BioWare Says Farewell With Mass Effect 3: Citadel and Reckoning

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The ending was bad enough to send me into my first "light depression" for a year.

So Bioware sure did give good on their promise to homebake me a "touching game"

just joshing, the game was good all around, had fun with it. this seems like the first DLC i might actually get.

I like this idea and plan to get it , I also liked the ending as I did not see anything too(read in bold) wrong with it besides a lack of closure and that was fixed in the extended DLC. . . So yeah when I eventually get to a gamestop I shall buy it with MS points.

Kermi:
No, you see, you're supposed to remember the good things and let go of the bad things. People reveling in their own misery because they didn't like the end of the game, that's like forgetting what a great person your grandma was just because you cried at her funeral.

If you really want to go with that metaphor, then a more an accurate one would that you have this grandmother with whom you have shared many found memories, but the last time she ever spoke to you, was when she called you to her side by on her deathbed, and proceed to calling you a bastard, a screw-up, and the worst disappointment in her life, before passing on without ever giving any reasons why she would say such things. Don't you think it would be hard to view those fond memories in the same way?

The point I am trying to make in the simplest way possible:

image

The Wykydtron:
Hmm, have they still not taken the fanfiction lifeline that is the Indoctination Theory? Seriously, it's the best thing that has come about from this whole debacle. I'd take it if I were you guys. Say it was your plan from the start. Surely your writers can't be that bad?

If they did go down that route, and they really should have when they had the golden gaping gotsee of an opportunity(seriously, they REALLY should have, i mean ffs it was beautiful and they did nothing to achieve it on purpose! the fans did all the work.) It wouldn't sit well with anyone...

Those that clamored for it (hey its me! I'm important!) would be pissed off to pay extra for a three part series to get the real ending. Those happy with the ending as it was would equally be pissed off by a switch.

As for dlc for me3... couldn't give a monkeys arse. I watched the highlights of leviathan on youtube and that gave me all i needed (it was actually ok...mediocre, but should have been in the game to lessen the starchild reveal blow), ill do the same for this new one even if wrex is involved. If bioware is smart and wants to do prequels, do a Wrex prequel; i will literally fling money at u EA. This is unlikely to happen. And I'm glad because i don't want Wrex overexposed and milked for ever dollar till were all sick of him.

Radoh:

RT:
I don't usually watch TV series. Last time I watched a TV series it was House and I stopped watching back when Season five was new.
For me the fucking kid... just it betrayed everything. I hated him even when he was real because he was a cheap emotion manipulating ploy, then I hated him even more when he continued to appear in Shepard's dreams, but the starchild... by god, it's so stupid. They pulled him outta the fucking nowhere, made Shepard ready to do what he says and the victory (?) is achieved through space magic. I mean, what? Did they hope to weird themselves out of this? The lack of closure was only icing on a cake, but the cake itself, filled with plothole cream was the Catalyst himself. I'm probably not making sense, but a person smarter than me summed it up pretty nicely: in the last minute the themes of whole trilogy take a 180, turning defiance into submission. I mean... Watch Mass Effect 3 Happy Ending mod. The removal of the Catalyst makes it all look so much better. And as for Shepard dying - I'm mostly OK with that, but still, doesn't the player who spent the whole trilogy with Shep and the whole third game collecting war assets deserve happy ending? Come on. And the endings... they kinda crippled me Mass Effect-wise. I didn't play a single Mass Effect game since. I reinstalled them numerous times and uninstalled them, sometimes right after installing.

There's that term again, "Space Magic".
You mean like how Infiltrators can literally cast the spell fireball? Or how Mass Effect Fields are essentially plot filling magic where the mana is Eezo? Biotics are mages, omnitools are made of light and are somehow sharp, omnigel could be used to do everything that Mass Effect Fields couldn't, Tech Armor is, again, solid light capable of stopping bullets somehow, Space Magic has been a staple of the Mass Effect universe since the opening credits of the first game, and you are just now complaining about it in the final game.

