BioWare Says Farewell With Mass Effect 3: Citadel and Reckoning

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Verrik:

Kermi:
Are people still whining about the fucking ending? Holy shit, you'd think Bioware made you watch while they fucked your mothers or something.

You know what I love about comments like this? If we were all singing the ending's praises, saying how great it was and how much we enjoyed it, and thanked Bioware a million times for this great end to a great trilogy, no one would be saying things like "Are people still celebrating over this fucking ending? Holy Shit, you'd think Bioware just ended world hunger or something."

???

I would probably say that last part myself. It is a while after the game has ended. Sure there are new players still playing the game, and there would be new players playing the game then. However, the significance should have waned by now.

While I see his point, I also understand the continued uproar. There are just a lot of somethings about that ending that scream hidden plot. I imagine people will be talking about that ending for years to come, if it is not "retconned".

On topic:

DLC? Yeah, whatever,... Don't care. Didn't buy the DLC for the previous games, not going to start now.

Bigger error

freaper:
A small error:

Wield 7 new weapons for multiplayer, including the Geth Spitfire Assault Rifle, Venom Shotgun, Lancer Assault Rifle, and amplify your arsenal with new equipment and weapon mods featuring the Geth Scanner and Assault Rifle Ultralight materials.

I don't think this will come up as the actual weapon itself but come on, they couldn't come up with a different name?

image

Adam Jensen:
You guys should check out the announcement topic on Bioware forums. It's hilarious. I can't count how many "thank you BIOWARE!" and "I'm so excited" I've seen on a single page.

Thank you Bioware for what? Excited for what? It's a $15 DLC and they won't even tell you what it's about apart from some vague description about a conspiracy and a casino. We know it's a conspiracy. Almost everything in Mass Effect has been a conspiracy of some kind. It will probably be some emotionally manipulative crap. But is it actually worth the money? Does the DLC matter at all? Does it impact the ending in any way? No one seems to be asking those questions. It's like they've all been indoctrinated.

The only people left there are the Biodrones, my friend.

I removed the chip from my head long ago, and have never looked back since. I gather that you probably did the same. We're all better for it.

Adam Jensen:
No one seems to be asking those questions. It's like they've all been indoctrinated.

Yes because anybody who has the nerve to like something I don't is blatantly a brainwashed fanboy./chess kid
Currently I'm far too broke for for actually DLC, but I will certainly be booting up my game when the free one comes out.

I wouldn't play this even if they paid for my copy of it. Anything Casey Hudson touches gets a hearty "fuck you" from me still. The old Bioware is sadly dead.

A conspiracy sounds interesting, but nothing new in the life of Commander Shepard, LOL. I'm sure the story missions won't be too bad considering Leviathan was pretty OK/Good for the most part. But I'm more concerned about hanging out with the cast (as it appears to be the case anyway). I wonder if we can do this at any point in the story, even with characters that don't make it along the way. Like, and obvious spoilers of course...

Is this going to be like the character interactions on the Normandy that change over the story (only now in the new citadel sections of course. Characters talking about doing certain missions or whatever), or is it all a one time event?

Lots of questions, but I'm interested. If the hangouts indeed change over the course of the story, then it might be worth it just to see a whole bunch of different combinations. Ah hell, I'm probably going to get it anyway no matter what I say. Love Mass Effect too much.

The only problem is going to make space on my hard drive. Haven't even gotten Omega yet, and something tells me this will be quite big as well. Curse having an original 360 and limited hard drive space.

RT:

jthm:

RT:
Tali's suicide and ME3's horrible main theme were memorable, but aside from that - yeah, only the endings.
Tetris.
Ever seen Pulp Fiction?

Implying that video games follow the same rules of narrative and purpose that books, movies and shows do.

I read a book, watch a movie or go see a show to be conveyed a story. I play a game to have fun. Number one and chief goal of that game is to enjoy the actions I'm putting into it, because it isn't a passive medium. Story is secondary. This is why fighting games are fun. The stories are crap, but we still play them because they're fun.

But then you go to games that are heavily story-driven and rely on story to be fun and oh crap, suddenly the rules apply again. Mass Effect has - had - nothing but the story and characters (and even those weren't terribly original), the shooting was unremarkable and roleplaying mechanics were laughable. The story and the way player could influence it, and the way the consequences carried over - this is what matters. Mattered.

Radoh:

Do please regale us with the tale of Tetris' story, I'm dying to hear it.
Wait, never mind, you don't get sarcasm.
As for Pulp Fiction, I must have missed the part where it continued on after the end of the movie.

We were talking about story or games building up to the ending?
Wait, never mind, I'm talking to a MLP fan.
As for Pulp Fiction, you might have missed the point of what I was saying (as you usually do). Pulp Fiction's storytelling is non-linear. The ending doesn't really matter, nothing was building up to it.

