PC Gamers Pretty Up Aliens: Colonial Marines

PC Gamers Pretty Up Aliens: Colonial Marines

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Some gamers have decided that their Aliens experience needs a little spitshine.

Massive sales figures aside, it's been a tough week to be a copy of Gearbox's Aliens: Colonial Marines. You've got people comparing you to your demo and asking why you're different, you've got others saying you've done weird things to the canon of your parent franchise, you're wiping your own Xbox saves and now, to top it all off, you've got PC players looking at you and realizing that, with a little tinkering, they can make you look better than the way you were born.

And quite a bit better, too. This selection of Steam threads - including things like a handy how-to guide for sprucing up your PC Colonial Marines experience in addition to lines like "What do you think of the detail on my pulse rifle?" - is the work of a large group of likeminded gamers who have all been working together to find the best ways to make an okay-looking game into a great-looking one.

Added to this, they found some interesting things on their trip into the nitty-gritty of the game. For instance, users picked up on the fact that, for some reason, none of the .ini files list graphics cards that are younger than about 5 years old.

"The ini files in the game are broken because they don't list any newer cards, only ancient ones," reads the post. "All the newer cards should have been added by Gearbox but this seems to be an oversight on their part."

"It's quite fascinating to study the .ini files," continues a different post. "In PecanCompat.ini you can see all the graphics cards that qualify for a certain class. The most modern graphics card in that list is from 2007!"

If you'd like to polish your copy of the game, instructions on how you can do so can be found here. Don't worry, Colonial Marines. Nobody's ever going to ask you if you've ever been mistaken for a man again. It's all going to be okay. On PC, anyway.

Source: Eurogamer

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PC gameing to the rescue!......

...Well they can at least recover the corpse and put it in a nice suit for the funeral!

Hm.

The graphics card thing makes me wonder how much of the six-year development cycle was actually spent working on the game. If most of it was developed over the course of one year, five years ago, that would explain a lot.

ClockworkUniverse:
Hm.

The graphics card thing makes me wonder how much of the six-year development cycle was actually spent working on the game. If most of it was developed over the course of one year, five years ago, that would explain a lot.

Yeah, but it doesn't make me feel any better about the whole situation.

OT: At least some people can get a spruced up version of the game. Sadly, I'm a console gamer and will be unable to get this.

Chock another up to the power of the community I guess. Anyone else see an issue cropping up here? Steam workshop and community modders are becoming a crutch that game companies are exploiting. As long as they can get a fan base behind a game they can shove out crap, and then just let the fans fix and add content to it for them. Steam workshop even allows this fan content to be part of the advertising.

It also makes you wonder what monkies these companies are employing when the gamers only need a couple of days to drastically improve the product.

ClockworkUniverse:
Hm.

The graphics card thing makes me wonder how much of the six-year development cycle was actually spent working on the game. If most of it was developed over the course of one year, five years ago, that would explain a lot.

Here's what I'm starting to think happened. It was announced in 2006, right? I think they started it then, got a good chunk of development done, but then focus shifted to Borderlands. Then Duke Nukem. Then Borderlands 2. And all the while they had this mostly done game, AC:M.

Sega wanted it released, so they shipped it off to whoever it was they said it was outsourced to, to patch together what was done, and fill some stuff in, then ship it.

Ukomba:
Chock another up to the power of the community I guess. Anyone else see an issue cropping up here? Steam workshop and community modders are becoming a crutch that game companies are exploiting. As long as they can get a fan base behind a game they can shove out crap, and then just let the fans fix and add content to it for them.

I really don't think they're relying on that here so much as they're just relying on people buying it because Aliens.

Unfortunately no matter how much you polish a turd, it's just a shinier turd. I played the game for all of 30 minutes and I thought it was awful. The AI is easily the biggest thing that needs to be fixed.