And as for Shepard dying, no, the player doesn't deserve Shepard living, since that takes away from the games whole purpose of showing how far Shepard will go to stop the Reapers. I've never played the Extended Cut ending out of principle of not entertaining the whims of a retarded fanbase whose bitching will never cease, and nothing got me as emotional in the entire series, save for helping the girl from Mindoir, than watching Shepard sacrifice himself on the catalyst to stop the Reapers. It was powerful and emotional and all the fans did was bitch about Shep dying and Star Child being space magic. Not all stories need a happy ending in the same way not every movie needs a big choreographed dance number.
The ending was fine, the Fanbase ruined it.

You really don't know why people hate ME3's ending, do you? I don't even play Mass Effect (played an hour of ME2 - that's it), and I can tell you that for just about everyone it is not because Shepard dies in the end. The fact that you yourself stated that for most of the whole series you were not emotionally invested (unless I'm misinterpreting the bold quote, which is possible) as well as thinking that people are mad because Shepard died really makes you come across as someone who simply doesn't get at all why people cared about and played Mass Effect.

The main issues from what I've heard and seen are the following:

- The last-minute asspull of the Starchild (introducing the main antagonist in the last 0.5% of story is never a good idea)

- The sudden shift in the overall themes of Mass Effect

- The ambiguity and apparently grim fates of everyone else that the player worked so hard to save (again, not Shepard)

- Shepard's closest friends abandoning him to flee for their lives

- The Mass Relays exploding

- The pick-a-color ending making all the previous events of the entire series have no impact on how the story ends

- The fact that in a series all about the player's choices the player suddenly has to accept everything that the Starchild says without question (the "Reject" ending in the EC didn't help this one in the least, due to it being an "Everyone dies, Reapers win" ending)

- The fact that the Starchild's arguments for why the reaper cycle exists doesn't make any sense at all (making synthetics to kill organics so that the organics don't get killed by synthetics? If the player made peace between the Geth / Quarians, then it only makes the Starchild's point even more nonsensical)

- Last but not least, my favorite and why I've paid any attention to the ME3 debacle. The fact that Bioware wouldn't stop making a boatload of promises about the ending and slapping it all over the game's marketing just to turn around and not have anything they said turn out to be even remotely true (just like Gearbox recently did with ACM)

All of this I've gathered by just listening to both sides of the argument, which it definitely seems like you haven't. I do know that the EC addressed a couple of these issues like the Mass Relays, but many of them still exist today even with the EC.

Ishal:
The only people left there are the Biodrones, my friend.

I removed the chip from my head long ago, and have never looked back since. I gather that you probably did the same. We're all better for it.

*dies laughing*

If anything, the "Biodrones" (a.k.a. the people who dare to have an opinion other than yours) were mostly driven away by the ending-bashers who decided that they owned the site and that every thread should be hijacked by them trolling about what they and they alone want.

The majority of people are eagerly anticipating the Citadel DLC. Which is why the majority of the comments regarding it will come from a tiny minority dedicated to convincing themselves that everyone thinks the same way as they do.

V da Mighty Taco:
The main issues from what I've heard and seen are the following:

- The last-minute asspull of the Starchild (introducing the main antagonist in the last 0.5% of story is never a good idea)

- The sudden shift in the overall themes of Mass Effect

- The ambiguity and apparently grim fates of everyone else that the player worked so hard to save (again, not Shepard)

- Shepard's closest friends abandoning him to flee for their lives

- The Mass Relays exploding

- The pick-a-color ending making all the previous events of the entire series have no impact on how the story ends

- The fact that in a series all about the player's choices the player suddenly has to accept everything that the Starchild says without question (the "Reject" ending in the EC didn't help this one in the least, due to it being an "Everyone dies, Reapers win" ending)

- The fact that the Starchild's arguments for why the reaper cycle exists doesn't make any sense at all (making synthetics to kill organics so that the organics don't get killed by synthetics? If the player made peace between the Geth / Quarians, then it only makes the Starchild's point even more nonsensical)

- Last but not least, my favorite and why I've paid any attention to the ME3 debacle. The fact that Bioware wouldn't stop making a boatload of promises about the ending and slapping it all over the game's marketing just to turn around and not have anything they said turn out to be even remotely true (just like Gearbox recently did with ACM)

All of this I've gathered by just listening to both sides of the argument, which it definitely seems like you haven't. I do know that the EC addressed a couple of these issues like the Mass Relays, but many of them still exist today even with the EC.