Now we're at the heart of the matter. You didn't enjoy the game's mechanics or role playing elements (to be fair, I'd agree completely if we were only talking about the first game) and there is the difference. If you were only in it for the story, why did you stick it out this long? Go watch Babylon 5, Terminator, read some H.P. Lovecraft and pop in some sad, self sacrificial war movie when you finish and boom, it's ever trope that Mass Effect borrowed.

Meanwhile, I kicked the difficulty up to hardest, put together teams with different ways of handling issues, and I had an enjoyable 2 out of three games. I didn't feel that the story was the only driving force in Mass Effect 2 or 3. It was A driving force and it was an enjoyable one up until the end of 3 (which, we probably disagree there too. By and large, the expanded epilogue fixed my problems with the endings. I wanted to know what happened to the team and wanted there to be some substantive difference between the endings. Starchild was stupid, but they had to convey narrative somehow. Shepard dying was always going to happen, no complaints there). I liked the story progression throughout 95% of the series. So again, if I'm enjoying the majority of the experience and I get let down at the finish, it doesn't detract from my enjoyment of the rest of it. Thus, if bioware is offering to sell me something that takes place squarely in the portion I enjoyed, I'm interested.

On another point, what is up with all the hostility here? Can't we have some form of civil discourse that doesn't have to include personal attacks on one another?

As I was reading, I was hoping that the title held a modicum of truth, and that BioWare had gotten wise and decided to finally nail the coffin shut and move on, never to speak of the ME series again. And then I read: "We're excited to release this final sendoff for the trilogy and move forward into the future of the Mass Effect universe."

Fucking shit. They've been reduced to a sequel cloning machine. Time to write them off as a lost cause.

jthm:

RT:

jthm:

Implying that video games follow the same rules of narrative and purpose that books, movies and shows do.

I read a book, watch a movie or go see a show to be conveyed a story. I play a game to have fun. Number one and chief goal of that game is to enjoy the actions I'm putting into it, because it isn't a passive medium. Story is secondary. This is why fighting games are fun. The stories are crap, but we still play them because they're fun.

But then you go to games that are heavily story-driven and rely on story to be fun and oh crap, suddenly the rules apply again. Mass Effect has - had - nothing but the story and characters (and even those weren't terribly original), the shooting was unremarkable and roleplaying mechanics were laughable. The story and the way player could influence it, and the way the consequences carried over - this is what matters. Mattered.

Radoh:

Do please regale us with the tale of Tetris' story, I'm dying to hear it.
Wait, never mind, you don't get sarcasm.
As for Pulp Fiction, I must have missed the part where it continued on after the end of the movie.

We were talking about story or games building up to the ending?
Wait, never mind, I'm talking to a MLP fan.
As for Pulp Fiction, you might have missed the point of what I was saying (as you usually do). Pulp Fiction's storytelling is non-linear. The ending doesn't really matter, nothing was building up to it.

Now we're at the heart of the matter. You didn't enjoy the game's mechanics or role playing elements (to be fair, I'd agree completely if we were only talking about the first game) and there is the difference. If you were only in it for the story, why did you stick it out this long? Go watch Babylon 5, Terminator, read some H.P. Lovecraft and pop in some sad, self sacrificial war movie when you finish and boom, it's ever trope that Mass Effect borrowed.

Meanwhile, I kicked the difficulty up to hardest, put together teams with different ways of handling issues, and I had an enjoyable 2 out of three games. I didn't feel that the story was the only driving force in Mass Effect 2 or 3. It was A driving force and it was an enjoyable one up until the end of 3 (which, we probably disagree there too. By and large, the expanded epilogue fixed my problems with the endings. I wanted to know what happened to the team and wanted there to be some substantive difference between the endings. Starchild was stupid, but they had to convey narrative somehow. Shepard dying was always going to happen, no complaints there). I liked the story progression throughout 95% of the series. So again, if I'm enjoying the majority of the experience and I get let down at the finish, it doesn't detract from my enjoyment of the rest of it. Thus, if bioware is offering to sell me something that takes place squarely in the portion I enjoyed, I'm interested.

On another point, what is up with all the hostility here? Can't we have some form of civil discourse that doesn't have to include personal attacks on one another?

I don't usually watch TV series. Last time I watched a TV series it was House and I stopped watching back when Season five was new.
For me the fucking kid... just it betrayed everything. I hated him even when he was real because he was a cheap emotion manipulating ploy, then I hated him even more when he continued to appear in Shepard's dreams, but the starchild... by god, it's so stupid. They pulled him outta the fucking nowhere, made Shepard ready to do what he says and the victory (?) is achieved through space magic. I mean, what? Did they hope to weird themselves out of this? The lack of closure was only icing on a cake, but the cake itself, filled with plothole cream was the Catalyst himself. I'm probably not making sense, but a person smarter than me summed it up pretty nicely: in the last minute the themes of whole trilogy take a 180, turning defiance into submission. I mean... Watch Mass Effect 3 Happy Ending mod. The removal of the Catalyst makes it all look so much better. And as for Shepard dying - I'm mostly OK with that, but still, doesn't the player who spent the whole trilogy with Shep and the whole third game collecting war assets deserve happy ending? Come on. And the endings... they kinda crippled me Mass Effect-wise. I didn't play a single Mass Effect game since. I reinstalled them numerous times and uninstalled them, sometimes right after installing.

