Depression Quest Addresses Pain of Mental Illness

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rhizhim:
that game is bullshit.

it streamlines you into giving one answer. there is no option to pick another one after you are severly depressed. and thats bullshit.

i was in a similar situation but i could get around it, somehow.
this game doesnt give you any option after the first 2-4 negative answers you give.
and thats dumb. sometimes sheer curiosity or the shame that you think you are inflicting on someone else migh get you to try something out, with a hell lot of hesitation, but nonetheless you try it out.

and get a cat to fight your depression. fuck that.
so if you dont like cats but could possibly get a dog or a fish instead, you will still be on the one way depression train without the possibility to stop or change the line. because only cats can fight your mood.
fuck that, again.

noble attempt, badly executed.

I think you're looking at it the wrong way. It's not really supposed to be a true blue "choose your own adventure," it's supposed to simulate what it's like to have depression. As someone who is still going mild depression at times, the feeling of those positive options being open to you, but seemingly inconceivable at the same time is all too familiar.

OT: This game... affected me. I've been out of the hopsital for quite some time, I've been seeing a therapist on and off for almost two years, and I take several medications daily. However, as I was playing the game and immersing myself in it, I found myself making the choices I would have made when I was severely depressed. I was literally reliving those behaviors and attitudes.

At the end, I'm prett sure I got the worst ending, my character had sunken into a deep depression and I couldn't speak to my mom. I had alienated everyone and was probably going to lose my job. Since I'm still in high school, my family is always there to fall back on, but what happens when I hit the "real world?" Am I ready? I'm not sure I am.

After I finished the game, I sat at the computer and cried.

bastardofmelbourne:

rhizhim:
that game is bullshit.

it streamlines you into giving one answer. there is no option to pick another one after you are severly depressed. and thats bullshit.

That's the point. It's really hard to explain, but by showing positive options that you can't select, and by progressively reducing the number of options you do have, the game is simulating the experience of depression.

It's actually quite clever, but that's obviously gone completely over your head.

yes, it went completely over my head because i am an idiot, mr einstein.

its not like i wish could select other bad to okayish answers, nope.
i am just making a fuss about all this because i really like to give my avatar the chance to pick one of the goody great overly positive answers.

trty00:

rhizhim:
that game is bullshit.

it streamlines you into giving one answer. there is no option to pick another one after you are severly depressed. and thats bullshit.

i was in a similar situation but i could get around it, somehow.
this game doesnt give you any option after the first 2-4 negative answers you give.
and thats dumb. sometimes sheer curiosity or the shame that you think you are inflicting on someone else migh get you to try something out, with a hell lot of hesitation, but nonetheless you try it out.

and get a cat to fight your depression. fuck that.
so if you dont like cats but could possibly get a dog or a fish instead, you will still be on the one way depression train without the possibility to stop or change the line. because only cats can fight your mood.
fuck that, again.

noble attempt, badly executed.

I think you're looking at it the wrong way. It's not really supposed to be a true blue "choose your own adventure," it's supposed to simulate what it's like to have depression. As someone who is still going mild depression at times, the feeling of those positive options being open to you, but seemingly inconceivable at the same time is all too familiar.

OT: This game... affected me. I've been out of the hopsital for quite some time, I've been seeing a therapist on and off for almost two years, and I take several medications daily. However, as I was playing the game and immersing myself in it, I found myself making the choices I would have made when I was severely depressed. I was literally reliving those behaviors and attitudes.

At the end, I'm prett sure I got the worst ending, my character had sunken into a deep depression and I couldn't speak to my mom. I had alienated everyone and was probably going to lose my job. Since I'm still in high school, my family is always there to fall back on, but what happens when I hit the "real world?" Am I ready? I'm not sure I am.