- It's called the Catalyst. You were told exactly what its role would be in the story, and it fulfills the role you were told it would fulfill. You even get dialogue hinting at the existence of a creator of the Reapers. And it's far from a "main antagonist", given that the Catalyst never directly opposes you and willingly helps you stop the Reaper cycles, even if it involves means that it does not approve of itself. Calling it a different name doesn't magically undo foreshadowing.

- Mass Effect always contained the theme of organics vs. synthetics/created vs. creators, and other themes came up mere minutes before meeting the Catalyst (Anderson and the Illusive Man). It's ending-bashers who want people to believe that you're expected to agree with one character's opinion

- Which boils down to a presumption that after surmounting seemingly-impossible odds in the series itself, the galaxy will be completely unable to live without rapid transit.

- Shepard's allies would know that they were alive, given that Hackett speaks with Shepard while they are aboard the Citadel. They flee the system because of the shockwave generated from the Crucible's activation - would Shepard simply want them to stand around in the face of danger waiting for them after they've gone on alone?

- Which is part what was mentioned the point before the last and the idea that the activation of the Crucible will have exactly the same effect as an asteroid smashing into a Mass Relay.

- There are differences between the endings which reflect your choice - the Reapers are destroyed in Destroy, the visible signs of Synthesis, the Mass Relays taking less damage in Control. To say that there's no difference but colour is an objective lie. In addition, how well you unite the galaxy determines how well the Crucible's activation goes and how many options you have for the Crucible, not to mention several encounters and cutscenes during the final mission based on Effective Military Strength and specific choices.

- And what indication is there that Shepard agrees with the Catalyst? What indication that expecting another choice simply because the ones available to you aren't exactly what you want will make additional choices available? As for Refusal, the entire series made it clear that the Reapers were significantly more powerful than the galaxy's forces and that conventional warfare was hopeless against them. Refusal is throwing away everything the galaxy worked for to stop the Reapers - is it any surprise that they're wiped out without the weapon they devoted their resources and manpower to?

- Every single claim I've seen of BioWare "lying" about the ending is completely false, either based on ignorance or outright lying.

And that's what the anti-ending movement revolves around: ignorance and lies. It's why every single ending-basher goes out of their way to present a deliberately-inaccurate version of the ending, whether it is based on their refusal to actually figure out what happens and how it happens in the ending or because they are choosing to present blatant lies to intentionally mislead people.

It's why the ending-bashers come out in force every time Mass Effect fans have a reason to rejoice: because every gesture from BioWare to the fans reminds the ending-bashers that BioWare doesn't give a damn what they think and doesn't exist to cater to their whims and their whims alone, at the expense of every fan and every person in BioWare.

Lily Venus:

V da Mighty Taco:
Snip of Doom

- It's called the Catalyst. You were told exactly what its role would be in the story, and it fulfills the role you were told it would fulfill. You even get dialogue hinting at the existence of a creator of the Reapers. And it's far from a "main antagonist", given that the Catalyst never directly opposes you and willingly helps you stop the Reaper cycles, even if it involves means that it does not approve of itself. Calling it a different name doesn't magically undo foreshadowing.

- Mass Effect always contained the theme of organics vs. synthetics/created vs. creators, and other themes came up mere minutes before meeting the Catalyst (Anderson and the Illusive Man). It's ending-bashers who want people to believe that you're expected to agree with one character's opinion

- Which boils down to a presumption that after surmounting seemingly-impossible odds in the series itself, the galaxy will be completely unable to live without rapid transit.

- Shepard's allies would know that they were alive, given that Hackett speaks with Shepard while they are aboard the Citadel. They flee the system because of the shockwave generated from the Crucible's activation - would Shepard simply want them to stand around in the face of danger waiting for them after they've gone on alone?

- Which is part what was mentioned the point before the last and the idea that the activation of the Crucible will have exactly the same effect as an asteroid smashing into a Mass Relay.

- There are differences between the endings which reflect your choice - the Reapers are destroyed in Destroy, the visible signs of Synthesis, the Mass Relays taking less damage in Control. To say that there's no difference but colour is an objective lie. In addition, how well you unite the galaxy determines how well the Crucible's activation goes and how many options you have for the Crucible, not to mention several encounters and cutscenes during the final mission based on Effective Military Strength and specific choices.