Legion:
I don't understand what they mean by "rekindle romances."

They claimed you could do that in Mass Effect 3 prior to it's release. Unless you chose Liara, Kaidan or Ashley you got a single line of extra dialogue or a brief cameo cutscene and that was it. Otherwise it was identical to starting the romance afresh in the game.

Without details obviously we can only speculate, but most of the time Bioware describes a feature in their games before it comes out, everybody expects something ground breaking, and it's almost always the very bare bones of what it could be.

Adam Jensen:
You guys should check out the announcement topic on Bioware forums. It's hilarious. I can't count how many "thank you BIOWARE!" and "I'm so excited" I've seen on a single page.

Thank you Bioware for what? Excited for what? It's a $15 DLC and they won't even tell you what it's about apart from some vague description about a conspiracy and a casino. We know it's a conspiracy. Almost everything in Mass Effect has been a conspiracy of some kind. It will probably be some emotionally manipulative crap. But is it actually worth the money? Does the DLC matter at all? Does it impact the ending in any way? No one seems to be asking those questions. It's like they've all been indoctrinated.

Because we should feel grateful that the gods that are game developers grace us with content we have to pay for.

I am not suggesting it should be free, but such extreme gratitude for it seems a little excessive considering it isn't.

While I am not personally ready to brim over with gratitude just yet, at least until I play it, a lot of people want the sentimental stuff - especially romance related stuff and have been asking for it for a long time on the Bioware boards. So... with that in mind, a positive reaction to what seems like it is what they've been asking for seems pretty predictable. I am sure the Thane loving crowd is hoping he will feature, as they have been quite vocal about the relegation of his romance to something of a footnote matter in 3. I look forward to all forms of extra dialog at any time.

Oh and, for the record, I am in the camp of: the ending was an absolute outrage because it had no closure, once that was provided it is no longer an outrage - still not as great as it could have been, but accepted it for what it is, and really it's not that bad that the games don't still have value to me.

The most damning testimony I can make regarding ME3 is that I've played through the trilogy with three Shepards; the first two made it to the end (one before the Extended Cut, one immediately after it was released) and the third (my "Perfect" playthrough) just stopped after Rannoch because I just couldn't muster the desire to go any further. That's what the ending did, and why I still find it so revolting even after all this time: knowing that I have to sit through the Starchild's monologue again, I have zero enthusiasm for proceeding any further in the game.

Couple that with the fact that I found both "Leviathan" and "Omega" disappointing (the latter especially, given the hatchet job it did on Aria and the utter linearity of the storyline), and I'm probably going to avoid this DLC. I'd like to believe that BioWare still has some measure of competence when it comes to this franchise, but there's very little evidence to support that...

RT:
I don't usually watch TV series. Last time I watched a TV series it was House and I stopped watching back when Season five was new.
For me the fucking kid... just it betrayed everything. I hated him even when he was real because he was a cheap emotion manipulating ploy, then I hated him even more when he continued to appear in Shepard's dreams, but the starchild... by god, it's so stupid. They pulled him outta the fucking nowhere, made Shepard ready to do what he says and the victory (?) is achieved through space magic. I mean, what? Did they hope to weird themselves out of this? The lack of closure was only icing on a cake, but the cake itself, filled with plothole cream was the Catalyst himself. I'm probably not making sense, but a person smarter than me summed it up pretty nicely: in the last minute the themes of whole trilogy take a 180, turning defiance into submission. I mean... Watch Mass Effect 3 Happy Ending mod. The removal of the Catalyst makes it all look so much better. And as for Shepard dying - I'm mostly OK with that, but still, doesn't the player who spent the whole trilogy with Shep and the whole third game collecting war assets deserve happy ending? Come on. And the endings... they kinda crippled me Mass Effect-wise. I didn't play a single Mass Effect game since. I reinstalled them numerous times and uninstalled them, sometimes right after installing.

There's that term again, "Space Magic".
You mean like how Infiltrators can literally cast the spell fireball? Or how Mass Effect Fields are essentially plot filling magic where the mana is Eezo? Biotics are mages, omnitools are made of light and are somehow sharp, omnigel could be used to do everything that Mass Effect Fields couldn't, Tech Armor is, again, solid light capable of stopping bullets somehow, Space Magic has been a staple of the Mass Effect universe since the opening credits of the first game, and you are just now complaining about it in the final game.