This doesn't really make up for the bugs, the horrible AI, the boring levels, but it makes me wonder... Just how much of this game can be fixed up through modding? If S.T.A.L.K.E.R.: Shadow of Chernobyl has taught us anything, it's that a dedicated enough fanbase can make a fun game out of almost anything.

P.S. Thanks

Covarr:
This doesn't really make up for the bugs, the horrible AI, the boring levels, but it makes me wonder... Just how much of this game can be fixed up through modding? If S.T.A.L.K.E.R.: Shadow of Chernobyl has taught us anything, it's that a dedicated enough fanbase can make a fun game out of almost anything.

P.S. Thanks

Well, STALKER was actually quite good even without mods :P . That is, if it works fine, which it did for my at the time ancient PC. If it does not work well for you, then mods are a godsend by default. And lets not mention how much replay value they can add later. Just one of the reasons PC gaming is cheaper :) .

Waaghpowa:
Unfortunately no matter how much you polish a turd, it's just a shinier turd. I played the game for all of 30 minutes and I thought it was awful. The AI is easily the biggest thing that needs to be fixed.

nah, i wouldnt be so sure about that.

you know you can make bricks out of turds

and with that bricks you can make a decent house.
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all the pc gamers and hackers need is a bit of the source code...

Huh. The games .ini files don't list any GPUs younger than five years old?

Yeah, and here I thought Gearbox had already made a point of proving they don't give a shit about PC-game development nor PC gamers with games like Borderlands, Borderlands 2, and Duke Nukem Forever.

Oh well. I guess Borderlands 2 really will be the last game I ever buy from them. At least, if this trend continues.

Don't worry, Colonial Marines. Nobody's ever going to ask you if you've ever been mistaken for a man again. It's all going to be okay.

Except for the fact that your gameplay and story is still ass. But hey, at least you'll look pretty like all those useless hollywood skanks.

Everyone and their mother can use an FXAA process injector or ENB.

I can make Skyrim look like Crysis 4

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http://www.youtube.com/watch?v=IZkFaR2NDSk

Waaghpowa:
Unfortunately no matter how much you polish a turd, it's just a shinier turd. I played the game for all of 30 minutes and I thought it was awful. The AI is easily the biggest thing that needs to be fixed.

And if modders fix the AI, and various other problems with the game?

It's quite depressing that modders can fix 6 years of terrible work in only a few days.

Akisa:

Waaghpowa:
Unfortunately no matter how much you polish a turd, it's just a shinier turd. I played the game for all of 30 minutes and I thought it was awful. The AI is easily the biggest thing that needs to be fixed.

And if modders fix the AI, and various other problems with the game?

"IF" being the key word there. If they manage to fix it, then I reserve the right to change my opinion. But then you have to realize that this would be a heavily modified game. The main game is still, technically, shit. The modded one would probably be so different as to distinguish it as a separate game.

Well if the AI is improved by modders I'll buy it used for 10-15 because I really want to play it, but after hearing all the problems I'm not keen on handing my money over to gearbox and the others.

Gearbox should release mod tools as a sign of good will. PC gamers love mod tools. Fuck it. I didn't get this game, but with mod tools I'd seriously consider it. I like fixing things.

Just release the mod tools. Give the PC guys 10 weeks and they can probably fix everything that is wrong with this game that a professional company spent 6 years keeping it in their closet and eventually handed it down to an outside studio. I'd welcome the modders not only making this game good, but outright shaming the people that made it by requiring a pirated version of the game to work.

Because let's be real here. If any of the mods helps the jackasses that ruined this game make money it is best that the mod isn't made.

I can't help but feel bad for the guys at gearbox. Every punk on the internet is going to say how shit there company and they are and then and how much better said punk is at making games. That's gotta be frustrating, especially for the guys who were just doing there job and aren't responsible for the sum of the bad parts.

Maybe I'm just biased because I know how hard it is to do this stuff and that 90% of your time is spent making changes that nobody cares about. (People who make physics engines are gods! Respect them!)