- And what indication is there that Shepard agrees with the Catalyst? What indication that expecting another choice simply because the ones available to you aren't exactly what you want will make additional choices available? As for Refusal, the entire series made it clear that the Reapers were significantly more powerful than the galaxy's forces and that conventional warfare was hopeless against them. Refusal is throwing away everything the galaxy worked for to stop the Reapers - is it any surprise that they're wiped out without the weapon they devoted their resources and manpower to?

- Every single claim I've seen of BioWare "lying" about the ending is completely false, either based on ignorance or outright lying.

And that's what the anti-ending movement revolves around: ignorance and lies. It's why every single ending-basher goes out of their way to present a deliberately-inaccurate version of the ending, whether it is based on their refusal to actually figure out what happens and how it happens in the ending or because they are choosing to present blatant lies to intentionally mislead people.

It's why the ending-bashers come out in force every time Mass Effect fans have a reason to rejoice: because every gesture from BioWare to the fans reminds the ending-bashers that BioWare doesn't give a damn what they think and doesn't exist to cater to their whims and their whims alone, at the expense of every fan and every person in BioWare.

You forgot to address my actual argument - that you have not listened to the opposing arguments at all and that most people have way more issues with Mass Effect 3's ending than the fact that Shepard dies. I simply listed several of the arguments against ME3's ending, and nowhere along the lines did I actually say whether or not I agree with any of them with the sole exception of the last point about Bioware lying. My argument was never about the validity of the arguments against ME3's ending, only that they exist - contrary to what you were saying.

I can't help but notice that you also use the term "ending-bashers" as if it was an insult and your tone is extremely condescending whenever you refer to them, leaving the impression that you think of them as inferior to you and thus aren't worth hearing out. Added to that is the fact that you accuse all of the "ending-bashers" of constantly lying about everything, even though I have seen numerous of these "ending-bashers" provide direct evidence to back up their arguments (as all sides of this debate have) such as direct on-the-record quotes from Casey Hudson and showing all endings in their entirety.

All of this put together tells me that not only have you not heard the arguments of those who disagree with you, you do so deliberately and actively ignore all of them before actually hearing them out. Add to that your penchant for trying to demean the critics of Mass Effect 3's ending on a personal level with blanket statements, strawmen arguments, and your condescending attitude towards the critics instead of addressing their arguments directly and it becomes clear that you never had any intention of making a sound counterargument. All you care for is demeaning and insulting the opposition while making sure no one hears their side of the story and trying to make it out to be a black-and-white "us vs them" scenario.

I've paid attention to and heard out all sides of the ME3 debate. I've seen so many sides make their points and back them up with evidence, and there are indeed more than two sides to this debate. This is clearly something you neither bothered with nor ever cared about. My point has been made, so I'm done here. Farewell.

I have seen numerous of these "ending-bashers" provide direct evidence to back up their arguments (as all sides of this debate have) such as direct on-the-record quotes from Casey Hudson and showing all endings in their entirety.

Every time I see ending-bashers quote Casey Hudson, either they insist that his words are meant to apply exclusively to the last ten minutes or what was said is actually accurate, regardless of whether the ending-bashers know it or not.

I've seen ending-bashers "showing" the ending. I've even seen a video comparing the endings. And having seen the different endings, I know it was blatantly edited to remove distinct scenes and splice in parts of the other endings into the other options or lower EMS endings (not to mention being at such a low resolution that making out the differences would be more difficult).

I've seen countless ending-basher arguments. I've had countless arguments with ending-bashers. And in just about every single argument I've had, the other side's arguments boil down to any or all of three things:

- they never bothered to do any research whatsoever on the ending, whether it be to simply play through it a second time with different choices or Google EMS charts for the ending;
- they are making claims and attacks that they know are false, based on later stating the a different version contradictory to their previous arguments (I've even had ending-bashers contradict attacks they've made in their very next sentence); and
- they simply refuse to accept an ending that wasn't exactly what they wanted.