And as for Shepard dying, no, the player doesn't deserve Shepard living, since that takes away from the games whole purpose of showing how far Shepard will go to stop the Reapers. I've never played the Extended Cut ending out of principle of not entertaining the whims of a retarded fanbase whose bitching will never cease, and nothing got me as emotional in the entire series, save for helping the girl from Mindoir, than watching Shepard sacrifice himself on the catalyst to stop the Reapers. It was powerful and emotional and all the fans did was bitch about Shep dying and Star Child being space magic. Not all stories need a happy ending in the same way not every movie needs a big choreographed dance number.
The ending was fine, the Fanbase ruined it.

Radoh:

RT:
I don't usually watch TV series. Last time I watched a TV series it was House and I stopped watching back when Season five was new.
For me the fucking kid... just it betrayed everything. I hated him even when he was real because he was a cheap emotion manipulating ploy, then I hated him even more when he continued to appear in Shepard's dreams, but the starchild... by god, it's so stupid. They pulled him outta the fucking nowhere, made Shepard ready to do what he says and the victory (?) is achieved through space magic. I mean, what? Did they hope to weird themselves out of this? The lack of closure was only icing on a cake, but the cake itself, filled with plothole cream was the Catalyst himself. I'm probably not making sense, but a person smarter than me summed it up pretty nicely: in the last minute the themes of whole trilogy take a 180, turning defiance into submission. I mean... Watch Mass Effect 3 Happy Ending mod. The removal of the Catalyst makes it all look so much better. And as for Shepard dying - I'm mostly OK with that, but still, doesn't the player who spent the whole trilogy with Shep and the whole third game collecting war assets deserve happy ending? Come on. And the endings... they kinda crippled me Mass Effect-wise. I didn't play a single Mass Effect game since. I reinstalled them numerous times and uninstalled them, sometimes right after installing.

There's that term again, "Space Magic".
You mean like how Infiltrators can literally cast the spell fireball? Or how Mass Effect Fields are essentially plot filling magic where the mana is Eezo? Biotics are mages, omnitools are made of light and are somehow sharp, omnigel could be used to do everything that Mass Effect Fields couldn't, Tech Armor is, again, solid light capable of stopping bullets somehow, Space Magic has been a staple of the Mass Effect universe since the opening credits of the first game, and you are just now complaining about it in the final game.

And as for Shepard dying, no, the player doesn't deserve Shepard living, since that takes away from the games whole purpose of showing how far Shepard will go to stop the Reapers. I've never played the Extended Cut ending out of principle of not entertaining the whims of a retarded fanbase whose bitching will never cease, and nothing got me as emotional in the entire series, save for helping the girl from Mindoir, than watching Shepard sacrifice himself on the catalyst to stop the Reapers. It was powerful and emotional and all the fans did was bitch about Shep dying and Star Child being space magic. Not all stories need a happy ending in the same way not every movie needs a big choreographed dance number.
The ending was fine, the Fanbase ruined it.

Yeah, I am. Why? Because there was a way of explaining it away. What, biotics? Oh, Eezo did it. Okay then. Plus, there's a limit to what amount of magic I can take seriously in a supposedly sci-fi setting.

Yeah, that's all they did. And this is right. Because Star Child is a deus ex machina in every sense of the phrase and was pulled out of the writers' biggest ass. Powerful and emotional? The only emotion I felt was "What the flying fuck am I watching?". Oh, wait, no, there was also "Did it all lead to... this?". And the ending provokes these emotions not just because it's unhappy, but because it's badly written. I'm okay if they killed Shep off, but did it well. And without that fucking kid. Really, removing him solves all the problems. The endings weren't fine. They can't be fine whether you're a part of the fanbase or a common observer. That's not a matter of an opinion, that's a goddamn fact. Lazy and rushed writing is just that.

RT:

Radoh:

There's that term again, "Space Magic".
You mean like how Infiltrators can literally cast the spell fireball? Or how Mass Effect Fields are essentially plot filling magic where the mana is Eezo? Biotics are mages, omnitools are made of light and are somehow sharp, omnigel could be used to do everything that Mass Effect Fields couldn't, Tech Armor is, again, solid light capable of stopping bullets somehow, Space Magic has been a staple of the Mass Effect universe since the opening credits of the first game, and you are just now complaining about it in the final game.

And as for Shepard dying, no, the player doesn't deserve Shepard living, since that takes away from the games whole purpose of showing how far Shepard will go to stop the Reapers. I've never played the Extended Cut ending out of principle of not entertaining the whims of a retarded fanbase whose bitching will never cease, and nothing got me as emotional in the entire series, save for helping the girl from Mindoir, than watching Shepard sacrifice himself on the catalyst to stop the Reapers. It was powerful and emotional and all the fans did was bitch about Shep dying and Star Child being space magic. Not all stories need a happy ending in the same way not every movie needs a big choreographed dance number.
The ending was fine, the Fanbase ruined it.