After I finished the game, I sat at the computer and cried.

nope, you pretty much got the only ending this game has.
and thats kind of the problem with it. a depression is more "flexible" than this.

on the other hand, i should take this more like an autobiography,just like dys4ia

rhizhim:
nope, you pretty much got the only ending this game has.
and thats kind of the problem with it. a depression is more "flexible" than this.

on the other hand, i should take this more like an autobiography,just like dys4ia

A depression is more flexible than what you see in the ''game''?
Wow, you certainly have absolutely no idea how it is to be so depressed you'd wish you could just kill yourself and be gone from the world.
This ''game'' shows you the world of a severely depressed person, showing you how what you think is a super easy option to take is in fact bloody hard to do.
You have absolutely no idea what you are talking about so please shut up and educate yourself a bit more before you start preaching how depression is flexible and it's really easy getting out of the vicious circle where you just dig yourself deeper and deeper.

Anyways, played the game and chose the option I did in my own life. After 4 years I finally managed to get out the cycle and now I'm pretty much stable, still on medication and occasional therapy sessions, but at least I'm doing better.
Marvelous game, recommend it for everyone that knows someone depressed so they might learn a bit more of how hard it is to 'open' up and talk about it.

complexion99:
I wouldn't recommend it for anyone who can't take something that is even more depressing than Depression Quest, but the other game like this that just came out is called Actual Sunlight

It is super rough but the writing is amazing

I'm interested.

Is it in a similar format? Also, is it free? Because I'm flat broke.

rhizhim:

trty00:

rhizhim:
that game is bullshit.

it streamlines you into giving one answer. there is no option to pick another one after you are severly depressed. and thats bullshit.

i was in a similar situation but i could get around it, somehow.
this game doesnt give you any option after the first 2-4 negative answers you give.
and thats dumb. sometimes sheer curiosity or the shame that you think you are inflicting on someone else migh get you to try something out, with a hell lot of hesitation, but nonetheless you try it out.

and get a cat to fight your depression. fuck that.
so if you dont like cats but could possibly get a dog or a fish instead, you will still be on the one way depression train without the possibility to stop or change the line. because only cats can fight your mood.
fuck that, again.

noble attempt, badly executed.

I think you're looking at it the wrong way. It's not really supposed to be a true blue "choose your own adventure," it's supposed to simulate what it's like to have depression. As someone who is still going mild depression at times, the feeling of those positive options being open to you, but seemingly inconceivable at the same time is all too familiar.

OT: This game... affected me. I've been out of the hopsital for quite some time, I've been seeing a therapist on and off for almost two years, and I take several medications daily. However, as I was playing the game and immersing myself in it, I found myself making the choices I would have made when I was severely depressed. I was literally reliving those behaviors and attitudes.

At the end, I'm prett sure I got the worst ending, my character had sunken into a deep depression and I couldn't speak to my mom. I had alienated everyone and was probably going to lose my job. Since I'm still in high school, my family is always there to fall back on, but what happens when I hit the "real world?" Am I ready? I'm not sure I am.

After I finished the game, I sat at the computer and cried.

nope, you pretty much got the only ending this game has.
and thats kind of the problem with it. a depression is more "flexible" than this.

on the other hand, i should take this more like an autobiography,just like dys4ia

Actually, the game has multiple endings, ranging from seeming success to a crushing defeat, depending on the choices you've made.

Yes, sometimes the game restricts your choices, but that's the point. Depression is not always so "flexible" and some of the simplest things can seem impossible.

rhizhim:

yes, it went completely over my head because i am an idiot, mr einstein.

its not like i wish could select other bad to okayish answers, nope.
i am just making a fuss about all this because i really like to give my avatar the chance to pick one of the goody great overly positive answers.

No, it went over your head because you probably don't suffer from depression. That's a good thing.

Rufus Shinra:

Anyway, as for cynism, I'm quite cynical myself (heh, one of my passions is geopolitics, so you can see that it doesn't help), but I found out that you can use this cynism to make other people laugh and give them a smile by doing some good jokes about everything. See the system as it is and then mock it ruthlessly for your enjoyment and the others'. Having friends is really one of the best things that happened to me: if the general world will rather buy bad news, your friends will buy the good ones and you can then start a virtuous cycle instead of the self-destructive one.

