPGs, Planetary Annihilation is something that has pretty cool RTS concepts that have massive potential without fliping the genre on its head..

The only thing that's something you could call puzzling from a gameplay perspective
is the Double Fine Adventure, but really, the only reason it got anywhere near the money it did is because of Double Fine's (and Tim Schaefer's) reputation, which is far above the reputation Gas Powered ever had. Meanwhile Wildman is some sort of Diablo/RTS hybrid that doesn't really seem to do much apart from smashing a couple of genres together in hopes of something unique coming out. I'm not saying it's impossible, I'm really not, but that's not a way to have a particularly successful Kickstarter campaign or a way to revitalize your company.

Gas powered Games did more that just trying to mix up 2 genres.

they showed project eterity, a very interesting and efficient new desktop UI

also i'd rather see a developer try something new and fail that just to see the same damn game repacked over and over again.

what really pisses people off is that wildman was becoming more than just a diablo/rts game.

also they probably cancelled it because the better choice is to bind themselves with a publisher instead of waiting that some people care enough as to fund it and probably safe the company.

i bet they found a publisher.

Adam Jensen:
Those "amazing" gaming sites like Kotaku and IGN didn't do almost anything to try to promote it. I know it isn't their responsibility to do that, but I expect gaming sites to care about games. Especially good ideas like Wildman. So help a brother out for fuck sake. It was all over The Escapist but that's not enough.

Yeah, I agree here. We're a community, for as much as people seem to forget that. This was shaping up to be something cool, and it should've really gotten more coverage.
Well, I just hope they can find some other way to revive their company and get this thing on shelves (or digital shelves, whichever). Be a shame for so much effort to go to waste.

rhizhim:
Gas powered Games did more that just trying to mix up 2 genres.

they showed project eterity, a very interesting and efficient new desktop UI

also i'd rather see a developer try something new and fail that just to see the same damn game repacked over and over again.

what really pisses people off is that wildman was becoming more than just a diablo/rts game.

also they probably cancelled it because the better choice is to bind themselves with a publisher instead of waiting that some people care enough as to fund it and probably safe the company.

i bet they found a publisher.

I don't really have anything against the game. What I said was that this sort of a project is far less likely to gain as much traction in Kickstarter as other big ones have.

 

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