Yeah, I am. Why? Because there was a way of explaining it away. What, biotics? Oh, Eezo did it. Okay then. Plus, there's a limit to what amount of magic I can take seriously in a supposedly sci-fi setting.

Yeah, that's all they did. And this is right. Because Star Child is a deus ex machina in every sense of the phrase and was pulled out of the writers' biggest ass. Powerful and emotional? The only emotion I felt was "What the flying fuck am I watching?". Oh, wait, no, there was also "Did it all lead to... this?". And the ending provokes these emotions not just because it's unhappy, but because it's badly written. I'm okay if they killed Shep off, but did it well. And without that fucking kid. Really, removing him solves all the problems. The endings weren't fine. They can't be fine whether you're a part of the fanbase or a common observer. That's not a matter of an opinion, that's a goddamn fact. Lazy and rushed writing is just that.

Fine then, here you go: Star Child is explained by the catalyst running on Eezo.
Done, now the ending is better because apparently if you explain something with Eezo it makes everything better, never mind that Eezo doesn't exist and in itself is never explained.
Seriously, why is one space magic fine because it is explained away by something that doesn't get explained and the Star Child is such an affront when it got explained away by the catalyst which never gets explained?

Also don't ever under any circumstances pretend that your opinion on something is a fact, because as I've already said I enjoy it, and if your "Fact" is actually a fact then I couldn't possibly have enjoyed it.

DRTJR:
From the depths of space needs to return Zaeed, one of the most BAMF individuals to have ever walked.

Sadly with the recent death of Zaeed's voice actor I doubt he'll be making an appearance in this DLC. But, if they recorded his lines before his death and he is in fact in it... I might just have to fight back a few goddamn manly tears when it comes time to say "goodbye" to the character for good.

I thought I saw half the citadel blow up at the end?

Perhaps Bioware should say farewell then disappear up their own arsehole. They used to be a great studio, now they're just a bad joke

Legion:
They claimed you could do that in Mass Effect 3 prior to it's release. Unless you chose Liara, Kaidan or Ashley you got a single line of extra dialogue or a brief cameo cutscene and that was it. Otherwise it was identical to starting the romance afresh in the game.

I rekindled my romance with Jack. We had a whole mission together, it was very emotional. Then we agreed to meet up on the Citadel later, in the club, presumably for some sexy times. She never showe up. I scoured that club from top to bottom several times, and she was never there. I have to assume it was a glitch, because it's less depressing than thinking she got cold feet and ran away...

Radoh:

Fine then, here you go: Star Child is explained by the catalyst running on Eezo.
Done, now the ending is better because apparently if you explain something with Eezo it makes everything better, never mind that Eezo doesn't exist and in itself is never explained.

Seriously, why is one space magic fine because it is explained away by something that doesn't get explained and the Star Child is such an affront when it got explained away by the catalyst which never gets explained?

Not sure if you noticed, but if you actually need explaining and inventing random stuff to make any part of the story coherent, then it means storytellers failed big time.

Just because you can't see the difference between Spacebrat Magic and ie. Biotics, that are nowhere near "magic" definition in ME universe, does not mean placing "=" between them is substantiated. No, "it feels similar" doesn't cut it.

Radoh:

Also don't ever under any circumstances pretend that your opinion on something is a fact, because as I've already said I enjoy it, and if your "Fact" is actually a fact then I couldn't possibly have enjoyed it.

No one cares if you enjoyed it or not, your standards are your own problem (or a blessing). Despite what many would prefer, storytelling runs on specific definitions that have nothing to do with opinions. Yeah, sorry, I know it's easier to believe everything in this matter is about opinions - certainly nice excuse to (arbitrarily, conveniently) level playing field to the point where "I dis/like it" has the same value as anything else.

eberhart:

Radoh:

Fine then, here you go: Star Child is explained by the catalyst running on Eezo.
Done, now the ending is better because apparently if you explain something with Eezo it makes everything better, never mind that Eezo doesn't exist and in itself is never explained.

Seriously, why is one space magic fine because it is explained away by something that doesn't get explained and the Star Child is such an affront when it got explained away by the catalyst which never gets explained?

Not sure if you noticed, but if you actually need explaining and inventing random stuff to make any part of the story coherent, then it means storytellers failed big time.

Just because you can't see the difference between Spacebrat Magic and ie. Biotics, that are nowhere near "magic" definition in ME universe, does not mean placing "=" between them is substantiated. No, "it feels similar" doesn't cut it.

Radoh:

Also don't ever under any circumstances pretend that your opinion on something is a fact, because as I've already said I enjoy it, and if your "Fact" is actually a fact then I couldn't possibly have enjoyed it.