Oh I'm one of those people who has managed to create a few laughs with moments of cynicism and dark humour, but it's far and few just because, to be blunt, I'm not a funny person. My friends do provide me with some good times, but even some of them would rather banter about bad news than good news (namely those who are also doing the same degree as me, and they have the preference mostly because of the relevance to the course). However, the friends I do have, have helped me out a lot. While I could of ended up as one of those people who hate society/humanity, with some moments of hatred for myself, absolutely alone, instead I've been able to somewhat share the load and it has made things so much easier. I am notorious for being the guy with the dark views, but in an enjoyable way (e.g. what could of been a somewhat offensive joke tonight concerning poems about slavery being rap music, was taken as the joke it was rather than as offensive), and I find that incredibly useful.

Strazdas:
There is a reason why people dont make games like these:
peopel paly games to escape depression, not explore it.

People play games for a plethora of reasons. Not everyone plays games to escape depression (Hell, not every gamer is depressed, far from it), not everyone who is both depressed and a gamer plays games to escape depression.

Games like this are wonderful. They open eyes, open doors to further discussion... Well, yeah. End.

OT: I wont be playing this, not right now. From the disclaimers it doesn't look like it would be the best idea. I am glad it exists though and I am pleased to see how many people have been emotionally punched in the gut by the game. Although just about nothing (I cannot judge here) can actually compare to dealing with depression on a daily basis, anything that comes close to providing even a reflection of a glimpse is wonderful in my eyes, it fosters understanding.

Hopefully this will have some effect in stopping emo bashing by gamers.

*ponders*

Just realised I have not seen any of that recently. Perhaps I have stayed out of that sort of thread or perhaps this site is growing up in more ways then the gender debate.

GamingAwesome1:
Without wishing to sound insensitive, I've not actually played the "game" and I don't really want to, but I find the title "Depression Quest" kind of hilarious.

All I can think of when I see that is King Graham or Roger Wilco moping about the place looking really dejected as they continue to collect ludicrous numbers of random objects.

"Life is hell, but when it ends, there is no heaven. God doesn't exist, and when you die, you just stop being, and nothing comes from it.
"Now where the fuck is the blue key?! I have five red keys, a clock, a sandwich bag, a broom, and a frozen fish, but no blue key! Maybe if I put the fish in the bag and sweep it under Benjamin Gibbard's locked door... hey look, a blue key!"

It seems no one without depression is actually playing the game, which is... depressing. I wish more people would play it as it actually answers the annoying question of "if you're sad, then why don't you just stop being sad? When my grandma died, I was sad, but then I wasn't. You're just being a pussy." It's kind of like saying "you shattered your knee and can't walk? Well, why not just start walking? I once gently hit my knee on a door, but then I just started walking." Both the knee and the depression are fixable, but it's difficult, can be expensive, will never be completely "normal," and literally neither can be "walked off." The only difference is that it's extremely hard to describe depression to people as it's hard to put into words, and the person asking just makes fun of you for trying.

Joseph Harrison:

Rattja:
In a episode of the series Dexter, someone shows him (Dexter) a game where you play as a serial killer.
Dexters response to this is "Why would anyone want to be a serial killer" in a angry manner.

I would like to respond in the same way.
I get the idea, I get the point, and it might be well made, I don't care.
No one should ever seek this state of mind, no one should ever have to experience it in any way, shape or form.

The game is just trying to help people understand what its like to be depressed. A lot of people are like " I've never been depressed, but I've been sad sometimes and I just snap out of it. Why don't depressed people just do that" and I think the game is trying to make people understand how its not that simple.

I hate to repeat myself, but... I get it, I know what it is trying to do, and I respect the effort.

My point is that it does not work like that.
You might understand that it is a problem, that it hurts, that is a horrible thing. However you will not be able to understand the actual feeling unless you are actually there yourself.
To me this is like someone putting on a blindfold, walking up to a blind person and say "Hey, I know how you feel"

Just as you can't explain colours to someone that has been blind their entire life, and just as no game or movie can make me understand love any better then "ok it somehow hurts and make people cry, laugh or smile"

Think of it this way, if you punch me to make me understand your own physical pain, I would not feel the same as you no matter what. If I were to hit you back to replicate the pain from your punch it too would fail, as we experience things differently and our physical strength is different.
It's both the same kind of pain, but so so different.

Still not as depressing as Aliens: Colonial Marines.

Seems intriguing, I might have to have a look at it when I have the time.

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