So I completely apologize for thinking that ending-bashers tend to be petty liars when every ending-basher I've argued about the ending with was a petty liar.

Absolutionis:
Finally. The bits and pieces of Mass Effect 3 are done. Maybe they'll release the complete version of the game sometime this winter and I'll have reason to play Mass Effect 3 for the first time.

None of the dlc really change the basegame. So I wouldn't hold my breath for an improved overall experience. I still personally find most of the dialogue and story development cringe worthy.

I'll probably wait for them all to be released in one pack and basically blitz the lot of them in one go, the three games as well. I still love the games for what they are.

Hell, I wish they would release a dlc which was 3 hours of conversations with Tali. I know its very old news, but I could still listen to that accent all day long.

DRTJR:
From the depths of space needs to return Zaeed, one of the most BAMF individuals to have ever walked.

Zaeed's voice actor died a few months ago. :(

I'm replaying ME2 at the moment, and I cry a little bit every time he speaks.

Blachman201:

Kermi:
No, you see, you're supposed to remember the good things and let go of the bad things. People reveling in their own misery because they didn't like the end of the game, that's like forgetting what a great person your grandma was just because you cried at her funeral.

If you really want to go with that metaphor, then a more an accurate one would that you have this grandmother with whom you have shared many found memories, but the last time she ever spoke to you, was when she called you to her side by on her deathbed, and proceed to calling you a bastard, a screw-up, and the worst disappointment in her life, before passing on without ever giving any reasons why she would say such things. Don't you think it would be hard to view those fond memories in the same way?

The point I am trying to make in the simplest way possible:

image

This only remotely begins to work if the ending was objectively bad, and not just something that didn't meet the unreasonable expectations of millions of very different people.

Since you prefer to invent ways to be miserable than actually contend with superfluous details like logic and fact, I'm going to bow out of this conversation. You win. The game was terrible and Bioware should burn in hell for it. Yay! We made a difference!

I just don't get how a "place to hang out with squaddies" makes any sense for the setting of Mass Effect 3 where you're racing against the clock to save as many people as possible.

Every sip of that alcoholic beverage spells the death of another 1000 sentient beings. Commander Shepard, drinkin' beer and spectating genocide.

Dogstile:
I wouldn't play this even if they paid for my copy of it. Anything Casey Hudson touches gets a hearty "fuck you" from me still. The old Bioware is sadly dead.

I think there are a lot of people who share your sentiment, I know I do. Personally I will not buy another Bioware product until Casey Hudson gets fired.

to the OT: Seriously, what is the point? It is not like ME2 where the DLC bridged the Story between games, you cannot pretend that this is added story at the end because there is nothing at the end. And yes the ending killed the franchise, at least for me. I have nothing against bad, or sad endings on principle, but Mass Effect did not warrant it! The whole story of ME was Shepard, biggest BAMF of the universe, against the Reapers, and the epic conclusion to this majestic space opera is a little spacekid giving me 3 choices? I never, ever got the feeling that I defeated the Reapers, I never got the feeling of victory, because in the end, the Reapers let you defeat them. And donīt get me started on the EC, I got very excited when I saw the option to reject the Spacekidīs choices, only to be greeted with Caseyīs giant middle finger to anyone who dared criticize the epic conclusion he wrote on his own on a piece of napkin!

Kermi:
This only remotely begins to work if the ending was objectively bad, and not just something that didn't meet the unreasonable expectations of millions of very different people.

Since you prefer to invent ways to be miserable than actually contend with superfluous details like logic and fact, I'm going to bow out of this conversation. You win. The game was terrible and Bioware should burn in hell for it. Yay! We made a difference!

Spare me your lame sarcasm, bucko. There are quite a few objective ways the ending makes the game and the series by extension fall through, both in terms of storytelling and as a product. Like the Matrix Sequels, Mass Effect 3 is slated to go down in history as having forever tainted its franchise. To deny that is self-delusion.

But I can tell from your attitude that it will be a waste of bytes and time discussing this. So yeah, don't let the door hit you on the way out.

Blachman201:
Spare me your lame sarcasm, bucko. There are quite a few objective ways the ending makes the game and the series by extension fall through, both in terms of storytelling and as a product. Like the Matrix Sequels, Mass Effect 3 is slated to go down in history as having forever tainted its franchise. To deny that is self-delusion.