No one cares if you enjoyed it or not, your standards are your own problem (or a blessing). Despite what many would prefer, storytelling runs on specific definitions that have nothing to do with opinions. Yeah, sorry, I know it's easier to believe everything in this matter is about opinions - certainly nice excuse to (arbitrarily, conveniently) level playing field to the point where "I dis/like it" has the same value as anything else.

So then since they made Eezo up to support Biotics, that makes the entire story poorly written?
If they make a universe and then explain the internal logic of that universe, it does not make it poorly written, it's called fleshing out the lore and is a staple in making good stories.

As for stories following a strict set of rules, no they don't. There's really no end to which I can say that's simply not true. If all stories followed a strict set of rules all stories would have been told already.
Making a good story follows only quality of the way things are written, not the way it was written, no amount of claiming facts changes that.

IronMit:
I thought I saw half the citadel blow up at the end?

They still have duct tape in the future! ;-)

Well...I suppose this is it, then. I knew that it would all come to an end one day and, despite everything, I'm still rather deflated. I'd feel this way regardless of the quality of the ending to the trilogy because for me it's been an emotional rollercoaster and, all things considered, a fucking blast!

I'm not really getting my hopes up for this DLC but I will still be getting it because I want to - a barmy notion, I know! Leviathan was alright and I will be playing Omega again before I pass my final judgement as I rushed my playthrough and wasn't feeling 100% at the time. I did get very excited for Omega but that was a mistake I think, which is a shame. There are things mentioned in the very limited blurb for Citadel that intrigue me though - Wrex, for one! While it's not been stated if he will be part of the squad, I would very much like for Wrex to join the squad again as he's brilliant! Some of the best lines in the Mass Effect trilogy are uttered by Wrex and the voice acting is bang-on - Steve Barr really nailed the character and brought him to life!

I also have to admit that I like the idea of having a few little "asides" and the promise of customisable digs on the Citadel. While it's busy-work and could be considered a distraction, I kinda like little things like this in other games such as Skyrim (they just need to sort out Hearthfire's many bugs) so I shall see how that pans out. Yes I could go bonkers about the fact it's just a "distraction" from the games bigger issue(s) but I am not going to...because I can't be arsed and I don't want to be part of the argument today.

Do I think it will be sub-par? I try not to be negative about things before they have a chance to present themselves but I have to say that, to my eyes, the focus for ME3 DLC has been on the Multiplayer and it has been to the detriment of the single-player DLC. Mass Effect 2's DLC were not lumbered with such problems and although I thought Firewalker was a bit "meh", Overlord, Lair of the Shadow Broker and Arrival were all brilliant. The three single-player DLC's for ME3 can best be described as "good but not great" and definately fell short of the mark, even allowing for the high bar that ME2's DLC set. I don't know the reasons for this and the debate could rage on for years but the sad fact is that anything to do with Mass Effect is now tainted and, whether fairly or not, the ultimate blame for this rests with BioWare and EA. I will be doing my best to ignore this and, as I did with From Ashes, Leviathan and Omega, judge Citadel on it's own merits and failings accordingly.

Short version - I will be getting Citadel but my optimism can best be described as "restrained".

Oops! Just realised I forgot to mention From Ashes in my last post! My excuse is that I got the Collectors Edition and so it felt more like an integral part of the original game and not a DLC.

Honest!

Anyway - sorted it now!

major_chaos:

Adam Jensen:
No one seems to be asking those questions. It's like they've all been indoctrinated.

Yes because anybody who has the nerve to like something I don't is blatantly a brainwashed fanboy.

The issue here is that they thank the developers for letting them pay without knowing what they're getting. They can't like the DLC because they don't know what they're getting. The only thing that sounds interesting is the combat arena. But I'm still not gonna blindly throw my money away without knowing what I'm getting for it.

Radoh:

So then since they made Eezo up to support Biotics, that makes the entire story poorly written?

Um, why? What does have that to do with anything? Story is poorly written if you have to invent explanations or fill holes on your own. If specific parts are inconsistent. If they contradict earlier lore or simply ignore it. Why, yes, Mass Effect has impressive lore. Which makes nonsense that is being pushed past it even more sad.

Radoh:

If they make a universe and then explain the internal logic of that universe, it does not make it poorly written, it's called fleshing out the lore and is a staple in making good stories.

Except that they don't. Player has to do that for them, because they either didn't give a damn or simply had no idea, with different teams being oblivious to what was written by earlier groups. Or "clarity" requirement was something they didn't learn so far.

Please, don't even mention internal logic, as the whole ending is close to the opposite of it - on its own and regarding earlier events.

Radoh:

As for stories following a strict set of rules, no they don't. There's really no end to which I can say that's simply not true.

You mean "do not use deus ex machina just because", "plotholes are bad", "make sure your story has some sense in terms of the universe it is placed in" are just optional? And these are just kindergarten level ones.

Radoh:

If all stories followed a strict set of rules all stories would have been told already.

