O'Connor, the hero of Murdered: Soul Suspect, never lost a fight ... until now.
Take a good look: that's the hero of the story, about to find out whether the pavement is harder than his head. That, and maybe a few other things, gives you a really good reason to want the other fella dead, and Square Enix is hoping that the lure of solving your own murder will entice you into its latest project: Murdered: Soul Suspect.
You play as Detective O'Connor, formerly of Salem, Massachusetts, now residing in the nearest morgue. "I lived through it all," says he, courtesy of the game's Facebook page, "the beat-downs, the back-stabbing, disrespect most people wouldn't see in ten lifetimes and I never lost a fight... until now." There are a couple of photos up on that same Facebook page, one of which may indicate your first port of call; unless it's a coincidence that you happened to take your final dive right in front of what looks suspiciously like a psychic's shopfront.
There's not much to go on at the moment, and you've a while to wait before you get your hands on this one. Early 2014, for PC, PS3 and Xbox 360, is the best Square Enix is prepared to do at this point.
There was a ps2 game where you had to basically do a Groundhogs day (even though it was May Eve) thing and repeatedly solve your own murder because apparently you were pretty well doomed 6 times over that day.
Another game, Tugunai: Atonement had your soul body-jacking people and helping them to break a curse.
This game however doesn't interest me, and the fact that SE is making it actually turns that disinterest into actively avoiding any and all future news about it.
Thats what happens when you tank your company for a decade or so, your fans eventually get wise to the fact that your best work was in the 1990s.
There was a ps2 game where you had to basically do a Groundhogs day (even though it was May Eve) thing and repeatedly solve your own murder because apparently you were pretty well doomed 6 times over that day.
There was a ps2 game where you had to basically do a Groundhogs day (even though it was May Eve) thing and repeatedly solve your own murder because apparently you were pretty well doomed 6 times over that day.
HAH! i was thinking about that as i read the article and watched the video. Yeah, Well...Shadow of Memories is a nice Adventure game, but it some really big issues on the gameplay side, so maybe SE could improve on that while giving us a story thats as good or better than SOM
KoudelkaMorgan: There was a ps2 game where you had to basically do a Groundhogs day (even though it was May Eve) thing and repeatedly solve your own murder because apparently you were pretty well doomed 6 times over that day.
Another game, Tugunai: Atonement had your soul body-jacking people and helping them to break a curse.
This game however doesn't interest me, and the fact that SE is making it actually turns that disinterest into actively avoiding any and all future news about it.
Thats what happens when you tank your company for a decade or so, your fans eventually get wise to the fact that your best work was in the 1990s.
Deus Ex: HR Just Cause 2 Sleeping Dogs
just 3 games off the top of my head published by SE in the last few years that have been great.
OT: sounds interesting, I'll definently be keeping an eye on this.
TizzytheTormentor: Solve your murder huh? Where have I heard that before...
Oh yeah! Sorry Square, concept has been done!
OT: Looks cool, but I am still getting a huge Ghost Trick vibe...for obvious reasons.
Accursed ninja! I was going to reference the greatest story in gaming history! Now I am forced to rant at you. But seriously Karloff, how can you not acknowledge Ghost Trick in your newspost? Have you not played it? Go fix that. Now.
It sounds interesting. But in reality, why would I want to solve my own murder when I can walk around like a ghost scoping out naked ladies and doing all kinds of interesting things? You'd need to promise me an afterlife much better than being a ghost.
TizzytheTormentor: Solve your murder huh? Where have I heard that before...
Oh yeah! Sorry Square, concept has been done!
OT: Looks cool, but I am still getting a huge Ghost Trick vibe...for obvious reasons.
Really? We're still doing the "this has been doing before" thing? Yeah, cause... you know... I bet that Capcom totally invented that concept. Yup, not a single other piece of media has ever been about a ghost trying to solve his own murder. It all started with Capcom.
TizzytheTormentor: Solve your murder huh? Where have I heard that before...
Oh yeah! Sorry Square, concept has been done!
OT: Looks cool, but I am still getting a huge Ghost Trick vibe...for obvious reasons.
Really? We're still doing the "this has been doing before" thing? Yeah, cause... you know... I bet that Capcom totally invented that concept. Yup, not a single other piece of media has ever been about a ghost trying to solve his own murder. It all started with Capcom.
It's a joke, lighten up dude, not like I was being totally serious.
It's a joke, lighten up dude, not like I was being totally serious.
No, sorry. For one, you can't claim to be joking after being called out. Secondly, even if you were seriously joking (oxymoron? o.O), it's still been done to death, so it still doesn't get a pass.
Square Enix Asks You To Solve Your Own Murder
O'Connor, the hero of Murdered: Soul Suspect, never lost a fight ... until now.
Take a good look: that's the hero of the story, about to find out whether the pavement is harder than his head. That, and maybe a few other things, gives you a really good reason to want the other fella dead, and Square Enix is hoping that the lure of solving your own murder will entice you into its latest project: Murdered: Soul Suspect.
You play as Detective O'Connor, formerly of Salem, Massachusetts, now residing in the nearest morgue. "I lived through it all," says he, courtesy of the game's Facebook page, "the beat-downs, the back-stabbing, disrespect most people wouldn't see in ten lifetimes and I never lost a fight... until now." There are a couple of photos up on that same Facebook page, one of which may indicate your first port of call; unless it's a coincidence that you happened to take your final dive right in front of what looks suspiciously like a psychic's shopfront.
There's not much to go on at the moment, and you've a while to wait before you get your hands on this one. Early 2014, for PC, PS3 and Xbox 360, is the best Square Enix is prepared to do at this point.
Source: murdered.com
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