But I can tell from your attitude that it will a waste of bytes and time discussing this. So yeah, don't let the door hit you on the way out.

"Objective" is the word ending-bashers use when they refuse to acknowledge that they could be wrong in any way or that other people's opinions are valid.

bigsby:
I never, ever got the feeling that I defeated the Reapers, I never got the feeling of victory, because in the end, the Reapers let you defeat them. And donīt get me started on the EC, I got very excited when I saw the option to reject the Spacekidīs choices, only to be greeted with Caseyīs giant middle finger to anyone who dared criticize the epic conclusion he wrote on his own on a piece of napkin!

Of course, this stance revolves around complete ignorance of what the Catalyst is (hint: it's not a Reaper, it makes it perfectly clear that it's not a Reaper, and it makes it perfectly clear that nothing would have been possible if not for the work you did in constructing the Crucible) and not caring that the series made it perfectly clear that the Reapers couldn't be defeated in conventional warfare.

Refusal is the "I don't like the choices, so screw everybody!" choice - so it's a perfect choice for ending-bashers.

Verrik:

You know what I love about comments like this? If we were all singing the ending's praises, saying how great it was and how much we enjoyed it, and thanked Bioware a million times for this great end to a great trilogy, no one would be saying things like "Are people still celebrating over this fucking ending? Holy Shit, you'd think Bioware just ended world hunger or something."

Actually, on this website, people would be saying "Are people still celebrating over this fucking thing?" Then Mass Effect would go down in history as the most overrated game ever created, according to The Escapist community. You see it all the time with Half-Life 2 or Halo.

OT: I'm wondering if the squad-mates will be added for the entire game, or just mission-specific events like the Shadow Broker from ME2? Probably the latter, which is a tad disappointing but still something to look forward to.

Lily Venus:

bigsby:
I never, ever got the feeling that I defeated the Reapers, I never got the feeling of victory, because in the end, the Reapers let you defeat them. And donīt get me started on the EC, I got very excited when I saw the option to reject the Spacekidīs choices, only to be greeted with Caseyīs giant middle finger to anyone who dared criticize the epic conclusion he wrote on his own on a piece of napkin!

Of course, this stance revolves around complete ignorance of what the Catalyst is (hint: it's not a Reaper, it makes it perfectly clear that it's not a Reaper, and it makes it perfectly clear that nothing would have been possible if not for the work you did in constructing the Crucible) and not caring that the series made it perfectly clear that the Reapers couldn't be defeated in conventional warfare.

Refusal is the "I don't like the choices, so screw everybody!" choice - so it's a perfect choice for ending-bashers.

Here's something though, if the Catalyst is willing to do this all why did he even have the Reapers in the first place? Synthesis is supposedly the final evolution of life, but then why don't the Reapers do that and just forget about killing? Control is basically putting whoever's the first lifeform to wake up the Catalyst in charge of the most powerful armada in the cosmos and Destroy is the option to wipe out the species that this whole time the Catalyst was trying to preserve.
Even if it was working with us then why have Control or Destroy at all? In fact why even have the Reapers in the first place if Synthesis is the same thing, but the entire species retains it's free will by not being ground up into a giant living milkshake?

Also (my personal opinion though but still) regardless of whether the ending can be considered 'good' or 'bad' or 'lore-breaking' it was still a huge letdown and even with the Extended Cut it has killed the franchise for me because, really what's the point in any of it if that's the end result?

one cant help but wonder if the base game at launch included with it the from ashes dcl, Leviathan and EC that it would viewed as a great game even today. and that in such a world, gamers would be giddy at the citadel dcl and not using its announcement as a time to continue to air old grievances.

OT: citadel seems like its going to be well meh. maybe a project more the dev team than the fans i suppose

lord's voken:
one cant help but wonder if the base game at launch included with it the from ashes dcl, Leviathan and EC that it would viewed as a great game even today. and that in such a world, gamers would be giddy at the citadel dcl and not using its announcement as a time to continue to air old grievances.

OT: citadel seems like its going to be well meh. maybe a project more the dev team than the fans i suppose

Yeah all the DLCs have been sort of a way to appease the fanbase in one way or another.