Rubbish. Rules do not exist for their own sake - they serve one major purpose: to make stories reasonably edible. Just because cooks respect certain rules does not mean every meal has been invented already. It does, however, mean they are that much safer from serving spoiled eggs.

Radoh:

Making a good story follows only quality of the way things are written, not the way it was written, no amount of claiming facts changes that.

Uh, what?

Kermi:
Are people still whining about the fucking ending? Holy shit, you'd think Bioware made you watch while they fucked your mothers or something.

Word.

I'm still enjoying the multiplayer, which hopefully will be fleshed out more in the next Mass Effect, because, let's face it, there will be one. Free MP DLC anyone?

Adam Jensen:

major_chaos:

Adam Jensen:
No one seems to be asking those questions. It's like they've all been indoctrinated.

Yes because anybody who has the nerve to like something I don't is blatantly a brainwashed fanboy.

The issue here is that they thank the developers for letting them pay without knowing what they're getting. They can't like the DLC because they don't know what they're getting. The only thing that sounds interesting is the combat arena. But I'm still not gonna blindly throw my money away without knowing what I'm getting for it.

I'm pretty sure they're thanking them for the entire trilogy, not just this DLC. Even so, some people are more attached to this franchise than others.

You know what?
I'm pretty on board with this. Spending more time with the crew is EXACTLY what pissed me off about Omega. (AKA, the fact that they weren't involved and didn't even have anything to say back on the ship.)
And it's one of the things I liked about Leviathan.

And as much as I still detest the ending, I refuse to let it ruin what Mass Effect is to me. It's an incredible journey with a bunch of totally awesome characters. Yes, the ending is abysmal. But I love the rest of Mass Effect enough to balance that out.
(Plus, I gotta ask. Why is everyone so fixated on the Catalyst AI? That is NOT the only part of the ending that's bad. "Hey let's run towards a Reaper hoping to get into a beam which may kill us"? "Hey yes this beam uses brand new teleportation technology that's a thing now let's move on"? "Oh hey a single man can now magically control my entire body (but not my mouth)"? Seriously. I can accept the AI more easily than that crap. Not it's "choices", but it's existence makes more sense to me than the things I just mentioned.)

lancar:

Ilikemilkshake:

I dunno how I feel about this. On the one hand my plan was to wait for all the DLC to come out so I can play through it all at once. Buttttt on the other I've basically lost all enthusiasm for the series after the ending and given the quality of the DLCs given the cost I don't think it'll be worth it. I'll probably have to wait for more details before I get excited.

I know exactly how you feel. That ending has completely sapped my appreciation for the whole trilogy. It's hard to imagine one single misstep like that could destroy a whole series... They can release DLC until the end of days, and it still wouldn't fix anything.

I mean, I've tried. I've really tried to get into it again. And when I do, i find that the combat is still really good, the action is still good, and the story is still good.... until I think about what awaits at the end of the journey, and all enthusiasm just drains away into nothing.

I've seen a lot of bad endings in games over the years, but never has one caused me to feel like this about a whole franchise before.

Yeah It's really weird. I went in to ME3 just after having replayed the first two games for the 8th time and my plan was to replay all three again afterwards. However since the ending I haven't had the heart to go back, it all just seems so futile. If I ever do work up the will to replay them I might just head-canon a better ending.

I really hope for ME4 (or whatever they call it) they make it a more character driven game. If they stick to character development, doing small personal plots then they might achieve something great. I'm convinced that they can't do a good overarching plot on the scale of saving the universe, it's clear they were making it up as they went along which is why we had the terrible arsepull of an ending.

Tank207:

DRTJR:
From the depths of space needs to return Zaeed, one of the most BAMF individuals to have ever walked.

Sadly with the recent death of Zaeed's voice actor I doubt he'll be making an appearance in this DLC. But, if they recorded his lines before his death and he is in fact in it... I might just have to fight back a few goddamn manly tears when it comes time to say "goodbye" to the character for good.

They did. One of the producers tweeted that they had recorded lines with Robin Sachs for the DLC before he passed away.

I'd have thought people would be happy with the idea of moving on from the ending. All it does is start arguments and generate hostility and they already drew their line in the sand 8 motnhs ago with the Extended Cut. This looks like it's going to be more focused on the characters, which was what everyone loved about the series.

Come on, guys, can't we get over that ending? It was terribly done, but the rest of the game is still (mostly) an awesome experience. I'll probably pick up the GOTY edition with all the DLC once it's released.

$15 for faffing about on the Citadel making social calls? No, thank you.