Frostbyte666:
Well if the AI is improved by modders I'll buy it used for 10-15 because I really want to play it, but after hearing all the problems I'm not keen on handing my money over to gearbox and the others.

Wait... what? Do you understand what they mean by "modding"? User modifications are only done on PC, which has no used games, consoles don't have mods... unless you consider those COD infection hacks "mods."

adamtm:
Everyone and their mother can use an FXAA process injector or ENB.

I can make Skyrim look like Crysis 4

image

http://www.youtube.com/watch?v=IZkFaR2NDSk

O_o

Oh dear god...

That would burn out my graphics card till it's nothing but a molten goo.

Frostbyte666:
Well if the AI is improved by modders I'll buy it used for 10-15 because I really want to play it, but after hearing all the problems I'm not keen on handing my money over to gearbox and the others.

Buy it used...

...On PC?

If you want to play with their game after it is modded you will have to wait for a sale, there is no used.

Now if only they can fix the massive plot holes the game creates.

If someone on the Steam Workshop manages to un-shit the AI, I may pick up a PC copy when it goes on sale. I want to love this game, I really do. I can mentally wipe all AvP material from my head as non-canon, but this is explicitly now part of the story I love. On the other hand, Gearbox could always do us a solid and release a completely overhauled "gold edition" for reduced price as an apology.

Gearbox should pay these modders for saving their game - at least their future PC sales.

Covarr:
This doesn't really make up for the bugs, the horrible AI, the boring levels, but it makes me wonder... Just how much of this game can be fixed up through modding? If S.T.A.L.K.E.R.: Shadow of Chernobyl has taught us anything, it's that a dedicated enough fanbase can make a fun game out of almost anything.

P.S. Thanks

>implying S.T.A.L.K.E.R. wasn't fun without mods.

....but I do agree with you,saw a couple of friends playing co-op on A:CM and joined their party.

nothing but rage.

and laughter at how funny the aliens 'walk'.

.... I mean, this:

image

everyone get up, get on the floor. Everybody walk the Dinosaur.

ClockworkUniverse:
Hm.

The graphics card thing makes me wonder how much of the six-year development cycle was actually spent working on the game. If most of it was developed over the course of one year, five years ago, that would explain a lot.

Well the layoffs at Gearbox 5 years ago I don't feel you are that far off. If I had to guess, a lot of the staff working on Aliens: CM were either cut in the 2008 layoffs or transfered to Borderlands, it being Gearboxes own IP and all. I wouldn't be surprised if Colonial Marines got completely shelved during that time. By the time anyone got back on the project, familiarized themselves enough with the preexisting code to work with it, and started picking up steam a lot of its assets and graphics would probably be extremely outdated. Then in 2010 Gearbox is given the rights to Duke Nukem. Being a much bigger IP than Aliens, especially with the massive hype I feel that once again people would be transfered away from Colonial Marines to work on the much more hyped DN:F and Borderlands 2. I would put money on them releasing it in this state due to an absolute end development date on a contract somewhere.

This doesn't absolve them of the lying though, I just understand why the product was so poor and am kind of impressed they are still doing so well as a developer. Juggling 3 hot IPs with only ~180 employees (if wikipedia is to be trusted) at the same time is pretty impressive despite the end results.

Glory to the master race!

clippen05:

Frostbyte666:
Well if the AI is improved by modders I'll buy it used for 10-15 because I really want to play it, but after hearing all the problems I'm not keen on handing my money over to gearbox and the others.

Wait... what? Do you understand what they mean by "modding"? User modifications are only done on PC, which has no used games, consoles don't have mods... unless you consider those COD infection hacks "mods."

Right yes on pc maybe I explained badly, but with your response I'm guessing online 1 time activation to an account only so that you can't sell it on, in which case my bad I didn't realise.

Renegade-pizza:
Glory to the master race!

We don't need glory.
Who needs glory, when better games are available?

i dont think this will convince me to get the game. even when its really cheap to get which i think will happen very soon.

 

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