I mean Leviathan was basically fleshing out what the Extended Cut didn't in a concerted effort to salvage the ending, and Omega was something everyone knew was gonna happen and was meant to be a bit of a nostalgia kick for series fans. This one seems to be running on all cylinders to try and pull the fans back that they lost over the course of the series, be it the loss of RPG features or the From Ashes DLC or... the ending (say what you will about it being good or bad, you have to admit people were pissed about it and there was a big PR shitstorm surrounding how Bioware handled it)

Wow. So Bioware's last ditch effort to make people give a shit again is to offer them resolution (meaning: a few padded cuddling scenes) to their romantic plotline as part of a paid DLC package.

It's exactly what you'd expect from Bioware at this point. Meaning: too little too late and/or patronizing.

And whenever Casey Hudson talks about ANYTHING I just think of this:

https://www.youtube.com/watch?v=rmZ3Cvekt14

(Just substitute "Barry" with "Casey")

Oh, one last thing:

Describing a 15$ DLC pack that promises to do what the base game should've fucking done (IE: give you a satisfactory ending) as a "blow-out" is... well, it's being a tad generous. To say the least.

When I first beat the game last year, I was sad. Then for the next few months, I was annoyed. Then the Extended Cut comes out, and I became angry. One year on, I'm just tired. Tired of saying that the ending sucks, that the ending pretty much makes replaying any of the games a waste of time. I just can't touch the games anymore, knowing that the Starchild waits at the end, ready to compile all my choices into three differently colored explosions and leave me sitting there, feeling drained, empty and betrayed. The Extended Cut did nothing, but Bioware remains convinced that they've given one of the best franchises in gaming history a suitable ending.

I'm done. I'm going to uninstall Mass Effect from my computer for a while. Maybe, just MAYBE they'll get their heads out of their asses at some point, but I'm not holding my breath.

And as the wheels turn and the vocal minority rush to destroy the ending, vow to boycott the franchise, make pledges that they have no intention of keeping, the majority of people smart enough to stay far away from the conflict won't go within ten feet of the forums and choose on their own whether to buy the DLC or not.

As a small reminder to anyone crazy enough to have read this far down the chain of comments, you are certainly entitled to your own personal taste, it's one of the few ways you can be an individual in your life, but if you somehow think that your taste in entertainment somehow makes you better than someone else based on the things they like, you should probably go dunk your head in a pool of acid and spare us your comments.

Lily Venus:

"Objective" is the word ending-bashers use when they refuse to acknowledge that they could be wrong in any way or that other people's opinions are valid.

The fact alone that the ending caused the reaction it caused, is proof that Bioware, or in this case Mac Walters and Casey Hudson, both failed as authors to communicate their ideas in a way the audience could follow, and failed as businessmen to understand what their costumers wanted.

And I can see you are still trying to push that ridiculous "silent majority" argument. Look at this and weep: http://social.bioware.com/633606/polls/28989

And before you reject it as a knee-jerk reaction, everyone with even a basic grasp on mathematics and costumer behavior knows that piece of statistics has bad news written all over it.

Is it sad that I am more excited about the multiplayer DLC then the actual story-driven single player DLC being released?

I'm never going to play Mass Effect 3 for it's single player again. I've forgiven the ending, but the ending still makes a playthrough sort of pointless. However, it's multiplayer is brilliant, well planned out, addicting and keeps expanding with the races and weapons you can unlock.

Certainly looking forward to it. And it comes out in two days!!

I always think its funny to hear about the ME fandom crying about the ending. You'd think that they've never heard of pulling a Gainax ending.

Wait a second, so interacting with your past romance was not in mass effect 3 and is now being sold as DLC?
That's something I'd expect to be in the actual game.

Well, that was timely.

Just in time for me to be completely uninterested, having sold the game long since.

it looks good but it well have to add a scene to the ending to really make it worthwhile

The Great JT:
Buying this now. Who's with me?

I am! But I'm thinking that's because I'm a completionist, and I want to experience it all when I play a game.

The Ubermensch:

-snip-

Yeah, I very much agree the end of the Evangelion TV series was bad. I can sort of see what Gainax was going for with those last two episodes, but that doesn't excuse the lackluster execution and stopping the plot dead in its tracks.