Jeez... well, contrary to what seems to be the norm on here, I am looking forward to it, and will be buying it day one. I am also sad to see that this is the last Mass Effect 3 DLC. :(

Radoh:

RT:

Radoh:

There's that term again, "Space Magic".
You mean like how Infiltrators can literally cast the spell fireball? Or how Mass Effect Fields are essentially plot filling magic where the mana is Eezo? Biotics are mages, omnitools are made of light and are somehow sharp, omnigel could be used to do everything that Mass Effect Fields couldn't, Tech Armor is, again, solid light capable of stopping bullets somehow, Space Magic has been a staple of the Mass Effect universe since the opening credits of the first game, and you are just now complaining about it in the final game.

And as for Shepard dying, no, the player doesn't deserve Shepard living, since that takes away from the games whole purpose of showing how far Shepard will go to stop the Reapers. I've never played the Extended Cut ending out of principle of not entertaining the whims of a retarded fanbase whose bitching will never cease, and nothing got me as emotional in the entire series, save for helping the girl from Mindoir, than watching Shepard sacrifice himself on the catalyst to stop the Reapers. It was powerful and emotional and all the fans did was bitch about Shep dying and Star Child being space magic. Not all stories need a happy ending in the same way not every movie needs a big choreographed dance number.
The ending was fine, the Fanbase ruined it.

Yeah, I am. Why? Because there was a way of explaining it away. What, biotics? Oh, Eezo did it. Okay then. Plus, there's a limit to what amount of magic I can take seriously in a supposedly sci-fi setting.

Yeah, that's all they did. And this is right. Because Star Child is a deus ex machina in every sense of the phrase and was pulled out of the writers' biggest ass. Powerful and emotional? The only emotion I felt was "What the flying fuck am I watching?". Oh, wait, no, there was also "Did it all lead to... this?". And the ending provokes these emotions not just because it's unhappy, but because it's badly written. I'm okay if they killed Shep off, but did it well. And without that fucking kid. Really, removing him solves all the problems. The endings weren't fine. They can't be fine whether you're a part of the fanbase or a common observer. That's not a matter of an opinion, that's a goddamn fact. Lazy and rushed writing is just that.

Fine then, here you go: Star Child is explained by the catalyst running on Eezo.
Done, now the ending is better because apparently if you explain something with Eezo it makes everything better, never mind that Eezo doesn't exist and in itself is never explained.
Seriously, why is one space magic fine because it is explained away by something that doesn't get explained and the Star Child is such an affront when it got explained away by the catalyst which never gets explained?

Also don't ever under any circumstances pretend that your opinion on something is a fact, because as I've already said I enjoy it, and if your "Fact" is actually a fact then I couldn't possibly have enjoyed it.

Yeah, no. As I said: telekinesis explained by mysterious new science thingamajig is one thing, somehow making organics and synthetics into syntho-organic beings is totally different. I don't even know how in the holy name of hell it works. What, are they all now like the Terminator? I know how telekinesis works - you move shit around with your mind. This.... what is this? And how did they do that? I know how biotic telekinesis works in ME: biotic is mass effect energy, yadda-yadda-yadda. How did they do that with the Crucible? Why did it even have that function? Who installed it in? And why is the Star Child so looking forward to letting Shepard genocide his race to all hell? And why is Shepard looking forward to cooperate with the enemy and believes him? And here I've gone cross-eyed.
I don't need to pretend my opinion is a fact: it already is.

Adam Jensen:
You guys should check out the announcement topic on Bioware forums. It's hilarious. I can't count how many "thank you BIOWARE!" and "I'm so excited" I've seen on a single page.

Thank you Bioware for what? Excited for what? It's a $15 DLC and they won't even tell you what it's about apart from some vague description about a conspiracy and a casino. We know it's a conspiracy. Almost everything in Mass Effect has been a conspiracy of some kind. It will probably be some emotionally manipulative crap. But is it actually worth the money? Does the DLC matter at all? Does it impact the ending in any way? No one seems to be asking those questions. It's like they've all been indoctrinated.

Bio ware is... its a Reaper. Casey Hudson is basically Saren and EA is Sovereign the game is a metaphor for their entire company. O god what have we done.

Verrik:

Kermi:
Are people still whining about the fucking ending? Holy shit, you'd think Bioware made you watch while they fucked your mothers or something.

You know what I love about comments like this? If we were all singing the ending's praises, saying how great it was and how much we enjoyed it, and thanked Bioware a million times for this great end to a great trilogy, no one would be saying things like "Are people still celebrating over this fucking ending? Holy Shit, you'd think Bioware just ended world hunger or something."

So, it's fine if people are complimenting a game, but if they are expressing their dissatisfaction with a game that's not good,? Let them talk about the ending, good or bad. Don't like it? Don't read the comment, or just ignore it.

OT: I personally will just wait until people post videos of this DLC on yahoo. It's what I did with the last two. I'll get to skip the combat and such, while seeing the content of the DLC. And save myself $15.

No, you see, you're supposed to remember the good things and let go of the bad things. People reveling in their own misery because they didn't like the end of the game, that's like forgetting what a great person your grandma was just because you cried at her funeral.

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