But I will defend End of Evangelion, to, well, the end. It at least had the common courtesy to follow up on the series' foreshadowing, themes, and plot threads, and stuck with them to the bitter end. That is a lot more than I can say for Mass Effect.

And while I'm sure it's already been said: I'm not one of the people that thought the ending undid the 500 hours of my life that were spent enjoying everything leading up to it. And I am aware it's been a pretty sad point to make of how much I've "Effected Mass to the first, second, and third powers," but it's been my observation that the majority consensus is that the ending was less than ideal, which is an understandable perspective. It has, however, occurred to me that since it wasn't a twist ending like "Shepard's been indoctrinated since killing Sovereign!", I felt it was good, even if unconventional. I loved these games and the third one could have done with some of the DLC being part of the game in the first place, but other than that: it was still a great adventure up to that point.

Except the rip-off that the Jack romance was in 3. I had more qualms with that than anything, save for that boss fight at the temple. AND how it started: I wanted to be either a Paragon or a Renegade and stand trial for my actions with Cerberus and also formally meet James while detained, as opposed to the "this game takes place only about 6 months after the last one" jumping on point. For the record, that's less issues with a game than I'd had with any of the last 5 I've played.

The bioware social network is not a bad forum, and not taken hostage by trolls. I dare you to visit it right now. Sure there's a lot of negativity, but it's a forum full of discussion as much as this one.

But who cares? It's all over. Game over. game over man! Bioware has lost it. They've taken the crazy pills. Weapons suddenly needed heatsinks, Reapers are suddenly no longer unknowable, a deus ex machina weapon was suddeny introduced, the team was largest in the middle of the trilogy, the story suddenly didn't matter, being replaced with a huge amount of characters and character missions, mass effect 2 didn't have a point, mass effect 3 starts with . . . nothing, edi suddenly needed a robot hooker body, ashley is suddenly a hooker too, EDI needs a cameltoe apparantly. . .

It's no use.

Time of death: March 6, 2012.

Adam Jensen:
You guys should check out the announcement topic on Bioware forums. It's hilarious. I can't count how many "thank you BIOWARE!" and "I'm so excited" I've seen on a single page.

Thank you Bioware for what? Excited for what? It's a $15 DLC and they won't even tell you what it's about apart from some vague description about a conspiracy and a casino. We know it's a conspiracy. Almost everything in Mass Effect has been a conspiracy of some kind. It will probably be some emotionally manipulative crap. But is it actually worth the money? Does the DLC matter at all? Does it impact the ending in any way? No one seems to be asking those questions. It's like they've all been indoctrinated.

Oh boo hoo.

Seriously, at this point, I want to slap everybody who uses the word "ending"; bell end, more like.

I mean, we all know how The Godfather or Star Wars end, right? Still, would that preclude any possible enjoyment one cound gain from, say, a spin-off about Michael Corleone's time in the war, or, you know, the entire pre-Jedi expanded universe? Vader dies at the end, spoiler alert; does that make Shadows of the Empire irrelevant? Are the millions of people who enjoy The Clone Wars stupid because we have all seen the end of Revenge of the Sith? I mean, it's just some manipulative crap to give us characters to care about, leading up to an ending we all know, right?

The entire world knew how Titanic was going to end. Didn't stop it from watching the movie in droves, and being emotionally manipulated by a sappy love story, designed to dupe people into caring a bit more. Oh, and I had seen the theatrical release of Aliens, Blade Runner or Terminator 2 many, many times before seeing the extended cuts. I guess that seeing Newt's family, or the Connors re-programming the T-800 didn't matter, then. Since, you know, I knew the ending. What a silly, silly way of thinking.

Any Mass Effect DLC is more content for a beautifully fleshed out universe that a boatload of people are invested in. Nobody is being forced to pay anything - and indeed, the massive multiplayer expansions for ME3 have all been free of charge, which is almost unheard of for such a popular game - so in the end, what you are doing is begrudging people the joy of spending a few more hours in a universe they love. All because you didn't wub the bad, bad ending waaaaaa.

I mean, read that again, and think about whether that makes you feel like a better person.

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